Sony - PlayStation Emulators
|4EverPSX||It only runs demos, but it's worth watching out for.|
|Very fast, and full-featured PSX emulator. One of the most-used, and most-updated. The compatibility list is high, and the speed is good. Give it a try.|
|Bleem!||Formerly one of the best emulators for the PSX. However, Bleem, LLC has gone out of business. This demo is crippled, but still worth the download.|
|ePSXe||ePSXe is a closed-source, plugin-based PlayStation emulator.|
|FPSE||FPSE has had excellent progress. Try it out - the current version has had much improvement over the previous ones.|
|Jackal||Incomplete emulator that didn't get much farther than the early stages of life.|
|no$psx||nocash Playstation PSone emulator by martin korth
The Program is intended to work out-of-the-box. There is no need for specific windows versions, special video drivers, obscure plug-ins, virtual CDROM drives, system BIOS, or tweaked per-game configurations.
The Emulation should be complete with all hardware features fully implemented and working, though as by now it wasn't tested with too many games, so there may be still some problems with other games (bug reports are welcome).
The BIOS is emulated via a BIOS-clone, which is free and faster than the original PSX-BIOS. There may be still some compatibilty issues (especially as most PSX games are applying patches to the original BIOS; the BIOS clone is reproducing known patches, but may fail on unknown ones). In case of problems, please use a copy of the original BIOS (with filename PSX-BIOS.ROM in no$psx folder).
CDROMs are supported via complete disk images (in .CCD+IMG, .CDI, .CUE+BIN, .MDS+MDF, or .NRG format), via single-track images (.ISO files), or as raw executables (.EXE files). Decompressing .ECM and .CDZ files is supported. Subchannel data (for libcrypt'ed games) can be read from .SBI, .M3S, .SUB, .MDF files. Reading from real CDROM drives is also supported, but does require wnaspi32.dll (which appears to be a problem on WinNT/Win2K and higher).
Minimum Requirements are around 1-2 GHz on a Pentium 3, which is maybe fast or maybe not so fast (older PSX emulators are said to be working on 200MHz computers).
Debugging/Development functions include disassembler, debugger, profiler, code breakpoints, memory breakpoints, assembler, I/O map viewer, VRAM viewer, polygon viewer, TTY debug console window, and complete PSX hardware specs.
Pocketstation is emulated as part of no$gba v2.7 and up (the pocketstation is a PSX memory card with LCD screen; emulated in no$gba because GBA and pocketstation are both based on ARM processors).
|PCSX||A very full featured PSX emulator with good compatibility and features full plugin support.|
|PCSX Rerecording||PCSX Rerecording is a special version of PCSX with many new features such as input rerecording, cheat support, RAM search, RAM watch, customizable hotkeys, and other features.|
|PCSX-Reloaded||A PlayStation emulator based on PCSX-df Project, with support for both Windows and GNU/Linux operating system, as well as other bugfixes/improvements.|
|PSEmu/PSEmu Pro||PSEmu Pro is the standard that all other PSX emulators have to live up to. While discontinued, it's use of a plugin standard has been adopted by all modern PSX emulators to date. Pick it up for a bit of nostalgia.|
|PSInex||This emulator is in it's early stages. It emulates all the existing BIOS images, runs many PSX demos, has plugin support, an integrated debugger, and sound partially works.|
|pSX||This emulator fully emulates the Sony Playstation. Compatibility is fairly high, most games tried by the author work well.
An R3000 debugger is contained which may be of interest to people working on translations.
|PSXeven||A new psx emulator on the market by Xeven. With all the improvements this is becoming one to watch.|
|Psyke||This is the first Playstation emulator to use Dynamic Recompilation.
Psyke has been discontinued, but made strides in PSX development.
|RetroArch||RetroArch is an emulator that supports several consoles:
- PlayStation 1 (emulator: PCSX ReARMed)
- Super Nintendo (emulator: SNES9x Next)
- Nintendo Entertainment System (emulator: FCEUmm / NEStopia)
- GameBoy / GameBoy Color (emulator: Gambatte)
- GameBoy Advance (emulator: VBA Next)
- Arcade (emulator: Final Burn Alpha)
- Neo Geo Pocket Color (emulator: Mednafen NGP)
- Virtual Boy (emulator: Mednafen VB)
- Sega Genesis/Mega Drive (emulator: Genesis Plus GX)
- Sega Master System/Sega Game Gear (emulator: - Genesis Plus GX)
- Sega CD / Mega CD (emulator: Genesis Plus GX)
- PC Engine / PC Engine CD (emulator: Mednafen PCE Fast)
- WonderSwan Color / Crystal (emulator: Mednafen Wonderswan)
- Cave Story (game engine: NX Engine)
- Doom 1 / Doom 2 / Ultimate Doom / Final Doom (game engine: prBoom)
It runs in several platforms like Windows, Linux, MacOS, Android, iOS, Blackberry, PlayStation 3, XBox, GameCube, XBox 360 and Wii.
It is based in open source and the main libraries are open source too.
GitHub Repository: http://github.com/libretro
|Virtual Game Station KONemuPSX||VGS is the second commercial PSX emulator to be released. Very high compatibility, but lacks many features of most modern PSX emulators, such as advanced 3d rendering. After Sony purchased Connectix, this emulator was discontinued and now it is no longer even supported.|
|Xebra||A Japanese Playstation Emulator for Windows.
Last update: 2010-06-06
Sony - PlayStation Emulators on Other PlatformsLinux (5)
-- Dreamcast (1)
-- Gamecube (2)
-- XBOX (1)
-- Nintendo Wii (2)
-- GP2X (1)
Pocket PC (3)
iOS (iPhone/iPod Touch) (1)