May 1999

5/31/99
Emulator News: Raine news update news by emufreak
23:58:  Here it is, straight from the page:

This is the update that many Raine fans are waiting for...here are two pages of pics from Chase H.Q. US and Japanese version by Taito. We are still working on it, so there are a few things to fix. BTW, anybody out there as pics of the original arcade game? Please mail them to Mario Silva.

Other new features in Raine: A nice adjustable autofire option, crc rom checking and also some graphic improvements in the GUI and...it's enough for today.


Thanks to Adrox for the news. The Raine page is accessible here.

Misc. News: Project Dolphin mania rides again! news by ap0calypz
23:32:  The latest Project Dolphin screenshots... WOW! They are absolutely amazing, and obviously superior to PSX2. You can view then here.

Media News: MacWorld article on VGS news by emufreak
20:03:  MacWorld has done an article on Connectix Virtual Game Station. I will provide some scans of the article later.

Emulator Release: MSX 2 0.01 news by bnu
18:47:  MSX 2, a MSX 1, 2 and 2+ emulator has debuted. This one is based on Marat Fayzullin's MSX emulator fMSX. I couldn't find a homepage or a readme file, but according to the one that reported this to us, Arnaud, the VDP core has been completely reworked.

You can download it from the MSX Emulators page.

Emulator Release: Pasofami 1.1d news by XiP
18:22:  A new version of Pasofami came out yesterday, but I don't know what's new because the readme is in Japanese. If you want it anyway, you can get it at the NES page.

Emulator Release: MEMA 0.35 beta 13 news by XiP
15:02:  MEMA, the Spanish version of MAME, is now up to date with the current official version. You can get it at the MAME page.

Utility Release: Pete's TNT OpenGL Plugin 1.14 news by XiP
14:51:  Pete has released a new version of his PSEmu Pro GPU plugin. Here's what's new:

  • Added more resolutions (up to 1600x1200), OpenGL software mode detection, optimizations

    Get it at the PSEmu Pro plugins page (lots of P's huh?).

    Emulator Release: System16 is now Open Source news by XiP
    14:34:  The System16 author has released the latest source code, along with the latest binary of his emulator. In this release, some things have been fixed and others have been broken. Here's what's new:

  • 7759 emulation for System 16B games. (used for voices and drums)
  • Body Slam GCS (worked but now broken, sorry)
  • Very preliminary GCS for After Burner.

    Get it at the multi arcade emulators page. Thanks to EmuViews for the news.

    Emulator Release: EMU+ 0.35 beta 13 for Win95 news by XiP
    14:10:  This release brings the 32-bit version of EMU+ up to date with its DOS counterpart. You can get it at the MAME page. Thanks to Retrogames for the news.

    Emulator News: Bleem! News news by XiP
    13:54:  The Bleem! page was updated. Here's what they had to say:

    SUPPORT:VIDEO updated. Feel free to look around the section if you are having any problems with D3D. More updated to VIDEO, SOUND, and CD-ROM coming soon. I am currently working on regression testing for the new release of bleem full/beta. Many of the games crashing due to memory card problems are fixed now. Expect this out sometime soon (that isn't a hint for a certain time, as soon as it is "cleared" it will be released). Once I finish testing my games with the new version, I will update the compatibility list. If you sent a support email since the Hard Drive crash, and it hasn't been answered, it would probably be best to re-ask it now. Work In Progress also updated. More news as it happens... -Matt

    Let me sum that up for you. New full Bleem! coming soon, video FAQ updated, and more FAQs will be updated soon. =)

    Emulator Release: Hu-Go 0.94 news by XiP
    13:42:  A new version of Hu-Go was released, and here's what's new:

  • Big changes in the philosophy of Hu-Go!, now you will also find features for PC Engine game creators. But don't worry, the main goal is still to run most roms as well as I can ;)
  • So now, there's a disassembler and a RAM editor.
  • One can freeze a value in RAM
  • A new section 'Options' where you will find all available options.
  • Now, messages are available in English, French and Spanish...
  • Pictures has been placed in a single .DAT file
  • New option for faster (but a bit less acurate) drawing of sprites (exact_draw)
  • Better commented and better divided sources

    Get it at the TurboGrafx 16 page.

    Emulator News: UltraIni 1.0.16A news by bnu
    12:36:  The .ini file for UltraHLE has been updated, and this time with some nifty stuff. Take a look for yourselves:

  • SuperMan playable (repatched and optimized, read info)

  • Fighting Force 64 added, Playable but screenplay inverted!

  • Kuiki Uhabi Suigo Playable (optimized patch)

  • Legion UX and A Bugs Life comments added

  • Fully updated compatibily list added!

  • Ultra Ini file size reduced.


  • You can download it from the N64 emulators page.

    Emulator News: HotRod Joystick to be released with Capcom ROMs! news by stick_fig
    09:24:  Well, if this isn't amazing, I don't know what is. The HotRod joystick from Hanaho Games is finally ready for orders to be taken. While it is expensive ($179.99 for the classic model and $199.99 for the SE model), there are a few things that make it worth the while. Those things include a CD-ROM with MAME, a special edition of Arcade@Home, and -- get this -- a compilation of legal Capcom ROMs authorized by Capcom themselves!

    Read up about it on the HotRod Joystick web site.

    Thanks to our good friends at Retrogames for the news.

    Site News: Memorial Day: Node99 news by zophar
    07:47:  If you've made it here, then you've (hopefully) already visited the Node99 memorial site that I uploaded. Sure, it's only the front page, and yes, all the links are broken, but what Node99 ha s done for emulation, you may not fully understand.

    Back in 1996, there was a raging war going on between Archaic Ruins and Node99. It was, for the most part, friendly competition (much like Retrogames.com and ZD), although it di d get heated at times.

    It was during this period in 1996 that I basically became a part of the emulation community. I said to myself, "I wish I could make a website like Node99 or Archaic Ruins'. Being only 16 years old at the time, I had limited resources but I made the best o f it and up went the original Zophar's Domain! I was set on creating a page that would one day bypass both Archaic Ruins and Node99. Many people thought it impossible. "What a joke". "Haha, yeah right".

    I had and still have the highest respect for Avatar Z and Typhoon Z of Node99 & Archaic Ruins. I want you all to know that had it not been for these 2 pages, ZD would probably... I dare say definitely... would NOT exist! So how about giving these 2 pages a round of applause. During this Memorial Day, keep them in your thoughts.

    Have a great day!

    Translation News: Dirty Pair Released! news by taichou
    06:38:  Ballzysoft has released his (almost) complete Dirty Pair: Project Eden patch. According to his txt file, the patch is v.9 because he couldnt get passed the second level, thus couldnt check if all the text worked! If you can get fu rther, make sure you Mail him.This is also one of the first Famicom Disk System translations.

    Download it off the Translations page.

    Site News: Zophar's personal page updated! news by zophar
    06:27:  Gee, after only 1 year and 2 months of forgetting to update my personal page, I decided to finally update it. While there weren't a whole lot of changes, I invite everyone to check it out, especially my thoughts page. If you have any questions for me, please e-mail me and ask!

  • Zophar's Inner Sanctum

    Misc. News: Happy birthday to my mother news by zophar
    05:41:  It's my mom's birthday today. Well, actually, it was really yesterday, but today is the party... so sue me. :) So, happy birthday Mom!

    Emulator News: Latest news on... news by bnu
    05:13:  Latest news on the Sega System 32 emulator and PSEmu. I visited iVilDeD's page and noticed some new screenshots of the System 32 emulator and some news about the new PSEmu. It seems as if PSEmu will rock really much when and if it gets released!

    Misc. News: Jar Jar from Jamaica mon? news by zophar
    05:10:  People get sillier and siller all the time, don't they? Telekawaru was bored enough to send me 2 scans of Star Wars fanatics complaining that Jar Jar Blinks, a computer generated fish-like creature from Episode 1 of Star Wars, rui ned the movie. He was supposedly a mockery of jamaicans.

    I mean, people, get a *life*! Heh. I saw Star Wars Episode 1 with a few friends the other day, and I didn't see any problem with Jar Jar, he was actually the best part of the movie. The rest of the movie was kind of dry, but Jar Jar was the comic relief.

  • Silly Article #1
  • Silly Article #2

    Misc. News: Lunar: Silver Star Story due out in a few days! news by zophar
    03:53:  I can hardly contain my excitement as I type this, but the day is drawing near! I'm going to go out and finally purchase a PSX because of this. Lunar, the second most ultimate RPG in the entire known universe (the first being Luna r: Eternal Blue), has *finally* been translated by Working Designs, after years (literally) of delays. Lunar was first released in 1993 for the Sega CD, which I purchased when it first came out. Lunar: Eternal Blue was released in 1995, which I believe to be twice as good as the first, except for the fact that the battle system and enemies were kind of unbalanced.

    When I get my hands on Lunar: Silver Star Story, the remake of the original Lunar for the PSX, I will probably not be online for quite some time. ;) Working Designs also plans to release Lunar: Eternal Blue remake for the PSX as well. They say it's due ou t in December of 1999, so it will probably be released in July of 2001.

  • Working Designs

    Emulator Release: Basilisk II 0.5 news by zophar
    03:15:  By popular demand, Basilisk II has been added to the Macintosh emulators page. Basilisk II is a 68k Mac emulator for Windows9X with freely available source.

    5/30/99
    Emulator News: Official confirmation: ZSNES is not dead news by zophar
    18:49:  Over the last half-year, I've received so many e-mails regarding the future of ZSNES that I could pass out. I'd like to officially say to everyone, with zsKnight & _Demo_'s blessings, that ZSNES is most certainly not discontinued. It is being worked on as we speak.

    While I won't go into every single bugfix and new feature, I'll mention 2 just so you know that they're not dead: zipped ROM support, and interpolated sound have both been added.

    Although I don't know when a new release will be made available, I hope that everyone calms down and patiently awaits the next release.

    Emulator Release: Nestra v0.62 news by rouge
    17:17:  A new version of Nestra, Unix NES emulator, was released recently. Supporting the most mappers for any NES emulator that I know of, it is easily one of the best for Unix systems. Anyway, what's new:

  • Mapper 11 and partial mapper 9 support (thanks Kristoffer BrM-enemyr)
  • Reload code after mapper switch (should fix -l problems)
  • Fixed a MMC3 bug.
  • Minor bugfix to mid-hblank updates.
  • I think I fixed all the problems with the -l speed optimization. Let me know if you find any games that don't work with -l, as I plan to make this the default in future versions.
  • Fixed a silly mistake in the MMC3 mapper (I forgot to declare a variable as static.) Correcting this seems to have fixed most of the problems with Kirby.
  • Improved the mid-hblank update; Crystalis looks almost perfect now.

    Unix NES page.

    Emulator Release: True Reality Windows news by zophar
    15:11:  The first release of the True Reality port to Windows is now available! I've heard reports that it runs Mario Kart 64 and WaveRace 64. Though I can't confirm that, I can confirm that it runs Mario64 on a Celeron@375mhz at about 1 FPS. Still, it's the furthest along of the currently 'in progress' N64 emulators.

    You can download it from the N64 emulators page.

    Misc. News: Emulation FAQ updated news by zophar
    14:51:  The Scribe has issued a minor update to his Emulation FAQ, v1.0.22. This version corrects an error regarding Cloanto's Amiga Forever product. You can download the EmuFAQ v1.0.22 at the link below.

  • EmuFAQ v1.0.22

    Emulator News: A very sad day: SuiCiDE discontinued news by zophar
    14:41:  Although many people did not know, there was a Sega CD emulator in progress for the last several months, coded by Leah. As everyone knows, I've been waiting over 3 years for my favorite system, the Sega CD, to be emulated. Just ab out every other system has... and it looks like I will be waiting even longer...

    Well there is some news on SuiCiDE, finally. But it is not good news for the emulation community. I have completed SuiCiDE the Sega MegaCD emulator and submitted it to my university for my MSc in Computer Science, as yet it remains unmarked but I con fidently expect to receive a distinction. However, I have decided not to release this emulator to world at large, and for a number of reasons.

    Firstly, because of the sceptics. The emulator was written to benefit me and me alone, as my project for my Masters degree. However, I have had to numerous snidy comments about my abilities as a programmer, and sexist comments from people who thought th at by chiding me, I would release the emulator as a Beta. What could I gain from this? I do not believe for one minute that it would have been sesible or beneficial to me to release it prior to my submitting it as my university project; do you the reade r believe it would have been sensible?

    Secondly, I (and my stepfather Steve_W) have had to endure varying quantities of "begging" emails, some of which had been sent to my *private* university email address (I would like to know how they found this out), some of it teasing (Daemon_ etc!), some of it pleading and some of it downright nasty and vindictive. In total, between the various email accounts, there has been somewhere in the region of over 1000 emails.

    Thirdly, both myself, and again Steve_W, have received a number of mailbomb attacks for the last 3 days, each account receiving somewhere in excess of 2000 mails *each* per day. This will not be endured at all. Note, that both I and Steve_W work at very high calibre universities with access to computer science departments second to none, the email bombers will be found and when we find you are for it. This action has cost us both in financial and personal terms; Steve_W for example losing details of for thcoming appointments with clients (for those who don't know Steve_W is a Clinical Psychologist), and myself losing a number of important emails regarding job interviews, and private correspondence from my partner, etc.

    Fourthly, and finally, on the strength of my emulator I have been offered an extremely well paid job with a leading software games company, as it seems assembler programmers are few and far between! I intend to take this job, and I don't want to associat ed with the emulator any longer.

    I'm sorry to disappoint anybody, but this is the way it's going to be. The emulator will not be released, and neither myself, Steve_W or the beta testers will be releasing it. In the meantime I hope another emulator comes along which you can all enjoy.< br>
    Love Leah xxxx


    I'm going to go sulk now, and probably won't update for a while. It's my mom's birthday, by the way... now I have to pretend to be in a good mood so I don't ruin her special day...

    Translation News: Pinball Madness! news by taichou
    06:13:  A Pokemon Pinball translation has been added, this is a fairly new rom, from what I've heard, and appears enjoyable!

    Get it off the Translations page.

    Translation News: Burning Hero's news by taichou
    06:03:  Thanks to Hero Translations, We now have a patch for the great Enix game, Burning Heros.

    Download the patch from the Translations Section.

    Emulator Release: basicNES 0.15b1 news by bnu
    05:45:  As promised, Don Jarrett has updated basicNES, his NES emulator that's being programmed in Visual Basic! This new version has support for paleette (now you get colors, whooo!) and even runs Super Mario Bros 2, although it's still kinda slow, hehe. But seriously I think this is a really good NES emulator for being programmed in VB.

    You can go download it from the NES emulators page.

    Utility News: Good and Bad News for XSPC news by XiP
    01:41:  The good news is that version 2.06, a bugfix version, of XSPC has been released. You can get it at the SPC Player page. Unfortunatly, though, it can't outshine the bad news. The source code to XSPC has been lost. Here's some of what the official site had to say:

    "This is really a bad news. Today my puter got shocked by a short circuit problem in my house and destroyed most of my important files. XSPC source code is one of them. My COMMANDOS disappeared too. :("

    The project may or may not be restarted.

    Emulator Release: DGen/MacOS 1.0.9 news by raejae
    01:11:  DGen/MacOS 1.0.9 has been released. Here's what's new specific to this version:

  • PSG Emulation (Sonic 1 sounds right now)
  • Split Screen mode (Sonic 2 two-player. A bit silly really since y one controller is supported so far...).
  • Choice of CPU cores, between Assembly and C versions of the 68000. The C version fixes a few emulation bugs, but is significantly slower.

    Grab it at the Genesis Emulators for Mac page.

    Emulator Release: A-Saturn 0.14c news by XiP
    00:14:  A new version of A-Saturn was released, and here's what's new:

  • primitive function implemented CD block

    Get it at the Saturn page.

    5/29/99
    Emulator Release: TOSBOX 1.09 beta news by XiP
    23:30:  A new beta of TOSBOX was released recently. The beta includes an installation program and a "smooth mouse" option for better mouse response. You can get it at the AtariST page.

    Frontend News: Updated the frontend page news by ap0calypz
    23:18:  As a favor to my man, _Bnu, I updated the Frontends page for him. I added CoMeT 3.5, a frontend for SNES9x, created by yours truly. You can get it from the SNES Frontends page.

    Site News: MAME Page Renovated news by XiP
    23:06:  I thought that our MAME page was rather outdated, so I decided to do something about it =). I added EMU+ and a few foreign language translations. If there are any other version of MAME that you feel should be on the MAME page, p lease feel free to mail me.

  • MAME Page

    Site News: Poll updated! news by ap0calypz
    22:23:  For my first duty as Polls Maintainer, I've updated the poll. New subject is "Was Nintendo right in shutting down SNES9X.COM?". Cast your votes here. Last poll's topic was:

    What next-generation system will you buy, if any?

    Choice 1 was: "I will buy the Dreamcast because Sega r0x m3."
    It received 90 votes (17.4 percent).

    Choice 2 was: "The PSX2 is my next system of choice."
    It received 191 votes (37 percent).

    Choice 3 was: "The N2000 should be even better than the N64."
    It received 83 votes (16.1 percent).

    Choice 4 was: "I don't care. I'm going to play Super Mario Brothers on my NES."
    It received 72 votes (14 percent).

    Choice 5 was: "I have no money."
    It received 80 votes (15.5 percent).

    Emulator News: basicNES news news by bnu
    19:09:  A new version of Don Jarrett's NES Emulator basicNES is soon to be released! Here are some nice things you have to look forward to:

  • Supports for mappers #0,2,3,4,7,9

  • More 6502 bugs fixed


  • Coming soon, to a world wide web near you!

    Misc. News: Change of positions news by ap0calypz
    17:57:  As Stick_Fig already told you, we've traded positions because I don't have enough time to do the tech docs right. So now, he is the Techincal Documents Maintainer and I'm the Polls Maintainer. I'll try to bring you a new poll toda y (if I can figure out how to!) =)

    Utility Release: UltraINI 1.16 news by ap0calypz
    17:52:  UltraINI 1.16 was just released. Here's what's new:

    Superman now fully playable

    That's it, heh. If you didn't know about Superman, it's a new game similar to Pilotwings. There are screenshots which can be viewed here.

    Emulator News: bleem! fun news by zophar
    17:33:  A few days ago, I received my copy of bleem! full CD. I'd like to wish a hearty thank you to Starfoxx, who spent money on a person he has never met so that I could try out the bleem! full version. Thank you, Starfoxx. (As a side n ote, my e-mail to the bleem! team a few weeks back asking for a complimentary copy went ignored).

    Here's something interesting: it would appear that AVP and NAV both think that the full version of bleem! is a trojan. I have been assured by the bleem! team that this is *NOT* the case, and that it's simply a mistake by anti-virus companies.

    You can check out the mistake by Symantec at the link below.

  • Misidentification of Bleem.Trojan

    Misc. News: Re-Port of "Keith Courage in Alpha Zones" news by raejae
    17:15:  Eagan Rackley is re-porting the game "Keith Courage in Alpha Zones." He plans on including parallax scrolling, scaling, and sound. If you are interested in this project and would like more information, head on over to Eagan's home page.

  • Eagan Rackley's homepage

    Site News: Your new tech docs maintainer.. news by stick_fig
    15:12:  Well, I'm finally doing something more than the poll. I'm going to do all the tech docs updates as a favor to Apocalypz, who is going to be a little occupied over the Summer months with various things I won't mention now. Apoc is taking my old position as Polls Maintainer, by the way.

    Oh yeah, who likes my new image? :)

    Tech Docs page.

    Emulator Release: MacMAME 0.35 beta 13 news by raejae
    08:54:  Brad Oliver has updated his port of MAME for MacOS. Very little was changed with this new version:

  • In sync with DOS 0.35 beta 13. [Brad Oliver, Aaron Giles]

    Grab it off the Multi Arcade Emulators for Mac page!

    Translation News: I am literally shaking in fear, as I write this news by taichou
    02:03:  Lina-chan, famous for her recent Magic Knight Rayearth translation by RPGe has given me a memo on a very important subject: Seiken Densetsu 3

    "Seiken Densetsu 3 translation 80% Complete. This is *not* a joke, Neill Corlett, Nuku-Nuku and Lina-chan have been working on the SD3 translation. They've already done 80% of the overall work and they are expecting on finishing it sometime soon. No, t here is No beta patch available for the public. Yes, they have all the beta testers they need. So please refrain from asking these things to them. This translation will be done, when you ask? Soon. Go to this page: http://www4.ncsu.edu/~nscorlet/sd3/ for screenshots! We will keep you informed on this translation progress =) Have a nice day! ^_^

    Well, that should explain most of it. At this time, I would also like to say this: Begging for a patch, or more info from Mr. Corlett or on any of the ZMD's is pointless, disruptive, and could cause you being banned from ZMD. Please, before you post about such a subject, think before you post it. Also, please do not email me asking about this project, I know as much as you do.

    Translation News: Happy Anniversary Spoony! news by taichou
    01:09:  Today is the 2nd anniversary! Toma's been pumping out hacks and translations for 2 years now, and as a special treat, he has updated his Luigi Bros. hack.

    You can get it off the Hacks page.

    May many more years of great romhacking come for you Toma...

    Emulator Release: XPac v1-2-3 released news by alamone
    00:19:  XPac is an extended version of Mike Balfour's Mini-Pac Pac-Man emulator. A version dubbed 1-2-3 has been released by the author, Mike Sweetser. The goal is to provide an example emulator to help aspiring Windows emulator authors. Download the emulator and source from the Multi Arcade Emulators page. Fans of WWF should recognize the name and version references.

    5/27/99
    Emulator Release: MAME32 0.35 beta 13 news by XiP
    20:19:  MAME32 has caught up to its DOS counterpart and updated to version 0.35 beta 13. You can get it at the MAME page.

    Misc. News: SNES9x status page updated news by emufreak
    15:47:  Here is the update, straight from the page:

    This is a request direct from the Teach.. if you can help then please do so. He is asking for some advice from US lawyers which are either intrested in emulation or know a lot about copyrights/trademarks/Intellectual property rights, these need to be valid lawyers... Basically before he considering bringing back Snes9x.com the Teach would like to know his legal standpoint. I must stress that right now the Teach is considering whether to bring back Snes9x.com or call it a day... you help might be vital. If you think you can help.. and serious offers only please.. then mail jkoot@euronet.nl. Also feel free to post your thoughts on the Snes9x development message board.

    The SNES9x status page can be found here.

    Misc. News: Best Buy interview news by zophar
    11:57:  Hello people, Zophar here with another dose of "chocolatey fun". I've taken off from work today because I have a job interview at Best Buy (Best Buy is an electronics superstore chain). I hope that all goes well, wish me luck!

    The 2nd NSM contest will begin very soon. Thanks to everyone who e-mailed their ideas in. The prize should be something that everyone can use this time.

    I'll be updating at weird times, off and on, until I have some sort of steady schedule. Thanks for visiting ZD!

    Misc. News: Sorry lilac! news by bnu
    06:56:  A big "I'm sorry!" goes out to lilac for forgetting to credit him for his great program WonderTheme, a MEKA color theme creator. I feel like an idiot and I'm really sorry. I'd also like to say that I've somehow caught a cold and that I won't update this page that really much until I'm well. I myself hope that this is just one of those temporary colds. Well, once again thanks to lilac for making WonderTheme! Please mail him with mice comments and things and suggestions about his proggie! He's also correctly credited for it on the SMS/GG Emulators page.

    Translation News: ZZzz.z.... news by taichou
    06:43:  Ok, its 4am, I've searched through every link in the trans page, they should ALL work, if they dont Email me and i'll fix it.

    Nini.

    Translation News: blibber...farewell news by taichou
    06:14:  blibber, leader of TransBRC, famous for various Gameboy translations, has called it quits. This was his final message:

    Well this is goodbye for me, at least for the summer. but probably for good. I tried to get back into translating DBZ over the weekend, and realized that I don't have the time, nor the heart to enjoy what I'm doing. Like alot of people I'm getting rather sick of the nasty little creatures I've been encountering in emulation recently, no I'm not talking about all the great people working on various projects and sites, but the idiot little warez junkies and pokemon thieves who quite frankly have destroyed the emulation experience for me. To that extent I'm changing my e-mail (no more spam lamers), and quite probably cancelling my internet account at the end of the month. To the nice people I've met along the way, I'm sorry I couldn't do more for you, to the rest of you, I'm glad I won't be doing anything more for you! As for my projects they're public domain, but my two unfinished works DBZ and Little Magic I'd be glad if somebody nice like Musashi would continue them. If not well who cares anyway... I'm goi ng to enjoy my summer before some thickheaded politician nukes us all!!!

    BCNU

    Blibber / May 99

    Translation News: Dr. Hatio news by taichou
    06:09:  A new graphics hack, this one alters Dr. Mario for Gameboy and NES, further instructions can be read in the included readme.

    Download it off the Hacks Section

    Translation News: FF1 STA Hacking news by taichou
    06:06:  a Final Fantasy 1 savestate hacking guide has been added to the Rom hacking docs section. It goes over various character stat changes.

    Get it off the Rom Hacking Document section.

    Translation News: PokeCard v0.14 Released! news by taichou
    05:54:  Trans-Otaku has released a new PokeCard patch. Current percentile standings are:

  • Beginning Dialogue - 100% Complete
  • Battle Text - 60% Complete
  • Game Menus - 35% Complete
  • Dialogue - 10% Complete
  • Overall - 15% Complete

    You can download it on the Translations Page.

    Site News: Save archives updated news by alamone
    02:07:  Updated: CHT, NeoRAGEx, NSF, SPC, SRM, ZST archives.

    Emulator News: DarcNES v19990525 news by rouge
    00:25:  A new source release of DarcNES, NES, SMS, and PCE emulator. What's new:

  • I asked my ISP, and they fixed the problem that was giving some people corrupt downloads.
  • Fixed some problems with the 6280 disassembler (not that this affects much).
  • Added TDD instruction to 6280 core.
  • Fixed decimal mode on asm 6502 core.
  • Fixed PCE SF2CE extended rom stuff (obi-wan error).
  • Added a diagnostic check for a null pointer when reading pce memory.
  • Fixed some PCE v-scroll problems (created some new ones while I was at it).
  • Fixed some PCE background color problems (some games are looking a lot better).
  • Added PCE sprite priority control (now sprites can go behind the background).

    Unix NES page.

    5/26/99
    Emulator Release: SASS 1.1 news by XiP
    21:46:  A new version of SASS, the Speak and Spell Simulator, has been released. Here's what's new in 1.1 final:

  • Keyboard support
  • Increased compatibility.
  • Removal of .wav files
  • New SASS icon
  • Optimized dragging form code
  • 100% sound set added
  • Samples completely re-created
  • Simulated display flicker.
  • Added display cursor.
  • Re-sized screen font

    Get it at the SASS page.

    Emulator Release: HiVE 1.03 news by XiP
    20:33:  A new version of HiVE, the High Velocity Emulator, was released. Here's what's new in this version:

  • Fixed two player controls in Mario Brothers.
  • Fixed video problem in Donkey Kong and DK Jr.
  • Added Phozon - a Namco molecule puzzle/action game.
  • Added SkyKid - an aerial shoot-em-up.
  • Added preliminary PacLand driver.
  • Double-clicking a game icon will now start the game playing.

    Get it at the multi arcade emulators page.

    Misc. News: NeoCharity's Last Post? news by emufreak
    20:08:  Could this be the last update from NeoCharity? Maybe...
    Check it out here.

    Thanks to Bl0odRoSE for the news.

    Emulator Release: DGen v1.08 for Windows released news by bdlou
    19:32:  Goodness gracious, is this guy fast or what?? Here is what is new in this release:

  • PSG sound! This will fill in all the remaining sounds and music bits you may have been missing.

    Go grab this baby in the Sega Genesis Emulators Page.

    Misc. News: Super Mario RPG (English) Dumped! news by emufreak
    16:55:  The moment all SMRPG fans have been waiting for: the game has been dumped in English. ZD will not provide the ROM for you, but you can check the links page for some ROM sites. This news is a day late, but better late than never, heh.

    Utility News: WonderTheme 1.0 news by bnu
    02:43:  "What's this?", you may ask. Well I'll tell you. It's a color theme editor for MEKA! If you've ever wanted to make your theme for MEKA, now is your chance.

    It's available for download on the SMS/GG Emulators page, in the MEKA box. Have fun!

    Emulator Release: DGen 1.07 for Windows news by bnu
    02:26:  The Windows port of DGen, a Sega Genesis emulator for Win9x, DOS and MacOS, has been updated and here are the news:

  • More accurate FM timers. The amount of games with music and sound has gone up from about 50 to 99%! Yey!! - if you had a game without sound, try it again under DGen v1.07.

  • Also because of the cycle-accurate cpu emulators the music is unlikely to slow down or speed up unpredictably. (e.g. in Thunderforce III under Genecyst, the music slows down as you fire, whereas this is fixed under DGen.)

  • Made split_screen off by default. Turn it on for Sonic2/3


  • You can download it from the Sega Genesis emulators page.

    Emulator Release: Pretendo 0.03 news by bnu
    02:19:  Pretendo, a NES emulator being programmed by Delta, has been updated. This new release adds lots of more ASM, Gfx fixes, rendering optimizations, you can now "Free the ROM" (fixes lots of GPF errors), the ROM directory is now saved in a .ini file so you don't have to look for your ROMs for 3 days every time you start it and preliminary joystick support (Maybe, the author doesn't know if it works since he doesn't have a joystick, hehe). This new release also adds support for the following mappers: Bandai, FFEF3, FFEF4, FFEF8, 15-in-1 mapper, Color Dreams, 4HC161/74HC32, 65, 66, 69, 85, 99, Irem, Jaleco, Konami VRC2 Type A, Konami VRC2 Type B, 78, 79, Nintendo MMC1, Nintendo MMC2, Nintendo MMC3, Nintendo MMC4, Nintendo MMC5, Namcot 106, 34, ROM Switch, Taito, Konami VRC6, VROM Switch. Whew, that's a lot. On the other hand it didn't really have that much before, hehe.

    You can download it from the NES Emulators page.


    5/25/99
    Translation News: Tales of Phantasia: Fact or Fiction? news by taichou
    22:56:  I think its finally time to come clean about this translation. Someone who will remail nameless, has hacked and inserted a perfect english script into the Tales of Phantasia rom, basically making it finished. I do not know how long until its finished, could be 3 weeks, could be 3 months, who knows. Please do NOT ask me for any more information on this, as the intent of this post was to answer everyones questions who have been nagging me. Please, do NOT email me concerning Tales of Phantasia, or any other translations progress.

    Thank you.

    Emulator Release: DGen 1.06 news by bnu
    20:24:  DGen, the most updated Genesis emulator lately, has been updated! Here are the news:

  • Added SIX-BUTTON support. Not sure how it compares to Genecyst so let me know.

  • You can redefine your keys/buttons now (in the Input menu)

  • Added the Musashi 68000 C emu by Karl Stenerud, which is slower but more accurate. You can pick between the StarScream (very fast and the default) and Musashi. Mushashi fixes playability problems with Rolling Thunder 2 (sprite reverse), Eternal Champions (jump), and Columns (ridiculous scores).

  • Many, many, many options now in the menu

  • Version select / Auto-version

  • Sonic 1 level 4 now seems okay (apart from raster effects) (not sure when this started working!)

  • Slightly faster CTV (15/16-bit)

  • Probably added lots of other stuff which I can't remember!


  • You can download it from the Genesis emulators page.

    Misc. News: 2 New TG16 games in the works news by bnu
    19:52:  We recieved an e-mail from Cyrus Martin about this. I might as well just do some cut and pasting here, hehe.

    "Believe it or not, there is a new Turbo Grafx (Pc Engine) game coming out June 3rd! It's called "Dead of the Brain 1 and 2" and its being released in Japan only. It's preselling in limited quantities now for $100 shipped. Here is a link for some more info:
    http://pcenginefx.com/main/pcenginefx_com_special_preview.html
    "

    This is some cool piece of news! I'm glad that someone takes the initiative to resurrect the old consoles a bit.

    Misc. News: MAME poster archive updated news by bnu
    19:44:  Yep, that's right. The MAME flyer and poseter archive has been updated with 32 new flyers and 5 have been replaced. Go check it out!

    Misc. News: Update on the SNES9x.com Shutdown news by emufreak
    19:25:  The Register has posted an update about why SNES9x.com was shut down. You can view the article here.

    Snes9x.com host explains actions

    Thanks to Retrogames for the news.

    Emulator Release: 1964 0.0.14 source and binary news by bnu
    18:57:  1964 has been updated with a new version. Both source and binary have been updated. Here's what's new:

  • New opcodes: J, DSRAV, DSRVL, SRAV, SLLV, SRLV, DSLLV; various binary shift optimizations (Themedes)

  • Added LLBit; updates to DWORD ops (Eudaemon)

  • Implemented debugger breakpoint; most all necessary memory locations are "mapped" via pointers; various opcode repairs (schibo)

  • DirectDraw interface started (NooTe)*;

  • OpenGL interface started (FiRES)*:

  • note: currently, 1964 emulator prefers byteswapped ROMS; support for all endians soon


  • You can download it from the N64 emulators page.

    Emulator News: New Bleem! Comming Soon news by XiP
    16:13:  According to the Bleem! page, a new beta of the full engine will go out to testers as early as tonight. If all goes well, they will released it as a public beta shortly after. Here's some of what's new in the future beta:

  • Fixed the "MANAGED TEXTURES" hack. This will allow for better/faster play on any D3D card that required this option to be checked!
  • Added an "EJECT" feature. Many people complained that when they ejected a CD, it would give them a "Blue Screen of Death" about not being able to read the CD. You can easily bypass this by first "RESETTING" bleem, then ejecting the CD. However, in an effort to make bleem more friendly, we have added this option.
  • Memory Cards. Though it doesn't sound like it will be in the first beta release, the first updated full version release should have the memory card problem ironed out.

    Lets hope it comes out soon! Check out the full story at the Bleem! page.

    Frontend News: URL 0.98 news by bnu
    04:35:  Zoop updated his universal frontend a while back and didn't bother to tell me, hehe. Well, anyway here's a "new" version of the most rocking universal frontend ever made. Remember, the description may be short, but it's excellent anyway! The news:

  • Thousands of fixes and a few undocumented improvments. Sorry, I lost my old change log :(

  • You are now able to disable internal .zip support for arcade roms.

  • Added /GOFAV command line switch (see docs).

  • Now read game names from Lynx, Nintendo 64 and Master System (when the rare header is present) roms.

  • Added some minor visualization effects.

  • Less flickering when changing screens/quitting menus.

  • Now uncompresses GZ and LHA files with [SHIFT]-[F3].


  • Go download it from the Universal frontends page.

    Emulator Release: AMAME and PMAME 0.35B13 news by bnu
    02:55:  The Pentium II/AMD/486 and Pentium optimized versions made by Rodimus Prime have been updated. They're now up to Beta 13 and support all the stuff the regular B13 does.

    Go download them from the MAME page.

    5/24/99
    Emulator Release: DGen 1.05 news by XiP
    21:54:  Dave has released a new version of his Genesis emulator, DGen. Here's what's new in this release:

  • Lots of stuff in the GUI! Check it out.
  • Joystick support.
  • DirectInput support thanks to Steve Snake!
  • Hid the mouse in fullscreen (thanks to Steve Snake again!)

    Get it at the Genesis page.

    Misc. News: Daves Video Game Classics URL change news by bnu
    19:52:  Daves Video Game Classics can now be reached at http://www.davesvgc.com. It's still available at warzone.com, but update your bookmarks or whatever anyway.

    Misc. News: System32 emu and sprites, hehe news by bnu
    19:27:  iVilDeD has updated his page's emulation section with some new screenshots of the System32 emulator that shows that it now has support for sprites. The colors are still a bit strange and there still seems to be several graphic bugs, but it's coming along!

    Emulator Release: M.A.M.E 0.35b13 news by raejae
    19:07:  M.A.M.E 0.35b13 is out, and this release supports a whopping 1400 games, not one more, not one less. Here's what's new:

    0.35 BETA 13

    New games supported:

    Adventure Quiz 2 Hatena no Dai-Bouken, Cyberball 2072, Rampart, Shuuz, Skull & Crossbones, Bad Lands, Grobda, Phozon, Genpei ToumaDen, The Return of Ishtar, Wanted, Truxton / Tatsujin, Out Zone, Extermination, Minky Monkey, Marine Boy, Changes, Springer, Hoccer, Funky Bee, Sky Lancer, Zodiack, Dog Fight, Moguchan, Return of the Invaders, No Man's Land

    New clones supported:

    Ninja Kid 2, Rad Action, Crush Roller (Kural Samno), maketrax , Street Fighter II' (Red Wave), Shisensho (Joshiryo-Hen), Mouse Trap (version 3 and 4), Arabian (Sun Electronics), Dangar (bootleg), Bomb Jack (set 1), Cruisin (=City Connection), Hangly-Man (set 2), Head On (set 2), Quantum (prototype), Galaga '84, Zzyzzyxx (set 2), Pop Flamer (set 2) (note the different gameplay), Hit'n Miss (version 2.0)

    These drivers have new or improved SOUND:

  • Sound in Demolition Derby.
  • Fixed sound in World Tennis. [Zsolt Vasvari]


    Other drivers changes:

  • Lots of improvements in the Atari drivers. [Aaron Giles]
  • Fixed all known problems in Xain'd Sleena. [Nicola Salmoria]
  • Fixed decryption in Treasure Hunt [Zsolt Vasvari]


    Changes to the main program:

  • [DOS] Enabled again the -triplebuffer option, and triple buffering is disabled by default. Remember that -triplebuffer disables -vsync, so if you absolutely want to use -vsync in VESA modes, don't use -triplebuffer.
  • Improved VLM5030 emulation. [Tatsuyuki Satoh]
  • Fixed a couple of bugs in the 68000 emulation (both asm and C). They affected Power Spikes 2 and F1 Dream.
  • Improved uPD7759 ADPCM decode. [Juergen Buchmueller]
  • [DOS] -stretch 1024x768 can be used with Sichuan II and Golden Star.
  • Moved mixer control out of streams.c and into the new mixer.c. Now the On Screen Display can be used to change the volume of any channel, not just ones handled by streams.c. The configuration is also saved on exit and is automatically reloaded the next time you start the game.


    Grab it on the MAME page.

    Emulator Release: PacSaver! news by bnu
    19:01:  PacSaver is another emulator in the "screensaver" series. It acts as a regular Windows screensaver but is actually a PacMan emulator. You can download it from ZD here, but if you want the ROMs you'll have to go to the PacSaver homepage. Have fun with it!

    Emulator Release: SASS 1.1 beta news by XiP
    18:57:  A new beta of the Speak And Spell Simulator is out and ready for you to download. Since its just a beta, its still buggy, and I don't have a list of what's new, but go download it at the SASS page anyway.

    Utility Release: UltraINI 1.0.15b news by raejae
    18:45:  We have another minor release of UltraINI, here's what's new:

  • Several patches corrected/optimised for better or same results such as Silicon Valley, Multi Racing, F-ZeroX, ... ). (THE COMPANY)
  • Comment added to Ken Griffey Jr and Pokemon Stadium II. (THE COMPANY)
  • Pokemon Stadium II Patched (Intro starts then freezes). (THE COMPANY)
  • Pal/Ntsc or Copy protections statements added. (THE COMPANY)
  • ZELDA French option !! (DED)
  • INI file translated in French by DED
  • INI file translated from French to English by LUIGI

    Get it at the N64 page.

    Frontend News: StartRAINE 0.20.1 news by bnu
    18:08:  A brand new RAINE frontend has been released by Dennis Piet. Even though RAINE has a nice GUI and all you might consider trying this frontend out since it's really nice. This is the initial release, so EVERYTHING is new, hehehe.

    You can download it from the Arcade emulator frontends page.

    Media News: The Register-Article on Nintendo and Emulation news by emufreak
    12:38:  The Register, a UK IT online magazine, has posted an article on Nintendo and emulation. You can check it out here. Thanks to Retrogames for the news.

    Misc. News: Our 3,000,000th visitor drawing near! news by ap0calypz
    09:59:  If you are the 3,000,000th visitor to Zophar's Domain, I may have a prize for you. Now now, it's nothing too elegnant. Just take a screenshot if you're the lucky winner and email it to me. The 3,000,001st visitor might get an consolation prize.

    Emulator Release: Retrocade 1.2 beta 2 news by XiP
    00:38:  As promised, a new version of Retrocade was released tonight. The what's new list is very long, so check it out here. You can download retrocade at the multi arcade emulators page.

    5/23/99
    Misc. News: Owen Hart, you will be missed... news by bdlou
    22:58:  As Zophar has already mentioned, WWF Superstar Owen Hart died tonight at the WWF's Over The Edge Pay-Per-View. This was very sad for me, as I have watched Owen Hart wrestle since the 80's, and have been a huge fan of his throughout the years. Owen, you will be missed. My thoughts and prayers go out to your family....

    Misc. News: A horrible tragedy: RIP Owen Hart news by zophar
    22:21:  This isn't emulation-related news, but it's very upsetting nonetheless. Owen Hart, a pro-wrestler who has wrestled in the WWF for over a decade, has tragically died tonight. About 90 minutes ago, he was supposed to come down on a rope as "The Blue Blazer" on tonight's WWF PPV. Somehow, Owen Hart fell over 50 feet through the air and down. It wasn't announced where he fell. 30 minutes later, he died of cardiac arrest on the way to the hospital.

    I'm very upset about this, and I'm sure any wrestling fan, and maybe even people who only remember him from the 80s, are upset as well. I won't be doing any more ZD updates for the next 24 hours.

    Rest in peace, Owen...

    Emulator Release: Come Back 64 beta1 for Windows news by XiP
    21:38:  Martin Dufour, the guy who was porting CB64 to Windows, has stopped work on the project and released the most current version of the source and binary. You can get it at the Commodore 64 page. If you are interested in continuing the project, the CB64 author asks that you mail him.

    Emulator Release: Ultee 0.9 news by XiP
    21:07:  A new version of Ultee was released today, and here's what's new:

  • rendering is now optimized (thanx to delta)
  • supports save states
  • mappers: 0,1,2,3(wont work ,sorry),4,5,7,8,9,10,11,15,16,17,18,19,21,22,23,33,34
  • Anthor new Gui
  • Show/Hide : Bg/Sprites

    Get it at the NES page.

    Emulator Release: RockNES updated news by emufreak
    21:06:  RockNES recently had two minor updates, here they are:

  • Fixed problem to insert icons (coins) in VS games
  • Added VS Platoon support (mapper 68)

    Get it from the NES page. Thanks to EmuSphere (part of Emulators Unlimited) for the news.

    Misc. News: UltraHLE INI file 1.0.15a released news by emufreak
    20:42:  Here's what's new:

  • Several patches corrected/optimized for better results
  • Pokemon Stadium II patched
  • Comment added to Ken Griffey Jr. and Pokemon Stadium II
  • PAL/NTSC and copy protection statements added

    Get it from the N64 emulators page.

    Misc. News: Help wanted, heh news by bnu
    19:51:  This may not be news related, but there's not much else going on... So, a while back, a friend of mine named [cx] and I started programming and drawing art for a game, although it's not very far in we're quite overwhelmed by our own best efforts and we're requiring the assitance of artists and musicians! We would appreciate people with ALOT of talent. So please mail me if you're interested, okie, thanks, bye.

    Frontend News: StartM72 0.33.7 news by bnu
    19:16:  StartM72, a good M72 Emulator frontend, has been updated and here's the news: (I'll post the news for 0.33.6 too, since I never got around to adding that)

  • Fixes a bug new users could encounter (if their computer is fast enough).

  • 3 alternative zipped rompaths

  • Reset Button for game settings

  • Cancel button for default settings

  • Hot mouset racking on the tabs (who will notice?)

  • Fixed small problem with users typing relative paths in zipped rompaths.

  • Tools: 'Check for new supported games' added (mainly because of Raine easteregg).

  • Lots of internal code-changes to support common gui-objects for all Start-frontends.


  • You can download it from the Arcade emulator frontends page.

    Frontend News: DBOYFront 1.6.0 news by bnu
    18:29:  Wooo, frontend update, WOO! Ehem, anyway: Maxim Viale has updated one of his excellent frontends, this time DBOYFront, a DBOY frontend, with some new stuff. Here's the news:

  • Now a full VB6 SP2 program, no more VB5 SP3 OCXes used. Upgrade... :)

  • Added the Mbits and Jap indicators. Finally...

  • Added the Export Gameslist. (produces Gameslist.txt)

  • Now you can right-click a rom to delete it or refresh the roms list.

  • Changing the roms folder location.

  • Others changes, mainly internal. Still a lot of optimisation needed tough.


  • Go download it from the Gameboy emulator frontends page.

    Emulator Release: HU-GO 0.93 news by XiP
    13:05:  A new version of HU-GO was relased, and here's what's new:

  • The fileselector display full name of the rom if recognized
  • Format of the INI file changed, plus more some options there
  • A new section 'Projects' where you can find what will soon change, or if you're a developper, you will find interresting parts to tackle
  • Code source is better splitted for a better control of optimisation so...
  • Better sound quality on small machines

    Get it at the TurboGrafx 16 page.

    Misc. News: Marble Madness remake news by XiP
    10:47:  Michael Boyko has made a 3D marble madness remake called Crazy Marbles. It uses Glide, so you have to have a 3dfx card to play it. You can download a 3 level demo for free, but the full version costs $15.99. Go check it out because its pretty cool.

    Emulator Release: DGen/MacOS 1.0.3b1 news by raejae
    08:47:  DGen has been ported to Mac, and let me say this, it's a beauty. It's the first Macintosh Genesis emulator to have FM sound support, aside from all the other features Dave put in there. This is the first release of DGen/MacOS. There is one bug, however:It only runs on MacOS 8.5. Richard Bannister and his team hope to have this bug fixed in the next release. Grab it below!

  • Genesis Emulators for Macintosh
  • DGen/MacOS Homepage

    5/22/99
    Misc. News: Two new documents by The Scribe news by raejae
    22:11:  The Scribe has updated a couple of his documents. "Scribe's Guide" which is a guide to rating emulators, and "Emulation: Right or Wrong?" which is an argument to the legality of emulators. They are both recommended reading; check them out below.

  • "Emulation: Right or Wrong?"
  • "Scribe's Guide"

    Misc. News: SNES9x info site news by raejae
    20:37:  The SNES9x info page has been updated with the good news that The Teach has found a new home for SNES9x. He hopes to have the site back up within a week. Want more? Check out the site.

  • SNES9x info page.

    Utility Release: Lewpy's Glide Plugin 1.0.19 released news by emufreak
    20:34:  Here's what's new:

  • All MFC code removed (reducing size of plugin)
  • Improved bilinear filtering
  • Fixed a problem with FrameLimiter
  • Some fixes for certain games
  • Frame uploading code rewrote
  • Some miscellaneous updates

    Get it from the PSEmu Pro plugin page.

    Emulator News: What's New in SMSFan PLUS v1.08 news by bdlou
    20:22:  Here's what's new in SMSFan Plus v1.08:

  • ALTERED BEAST plays without needing a text file
  • BONANZA BROS. just is particular about the way it is emulated
  • Other game that have speech , odd screen size, and speed may also work
  • Preliminary SG support

    Special thanks to Steven Livingston for the What's New translation.

    Emulator News: DBoy 0.50a news by emufreak
    20:09:  The translation of the changes in DBoy 0.50a are now available! Here's what's new:

  • Updated Color Gameboy cartridge auto recognition

    Thanks to Steven Livingston for the translation of the what's new document. You can get it from the Game Boy page.

    Site News: New staff member news by emufreak
    19:58:  Hey, I'm emufreak, and I'll be updating news and articles.

    If you have any news, feel free to submit it. :)

    Site News: State of Macintosh Sections news by raejae
    19:36:  Hello faithful readers of Zophar's Domain. I know you may have been wondering what's up with the Macintosh sections that aren't up yet, and here's the scoop.

    Okay, first of all, I've been extremely busy with school and work the past few weeks, and had little time to do much of anything. I'm working on the sections, and I decided that after I got the important (read: popular) ones up, I'd wait until the rest were finished before posting any of them. Slowly but surely, they're coming along.

    There's also another obstacle. I have surgery on my tailbone on June 3, and needless to say, it's going to be painful to sit for awhile, so unless I can rent a laptop from the university, I won't be around for a week or two. I'm going to try my hardest to get the sections done before then, but I have finals the 1st and 2nd of June, which means my time is going to be even more limited.

    Do not worry, the sections are coming. Continue to e-mail me with updates to Macintosh emulators and any other things that may pop up.

    Your loyal Macintosh Sections Maintainer, RaEJaE

    Emulator News: More Raine Screenshots news by raejae
    19:29:  The Raine homepage has been updated with some new screenshots of a game called Bomb Jack Twin:

    Here are some screenshots from Bomb Jack Twin by NMK. I don't know what NMK stands for, but this is game is very faithful to the original Bomb Jack.

    Get some more at the Raine homepage.

    Emulator News: Bleem! vs. PSEmu, round 1 news by raejae
    19:26:  Whoa... look out for this one. When being interviewed, Bleem somehow put down PSEmu in an attempt to make themselves look good and legal. Interested? Find more at Kazzuya's homepage.

  • Kazzuya's Page.

    Translation News: Hack and Hack Utility! news by taichou
    19:18:  A Super Mario Bros. 1 Hack Utility called YY Mario Editor for Windows95/98 has been added to the Translation Utility Page.

    And the Super Mario Bros. Hack, Super Blob Bros. has been updated to the final beta!

    Grab it off the Hacks page.

    Misc. News: More wrath of Nintendo news by zophar
    18:25:  It looks as though the wrath of Nintendo is upon a popular ROMs site, Spirit in the Contraption. Kueller had the following to say:

    We (SitC) received an e-mail late last night from good 'ole Nintendo Legal Department. Needless to say, they want to shut us down, so we've yanked all the Nintendo ROMs for now. Another interesting thing that they placed at the bottom of the e-mail was a statement saying that they would assist us in helping THEM shut down other ROM sites.

    With the recent shutdown of snes9x.com as well, it seems that Nintendo is going after everything having to do with nintendo emulation.

    Emulator News: Learning-Window simulator news by zophar
    18:18:  It looks like SASS, the Speak and Spell Simulator, isn't the only learning toy being simulated. nIRV has begun coding a Learning-Window simulator. You can read more about his simulator, which is currently a work-in-progress, from the link below.

  • The Learning Window Simulator

    Emulator Release: DBOY 0.50a news by XiP
    16:33:  A new version of DBOY was released today, but I don't really know what's new yet. I think it has something to do with CGB. Get it at the GameBoy page.

    Emulator News: Speak and Spell Simulator release delayed news by bdlou
    11:36:  Here is word from Sharon L. Smith, directly from the Speak and Spell Simulator website:

    "Todays release has been unfortunately delayed!!! But dont despair! New release day is MONDAY at 8am BST (British Summer time) Which is GMT(+1)."

    Until then, for all your Speak and Spelling need, check out the previous version in the Speak and Spell area.

    Emulator Release: Bleem! Demo v1.0 build 22028 released news by bdlou
    11:24:  The newest Bleem! demo is now available. It fixes a "Not Enough Memory" error some folks have been experiencing, as well as some "general overall improvements". Bleem! is a Sony Playstation emulator for your PC.

    You can pick up the latest demo from the Playstation emulators area.

    5/21/99
    Emulator News: DGen for Mac? news by raejae
    23:33:  Yes, it's true. John Stiles, Richard Bannister, and Gil Pedersen are porting the DGen emulator to Macintosh. Expect a release sometime within the next week. For now, you can check out the DGen website.

    DGen/DTMNT Homepage.

    Misc. News: Site Plug: upstategames.com news by zophar
    23:33:  For anyone interested in consoles and bung products from places such as Bung Enterprises, you'll want to check out upstategames.com. It's a nice site for many of your console needs.

    Emulator Release: DGen 1.04a Win/DOS news by zophar
    23:14:  Dave has just released an update version to his Genesis emulator for DOS and Win9X, DGen. This is the only known Genesis emulator with interlaced (split screen) support! Here's what's new in v1.04a:

  • The line across the middle of the screen was really annoying me, so there's an option in dgen.ini (split_screen 0) if you are not playing a horizontally split game. DOS version: Use dgen -nosplit

    Thanks to Pikaraichu for the news.You can download DGen v1.04a from the Genesis emulators page.

    Misc. News: New log news by ap0calypz
    22:55:  [Wizard] emailed us a new log created by Gav (Edited to remove the parts/joins), of Randy Linden speaking in #bleem. You can get it here.

    Misc. News: Poll Update -- finally. news by stick_fig
    20:42:  After an eternity of waiting, you can finally wiggle with joy -- I updated the poll, after nearly two weeks of Zophar asking me to update. Here's the last poll:

    What do you think of ROM site disclaimers?

    Choice 1 was: "They're needed so Nintendo, Sony, and the IDSA leave us alone."
    It received 145 votes (23.7 percent).

    Choice 2 was: "I think that they're dated Warez rules that are fake. They're useless."
    It received 273 votes (44.6 percent).

    Choice 3 was: "I download without actually reading the pages."
    It received 120 votes (19.6 percent).

    Choice 4 was: "I purely don't care. I wouldn't have it any other way."
    It received 49 votes (8 percent).

    Choice 5 was: "I've never downloaded a ROM in my life. I dump each and every one I've ever played on an emu."
    It received 25 votes (4.1 percent).

    All right, here's the next poll for your enjoyment:
    What next-generation system will you buy, if any?

    Wanna vote? Go vote already.

    Emulator Release: KEGS v0.49 news by rouge
    20:34:  A new version of KEGS, Kent's emulated GS (Apple IIGS, that is). A shame I already have an Apple IIGS machine... Anyway, what's new:

  • Better audio emulation allows Diversi-Tune to work!
  • Better keyboard support - key repeat works better in many games.
  • Better compatibility - Many more games now work like Bard's Tale II, Pirates!, Warlock, and more.

    Unix Apple II page.

    Emulator Release: VICE v1.0 news by rouge
    20:34:  New version of VICE, C64 emulator. There are so many new things in this version, read them all (official what's new). Thanks to Zaney (on IRC) for the news.

    Unix C64 page.

    Emulator News: NEMU64 release delayed... news by bnu
    19:54:  Lemmy has decided to delay his release of the new version of NEMU64, an N64 emulator, because of Nintendo's recent action with taking down the SNES9x site. This isn't much fun, since I was really looking forward to the release of this one. You can read all about it on the NEMU64 homepage

    Emulator News: SNES9x status page news by bnu
    19:39:  A small page with the current status of the SNES9x server is up at http://freespace.virgin.net/cm.wright that will contain the latest info about how it's going for SNES9x. Keep an eye on it if you want to know the latest about the SNES9x site.

    Emulator Release: DGen 1.04 for Win/DOS news by bnu
    19:15:  DGen, a Sega Genesis emulator for Windows and DOS, has been updated this new version. What's new? According to Dave: "Interlace support!", hehe. This means that Sonic 2 should be a lot more playable in 2 player mode now.

    Go download it from the Sega Genesis emulators page.

    Emulator News: sixtyEMUfour screenshots news by bnu
    18:47:  Well. I don't know what to say. A few screenshots of sixtyEMUfour, an N64 emulator, has been posted at the sEMUf homepage. The screenshots look almost too good to be true, but it's not up to me to judge that. The UltraHLE team proved that it wasn't impossible so technically these might be real, go check them out.

    Misc. News: SNES9X.com has been suspended news by raejae
    18:33:  The account for the SNES9x site has been suspended, likely due to an e-mail by a certain video company (which will remain unnamed) to their service provider. Jeremy Koot is currently searching for a new server, and until one is found, the SNES9x site will be unavailiable. Best of luck to Jeremy in finding a new server!

    If you want to see a white screen that says "account suspended," follow this.

    Emulator News: SEGA System 32 emulator? news by bnu
    18:24:  Well, it sounds like fun, heh. And judging by the source of these news (iVilDeD) it's real :) There's some screenshots with faulty palette available in the Emulation section on his homepage. Enjoy!

    Misc. News: Ooops... news by raejae
    08:18:  Sorry about the SNES Chart error... My mind was wandering and I guess with all the other stuff I did, I forgot to upload the file. Well, it's there now, and the version number on the SNES page is right too. I apologize for any inconvenience I may have caused any reader of Zophar's Domain. :)

    Misc. News: New Amiga, new Amiga! :) news by bnu
    05:38:  I don't know if you know what an Amiga is, but I know that I like my Amiga very much, hehehe. I took a visit to Daves Video Game classics and I found a link to a nice little article with some concept drawings for the new Amiga. It looks kinda nice, really go here and read it/ check out the pictures. I really hope that the new Amiga comes, as it's been my favourite computer through all time and the second kind of computer I ever tried. I really hope that the relaunch of Amiga, whenever it will occur, will be a big success. I will buy one if they're not too expensive, that's for sure. Darn, if I had a picture of the "Amiga ball" I'd put it here :) Thanks go to Dave for finding that article and posting about it, hehe.

    Misc. News: Segu's D3D plugin 0.8B4 news by bnu
    05:25:  Another PSEmu GPU plugin, this time one that uses Direct3D, has been updated. It seems to be a bit buggy but maybe it's worth to try out. Here's what's new:

  • Tekken 3 now works

  • Added Frame Buffer draw procedure but buggy and slow (Optional)

  • Block Fill: Some game need this.

  • Polygon/Line: Check and Try, DevKit -> Run, BIOS Menu ;) Don't forget. Check 'Block Fill')

  • Sprite: Not accurate yet.

  • Texture: BAD, and very slow.

  • Added Limit Frame Rate (PAL).

  • Added PAL/NTSC select option.

  • Modified Option dialog box.

  • Fix, PSEmu Pro 1.0.19 devkit mode do not work.

  • E-Mail Address changed.


  • You can download it at the PSEmu Plugins page.

    Misc. News: Pete's OpenGL plugin 1.12 news by bnu
    05:21:  Pete's OpenGL plugin, a GPU plugin for PSEmuPro that utilises OpenGL, has been updated and here are the news:

  • Bilinear Filtering

  • Improved screen uploading

  • Slightly speeding up some functions

  • Numerous bug fixes


  • You can download it at the PSEmu Plugins page.

    Misc. News: XGL200 0.04 news by bnu
    05:16:  XGL200, a Glide wrapper for all of you out there who still haven't bought a Glide gfx card, has been updated. I've seen this thing in the works now at a friends house and I'm impressed at the good work it does, so feel free to try it out. Here's the news:

  • Reworked frame buffer write back-end

  • Reworked texture load engine

  • Partial paletted texture emulation

  • More game compatibility

  • Massive bug fixes

  • More video card compatibility.


  • If you want to read more about it or download it you can go visit the Glide underground.

    Emulator News: And yet another? news by bnu
    05:08:  Another N64 emulator seems to be in the works. Its homepage resides at http://emulation.ourfamily.com so if you want to go check it out, feel free too. It doesn't do anything as of yet, though, so don't go there expecting a new UltraHLE or something, hehe.

    Media News: Article news by ap0calypz
    01:28:  Zophar was kind enough to forward me this email, which sounds interesting. It's about MAME.

    If you'll check the most recent edition of MaximumPC, June 99 with the word "Fakes!" on the cover...you'll find a review of several new laptop computers. Inside this article in a sub-column across the bottom of two pages (Don't have the article handy, or know the page numbers), the editors name off five things to do on a laptop to keep yourself occupied during, say, a cross-continent flight. Number five on this list? MAME and other emulators. They state that "Sure it's illegal, but it's great fun." Check it out. Brief, but nonetheless a nice little stab at the lawyers.

    Thanks to Cutriss for the news!

    Misc. News: Late birthday present? news by zophar
    01:21:  OK guys, I don't want to know what Reiginsei was thinking when he replaced some KOF91 fighters with a picture of myself and Atila. I mean, yikes, everyone knows I'd kick Atila's butt in a war! ;)

  • My present?

    Misc. News: Snes Chart note news by zophar
    01:19:  It seems that v1.91 of the SNES Compatibility chart is offline for a little bit, since Raejae forgot to upload the file. ;) It will be uploaded tomorrow, when he realizes his error.

    Emulator News: SNES9x Developers Journal Updated news by ap0calypz
    01:05:  The SNES9X.COM website has been updated with a new entry in the Developer's journal concerning the Windows port of SNES9x.

    Both Jerremy and I are still busy with the Windows port. Once I got past development environment problems and compiler problems I've managed to fix all sound generation problems, and added sync-sound mode - stand by for 16-bit 44KHz interpolated stereo sound on any DirectSound compatible sound card, rather than the 8-bit, 22KHz sound that most of you have to put up with on the DOS port. I've also fixed a very minor controller emulation bug, but is was stopping many games from being playable!

    Jerremy has added the various Kreed image enhancer routines, the same as those in the DOS port, but they seem to be written for RGB 565 display modes, and all the machines I have access to only seem to support RGB 555 in Windows 16-bit screen modes, which results in colour fringing and areas of incorrect colours; I'll need to look into this to see if there's an easy fix. Also, two of the new routines seem exceptionally slow, but Kreed knows about this. I might try my luck and add D3D hardware image scaling and filtering as an additional option (only useful if you actually have a 3d card).

    As you can see, work is progressing (slowly) but there are still several important issues to be resolved.


    Again, you can go to snes9x.com by going here.

    Emulator Release: SMSFan v1.08 news by rouge
    00:43:  A new version of SMSFan, SMS emulator, released today. Not exactly sure what's new, my Japanese is a little rusty (translation anyone?).

    DOS SMS/GG page

    5/20/99
    Utility Release: nosefart v0.7/v0.2 released news by rouge
    23:46:  Matt Conte, my NSF hero and author of Nofrendo, has updated nosefart, NSF player for DOS, to version 0.7, meaning that compatability and channel support has been tweaked and such.

    Also, Matt Conte has released a version of nosefart for WinAmp, which allows you to play NSF files right in WinAmp. Yeah, you could've guessed that. What's new in nosefart (WinAmp plug-in) v0.2:

  • Added clumsy trackbar
  • Added file information
  • Fixed some memory leaks
  • Fixed some phantom sounds after loading a new song
  • Major code cleanup

    Get these and other fun stuff on the NSF Players page.

    Misc. News: SNES Chart v1.91 news by raejae
    23:39:  The Scribe has released SNES Chart v1.91. He has now tested 1,774 Super Nintendo/Super Famicom games. Here's the scoop:

  • Added the following titles: 3 Ninjas Kick Back, 777 Fighter (J), 777 Fighter 3 (J), Bushi Seriyuden (J), Dream Basketball: Dunk and Hoop (J).
  • Also added 373 potentially unique new entries courtesy of Pocky and Jones' Rare ROMs. That's it, folks! All of the known dumps, known protos, announced games, and rumored titles are now accounted for! Time to start culling duplicates (grumble, grumble)....
  • Elimiated the following duplicates: Hammerlock Wrestling/Genichiro Tenryo Press Revolution (J), Namco Baseball 4 (listed twice)
  • Started adding entries for the "h" and "@" runtime codes.
  • Added the "q" runtime code in the event I explore SNEmul v0.85's "laptop lockup quirk" as first noted with SD Gundam V.
  • Added introductory comments in an effort to explain how to interpret the data for all those entries.
  • Broke the list into several sections at the request of several SNES/SFC cart collectors - see the introductory comments for details.
  • Now includes a new version column (aka "ver") to show languages available as well as betas/demos/protos. The initial entries were a bit rushed, but I plan to double-check them against Jones' master list at a later date.
  • Alternate titles are now listed sequentially with a slight indention under each unique entry.
  • Corrected the credit for the Sailor Stars dump - sorry, Reginsei!
  • Many errata corrected courtesy of Jones' Rare ROMs.
  • Am not using SNES9X v1.19a for testing, as I am having problems getting it to work properly on my system.

    Grab it on the SNES page.

    Misc. News: MP3s for the hell of it news by ap0calypz
    23:07:  Deakin Scott, a DJ, did a Speed Garage mix of "Bubble Bobble" titled "Speed Bubble Bobble". If you liked "Bubble Bobble", you might like this...

    Bullet Proof Sounds

    It was featured #9 out of a chart of 1000 songs, which can be viewed here.

    Site News: Back again? news by zophar
    23:03:  My job sure is eating up a lot of my time, but at least I can go from 'poor' status to 'indentured servant'. ;) I want to thank everyone who e-mailed in about my birthday. I couldn't reply to all 413 birthday e-mails I received, so I want to publicly thank everyone, it was a great feeling to have!

    I'll be doing a few updates tonight. Over the weekend, I'll be catching up on any missed updates, although I think my staff has been doing a tremendous job in my absence.

    I can't wait for Lunar: complete to come out for the PSX. Guess I'll be buying a real PSX soon. That should do it for tonight's update. Remember, we're nothing without your support. Thanks for visiting ZD!

    Misc. News: New emulation site news by ap0calypz
    20:07:  NINTENDA has informed me that a new emulation site, Emu Alliance, is launching tonight at midnight, PST. It looks like a good site. I wish the best of luck to NINTENDA.
    Emu Alliance

    Media News: Emulation Article in Gamepro news by XiP
    18:24:  A few days ago I mentioned an article about VGS in Gamepro magazine. Well, xabbott has been kind enough to provide with a scan. It was actually on page 31 and was a review of VGS. Check it out.

    Emulator Release: Z26 1.30 news by XiP
    18:01:  A new version of Z26 was recently released, and here's what's new:

  • Pitfall II now plays!
  • Other minor adjustments to graphics and appearance of various games.
  • Artifically stabilized traffic.bin. It's really supposed to jitter but I forced it to be steady.

    You can get it at the Atari 2600 page.

    Utility News: It's coming.... UniROM 0.90C! news by bnu
    05:33:  That's RIGHT! And if you don't know what UniROM is, you suck. Hehe, just kidding. UniROM is a ROM hacking program which allows you to alter the text and the graphics in ROMs. It has support for DTE and Dual HEX value support. Anyway, I'm pretty excited about this release and I really hope you will all like it. UniROM has changed so much since version 0.60. It's no longer coded in sloow QB but in C, which leaves possibilities for a lot of stuff that would have been too slow to do in QB. (IE: Fast searching, better support for DTE, etc.) I've also made an optional really flashy GUI with that uses either VESA1 or VESA2, but don't fear: If you liked the old text-only GUI you can still have it. It has not been removed. UniROM 0.90 currently supports everything the old 0.60 did. Which is: File requester, Text editing with support for DTE, Script dumping, Bookmarks and of course the cool gfx effects :) New is the flashy GUI which has support for UniROM GUISkins, Script inserting, GFX editing for various systems, Some games to waste your time and it's now a lot more stable. But before I release this I need your help. Mail me and tell me what you want in UniROM 0.90. I could probably put in some more games to make the exe bigger, hehe, but I'd really want some cool ideas about what you want to be in it.

    Emulator News: PSEmu news news by bnu
    05:16:  According to a very reliable source *cough*iVilDeD*cough* PSEmu has had a new beta release (while my computer was dead, of course. My computer still dead, though so don't misunderstand me) or maybe quite a few, hehe. This new beta has better compability, is faster and has perfect or near perfect MDEC! I really hope this gets released. Mainly because I've followed the development of PSEmu ever since its first release, heh.

    Emulator Release: TrueReality 1995051700 news by bnu
    05:08:  TrueReality, an N64 emulator for Unix/X, has been updated. This new version can run some 3d demos and had some RSP worked into it, so go try it! N64 emulators seem to get further and further on into developing and becoming great programs. On the other hand about 10 new fake ones are created per day and therefor it feels nice to have emulators such as TrueReality, NEmu64 and etc. that we know are real. You can go download it from the N64 emulators for Unix page.

    Media News: Small article about Bleem! in EGM news by bnu
    04:38:  Emulation is becoming more and more known. The question is if it's good or bad? :) Anyway, things are still reasonably calm. EGM has had a new, albeit small, article about Bleem! winning against Sony in court. It's so small that I can actually post the whole article here, hehe. And thanks go out to hyperX for mailing it to me!

    "Bleem One, SCEA Nothing
    Los Angeles, Calif.-basesd Bleem, LLC, were able to fend off a temporary restraining orfder filed by Sony Computer Entertainment Americas in mid-April. Bleem is a start-up company which utilizes 3D graphics accelerators to enhance game graphics. The program will run you about $50. You can find more information about bleem! at www.bleem.com.
    "

    Emulator Release: fMSX 2.2 Beta3 for Amiga! news by bnu
    04:30:  fMSX, the a really good MSX emulator for Amiga, has been updated. If you have an Amiga 1200 or an Amiga 4000/3000 you should really try this one out, as it's happy and content om my nice little Amiga 1200 which really isn't ANYTHING to brag about, hehe. Anyways, here are the news:

  • Added a semaphore in a rather critical place. This may fix some crashes, especially during reset.

  • Placed disk access routines in a separate task. This fixed a potential deadlock condition.

  • Fixed the bug that caused the crash when a HALT was executed while interrupts were disabled.

  • The text in the progress indicator bar is now visible for a longer time before disappearing.

  • Further refinements to the interrupt system. Psycho World runs now. Also, the whole interrupt mechanism has become a lot faster.

  • Improved the palette handling to allow Psycho World to run correctly.

  • Greatly increased the speed of the palette handling when running on a public screen. It might also pick better colors.

  • Removed the video refresh task. Its last few remaining duties are now performed by the timer task.


  • And since we still don't host emulators for the Amiga you can go download it as The MSX Emulator page or fMSX for Amiga homepage. And finally, thanks to Arnaud of the MSX emulator page for the news.

    5/19/99
    Misc. News: bleem! Pictures news by ap0calypz
    07:21:  Dave's Classics has posted scans of the posters that bleem!, LLC posted at E3, the exact same one that Sony sent their lawyers to take down. You can view them by going to Dave's Classics.

    Site News: Save archives updated news by alamone
    02:37:  Updated: NeoRAGEx, NSF, NSM,SPC archives.

    5/18/99
    Media News: Emulation Article in Gamepro news by XiP
    22:46:  On page 32 of the May '99 issue of Gamepro, there is an article on emulation. It discusses Virtual Gamestation and UltraHLE. I don't have a scan right now, but I will be happy to post one if someone provides it. Thanks to Evil Joker for the e-mail.

    Interview News: Author of DGen Interviewed news by XiP
    22:06:  Dave, the author of DGen and DTMNT, was interviewed by News-u-lator. Go read the interview if you feel like it.

    Translation News: ZZZzz.... news by taichou
    20:29:  Woo, some new hacks to add to the archive...

  • Russian Mario: I put this in the hacks section, since it was more of a comical thing than a translation
  • Zelda DX v2.0: More added changes, however you cannot complete the game presently due to overworld changes
  • Der Langrisser Bernhart Hack: Another portrait/Hardtype hack from DL
  • Ghost n Goblins Hardgame: Obviously, a Hardtype hack.

    Download them off the Hacks page.

    Emulator Release: Meka 0.13.1 news by XiP
    18:44:  A new version of Meka was released today. Here's what's new:

  • Fixed many crashing bug introduced in version 0.13.
  • Fixed FM persistant sound when loading a PSG game after a FM game.
  • Fixed a bug when trying to free a ROM when the BIOS logo is running.
  • Now you can load a savegame while the BIOS logo is running.
  • Fixed Shining Force 3 (Game Gear).
  • Added some more entrys in the compatibility and checksum lists.

    Get it at the SMS/GG page. Thanks to Adol for the e-mail.

    Emulator News: Moonlit Coalition's latest announcment news by ap0calypz
    03:46:  Lews Therin Telamon, the lead programmer for Sunset, issued a statement on the development of the emulator. Basically, it's about features such as OpenGL, GLIDE, and Direct3D. Go to the Moonlit Coalition site for details.

    Emulator News: FF8 US Demo screenshots! news by bnu
    07:42:  TeleKawaru was nice enought to inform me that a few screenshots of Bleem! running the FF8 US demo were up on GreenImp's website. And I must say this: I will buy this game! I saw some pictures before, but they were small and grainy. Considering that I liked FF7 a real lot I don't think this game will be an exception. Now go check out those pictures taken from and incredible emulator running an incredible game! I did notice something, though. The shadows in the battle picture aren't shadowing the ground but rather lighting it up, hehe. Thanks go out once again to TeleKawaru!

    Emulator Release: 1964 0.0.13 news by bnu
    07:17:  The source code for the newest version of the N64 emulator 1964 has been released. This N64 emulator might actually become something some day, since there's a load of people working on it. Here's the news:

  • Improved memory- see changes to LoadMemory(), StoreMemory(). No more separate arrays for mem. Possibly ready for VI implementation soon. (Eudaemon & schibo)

  • Improved Windows debugger interface (steb)

  • 1964 is now licensed under the terms and conditions of the GNU GPL. (http://www.gnu.org)


  • You can go download the source code from the N64 Emulators page, but a new binary has not been released yet so if you want to run it you'll have to compile a copy for yourself, hehe.

    Site News: I'm 19 years old! news by zophar
    00:05:  Well, I'm officially 19 years old. Remember, birthday e-mails are welcome! I'll be going to sleep soon, and tomorrow I work... but I will read all of your e-mails! I'll also resume normal updating when I get a chance.

    Thanks for visiting ZD!

    5/17/99
    Site News: My 19th birthday! news by zophar
    23:45:  In about 10 minutes (May 18th), I turn 19 years old! Yay! I can't believe I've been doing my webpage for so long... I started it when I was 16 years old, and I've come a long way.

    If you'd like to send me an e-mail birthday wish, go ahead, I won't stop you! And come online on IRC, on efnet, in #zopharsdomain, and celebrate with me. ;)

    Misc. News: Guess who's in the picture news by zophar
    23:41:  There's someone at EA.com (click Biggest crowd in E3 history) that you may know... he might be next to the guy holding the sign... in a white shirt. Maybe you know him from somewhere... if you do figure it out, let me know. :)

  • Click 'biggest crowd in E3 history'

    Emulator News: Randy of Bleem speaks on IRC news by swampgas
    22:57:  Feel free to browse through the log of the chat with Randy of Bleem.

    Thanks to [Wizard] for the news!

    Translation News: Moo! Wheres my Trans? news by taichou
    20:53:  Demi has put together a small, yet very informative "Guide" for the popular translations you're looking for, such as Pokemon and Tales of Phantasia.

    Check Demi's MiniFAQ here.

    Emulator Release: First Atari 7800 emulator! news by ap0calypz
    20:25:  Straight from Dave's Classics, this is the news about an Atari 7800 emulator.

    Dan Boris, author of the first Atari 2600 emulator Virtual 2600, as well as the first Atari 5200 emulator V5200, has now released the first known Atari 7800 emulator! ;-) The code for this emulator was originally written by Dan for MESS, but he decided to release a stand alone emulator while MESS is still in development. Since this is the first release of the emulator, you should expect to see some bugs, and the emulation is not "perfect". However, games are playable and it does have sound.

    I've added a new Atari 7800 section. Thanks to Dave's Classics for the emulator news.

    Technical Docs News: Genesis and 32x Docs up news by ap0calypz
    17:12:  I'm back, I found some spare time to do two tech docs, the Sega Genesis and the Sega 32x. I'll get more documents done, soon as I get those finals out of the way. You can get to the docs by going Tech Docs Page.

    Misc. News: Go vote! news by bnu
    09:06:  The EmuStars voting for the most popular person and stuff in emulation is now up and going! If you feel that someone deserves your vote, then please go vote, hehe. Many of the BIG names are there (Zophar, Dave, Jim Pragit) but there aren't too many of us small people :) But go visit EmuStars and vote anyway!

    Misc. News: A retraction and an apology news by ap0calypz
    06:22:  I messed up big time on an update concerning MSX and MasterSystem. Thanks to Zophar and Mad Irishman for notifying me of this screwup. I'm sorry if it caused you any confusion.

    Emulator News: Need help with Bleem? news by bnu
    05:06:  As fate would have it people are having trouble with Bleem!, hehe. And until ZD has a way of helping you with Bleem! in a good way, you might want to visit the EmuHQ Bleem! help page and hopefully get some answers to your questions about Bleem!.

    Emulator News: A bleem! review news by zophar
    00:04:  Operationsports.com has reviewed the full release of bleem! v1.00, and it's easy to see that the author of the review isn't too pleased about the performance of bleem! on his PC. Check out the link below for the full article.

  • Bleem! review

    5/16/99
    Emulator Release: Come Back 64 0.9A news by XiP
    23:32:  A new version of Come Back 64 has been released, but I have yet to figure out what's new. If you know, mail me. You can get Come Back 64 at the Commodore 64 page.

    Emulator Release: WinUAE 0.8.8 Release 5 news by raejae
    22:54:  WinUAE 0.8.8 Release 5 is out. Here's what's new:

  • FIXED: Picasso96 screen-problem involving mouse-pointers, refreshes, etc.
  • FIXED: MIDI port-selection is disabled in the GUI once WinUAE is running.
  • FIXED: Source-archive has been properly updated to include some missing files.
  • ADDED: Instructions on where to get the HtmlHelp system.
  • ADDED: Warning about HtmlHelp not being installed on the machine will only be given when the user uses the Help button for a page of the GUI.
  • ADDED: ShapeShifter 'PrepareEmul' support, so you don't have to KickShift your ROM-images. This also allows Amiga Forever users (which have encrypted ROM-images which can't be KickShift'ed) to use Shape-Shifter. NOTE: If you don't know what ShapeShifter is, or what 'PrepareEmul' is, then don't use this option!
  • ADDED: Enforcer-like logging, so that memory accesses to location zero can be tracked by WinUAE. A log will be generated with the complete CPU state (registers, program-counter, etc.). This should ONLY be used during software development by experienced Amiga developers.
  • CHANGED: HtmlHelp file is in seperate archive now.

    Grab it at the Amiga Emulators page.

    Media News: Sony to make proprietary Linux workstations for PSX2 news by raejae
    22:26:  Wired.com has posted a story about Sony's intention to use proprietary Linux (!) workstations to code its games.

    Sony will begin shipping the development workstation in September, said Phil Harrison, Sony's vice president of research and development. The machine, to be priced under US$20,000, will be based on the same chipset as the PlayStation II, including the 128-bit "Emotion Engine" and graphic chips.

    Get more here. Does Linus know about this yet? :)

    Emulator News: RockNES 0.90 What's New news by XiP
    21:53:  Here's the missing what's new from RockNES 0.90:

  • Even more gfx optimisations;
  • Famicom DiskSystem support (.FDS);
  • VS Unisystem support (both arcade and .NES formats);
  • New palettes for VS games (some should be preliminary);
  • Partial PlayChoice-10 game boards support;
  • Mapper #69 (Batman: Return of The Joker) should work 90%;
  • Changes for the save state feature;
  • Fixed squares waves duty cycles;
  • Some fixes for triangle wave channel (try Mega Man 2);
  • Screen clearing fixed;
  • Added preliminary Mapper #151 emulation (VS Goonies);
  • Preliminary Mapper #90 support (MK4 & Tekken2);
  • Fixed a bug in the Mapper #64;
  • Some general PPU/gfx fixes (SMB3 title screen);
  • Changed the way to clip the left 8 pixels;
  • Added a function pointer array for writing the sound regs;
  • If missing rocknes.dat file, the default font will be used;
  • Added a direct GFX_AUTODETECT for set_gfx_mode();
  • Option `-info' now displays the mapper number and name if avaliable;
  • Fixed a bug parsing ROM directory;
  • Changed the EXE compressor from DJP to UPX.

    As always, you can get it at the NES page.

    Site News: iNES 1.0.1 Changes news by raejae
    20:02:  As it turns out, the only changes in 1.0.1 of iNES for Mac were increased compatibility and you use Mapper #8 for Punchout. Thanks to JustinR for the info

    Utility Release: XSPC v2.05 released news by alamone
    18:22:  XSPC is a Windows SPC player by Ray McKnight. What's new:

  • New main and playlist editor.

  • DSP engine optimized. Pre-amp gets a bit lower though. i.e: x2 is not as loud as it was before.

  • Replaced the old LR volume peak level meter with a direct DSP engine 8 channels analyzer bar. Pretty weird and seems inaccurate. I think this is caused by the ADSR/GAIN, ECHO and pitch modulation effects. If not, then I don't know...

  • Added "on the fly" playing priority change feature. Useful for reducing and increasing CPU load.

  • Fixed another tons of bugs in the main, playlist editor, skin browser, and the system tray icon.

  • Rename XSL extension to XPL because sometimes XLS (Excel worksheet) can be deceiving in a quick glance. ;)

  • FRM filename should follow RAR archive name, otherwise the attributes won't be displayed. i.e: ZENKI.FRM for ZENKI.RAR, FF3E.FRM for FF3E.RAR

  • Download XSPC from the SPC Players page.

    Emulator Release: RockNES 0.90 news by zophar
    18:18:  Fx3 has released a new version of his NES emulator for DOS, RockNES. The readme for version 0.90 only says the changelist in 0.82, so if anyone knows what's new, please e-mail me.

    Thanks to emufreak for the news. You can download RockNES 0.90 from the NES emulators page.

    Interview News: Atila interviewed in e-mail wars #54 news by zophar
    16:42:  Emuunlim has recently interviewed Atila of Retrogames. There was a very interesting part of the interview that goes like this:

    9. In a steel cage grudge match who would win between yourself and Zophar?

    Me and Zophar? I would whoop his ass in 5 seconds. There is no escape from Atila once I get a hold of you.


    ha. Ha. HAH! I say. I challenge Atila to a duel then. :)

  • E-mail Wars #54

    Emulator News: Bleem! problems? news by zophar
    15:10:  I've been receiving a lot of e-mails regarding problems with bleem! (in fact, our own XiP is having some problems with his bleem! CD), the full registered version. I can't help you, as I don't own bleem!, but feel free to discuss any bleem! issues you may be having on the ZD Next-Generation message board.

    Media News: Disney Removes Violent Video Games news by XiP
    14:49:  Disneyland in California and Disney World in Florida have removed violent video games from their parks and hotels. They said, "We try to maintain a wholesome, family environment here at Disneyland". Heh, sure. Go read the full article at CNN.

    Emulator News: What's new in SMSFan Plus v1.07b news by zophar
    13:50:  Thanks to Steven Livingston, we now know what's new in SMSFan Plus v1.07b:

  • Added preliminary SG support

    As always, it's available at the Master System/GameGear page.

    Site News: MacMAME 0.35b12a news by raejae
    13:35:  OK, I know I'm really REALLY late on this one, but MacMame 0.35b12a was released last week. Here's what's new:

  • The front-end artwork now supports .bmp files. Also, the artwork can be contained in one large .zip file (e.g. images.zip, cabinets.zip, flyers.zip). The main advantage is that the Win32 MAME artwork can be used as-is on the Mac now. If a piece of artwork is found in both the large zip file and as a standalone file, preference is given to the standalone. [John Butler]
  • Several more glitches with InputSprocket have been fixed, particularly with devices only responding the first time through. Hopefully, it should now be on par, stability-wise, with 0.35b10. [Brad Oliver]
  • The new RAVE code introduced in the last release would cause type 3 errors on ATI cards that were using the new OpenGL drivers. This has been fixed. [Brad Oliver]
  • Breaker's Revenge is now working on the Mac. [Brad Oliver]
    New and updated folder icons. [Carlo Noben]

    Grab it on the Mac Multi-Arcade Emulators Page.

    Emulator Release: JFF v0.21 news by zophar
    13:30:  A new release of JFF (Just-for-fun), a multi-arcade emulator for DOS, is now available. Here are the 3 new games supported in v0.21:

  • Rad Action
  • Atomic Robo Kid
  • Raiders 5

    Thanks to Retrogames for the news. You can download JFF v0.21 from the Multi-Arcade emulators page.

    Misc. News: E-mail address change news by nitro
    13:28:  I have finally gotten around to changing my e-mail address over to the Zophar.net address. My new e-mail address is now nitro@zophar.net. So if you want to send me e-mail, or whatever... send it over to this address instead.

    Thanks... and the e-mail address again is nitro@zophar.net

    Emulator Release: GalEmu (Windows) 0.40 Beta 5 news by zophar
    13:14:  A new release of GalEmu, a multi-arcade emulator for Windows, is now available. Here's the list of additions and fixes in GalEmu v0.40 Beta 5:

  • Hopefully this will be the last beta... maybe
  • Updated Z80 core to MZ80 v2.7 for the Windows port, the DOS port still uses v2.3 as v2.7 seems to cause page faults.
  • Changed the sound system so that it now uses SEAL v1.06. Sound should in general sound nice and clean.
  • Tone FX and Noise are now taken from a separate wave file (you can't copyright brown noise, can you?). These files are named fx.wav and noise.wav and should be included. If anybody can provide a tone that sounds more like Galaxian, then please let me know.
  • Added Scramble (Bootleg on Galaxian HW).

    Thanks to DavesClassics for the news. You can download GalEmu 0.40 Beta 5 from the Multi-Arcade emulators page.

    Emulator Release: SMSFan Plus v1.07b news by zophar
    12:58:  A new demo of SMSFan Plus, a commercial Sega Master System emulator for Windows, is now available. I don't know what's new, being that it's in japanese, so I'll wait for Steven Livingston to e-mail us in the changelist.

    Thanks to Pikaraichu for the news. You can download SMSFan Plus v1.07b from the Master System & GameGear emulators page.

    Misc. News: Article on emulation. news by nitro
    12:58:  Check out this article on Emulation from the Ottawa Computes website (http://www.ottawacomputes.com). It covers everything from UltraHLE to Bleem! and more!

    Written by |voNES|.

    You can see the article over here.

    Media News: President of Sony speaks out about emulation news by zophar
    12:32:  EBworld.com is reporting that the president of Sony, Kazuo Hirai, has spoken out about some things, including his take on VGS and bleem!. From the article:

    "What else are they going to say?" a suddenly very stoic Hirai says. "It's a matter of principal to us. What they are saying sounds well and good, but I don't think I would want to be, principally, in a position where I am profiting from sales of software to run on something that is based on copyrights and intellectual properties that are, by the way, being stepped all over! I would say 'okay, we don't need that extra unit sale' if that means I get to protect my copyrights."

    Thanks to hyperX for the news. You can read the full article at the link below.

  • President of Sony speaks

    Utility Release: XCheatED version 2.0 Final news by nitro
    12:23:  A new version of XCheatED has been released. Here is a list of what's new in the final release of version 2.0:

  • Easy to use Windows user interface.
  • Games and cheats are displayed in a hierical tree view for easy access and navigation.
  • Easily create and maintain unlimited collections of cheat codes.
  • Compatible with all Xplorer, Xploder, GameShark, Action Replay and Caetla cheat file formats.
  • Native XCC fileformat to allow more features (Details).
  • Import/Export from/to GameShark/Action Replay cheat files.
  • Powerful and flexible HTML Document export feature - publish your own collection on the internet.
  • Identify PlayStation Disk - can retrieve information from any official PlayStation game CD.
  • Cool QuickAdd feature - insert games and cheats in one easy step.
  • Possible to insert multiple Games/Cheats/Codes in one single step.
  • ToolsPalette with many useful features : "Statistics", "Details", "Go To", "Find" and "Recent Files".
  • Import selected games and cheats from any (compatible) file.
  • Xplorer/Xploder X-Link utility intergration.
  • One-click launching of Xplorer/Xploder X-Link (or other) utility directly from XcheatED.
  • Context sensitive menus - right-click on items to access available options.
  • Case Correct features - quickly correct the case of game and/or cheats to fit your taste.
  • Item specific or global sorting of items.
  • Many useful options and settings.
  • Developed in Visual C++ for fast and small program size - no DLLs og OCXs required !
  • Freeware - XcheatED is totally free to use ;-)

    You can download the new version of XCheatED at the PSX Utilities Page.

    Emulator Release: DGen 1.02 news by zophar
    12:18:  A new version of DGen, a Genesis emulator for Windows, is now available. Here's what's new in DGen v1.02:

  • Did a fix for VDP reads. (Fixes Wonderboy 3, Decapattack, or anything else where you fall through the floor. Plus EAHockey's colors. Zerowing/Hellfire now starts okay, but no game sprite yet... a shame.)
  • One fix for joypad reading. (Thunderforce III)

    The source to DGen v1.03 (same as v1.02, just a different number) has also been released. Thanks to ChiPPy for the news. You can download DGen v1.02 and v1.03 source at the Genesis emulators page.

    Links Update: 11 sites added news by nitro
    12:12:  After over a week of no updates, I've finally updated the links. Sorry about that. I have just been working, and no time for links. But, they are fully updated now, so go ahead and take a look over at the Links Page.

    Media News: Creative makes Glide wrapper? news by zophar
    12:09:  I wanted to post about this a few days ago, but a job that I leave for at 7:15am and arrive home at 6pm for doesn't leave much time for posting on ZD. Creative Labs has created Glide wrappers for their TNT video products! From the press release:

    Creative Technology, Ltd. (NASDAQ: CREAF), the renowned innovator of market-leading multimedia solutions for personal entertainment, today announced a beta version of Unified™, a new technology for use in conjunction with its award-winning line of Graphics Blaster RIVA TNT graphics accelerators. This new technology allows the limited number of remaining "GLIDE only" legacy games to run on Creative's Graphics Blaster RIVA TNT line of products. Subsequent releases of Unified are expected to support the entire line of Creative's upcoming graphics cards.

    Thanks to DavesClassics for the news. Be sure to read the full press release at the link below.

  • Creative press release

    Emulator Release: Bleem! v1.0 news by zophar
    12:04:  Whenever I go away for an extended period of time, I always miss the fun released. After months and months of planning, debugging, frustrations and other colorful terms which I would need a thesarus for, the first release of bleem! has been made available. I know this was reported on yesterday, but I wouldn't feel right unless I made a post about it myself. Right from the official page:

    WILL ANYONE READ THIS?
    Sure hope so - but I bet most of you saw the headline above and jumped straight to the download.... I would, too. But if you are still with us - here's one thing you should know: you don't need a password. After running the test scripts with the demo, we found that many of you have changed ISPs or other info since we took your order (and probably got married, had kids, and put them through college, too). So the password thing looked to be more trouble than it was worth. To keep ANY of you from getting upset because you can't get to the download site while the CD is just burning a hole in your hands, we thought it would be best to make it as easy as possible. But we do ask one thing - please don't mirror the final build on your website. This is the final, full product and should only be available via our page.


    If you're living in a cave, only visit ZD, or other flattering things, then you better head over to the official bleem! page and grab it while it's still hot! Assuming you have the CD. If you didn't buy the CD, then don't, it's pointless.

    Emulator Release: RuMSX 0.17 news by zophar
    11:59:  A new version of RuMSX, an MSX emulator for DOS, has been released. Here's the list of changes in v0.17:

  • Extended trouble-shooting dialog to startup RuMSX without default-configuration.
  • VRAM layout fixed and documented in MSXBIOS.HLP
  • VDP SRCH-command fixed (search to left failed) This bug was new since RuMSX V0.13!
  • Mouse-driver fixed again; buttons are working and movement is smooth now (no loss of moves)
  • Joystick-emulation via keyboard added
  • Checkbox "Write protected" was always disabled if disk-image created using "New..." button
  • Tape: failed to apply "New..." tape, if there was a previous tape-image open (no error-message was displayed, fixed now)
  • New "SysInfo" tab added to "Performance" property sheet (for better info and tech-support)
  • DebugOutput of screenmode-change fixed (was incorrectly traced for screen 5-12)
  • Technical documentation about V9990 (GFX9000) added to MSXBIOS.HLP
  • Takamichi's E-Mail address has beed changed
  • A lot of internal changes for partial release of source-codes (1st time of source-release)

    You can download RuMSX 0.17 from the MSX emulators page.

    Emulator Release: Hu-Go! 0.92 news by zophar
    11:55:  To clear up some confusion, Hu-Go! 0.92, which was released a few days ago, is the new version of the renamed 'FPCE', a TG-16 emulator for DOS. Here's the list of changes in 0.92:

  • The name (really ?)
  • SOUND (quite limited but will evolve, still need a good PC)
  • Can save sound on disk
  • Hu-Go! now has it own homepage on members.tripod.com/zeograd (in english or french...)
  • Multiple players (with option -j ? where is the number of player you want .Only up to 4 [can you really play at 5 on a single keyboard.
  • INI file for new personal definition of keys
  • Smaller saves (have you ever seen so small SAV files ~50ko) and all placed in a sub directory of the EXE ( 'SAV' )
  • 3 more games playable (2 versions of Devil crush and Hisou...)
  • Some cool transition FX
  • Some keys changed (see the doc)
  • Shows the name of the ROM at the begining
  • Indicates the number of skipped frames
  • Number of average frames displayed at the end
  • Cleaner printings when cheating
  • Better commented sources
  • Only works on 486 and better (I don't think many people were using 386 and we gain a bit of speed)
  • Again slightly faster (but nothing flagrant)

    You can download Hu-Go! 0.92 from the TG-16 emulators page.

    Site News: Where I've been news by zophar
    11:50:  I just started my summer job on Thursday, so I haven't had a chance to do too many updates. As you've seen in the past, whenever I go anywhere, CGI mysteriously breaks, boards vanish, and updates suffer. So, bear with me while I bring ZD back to the splendor that you've all come to enjoy. ;)

    Thanks for visiting ZD!

    Site News: Some slight CGI problems fixed news by zophar
    11:25:  There have been some slight problems throughout ZD (seems to have occured when the box ZD is on went down for a little bit), they have (hopefully) been fixed.

    5/15/99
    Emulator News: Correct link for Bleem! screenshots news by bnu
    20:17:  Here it is. Sorry for any inconvenience caused. Thanks to aardWolf for bringing the problem to my attention.

    Media News: Sony stops Bleem! at E3 news by bnu
    18:35:  Well, what do you know. The Bleem! team went to E3 and brought a few screenshots with them comparing Bleem! in Direct3D and a real PSX. Sony sent their legal people and made the Bleem! team take down all their stuff. They stayed, though. They just stopped using any Sony games in their demonstrations. Read more at Gamespot.com.

    Emulator News: Another one? news by bnu
    18:26:  Well, it seems as if a new N64 emulator might be on its way. But as usual it might be fake. Well, I'm in no position to judge this since there isn't that much on it's homepage. It has its own domain, though so who knows? It might as well be a serious project. It's called Pretendo64 and if you feel like it you can check out http://www.pretendo.com

    Emulator Release: Space Invaders screensaver 2.00 :) news by bnu
    18:20:  Tony Docherty has released version 2.00 of his screensaver that is actually an emulator! This is a really interesting new concept I must say, hehe. Here's the news:

  • Graphics engine speed up. (over 100% speed increase)

  • Fixed keyboard bug.

  • New name. (Was previously VBEmu, which is now a Virtual Boy Emulator)

  • Improved setup program.

  • Web Site moved to http://come.to/invadersaver


  • And until we've figured out where on ZD we should put this just go to http://come.to/invadersaver and download it. Thanks to Tony Docherty for the mail.

    Also, I would like to take the opporunity to thank Pikaraichu for the news about MGX, the new Game Gear emulator since I forgot to thank him the day before yesterday when I did the update the day before yesterday.

    Utility Release: Nosefart v0.6 released news by alamone
    16:03:  Nosefart is a DOS NSF player by Matt Conte. What's new:


  • Switched from Retrocade's PROSB to SBDRV -- this should fix any problems that people were having with no sound being produced

  • Changed back to 256x224 mode, something screwy with 320x200

  • Fixed a minor bug with the VGA mode setting code

  • Added file loading from GUI (disabled in this version)

  • Added rudimentary control bar (next/prev track, restart track)

  • Fixed crash bug when BLASTER= environment variable not present

  • Fixed dirty rectangle problem, screen blits are fast again

  • Code cleanup


  • Download Nosefart from the NSF Players page.

    Site News: Save archives updated news by alamone
    15:46:  Updated: NeoRAGEx, NSF, NSM, SPC, STA, ZST archives.

    I'd like to reiterate that when I say TEXT file, I don't mean Wordperfect, Word, or any other formatted document. I mean plain old ASCII. Please do not expect me to wade through your word processor's control characters.

    Emulator Release: Hu-Go news by ap0calypz
    11:55:  This emulator was renamed from FPCE, a PC-Engine/TG16 emulator. They also have a new home now. You can view it here.

    You can get Hu-Go from our PC-Engine/Turbografx 16 page.

    Emulator Release: Bleem! Final news by [noam]
    11:46:  Woah baby, Bleem! Final has been released after weeks and weeks of wait. Right off the Bleem! page:

    HALLELUJAH!
    IT'S DONE!

    If any of you have ordered it and have the CD key for it, get your butts over to The Bleem Page NOW.

    5/14/99
    Translation News: Yummy yummy (delayed) update news by taichou
    10:16:  ok, i forgot about some of these hidden in the back of my mailbox...
    :( sorry guys... Anyways, Poke lovers, new Pokecard patch, v0.13. As for hacks, we have:

  • Metroid Hack: Metroid Quest
  • Super Mario Bros.: BomberMario

    You can get them off the Translation and Hacks page.

    5/11/99
    Misc. News: The Mummy news by zophar
    23:42:  I just came back from seeing "The Mummy", and I have to say, it was great! It was an excellent mix of horror and humour, and some parts had me busting out laughing, while mixed in with tense moments. I urge you all to go see it if you haven't already.

    Emulator News: CD-i Emulator in the Works news by XiP
    15:49:  CD-i was a rather unsuccessful console that was made by Philips. It used CDs for media and had hardware similar to a Genesis. This is the first attempt that I've seen to emulate this system, so I hope it works out. Check out the page.

    Emulator Release: EMU+ and a word on MAME versions news by zophar
    15:27:  A new version of EMU+, one of many MAME builds with a few changes/features, has been released. This version adds support for Last Blade 2 and Quiz King of Fighters. You can check it out at the official homepage.

    I'd like to make a statement regarding MAME. As of right now, the only builds of MAME we carry on ZD are: MAME DOS, MAME32, MacMAME, XMAME, and the unofficial versions we support are: AMAME, PMAME, and KBMAME. We also carry IMAME, for Italian emulator users, all of which are at the MAME page.

    The reason I cannot support more is a)I don't have the time to maintain 30+ versions of MAME, all which are very similar except for a couple games, and b)it takes time away from other updates that I could be doing.

    Thanks for visiting ZD!

    Emulator News: Quick note on UltraHLE and the Voodoo Rush news by zophar
    15:03:  Some people have been e-mailing me about problems they've been having with UltraHLE when using the Voodoo Rush. So, to solve that problem, head on over to EmuHQ's UltraHLE download page, and grab the "HLE Rush" patch to solve your problems.

    Misc. News: Nintendo not backing down anyime soon news by zophar
    14:50:  I received an e-mail from someone who mailed Nintendo about their FAQ, pointing out things he felt were incorrect. Here's what Nintendo had to say:

    Hi,

    Thanks for the suggestions, but many of your statements are based on computer disk based software. The primary difference is that the cartridge based software uses proprietary (copyrighted and patented) processes which are protected under international law. We stand behind our statements.

    Nintendo of America Inc.
    Mike Chandler


    I can't say it's a surprise.

    Emulator Release: Virtual TI 2.00a4 news by XiP
    14:41:  A new version of Virtual TI was released a few days ago. Here's what's new:

  • Fixed bug in file sending
  • Added images for the 83 and 85, updated 86 image
  • Fixed bug in 89/92(+) exception handling
  • Fixed bugs in keyboard handling

    Get it at the TI Calculator emulators page. Thanks to Bob Slaunders for the e-mail.

    Media News: Dallas Morning news: article on emulation news by zophar
    14:21:  The Dalls Morning news has written an article about emulation (although some of the information they give is incorrect, and thus I contacted them about it. Hopefully, I'll get a reply) today. You can check it out at the link below. Thanks to Shih Tzu for the news.

  • Emulation Article

    Utility Release: nosefart v0.3 news by zophar
    14:09:  Matt Conte has informed me that he's released a new version of his NSF audio player for DOS, nosefart. He actually released v0.3 and v0.2 within hours of each other, so here's the combined list of what's new:

  • Bankswitched tunes now supported (Metroid, Kirby, etc.)
  • Graphical improvements
  • Improved initialization routine, made more NSFs work
  • Sped up emulation (as if that's an issue, ha ha)
  • Fixed crash/lockup bug with some video cards (ignore gray bands at top and bottom of screen for now)

    It no longer crashes for me, so anyone who had problems with v0.1 should grab nosefart v0.3 from the NSF players/utilities page.

    Emulator Release: CalcEm 0.51 news by XiP
    13:53:  A new version of CalcEm has been added to ZD. Here's what's new:

  • Support for TI-83 ROM version 1.08 added
  • Recompiled with Microsoft Visual C++ 6.0

    Get it at the TI Calc emulators page.

    Misc. News: Shel Silverstien dies & CIH cure found? news by zophar
    13:35:  In today's non-emulation related news, we have 2 important stories. First off, Shel Silverstien, author of many children's books and poem collections, such as "The Giving Tree", "A Light in the Attic", and "Where the Sidewalk ends" was found dead yesterday morning. He died of a heart attack. When I was in elementary school, his books and poems were among my favorites. He will be missed. You can read the full article at Yahoo.com. Thanks to James Chu for this sad news.

    Second, hackernews.com is reporting the following about the CIH virus:

    A student in Bangladesh claims to have found a cure for the CIH or Chernobyl virus that wipes out thousands of systems world wide last month. Monirul Islam Sharif, an undergraduate computer science student claims that a 70K-byte C language program he has named MRECOVER will recover the FAT table and the first partition of a FAT16 table.

    Thanks to InVerse for this news. What a crazy week this is becoming, eh? Just last night, police cars were all over my neighbourhood for no particular reason... it's definitely 1999, people.

    Emulator Release: Snes9X 1.19b (DOS GUI) news by zophar
    13:22:  Telekawaru has released a new version of Snes9X 1.19b, DOS with GUI version. Here's what's new:

  • Added the key F12 to switch between Interpolation modes. Will add Interpolation mode saving in the next release. Just hit F12 to cycle through the 4 modes.
  • The reason it was crashing before was because the MMX auto-detect wasn't functioning properly. Now corrected.
  • Most of the problems stemmed from the compiler. After reinstalling DJGPP and Allegro, most of the problems solved themselves.
  • The Background selector it now working again.
  • Added CWSDPMI.EXE to the zip file. This is for the people who wish to run Snes9x in DOS only mode.

    Thanks to Crusader for the news. You can download Snes9X 1.19b from the SNES emulators page.

    Interview News: Project Global news by XiP
    13:10:  Bwb of EmuHQ has interviewed the Project Global team. Go check it out now!

    Emulator Release: DarcNES 990508 Source news by XiP
    12:46:  A new version of the DarcNES source was released a few days ago, and here's what's new:

  • Added preliminary support for mapper 24.
  • Fixed an error message in nes.c.
  • Added hooks for PCE country selection.
  • Added code required to get the debugger to work with the PCE.
  • Added 3 megabit split rom support to PCE.
  • Added code to convert non-converted US PCE roms (disabled).
  • Added support for the PCE SF2CE extended rom stuff.
  • Fixed SMS tile transparencies.
  • Fixed problem with blue color in GG palette.
  • Fixed problem with SMS sound initialization in DOS.

    Get it at the NES page.

    Emulator Release: DarcNES 990502 DOS Binary news by XiP
    12:43:  A new version of Sephiroth's DOS binary of DarcNES has been released, and it includes everything that its Linux counterpart has plus:

  • Error Messages: DarcNES will now tell you if there's a wrong command line parameter, or if it can't find a ROM. Type just darcnes to see a "mini-help".
  • Frameskip: Finally I've added frameskip!!!! It currently works on the NES and SMS/GG (not implemented on the TG16 yet). Activate it with the -frameskip command line parameter. Valid frameskip values are between 0 (default) and 9.
  • I've changed the executable compressor used, from DJP to UPX (used in MAME also). If you have problems when starting DarcNES (including SIGSEGV's Page Fault's, etc...) let me know.

    Go get it at the NES page.

    Emulator News: bleem! news & new demo! news by zophar
    12:30:  There's more news on the official bleem! page on its current status:

    Actually, I wanted to get an update up last night or this morning, but have been wrestling with getting our new host site set up. Those of you who've been with us for a while know of the joys of heavy traffic on this shared-server set up. So we've been configuring a new dedicated box, but are waiting to switch over entirely until after the full version ships, just in case the DNS system caches take a little while to update - we don't want you to think we've skipped town.

    But we ARE going to use it to serve the full download, and I've been working on getting it set up for that use. We'd appreciate your help in testing the server to make sure it will be able to handle the loads placed on it by CGI scripts and the download traffic. The other day, I mentioned that Randy had things working nicely again and had built a new demo to test the basic code and make sure everything was working properly again - the beta folks have given it the green light.


    They have released a new demo, with no time limit. You can download this new bleem! demo from the PSX emulators page. Thanks to everyone who mailed in!

    Site News: Save archives updated news by alamone
    02:24:  Updated: NeoRAGEx, NSF, SPC, ZST archives.

    5/10/99
    Misc. News: The Flyer and Poster Archive for MAME news by XiP
    23:41:  The Flyer and Poster Archive for MAME has updated its site to "version 3.0" and added 31 new flyers. Go check it out.

    Misc. News: News-u-lator Returns news by XiP
    23:29:  News-u-lator is back! We got a message from Cleric, and he had this to say:

    Hey boys,
    Been a while since I mailed you guys like this, and guess what? I have relaunched the news-u-lator. I got sick of the delays on the news updater so some of it doesn't work yet, but it's still better than the old site. If you can't remember already, it's www.lator.com. Post a blurb on your sites if you would like to.
    Regards,
    Cleric


  • News-u-lator

    Emulator News: Meka 0.13 for Registered Users news by XiP
    23:21:  A new version of Meka was released for registered users, and the public version will be availible in a few days. The new version includes Colecovision emulation, a way to create your own GUI themes, and many bugfixes. For more info, visit the Meka homepage.

    Frontend News: iD 5.0 news by bnu
    18:16:  iD, a DBOY frontend, has been updated. This new version is a vast improvement over 3.0. Here's the news:

  • Upgraded to 32 bit. Text boxes don't look funky anymore and support for long filenames has been added

  • Moved most of the options to menu bar to make it a little easier to control and less visually unappealing.

  • It SHOULD work right, but I released it in a hurry so if it doesn't work download 4.0 and tell me what screwed up.


  • It's available for download on the Gameboy Emulator frontends page.

    Media News: Montel tells it like it is news by zophar
    15:27:  I don't know if anyone is watching right now, but if so, turn on NBC. Montel Williams is on, and the topic of the show is the Littleton massacre. There was something that Montel said that I thought was very correct, and very interesting.

    "That wasn't hate that was learned from a video game. That hate was inside of them".

    He then proceeded to explain about who should be taking responsibility for this... if anyone is reading this update before 4pm EST, you should turn on NBC and watch.

    Emulator Release: Snes9X 1.19a (DOS with GUI) news by zophar
    10:19:  The DOS GUI release of Snes9X 1.19a, currently maintained by Telekawaru (did I spell it right? hehe) is now available. Here's what's new in 1.19a:

  • Added Kreed's new MMX 2XSaI graphic engine
  • Added (in 1.18 but it went undocumented) a new screenshot function. Press F11 to make a BMP of EXACTLY what is on your screen. This was added to allow for screenshots in multiple resolutions.

    Thanks to Mohammed Baddah for the news. You can download Snes9X 1.19a (DOS GUI) from the SNES emulators page.

    Misc. News: Dana Plato dead at 34 news by zophar
    10:05:  This isn't emulation-related, but I felt the need to post this. Dana Plato, known mostly in the tv world as Kimberly in Diff'rent Strokes, and as Kelly in the controversial 1992 Sega CD game, Night Trap. She died of an apparant drug overdose:

    Ms. Plato, 34, apparently took the painkiller Loritab along with Valium on Saturday while visiting the home of her fiance's parents.

    "The death appears to be an accidental overdose. We don't suspect suicide," police Sgt. Scott Singer said Sunday.


    She'll be missed. (Thanks to InVerse for this news, was a definite shocker.) In emulation-related news, I just saw Doug Lowenstein (of the IDSA) on CNN, defending video games. Wheee.

    Misc. News: SNES Chart v1.90 news by zophar
    09:19:  The Scribe has released v1.90 of the most comprehensive SNES compatibility chart there is, the SNES Chart. You can download the SNES Chart v1.90 from the SNES emulators page.

    Misc. News: Ultra.ini 1.0.15 news by zophar
    08:36:  A new release of the unofficial ultra.ini file (for UltraHLE) is now available. Note that this is not an arcade-at-home release. Here's what's new in Ultra.ini 1.0.15:

  • Charlies Blast territory, Jinsei Game 64 INI information added
  • Pandoras Box Intro now works!
  • BattleTanx Now doesn't flash wildly (I tested this myself, it really works, however still freezes onlevel 2)
  • SD Hiryu Stadium Intro now works!
  • Star Wars: Episode I Racer Intro now works!
  • FOX SPORTS HOOPS 99 Almost Playable!

    Thanks to jandaman for the news. You can download Ultra.ini 1.0.15 from the N64 emulators page.

    Emulator Release: nosefart v0.1 & document on NSF ripping news by zophar
    08:23:  This is a two part update, dealing with NSFs. First of all, Matt Conte (author of Nofrendo, a NES emulator for DOS) has released version 0.1 of his new NSF audio player for DOS, nosefart (creative name). Although I had some trouble running it, you should check it out at the NSF players/utilities page anyway; you may have better luck.

    Second, Chris Covell has provided ZD with a *very* detailed document on how to rip NSFs from NES ROMs, and an overview of the NSF file format. Beware, however, this is NOT for the average user. You must have some knowledge of 6502 programming. You can download the document at the NSF players/utilities page.

    Emulator News: Small note on SIDs news by zophar
    08:04:  I received a few e-mails asking me exactly what a SID is, and I even received an e-mail with a link to a page with tons of SIDs. Basically, if you know what an NSF is (NES music file), then you know what a SID is. Just pretend it's the same thing, but it contains music for the C64, rather than the NES. It's been around a while, and there are thousands of SIDs already.

    After discussing the possibility of adding SIDs to ZD, we think it would be a little difficult to provide them, since there are thousands and thousands of them already. We may carry them in the future. In the meantime, check out the page at the link below (thanks to Ruiner for this link); it contains a bunch of SID files for your enjoyment.

  • The High Voltage SID collection

    Misc. News: VERGE 2! news by bnu
    02:46:  If I'm allowed to do only 1 non-emulationg related update per year and freak out about it, this is the one! There's probably a LOT of you people who don't know what VERGE is. Well, it's short for Vecna's Extraordinary Roleplay Game Engine. It's been a source to the making of quite a few excellent RPGs and even a platform game. But with the release of VERGE 2, heaven has come down on earth. This is the thing I've been waiting for ever since I heard that the project had started, and that was several months ago. Something really nice about VERGE 2 is the ability to use the scripting "programming" language which enables you, if you know your coding, to create virtually any game you want: Platform, RPG, Strategy, etc. Maybe even some crappy 3D game, eh? Hehe. Anyway, if you feel like you want to make an RPG or whatever go visit the homepage of the greatest RPG engine on earth and beyond!

    Go here: http://www.Verge-RPG.com, NOW! :P

    5/9/99
    Site News: Save archives updated, NeoRAGEx and NSF archives added news by alamone
    20:23:  Added: NeoRAGEx, NSF archives.
    Updated: CHT, NSM archives.

    Emulator Release: PC88Win 1.14 added news by bnu
    17:43:  I've added the, according to sources, best PC8801 emulator that exists. It's called PC88Win and is in Japanese. As with all of them you'll need the PC8801 system ROMs to use it. Thanks to Yohji FUSE for the mail.

    It's available for download on the PC8801 Emulators page.

    Site News: Pulling my hair out over NSMs news by zophar
    15:53:  OK people, listen up. I will say this one time. If you want to view ANY NSM on ZD, including the winning metroid NSM, you *MUST MUST MUST* use NESticle x.xx. Using the Windows version, or any old DOS version, will not work with these NSMs, because they are incompatible with older versions.

    When submitting NSMs, PLEASE use NESticle x.xx. If you don't we won't accept your NSMs. Thank you for listening, and for visiting ZD!

    Emulator News: DTMNT/DGen author changes e-mail news by zophar
    15:27:  The author of DTMNT and DGen has changed his e-mail address to dave@dtmnt.com. The official DGen page is also now at www.dtmnt.com. Be sure to update your bookmarks & e-mail lists. Thanks to ChiPPy for the news.

    Emulator News: Project Global status report news by zophar
    14:25:  Project Global, a work-in-progress Nintendo 64 emulator for Windows (which utilizes OpenGL), can now run WaveRace 64! To see a screenshot of the emulator running it, as well as more information on this emulator's progress, be sure to check out the official Project Global status report at the link below.

  • Project Global

    Misc. News: NSF format debuts; 2 players available news by zophar
    05:46:  There is a new music format, similar to C64 .SID and SNES .SPC. Dubbed NSF (NES sound format), this new format is remarkably small (a single 20KB NSF, for example, could hold 10 songs, 20 songs, or more!), so you won't have to waste time download logged WAVs of tunes, when you can download the MUCH smaller NSF! NES music enthusiasts, rejoice!

    Basically, an NSF contains samples, data to play which samples, and it can contain multiple songs. I had a long chat with Chris Covell, who is responsible for ripping a large number of NSFs (22 so far). You should all realize that currently, you need to know 6502 assembly if you want to join in on the NSF ripping project. If you don't, you can always wait for NSFs to be released. However, if you know 6502 assembly, I urge you to contact Chris, and see what you can help out with.

    There are currently two NSF players available, but keep in mind that both are buggy. One is a plugin for Winamp, the other is a DOS player with a command-line interface. Both are available at the ZD NSF players/utilities page.

    Thanks go out to Marcus for informing me about this, and Chris Covell, for answering all of my annoying NSF-related questions. ;) I guess I'm off to NESamp!

  • NSF players/utilities page

    Emulator News: I think it's going to Raine soon news by zophar
    03:56:  The latest news from the Raine (a multi-arcade emulator for DOS) front:

    Not many updates in the last few weeks. Incase you didn't notice, Raine 0.20 includes two extra games: Puzznic (very addictive game) and Atomic Robokid (nice gfx style). Anyway, here are some screenshots for Puzznic and Atomic Robo-Kid. And guess what? another vertical shoot-em-up game (classic arcade material): Omega Fighter by UPL.

    Yes! I loved Atomic Robo-kid, hehe. (Hi Jer!)

    You can check out the screenshots from the official Raine page, at the link below.

  • Raine homepage

    Misc. News: The Scribe's response to the Nintendo FAQ news by zophar
    03:51:  As most of you know by now, Nintendo.com has updated their FAQ to include all the latest 'legal information' about emulation. Simply put, everything having to do with emulation, ROMs, and console copiers are illegal.

    This response from The Scribe, who is the guru of compatibility charts, is the only one out of the MANY submissions I got. Why? Because I feel that this one explains the issues the best, and I feel that The Scribe knows more about the issue than any of the other authors of responses out there.

    You can check out his response at the link below. I urge you to read it.

  • Nintendo FAQ Answered v1.0 by The Scribe

    Site News: Modified logo news by zophar
    03:43:  Even though I feel sick as a gameboy (the old greenish one, not the new color gameboy), and I look even worse, I'll keep on pumping these updates out until I drop dead by the keyboard.

    Z. Kelling has modified the current ZD logo. He has darkened the colors, and made them sharper and clearer. He's also reduced the filesize down a few KB, which should make ZD load slightly faster. Thanks Z. Kelling, we appreciate it. :)

    I've officially determined that Sudafed doesn't work. Hmph.

    Media News: The fight against 'blame everyone but the parents' continues news by zophar
    03:25:  Next-Generation.com is reporting that at this year's E3, many vendors will be pulling violent segments out of the demos that they show. Some, however, like Sony, are not going to pull anything but will instead show statistical facts that show that a very small number of games are rated M, and an even smaller number were on the Top 20 list.

    I wonder if video game companies are learning how it feels to be hounded, pushed around, threatened and bullied yet. If you'd like to express your opinions, you can post on our Non-Emulation board.

    Thanks to Krishna Manohar for the news. You can read this entire article at the link below.

  • Next-Generation article

    Emulator News: More bleem! news news by zophar
    03:16:  The official bleem! homepage has been updated with more information on the latest delay, and what bugs have been worked out. Here's a piece of that update:

    -Randy cleaned out the "scars" from the deadline-panic edits to concentrate on fixing the root problems, not just mitigating them for a rushed release.

    -He's pounding through them at a fast pace and things are looking good. It turns out our original supposition was right - most everything is twiddly-little-stuff that is nonetheless a pain to track down.

    -He explained to me why some of this stuff is such a bother. I, like most of you probably, wondered what the big deal was - just look at the edits he made and find the mistake or, when the program freaks out, look at where it freaked out and fix that bit (oooh, he LOVED that.. heheh..) Seems that the edits span thousands of lines of code, here and there, and just looking at where the program crashes my have nothing to do with what MADE it crash - it could have been a faulty command thousands, or millions, or processor-cycles previously. So it's a pain. Better him than me.

    -But he's doing it - with the same methodical logic and patience that allowed him to make bleem! in the first place. He's tackling the problems one step at a time and has already reached the point where he's able to build working demos again that include the improved logic and the final code that ties them together. You might say, "big whup, we already have demos" but it's a great sign of progress, from a programming standpoint; the demo represents a large portion of bleem!.


    Thanks to Bob Miller for the news. You can check out the full story at the link below.

  • bleem!

    Site News: Boards fixed, AOL unbanned news by zophar
    02:58:  Thanks to Brian, the ZD message boards are now operative, Y2K compliant, and flood-proof (the boards won't die if malicious posters try to flood it to death). AOL users are now able to post on the boards again. We at ZD apologize for any inconvenience caused by these recent events. I'm glad everything is back to normal now. Thanks for visiting ZD!

  • ZD message boards

    Emulator Release: 1964 0.0.11 news by XiP
    01:17:  Here's what's new in the latest version of 1964, the open-source N64 emulator for Windows:

  • New ops: DADDU, DSLL, DSLL32, DSUB, DSUBU, DSRA, DSRA32, DSRL, DSRL32 (Themedes)
  • Started new docs for coders- video (steb)

    Get it at the N64 page. Thanks to bwb for the e-mail.

    5/8/99
    Site News: Save archives updated news by alamone
    15:56:  Updated: SPC, SRM, NSM, STA, CHT archives.

    Site News: Concerning the ZD message boards news by zophar
    15:52:  It has come to my attention that a xSukoy (who has posed as Zack Lopez, who has nothing to do with it), has been abusing the ZD message boards, finding security holes, and other non-fun problems. As a result, I've been forced to ban all AOL users from accessing any of the boards, until I can either a)pinpoint this exact bug, or b)replace all of the boards with new boards that are not exploitable (is there such a thing?).

    I apologize for having to ban AOL from the boards, but until I fix this exploit, I've had no choice. I want all AOL users to know that I am glad you visit ZD, and other than the boards, you are welcome in all other areas of the site. I promise you that when I find this bug, AOL will be unbanned from the boards, and all will return to normal.

    Emulator Release: WinUAE 0.8.8 Release 4 news by zophar
    15:12:  A new version of WinUAE, an Amiga emulator for windows, has been released. (Actually, it was released a few days ago, but we somehow missed it.) Here's what's new in WinUAE 0.8.8 Release 4:

  • FIXED: MUI installation will now work.
  • FIXED: Serial-port detection routine was partially broken.
  • FIXED: Zorro-III memory sizes greater than 64-Megs now work.
  • ADDED: WinUAE now remembers the last path where an .hdf file was selected. NOTE: This was already done for .rom and .adf files.
  • ADDED: Selection of MIDI device in the I/O Ports page of the GUI.
  • ADDED: First cut of Online-Help system.
  • ADDED: Installer no longer creates any registry keys, since WinUAE will do this itself when run for the first time. Additionally, this fixes the problems of those users running WinUAE off of a central network file-server install, where a local install of WinUAE had not been done.

    Thanks to ChiPPy for informing us. You can download WinUAE 0.8.8 Release 4 from the Amiga emulators page.

    Emulator Release: HiVE 1.02 news by XiP
    14:01:  A new version of HiVE was released today, and here's what's new:

  • PAUSE - The pause logic was not painting the screen properly in certain cases.
  • Super PacMan had various sound and control problems.
  • Qix, Qix2 and Zoo Keeper now work. There are some strange problems with the colors on Zoo Keeper, but it mostly works.
  • Fixed minor video glitch in Motos.
  • Fixed Jr. PacMan hiscore load/display.
  • Fixed Xevious sprite problem (rotating walls).
  • Fixed various GPF's such as when minimizing the window, scrolling past the bottom game & others.
  • Added a global settings dialog to allow setting of the directory names and game defaults.
  • Removed the toolbar during gameplay. I didn't realize this was problem until I tried to play a game at 2X on my 800x600 laptop display.
  • Added Grobda - a Namco tank battle game.

    Get it at the Multi-Arcade emulators page.

    Site News: NSM contest #1: and the winner is... news by zophar
    10:16:  After 2 weeks of reviewing various Metroid NSMs, I have to say that I hope I never see another game of Metroid every again. :) There weren't nearly as many submissions as I thought they would be. I guess that when I posted the fastest time so far last week, it scared a lot of people off. I won't reveal the best time so far in future contests, so that more people submit.

    Before I announce the winner, I'd like to thank everyone who did submit an entry. There were 2 runner-ups that I'd like to mention, because their times were still extraordinary. The second runner up is Paladin, who beat the game in 57 minutes, 17 seconds. The first runner up is anubis-][, who scored an incredible time of 46 minutes, 00 seconds.

    And now, the moment you've all been waiting for. The winner of the first annual ZD NSM contest is... blazemore! Blazemore won the game in only 42 minutes, 50 seconds! We'll be adding his NSM to the NSM archive page for everyone to see later today. Until it's added to the page, you can download blazemore's NSM here.

    Blazemore has won a free 3 month shell account on ztnet.com. Congratulations!

    I'm accepting ideas for the next NSM contest game. To submit your ideas, send me an e-mail.

    See you next time!

    Utility News: XSPC technical help news by zophar
    09:59:  The author of XSPC, an SPC player for Windows9X, is looking for any help on porting the AT&T assembly used in the SNEeSe SPC core to Intel style assembly. If you can help him in any way, drop him a line at r.mcknight@iname.com.

    Emulator Release: Ultee 0.6a news by XiP
    03:34:  A new version of Ultee, a NES emulator for Win9X, has been released. Several new mappers and bugfixes are added in this version. Download it at the NES page.

    5/7/99
    Emulator Release: Two new PC8801 emulators added news by bnu
    18:38:  Hehe, the PC8801 page grows and a PC8801 emulators for Unix page has been added. The first one is called Project X88000 and is for Windows and is in Japanese, so I have no idea what's new or anything. However, it's available for download on the PC8801 emulators page The second one is for Unix and is called Quasi88. This one's also in Japanese, but it should be OK anyway, hehe. It's available for download on the PC8801 Emulators for Unix page. You might have noticed that I stopped calling it PC88 and started calling it PC8801 and that's because FUSI Yohji was kind enough to correct me and send me the news about these emulators. Thanks!

    Misc. News: Dream Quest 2000 PC demo 1.01 released news by bdlou
    17:50:  Hi everyone! Miss me? :P Anyways. While this is loosely emulation related, I myself was very impressed when I downloaded this gem of a project. Firebell Soft has release their first demo of Dream Quest 2000 for Windows. What it is is a game based around the Final Fantasy series. Most of the graphics used come straight out of some out favorite SNES versions. I feel that for any of you that are Final Fantasy fans should definitely go check this one out!

    Go check it out at Fireball Soft.

    Misc. News: New e-mail address news by ap0calypz
    16:02:  I changed my email addres from apocalypse_666@hotmail.com to apoc_zd@hotmail.com. The reason for this is, I felt weird having the 666, so I changed it. I hope some of you don't think I'm a satan worshipper, heh.

    Site News: NSM Contest #1 over in 17 hours news by zophar
    07:02:  In about 17 hours, the first ZD NSM contest will come to a close. This is the last reminder that your entries are due! If you still haven't started, you can check out the rules here.

    By the way, the winner will also get his NSM up on the NESticle NSM archive. We'll also probably put up an NSM contest page with past winners.

    Good luck!

    Emulator Release: SASS v1.00 news by zophar
    05:51:  Actually, this should read "Simulator Release", but it's close enough. SASS is a Speak & Spell simulator for Windows. For those of you who never owned a Speak & Spell, it was an electronic toy created by Texas Instruments that let you push letters and taught you how to spell words. Remember to copy the ttf font, included with this archive, over to your fonts directory.

    You can download Mike Green's SASS v1.00 from the Speak & Spell simulators page.

    Emulator News: More news from the bleem! camp news by zophar
    05:25:  The official Bleem homepage has been updated with the latest information on bleem!'s delay situation, due to new bugs that cropped up in the code. From the page:

    So now the good news - what seemed insurmountable after hours and hours of debugging yesterday, seems at least approachable today. And even more so tomorrow. Randy called me to say that one of the problems that was causing him fits for hours yesterday took only 45minutes to track down and correct today -- with a clearer head and better perspective. So I'm feeling optimistic and have absolute faith in Randy's abilities - you should too, if you've seen the demo.

    But I don't want to make the mistake of putting out another "guaranteed" date after yesterday's fiasco, since who knows what flood, famine, or act-of-Windows will befall us -- but things look good (meaning NOT months or even weeks, as some folks have suggested).


    To read the whole post, check out the official Bleem! homepage at the link below.

  • www.bleem.com

    5/6/99
    Utility Release: Mario Improvement 3 version 2.0 news by nitro
    20:26:  A new version of that cool utility for that awsome NES game called Mario Brothers 3 has been released. This version supports editing of all levels! Check it out. Here is whats new:

  • Map screen support
  • Two new keys added (see Readme.txt)
  • Some object display bugs fixed
  • Most importantly, support for ALL the levels!

    You can download the new version of this utility, at the Facelift utilities page.

    Emulator Release: MacMAME 0.35b12 news by raejae
    17:29:  Brad Oliver has updated his Macintosh port of MAME to 0.35b12; here's what's new specific to the mac version:

  • In sync with DOS 0.35 beta 12. [Brad Oliver]
  • The RAVE code has been significantly improved. It will also take advantage of speedups in RAVE 1.6. [Stephen Luce]
  • Many bugfixes: the info text in the front-end will use proportional scrollbars under Appearance, the 32-bit icons appear properly in all situations, and the front-end sizes the game list evenly. [John Butler]
  • A bug in the CWPro 4 optimizer (different from the others we've found so far) has been identified. It affected the drawing of the text planes in the System16 drivers (e.g. Shinobi). A workaround is in place until CWPro5 arrives. See the file "Build Issues" that comes with the source distribution for the details. [John Butler]
  • Analog controls are working again, and mice can be configured via the InputSprocket dialog. Also, InputSprocket was inadvertantly required in b11 - this is fixed. [Brad Oliver]
  • A workaround is in place for a bug in 8.6 whereby the menubar would not properly restore its colors for games which use most of the colors in the palette. Details of the workaround are in the file "Build Issues" that comes with the source distribution. [Brad Oliver]
  • Memory card files are stored in the "Scores" folder for now. This may change in the future. [Brad Oliver]

    Grab it at the Multi-Arcade emulators for Mac page.

    Media News: Gore announces internet safety plan news by zophar
    17:20:  In his ongoing quest to being remembered for doing SOMETHING useful, Al Gore is trying to get an agreement worked out with ISPs about safety. From the article:

    Under the agreement, Internet companies will include on their home pages a link to a new site featuring a long list of aids for parents. Included will be technology that allows parents to restrict their children's access to Internet sites and keep tabs on which sites youngsters are visiting. It also would allow them to limit the time children spend online, and would provide access to a ``guide to good content'' and safety tips for youngsters and parents interested in surfing the Internet.

    The article also goes on to mention how the Littleton murderers... GASP.. played... DOOM! (Now if only the government would try lecturing parents instead of video game makers... you have to love America).

    Thanks to Steve Sawyer for the news. Check it out at the link below.

  • Gore announces internet safety plan

    Emulator Release: Snes9x Solaris (Sparc)/SunOS(Sparc) v1.19a news by rouge
    17:19:  New ports of Snes9x for Solaris (Sparc) and SunOS (Sparc) released. This version is the same as v1.19 except for a couple fixed compiler warnings, speaking of which, for Linux users that were having problems with v1.19, it is suggested that you download the v1.19a source and compile your own version.

    Unix SNES page

    Emulator Release: System16 DX 0.80 news by zophar
    17:12:  The Windows95/98 DirectX version of System 16, a multi-arcade emulator, has been updated to version 0.80. This will be the final release, since the porter lost the source code. There is currently no homepage for the Windows version of System 16.

    Thanks to Atila for the news. You can download System 16 DX 0.80 from the Multi-Arcade emulators page.

    Emulator News: Nemu64 progress report news by zophar
    13:16:  Nemu64 is a Nintendo 64 emulator for Windows (for those who didn't know), and it's coming along quite nicely. The following is taken from the official Nemu64 page; it tells of its current progress:

    Sorry for the lack of updates recently. Currently we are preparing the next release. It will be able to play some 2D games, like Mortal Kombat, NBA Hangtime and maybe some more. I have started working on HLE, which greatly increased performance. As HLE can be toggled on and off on the fly, you can see the speed difference really well.

    I also want to officially announce, that our team expanded once again. hWnd, who is well know from the glide wrapper GLČIDE is rewriting the graphics engine to Direct3D. But as this is a huge change, it will take some time.

    Please be patient, I hope it won't take too long. The release after the next one will be able to play 3D games.


    For more information, be sure to visit the official Nemu64 page at the link below. Thanks to RedRider for the news.

  • Nemu64 homepage

    Misc. News: Arcade Warehouse news by zophar
    13:07:  A new website has just gone up. It's called the Arcade Warehouse, and they sell... you guessed it, arcade machines! You can check out the site at the link below.

  • Arcade Warehouse

    Emulator News: Log of Dave from the bleem! team news by zophar
    12:59:  Sonikku_a of elitegamer.com was kind enough to send me an IRC log of Dave (wwwhhhaaa was his nick at the time), who is the the CEO of bleem!, in #bleem on efnet explaining why the release was delayed.

    Beware, however, the log is a little tricky to read, and I guess it would get an MA rating for language. ;)

  • Dave of bleem! IRC log

    Emulator Release: IMAME 0.35 Beta 12 DOS & Beta 10 Win news by zophar
    12:46:  IMAME, the Italian translation of MAME, has been updated to Beta 12 for DOS. I also noticed that Beta 10 for Windows has been available for some time, but was never added to ZD, so I added that too.

    By the way, does anyone know if NeoMAME has been discontinued? It hasn't been updated in a while, and I'm wondering if it was discontinued due to KBMAME. If anyone knows, please e-mail me.

    You can download IMAME 0.35 Beta 12 DOS and Beta 10 Windows from the MAME page.

    Emulator News: Your room is such a MESS news by zophar
    12:07:  After nearly half a year of silence, the MESS team has decided to come out of hiding! For those who don't remember, MESS is a multiple system emulator for such consoles as the NES and Genesis, computers like the TRS80, and more! It's also open source, and has been ported to multiple platforms.

    The MESS page has moved to http://mess.emuverse.com. Here's what the MESS team had to say on their WIP page:

    So what are we doing, then? Well, a new MESS beta is definitely on the way, although an E.T.A at this stage is not practical. I can reveal, however, that two new systems are under development for MESS, namely the Enterprise 128K and the Amstrad CPC 6128. Both of these drivers are being developed by Kevin Thacker - better known for Arnold, an extremely solid CPC/CPC+ emulator for Windows (and now Macintosh).

    If you'd like to grab the old version of MESS while you wait for the newer one to be released, you can get it from our MESS page. Thanks to QuackBot for the news.

    Emulator News: MAME Beta 12 source added news by zophar
    11:57:  I just noticed that we still had old versions of the MAME source online, so I added the latest Beta 12 build source code to the MAME page for both the DOS and Windows builds. The source for DOS beta 12 source is an upgrade, just copy it over your Beta 11 source. The Windows beta 12 source should just be copied over the DOS beta 12 source.

    Emulator News: Take me to Saturn and back news by zophar
    11:44:  This post is 100% dedicated to Saturn emulators (even though not one can even show a title screen yet).

    First off, the following Saturn emulators have been discontinued:

  • Satan
  • UltraSat
  • SSEmu

    Next, the following Saturn emulator has changed location:

  • Sat'on'em

    Finally, the following Saturn emulator is a recent work-in-progress:

  • SatEmu

    You should all be aware that none of these emulators can run any games, and I have my doubts as to the sincerity of some of the authors. All of these changes have been reflected on the Saturn emulators page.

    Thanks to Pikaraichu for all of this news.

    Emulator News: Boycott & Pcott homepage moves news by zophar
    11:18:  Emu5Ever, Gollum's webpage dedicated to emulation (which also hosts 2 of his emulators, Boycott and Pcott) has moved to http://emu5ever.emulationworld.com. I'd like to welcome Emu5Ever go the emulationworld family. ;)

    The new URLs for Boycott and Pcott have been changed on the Gameboy and PC emulator pages.

    Gollum has also indicated that he's working on the Boycott GUI and it may become open source! He's looking for help to add sound in Boycott, so give him a hand if you can.

  • Emu5Ever

    Site News: What a day news by zophar
    10:59:  Hello everyone, Zophar here with another dose of Zophar-itis. Today was my last final at CCP (It was my Psyc 101 final). I'm going to be doing a bunch of updates today, so bear with me.

    The NSM contest is over tommorow night at 11:59pm EST. Anything received after that will be discarded, so get your entries in! By the way, someone may have beaten the 57 minute 17 second record. I'll be checking a bunch of entries today. If you forgot the rules, or want participate, you can read them right here.

    As you all know, the release of retail bleem! was delayed again. When I find out more information on the next release-candidate date, I'll let all of you know. As always, please don't e-mail me asking when bleem! is coming out, I have no idea.

    I talked to alamone yesterday, and I think we'll be added a NeorageX save state archive in the near future, so keep your eyes peeled. We're also working on the "ZD's pick award" to rate the best emulators, in our eyes, for each particular emulator section.

    Finally, remember that ZD is here for your benefit, not ours. We're a 100% non-profit org. Without your support, we wouldn't exist. Thanks for visiting ZD!

    Emulator News: More Jaguar emulators? news by zophar
    10:40:  Yet another Jaguar emulator has been discovered, although I'm beginning to wonder if any of these are really going to go anywhere...

    This one's called Jade, and all there is right now is a GUI. You can check it out at the link below. Thanks to Boba Fett for the news.

  • Jade

    Media News: Doug Lowenstein speaks on behalf of video games news by zophar
    10:25:  There is an ongoing debate in the Senate about violence in video games. Doug Lowenstein, long time foe to emulation, is currently defending video games in the Senate. While he still doesn't and probably never will support emulators, this is still important to hear. Check it out at the link below if you have Real Audio 5.0 or higher.

    Thanks to www.retrogames.com for the news.

  • Doug Lowenstein's speech

    5/5/99
    Emulator News: A-Saturn homepage moved news by [noam]
    23:32:  A-Saturn has relocated it's homepage here. Along with that I noticed that the file on there is asat014b.zip and is dated the 12'th of April, SO since ours was dated the 4'th I downloaded this one and added it to the Saturn page. It doesn't say anywhere what is new and or changed in this 014b release.

    Anyhow, the Saturn page can be found here and the new A-Saturn homepage can be found here.

    Emulator Release: MAME32 0.35b12 news by raejae
    21:57:  OK, your faithful Win32 version of MAME has been released. There's nothing new specific to the 32-bit version, so check the MAME 0.35b12 update if you want to see the what's new for all the MAMEs. Grab it at the MAME page.

    Emulator Release: Snes9x 1.19a Source news by XiP
    20:56:  A new version of the Snes9x soruce code has been released. Everything that was listed as new in the Linux version are new in this source too. If you want it, download it at the SNES page. Thanks to EvilPaul13 for the IM.

    Emulator News: The Bleem! Countdown Has Been Aborted news by XiP
    20:40:  Sorry folks, its just not going to happen tonight. Some problems crept up in the final build of Bleem!, and the programmer hasn't gotten any sleep in 3 days. For the whole story, check out the Bleem! page.

    Feel free to post your thoughts on the latest bleem! delay on the Next-Generation message board.

    Emulator News: SASS - Speak and Spell Simulator news by zophar
    07:34:  Well, more of a simulator than an emulator, SASS simulates something that no one has thought of... until now. SASS, the Speak and Spell Simulator, (coded by Mike Green) simulates Texas Instrument's Speak and Spell. I've tried it myself, and I've got to say... this is the most incredible thing I've ever seen.

    It comes with a ton of sampled voices from the actual Speak and Spell unit. The 'GUI' is a picture of the speak and spell, and you move your mouse to click the different letters and so forth.

    When it's officially released, it will be added to ZD. I guess I have to create a new section for this. ;)

  • SASS Homepage

    Utility Release: XSPC v2.00 news by zophar
    04:24:  Ray McKnight has released v2.00 of his spectacular SPC player for Windows95/98, XSPC. Yes, it's even more featured than our very own ZD-SPC, though I'm sure Nitro will be hard at work after this release. ;)

    The coolest feature of this version is the support for RARs! Yes, this means that you can download RARs off of our SPC archive page, and play them right in XSPC without having to decompress them. Great space saver! Here's the full list of what's new:

  • Improved the SPC700 emulation priority. Music doesn't skip when the CPU is low on resources. i.e: 20-35%
  • Managed to reduce 5% of the CPU usage. Wahoo! ;)
  • Added 6 levels pre-amp feature. This will let you play around the DSP master volume. Works great for Rayearth, Street Fighter 2 Turbo, and SPC files that have low volume (or vice versa).
  • Removed the sloppy linear scope to improve speed.
  • Removed the visualization color settings file.
  • New keyboard shortcuts.
  • New faster improved VU level meter.
  • JPEG skin support. SKIN.BMP will NO longer be loaded.
  • New volume bar.
  • New bitmap system for supporting non-rectangle buttons. Read details.txt for more information.
  • New panel screen layout.
  • New playlist editor layout.
  • Added a kill feature to the playlist editor. You can delete the SPC file if you don't like the music.
  • Added RAR archive support. Loading FRM file (if found) and display the attributes. Move the form file at the end of the archive if you want XSPC autoplay to work correctly. Decompression takes about 3 secs or less, so be patience.
  • ZDspc ID tag support. There's a bug in ZDspc ID tag editor, so if you see a lot of garbage in ZDspc info box, don't blame XSPC!
  • System tray icon is now reporting the SPC filename or the ZDspc ID tag (if found) using the Song Name field.
  • Fixed tons of bugs as well as adding more bugs. D'oh!

    Once again, great job Ray!

    You can download XSPC v2.00 from the SPC players page.

    Emulator Release: fMSX for Amiga 2.2b2! news by bnu
    03:31:  fMSX, a really good MSX emulator for Amiga has been updated. We don't carry emulators for the Amiga (yet, hehe) but I'll post about it anyway. The previous version worked really good on my Amiga, so I guess this one can't be worse, huh? Here are the news:

  • Improved interrupt handling. Potential interrupts that are not started are no longer 'saved' for later use, they are simply ignored now.

  • Changed SCC frequency calculation a little. High frequencies should sound a little better now. Thanks to Roderick Mouthaan for reporting this.

  • Fixed a bug that caused a stream of error messages during startup if a cartridge was specified as a commandline argument. Thanks to Roderick Mouthaan for reporting this.

  • Improved refresh routines for screen 4. Space Manbow and Firehawk are playable now.

    Thanks to Arnaud for the news and if you want to download it you should either go to The MSX Emulator Page or the fMSX for Amiga homepage.

    Emulator News: DBOY 0.50 changelist news by zophar
    03:19:  Thanks to Steven Livingston, we now have the list of changes for DBOY 0.50. Here they are:

  • Added support for gzipped roms *.gbz
  • Added support for multiple RTS (real time saves)
  • Define key for saving w/ -savekey
  • Define key for loading w/ -loadkey
  • Define Save Directory w/ -savdir
  • Define RTS Directory w/ -rtsdir

    It's still available at the Gameboy emulators page.

    5/4/99
    Emulator Release: DGen 1.01 news by XiP
    22:13:  A new version of DGen is out, featuring a small change. It added a DGen.ini file. Get it at the Genesis page. Thanks to ChiPPy for the e-mail.

    Emulator Release: SNES9x for Mac 1.1.9 news by raejae
    20:51:  OK, I know I'm a little behind the times here, but I've been extremely-deadly-busy these past few days. SNES9x 1.1.9 for Mac has been released, and here's what's new specific to the Mac version:

  • The graphics code has been largely rewritten in preparation for OpenGL acceleration. This resulted in several games being fixed (i.e., sprite layering in Chrono Trigger) as well as very noticable speedups in many games.
  • Sound code has been updated as well, fixing long-standing bugs in several games.
  • Compatibility on the whole has significantly improved. Games by Human (i.e. Super Fire Pro Wrestling) should now work, ActRaiser 2 no longer has color problems, etc.

    Get it at the SNES Emulators for Mac page.

    Emulator Release: 1964 0.0.10 news by XiP
    20:12:  A new version of the 1964 source was released today. Here's what's new:

  • Major core overhaul :) Now using array of pointers to functions to call opcode functions. Nice! (steb)
  • SLL & other pseudo ops compromised slightly as a result, but it's well worth it. Expect a new binary build when that's fixed.
  • Various Windows gui repairs- mainly, open dialog repaired (schibo)
  • 1964 Win32 Console App and Win32 Application each have separate project workspaces.
  • New debugger preprocessor defs. See #defines.txt for further details.

    Get it at the N64 page.

    Misc. News: Some corrections and DBoy news news by bnu
    18:04:  First, a two small corrections. The new N64 emulator that had news about it posted yesterday is said to be DirectX based and therefore can't REQUIRE a Voodoo based gfx card to work since DirectX is hardware independant. Thanks to HippyFrog for bringing this mistake to our attention.

    Second, Jagged isn't being continued by BobaFett, this was a pure misunderstanding, ok? Sorry for any stuffle that might have been caused. Thanks to BobaFett for clearing this up.

    Also, I've received news that DBoy 0.50 supports multiple real time saves (1234 to save, 6789 to load). Thanks to The Lost One for this info.

    Have a nice day, hehe.

    Emulator Release: DBOY 0.50 news by XiP
    15:23:  A new version of DBOY was released today, but the English documentation isn't out yet. Download it at the GameBoy page. Thanks to Pikaraichu for the e-mail.

    Emulator Release: milliEmu v0.0.2 news by zophar
    09:07:  Don Jarrett (not to be confused with Jeff Jarrett) has released version 0.0.2 of his VB Millipede emulator for Windows95. Here's what's new:

  • Well, a changed LoadRom and LoadChr, which make it a tad bit faster.
  • Frame Skip, with a selection of 1, 2, and 3. 3 is automatically chosen at startup.
  • FPS Counter, displayed on the title bar. I get about 7 FPS with a frame skip of 2 on my P75. Please, e-mail me at r.jarrett@worldnet.att.net and tell me what kind of performance you get. Thanks!

    You can download milliEmu v0.0.2 from the Single-Arcade emulator page.

    5/3/99
    Emulator News: Developing Jaguar emulators not the first of their kind news by rouge
    23:45:  Apparently, the two Jaguar emulators now in development aren't the first. As it has been brought to out attention, the original Jaguar emulator, Jagged (long since discontinued), was, in fact, the original. In it's time, it emulated 2 out of 4 of the Jaguar chips completely and was close to emulating the other two, but, it was mysteriously discontinued. However, 'BobaFett' is working on continuing this old Jaguar emulator. Thanks to 'BobaFett' for the news.

    Emulator News: New Nintendo64 emulator, sixtyEMUfour news by rouge
    23:45:  DcCool has begun work on a new Nintendo64 emulator called sixtyEMUfour (s(EMU)f). This new emulator is supposed to be DirectX-based and will require either a Voodoo-based graphics card or glide wrappers. An initial release is expected in the near future, keep an eye on it and check the homepage for more info. Thanks to 'HippyFrog' for the info...

    Emulator Release: NeoRAGE X 0.5c news by [noam]
    20:05:  Woohoo! a new version of NeoRAGE X has been released. Although there's not too much new, here's what's been updated:

  • Sound bugfixes for some games that had problems before.
  • Autofire option.
  • Ability to select/deselect all objects in Shotfactory.
  • And some other small fixes.

    You can get the new upgrade from the Neo-Geo Emulators page.

    Misc. News: PC88 ROMs found news by bnu
    18:23:  For those of you out there who were as dumbfounded as I was on where to find PC88 System ROMs, fear no more! Azrail was kind enough to provide me (and you) with a link to a page that has these available for download. That page is available here: http://web.onyxnet.co.uk/John.Stringer-Oxford.onyxnet.co.uk/index.html. Thank's again to Azrail for the mail. If you're a fan of old computers (like me) I recommend you to try out M88, which is available for download on the PC88 Emulators page.

    Emulator News: New Jaguar emulator announced news by ap0calypz
    14:45:  FlySwat has announced a new Atati Jaguar emulator, named JagEmu. Here is what he told me:

    I have been working on a Jaguar emulator for some time. It is called JagEmu. Currently it only emulates a small amount of the TOM and JERRY chips and almost all of the 68k. There is no display of anything yet. I hope to release it sometime this month.

    Be on the lookout for this emulator!

    Utility Release: PSEmu GPU Plugins news by XiP
    12:32:  Two PSEmu Pro GPU plugins have been released recently. One is a OpenGL plugin made specifically for the Riva TNT. The other uses D3D. If you're interested, pick them up at the PSEmu Pro plugin page.

    Site News: Some e-mail reminders news by zophar
    12:07:  Hi everyone, Zophar here. I'd just like to post a few quick things about what not to e-mail me:

    1) Don't e-mail me questions about retail bleem! I don't own it, mainly because I can't afford it. (Yes, the almighty Zophar is $2500 in debt, and can't even afford a $29.99 CD. You think I make money off of ZD? HAH!) If you have questions, try visiting the official Bleem! website.
    2) ROM requests. This is very bad. Your e-mail might end up here.
    3) 'please send me xxx'. I have no problem helping people with technical issues, but i won't send you any files, sorry.

    That's all. If you have any questions (or wish to donate your bleem! CDs, heh heh), feel free to e-mail me. Have a nice day, and thanks for visiting ZD!

    Emulator Release: M88 2.04 news by bnu
    04:25:  A new emulator has been released and it's called M88. It emulates the Japanese computer PC88. To run this emulator you need a PC88 ROM, though and I have NO idea where you could find one. I don't know what's new either, since the homepage is in Japanese or Korean or whatever.

    It's available for download on the PC88 Emulators page.

    Emulator Release: DosUAE v0.7.5d news by rouge
    00:29:  A new version of The Un*x Amiga Emulator port to DOS, yeah, that's right. Apparently this version is just an update of documentation, nothing wrong with extensive documentation though...

    DOS Amiga page.

    5/2/99
    Emulator Release: 1964 v0.0.9 news by zophar
    23:40:  A new source release of 1964, an open-source multi-platform Nintendo 64 emulator is now available. Here's what's new in v0.0.9:

  • DoubleWord MainCPU ops updated
  • New ops: LDC2, LWC2, SDC2, SWC2
  • Repaired all code causing level3 MSVC compiler warnings.

    You can download 1964 v0.0.9 (source) from the N64 emulators page.

    Misc. News: UltraINI version 1c news by nitro
    23:06:  Wooo. For those still into UltraHLE, here is whats new in the newest ini:

  • The latest FAQ for UltraHle (English & French)!
  • (Un)Emulated games!
  • New games added: Charlies Blast territory, Jinsei Game 64, Pandora Box.
  • Pandora Box Patched!
  • Battle Tanx Patch IMPROVED, more stable w/o Gfx glitches.
  • All the latest Ini improvements included

    Pretty cool eh? You can download the new ini from the N64 emulation page.

    Utility Release: GYMPLAY version 0.1.0 alpha news by nitro
    22:22:  Well here is something new. The first ever GYM player. This will play Genecyst .GYM files on your PC (DOS) without converting it first. It lacks YM2612 emulation, so they don't sound too good. But check it out anyway.

    You can download the new version at the Genesis Utility page.

    Emulator Release: DarcNES v19990501 news by rouge
    15:27:  Another version of DarcNES, NES, SMS, and PCE emulator for Unix, was released yesterday. It may've just regained it's position as most updated Unix emulator, I'd have to check... The author has also compiled some new binaries. Anyway, what's new in this version:

  • Fixed SMS page regs some more.
  • Hacked up mz80.c and sms.c to speed up SMS memory access.
  • Fixed (hopefully) problem with unimplimneted instructions locking up emulator in SMS mode on svgalib version.
  • Removed non-tilecache code from SMS vdp.
  • Cleaned up SMS background renderer some more.
  • Added a reversed tilecache to the SMS vdp.
  • Split SMS bg renderer into 3 separate functions.
  • SMS runs at about full speed (give or take, depending on the game) on my p133 Linux box in SVGALib mode.

    Unix NES page.

    Emulator Release: X-Mame v0.35b12.1 news by rouge
    15:09:  A new version of the X-Mame, multiple arcade machine emulator for Unix, was released today. What's new since v0.35b10.2:

  • Everything from msdos b11 & b 12
  • Changed the way the makefile handles the generated c-files for the m68000 c-core again. Now openstep should be happy too.
  • Changed TRUE -> OSD_OK in a number of sounddrivers this should fix compile problems for: irix, netbsd_i386 and aix.
  • Added a spanish tranlation of the readme by Vicente Aguilar.

    Unix arcade page.

    5/1/99
    Emulator Release: milliEmu Version 0.0.1 news by lycia
    23:39:  A brand new Millipede Emulator was released! It was coded in Visual Basic, but nevertheless, it serves its purpose. Here's a list of stuff:

  • ROMs Needed:
  • Milliped.101-Milliped.107

  • Controls -
  • Ctrl - Fire
  • Up/Down/Left/Right - Directions
  • 3 - Insert Coin
  • 1 - Player 1 start

    You can download this emu at the Arcade page.

    Visit the milliEmu for your enjoyment.

    Emulator Release: DGen 1.0b news by zophar
    23:33:  Dave has released a follow-up beta to his Genesis emulator for Windows, DGen. Sound is disabled in 1.0b, and a full screen mode has been added. This is only for people with slow (P166 or less) computers though.

    Thanks to DkKnight for the news. You can download DGen 1.0b from the Genesis emulators page.

    Emulator News: New emulators for... Jaguar? news by raejae
    23:06:  Yes! 2 of them in fact. One is being coded by Reality Man of UltraHLE fame, and the other is being coded by a currently anonymous author. The latter, named Cheetah, will be released for beta-test sometime within a month. Thanks to Retrogames for the news.

  • Retrogames

    Emulator Release: MAME Version 0.35 BETA 12 news by lycia
    22:24:  A new version of MAME, a multi-arcade emulator, was released. The list of what's new is quite long, so I'll include major points of the new stuff. Anyway, here's the news:

    NEW GAMES SUPPORTED:

  • Combat School [Manuel Abadia, Phil Stroffolino]
  • Balloon Bomber [Mike Coates]
  • Cloud 9 [Mike Balfour]
  • Yam! Yam!? [Nicola Salmoria]
  • Quiz Tonosama no Yabou (doesn't work well, likely bad ROMs) [Nicola Salmoria]
  • Ali Baba and 40 Thieves [Zsolt Vasvari]
  • Air Buster [Luca Elia]
  • Salamander [Bryan McPhail]
  • And many, many more. (Please refer to the WHATSNEW.txt in the ZIP.)

    ---

    NEW CLONES SUPPORTED:

  • Vigilante (US) [Eric Hustvedt]
  • Le Bagnard (= Bagman) [Gerald Vanderick]
  • Caveman Ninja (revision 3) [Gerald Vanderick]
  • Many more. . . (Please refer to the WHATSNEW.txt for more details.)

    You can download this emulator at the MAME page.

    There is much more than this, but I gave you the main highlights. Please read the WHATSNEW.txt for more extensive details.

    Oh, and I would like to apologize for not doing any updates lately. Stuff in my life has gotten me under the weather and I feel pretty crappy, so, I'll continue making Zophar's Domain the best possible!

    Have a nice night/day!

    Utility Release: MSP version .20 news by nitro
    22:14:  A new version of that DOS multiple sound player has been released. Here is what's new:

  • Marp has joined me as co-author.
  • CYM file support now rules!!!!
  • The program now runs in pure DOS dandily!!!!
  • The source code has been completely restructured for the better.
  • A bunch of improvements to small things.
  • Small code changes here and there.

    You can download the new version at the Arcade utility page.

    Links Update: 6 sites added news by nitro
    21:59:  I've added 6 new sites to the links page. I have also taken off 2. I would like to remind all the link senders, to please send a description along with your link. I'm running out of ideas.

    You can check out the links over here.

    Thanks goes out to ArmyMario and HyruleKnight for the help.

    Emulator News: Bleem! release date confirmed news by zophar
    16:37:  Yes, the CDs have been shipped, and most people who ordered have already received them, but now we finally have a confirmation on the date that the exe will be uploaded to the official website. Straight from www.bleem.com:

    The FINAL release will be available on the site just in time for Margaritas, cervezas, and all that Cinco de Mayo revelry at precisely:

    5:55PM, 5/5/99


    (that's Wednesday, for the calendar-impaired)


    Guaranteed, pinky-promise, cross our hearts and hope-to-die. Or we fully expect you to string us up and use us as pinatas.


    You can read the entire post at the link below.

  • Bleem!

    Emulator Release: Snes9x v1.19 for Linux, v1.16a for BeOS news by rouge
    14:40:  The first release of Snes9x v1.19, this being the Linux port (libc6). There are many things added, fixed, et cetera in this version that I put them all in a seperate text file. Among other things, this version adds 3DFX support.

    I also added the newer BeOS port (v1.16a) that was released a few days ago.

    Unix SNES page.

    Emulator Release: DGen v1.00 news by rouge
    12:59:  A new Genesis emulator, DGen, was released yesterday. This a freeware emulator, although there are some voluntary stipulations, Dave has asked that this be included when him emulator was added:

    "The author of DGen, DTMNT (and the future DTMNT2) has had his partition table corrupted by Windows NT4.0. If you believe you may be able to help, please read the second text file included with DGen for a description of the problem."

    I never did have any success retrieving data after my primary partition was erased, but, if you can be of any help, download DGen and read the included "DGen_Please_help_Dave_fix_his_computer.txt" file.

    DOS/Win Genesis page.

    Site News: NSM Contest reminder & status news by zophar
    03:32:  The ZD NSM contest (if you don't know what this is, or if you forgot the rules, read this: nsm.txt) is coming to a close in just 7 days! May 7, 1999 is right around the corner, so you might want to finish up and get those entries in.

    I decided to release the best time so far, just to show the people who e-mailed in telling me that no one would sit through the game and beat it in one sitting, that you never can tell. :)

    Best time so far: 0 hours, 57 minutes, 17 seconds.

    Good luck, and may the best man win!

    Emulator News: NESticle 0.30 2nd anniversary news by zophar
    03:24:  I don't know if anyone noticed, but today (a few hours ago actually) marks the second anniversary that NESticle came out of retirement after the source scandal erupted. NESticle 0.30 was the first emulator to feature netplay.

    For the heck of it, if you just want a taste of nostalgia you can download the 2 year old NESticle 0.30 right here. You can also check out the NESticle shrine page at the link below.

  • NESticle shrine

    Misc. News: CIH author being questioned news by zophar
    03:18:  Many of you (myself included) may have been infected by this virus at one time or another. When it hit me last year, it was really devestating, and it happened at a time when, some of you might remember, malicia.com was close to booting ZD off of their servers.

    But now, I think justice may exist after all. The author of the Windows CIH virus, Chen Ing-hau (his initials - CIH) is being questioned by Taiwanese police. If he is tried and convicted, he could face up to three years in jail. You can read the full CNN report at the link below.

  • Chen Ing-hau questioned

    Misc. News: I have the Bleem! CD news by XiP
    02:24:  Since I have Bleem! now, I figured I would clear up some of the questions people have been asking recently. Bleem! is real. The CD is a key. You may or may not recieve an e-mail when your copy ships. It will arrive via a DHL delivery person. The engine is not on the Bleem! page yet so you can't play it even if you have the CD for now. There, I hope that will clear up some of the IRC channels. Also, go check the Bleem! page out because it was just updated with info about tracking your order.

    Translation News: Pokemon Card GB Translation news by XiP
    02:06:  Pokemon Card GB is being translated by a group called Trans-Otaku. Drop by the Translation Patches page and pick up the patch.

    zophar@voicenet.com