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14 hours and 14 minutes ago
posted by  martini


VGB - GameBoy (GBC) Emulator for Android had been udpated to version 4.4.1(October 20, 2014)

Google Play
Official Web Site

VGB - GameBoy (GBC) Emulator is a commercial Gameboy and Gameboy Color emulators that is available for $4.99.

Developed by: Marat Fayzullin


14 hours and 18 minutes ago
posted by  martini

SDLMAME4Ubuntu 0.155 for Ubuntu had been released (Monday, 20th October 2014)

Homepage URL: http://sdlmame.wallyweek.org/

SDLMAME has once been a port of the popular MAME™ (Multiple Arcade Machine Emulator) emulator to the SDL library. It ran on many different platforms, including both 32- and 64-bit Linux.


10 days ago
posted by  Montie2k

The following 20 files have been added to the collection of .gsf Game Boy Advance music sets:


  • Aleck Bordon Adventure - Tower & Shaft Advance
  • Boukyaku no Senritsu
  • Dogz
  • Dora the Explorer - Super Star Adventures!
  • Dragon Ball - Advance Adventure
  • Elf - The Movie
  • Gakuen Alice - Dokidoki Fushigi Taiken
  • Kingdom Hearts - Chain of Memories
  • Legend of Zelda, The - The Minish Cap
  • Metal Slug Advance
  • Payback
  • Riviera - The Promised Land
  • Shikakui Atama wo Marukusuru Advance - Kokugo, Sansuu, Shakai, Rika
  • Shin Megami Tensei Devil Children - Messiah Riser
  • Smashing Drive
  • Super Real Mahjong - Dousoukai
  • Texas Hold 'em Poker
  • Urbz, The - Sims in the City
  • World Championship Poker
  • Yu Yu Hakusho - Tournament Tactics


The following 6 files have been updated in the collection of Nintendo DS music sets:

  • Madden NFL 2005
  • Asphalt - Urban GT
  • Feel the Magic - XY XX
  • Mr. Driller - Drill Spirits
  • Spider-Man 2
  • Super Mario 64 DS
Peace,
-Montie


11 days ago
posted by  martini

PCem v9.0 had been released for Windows and Linux. (2014/10/04)

- WebSite

"PCem is an emulator for old XT/AT-class PCs. It emulates IBM 5150 PC, IBM 5160 XT, Tandy 1000, Generic XT clone, DTK XT clone, Schneider EuroPC, Amstrad PC1512, Sinclair PC200 , Amstrad PC1640, Amstrad PC2086, Amstrad PC3086, IBM AT, Commodore PC30-III, Dell System 200, AMI 286 clone, Acer 386SX/25N, Amstrad MegaPC, AMI 386 clone, AMI 486 clone, AMI WinBIOS 486 clone, AMI PCI 486 clone (Shuttle HOT-433).

With 640k of RAM (1-64mb for AT and 286/386/486), 2 floppy drives (up to 2.88mb), 2 hard drives, CGA, MDA, Hercules, EGA (PC1640 only), VGA or SVGA, SoundBlaster, GameBlaster, GUS, and a mouse. It can run both DOS-based games and booter games, as well as Windows."


15 days ago
posted by  martini


MameUI v0.154.1 for Windows is available for download:

Project URL

"MAMEUI, formerly MAME32, is the GUI version of MAME. Originally authored in 1997 by Chris Kirmse, it was the first port of MAME™ to the Windows platform. MAMEUI is currently in maintenance mode with no active development taking place. The 64-bit version is still compiled and released when there is no breakage with the core."


17 days ago
posted by  Montie2k

Rounding out my updates for this weekend is JSidPlay2, an open source Commodore 64 music player that is implemented in Java. It was updated to version 3.3 yesterday. The author does not maintain a changelog. You can grab it at our JSIDPlay2 download page.

Peace,
-Montie


17 days ago
posted by  Montie2k

vgmstream, a library for playing streamed audio from video games, was updated to test build #1039 on September 15th. The author does not maintain a changelog for test builds. You can grab it at our vgmstream download page.

Peace,
-Montie


17 days ago
posted by  Montie2k

VGMPlay, a player for VGM files, and its associated Wimamp/XMPlay plugin were updated to version 0.40.5 on April 13th. Here's a list of changes since version 0.40:


  • replaced some larger swich statements with function pointers (small speed up)
  • fixed Stereo flag in SN76496 OPL mapper
  • optimized playback routine (huge speed up, >20% for single-chip VGMs)
  • writing to a second chip if only the first one is defined doesn't cause crashes anymore
  • shortened the Chip Reset, Chip Mute and Chip Panning routines
  • added OKIM6295, OKIM6258 and UPD7759 to DAC Stream Control
  • slight improvements on OPL Hardware Playback
  • added multiple paths for VGMPlay.ini and OPL4 ROM
  • cleaned the code a bit
  • (standalone player only) now frees its memory properly when quitting

You can grab these at our VGMPlay download page.

Peace,
-Montie


17 days ago
posted by  Montie2k

Through some egregious travesty of justice which I can only attribute to the convergence of three supermoons in one summer, I totally missed the presence of two additional foobar2000 plugins by kode64. They can now be found on their respective download pages.

GSF Decoder adds decoding support for Game Boy Advance Sound Format files.
2SF Decoder adds decoding support for Nintendo DS Sound Format files.

Peace,
-Montie


17 days ago
posted by  Montie2k

SID Decoder, kode64's foobar2000 plugin based on SIDPLAY2, was updated to version 1.32 on April 1st. The following changes have been made since version 1.30:


  • Fixed a race condition which affected starting a batch of conversions or wave seekbar scans without starting a single track for playback first.
  • Fixed stereo playback.
  • Updated sidplay-residfp to revision 1516.

You can grab it at our SIDPLAY2 download page.

Peace,
-Montie


17 days ago
posted by  Montie2k

PSF Decoder, kode64's foobar2000 plugin which adds decoding support for Sony Playstation and Playstation 2 Sound Format files, was updated to version 2.0.38 on March 27th. The following changes have been made since our last posted version, 2.0.26:


  • Input automatically drops support for PSF1 files if another decoder is detected
  • Additions for VS2012
  • Reset to compile for VS2010
  • Added support for multi-value fields
  • Removed clunky old PSF loader and replaced with new psflib
  • Oops, forgot about ANSI tags
  • Minor cleanup
  • Added sample rate and channel information again
  • Fixed stupid bugs in mkhebios and psflib
  • Fixed file hint reading and tag writing
  • Added MSVC 2012 v110_xp platform
  • Disabled MSVC 2012 default of SSE2
  • Increase startup silence detection to a full minute
  • Fixed IOP compatibility and SPU reverb options
  • Fixed a regression, where refresh tags would go unhandled if they were applied to .psflib/2 files and not the top level .minipsf/2
  • Fixed seeking when silence test buffer is not empty

You can grab it at our PSF Decoder download page.

Peace,
-Montie


17 days ago
posted by  Montie2k

QSF Decoder, kode64's foobar2000 plugin which adds decoding support for Capcom QSound Sound Format files, was updated to version 2.0.26 on March 27th. The following changes have been made since our last posted version, 2.0.20:


  • Additions for VS2012
  • Reset to compile for VS2010
  • Added support for multi-value fields
  • Replaced bulky PSF loading code with new psflib
  • Removed stale files
  • Added sample rate and channel information again
  • Fixed stupid bugs in mkhebios and psflib
  • Fixed file hint reading and tag writing
  • Added MSVC 2012 v110_xp platform
  • Disabled MSVC 2012 default of SSE2
  • Fixed seeking when silence test buffer is not empty
  • Forgot to update the psflib calls, and disabled PGO

You can grab it at our QSF Decoder download page.

Peace,
-Montie


17 days ago
posted by  Montie2k

Game Emu Player, kode64's foobar2000 plugin which adds decoding support for several game console music formats, was updated to version 1.179 on February 25th. The following changes have been made since our last posted version, 1.124:


  • Fixed RF5C68 count reporting (there can be only one)
  • Fixed NSF 4011 writes control
  • Hopefully fixed VGM muting on replay
  • Fixed VGM info retrieval crash
  • Fixed VGM attached AY chip resetting
  • Implemented VGM support for stand-alone AY chip
  • Fixed some AY chip types' pitch
  • Fixed a crash in VGM input
  • Implemented a tag database for all formats except for SPC
  • Fixed HES file hashing when the file header contains invalid metadata
  • Fixed KSS info reader
  • Fixed VGM PSG clock rate handling
  • Implemented VGM PSG dual chip volume reduction case
  • Fixed VGM PSG noise width info reporting
  • Renamed VGM PSG noise feedback and width info fields
  • Fixed NSF/E retagging when file writing is enabled
  • Eliminated messy register buffering and sorting from VGM player
  • Fixed Vgm_File Gd3 tag reading, which fixes OKIM6295 volume reduction for CP System rips
  • Fixed AY period frequency for VGM files
  • Fixed AY/SSG parts of YM2203/YM2608/YM2610B for VGM files
  • Reduced HES clock to 3579545Hz and adjusted timing and APU synthesis accordingly
  • Implemented HuC6280 support in VGM player
  • Implemented Capcom QSound support in VGM player
  • Added treble equalizer assignment in a few places that were missing it
  • Fixed playback speed of some HES rips
  • Implemented pitch control
  • Attempted to fix VGM tempo control
  • Improved QSound playback quality
  • Reverted VGM tempo change, or at least enough to disable the effects
  • Changed AY frequency to fix .ay files without breaking .vgm files
  • Now VGM supports dual YMZ280B chips
  • Added MSVC 2012 v110_xp platform
  • Disabled MSVC 2012 default of SSE2
  • Incremented version number checked by CNSFFile
  • Replaced Fir_Resampler with lanczos_resampler
  • Implemented SPC nearest and linear interpolation modes
  • Implemented internal RSN and VGM7Z readers based on File_Extractor ...Which I could have swore I already did the last time someone reported crashes in my silly archive redirector, which already depended on the user having existing RAR and 7Z unpackers installed ..And fixed the Data_Reader and File_Reader interfaces to use the new long and uint64_t types
  • Replaced snes_spc with higan accurate smp
  • Enabled SFM support
  • Extended SFM specification a bit
  • Fixed SPC/SFM seeking
  • Fixed applying mute masks, tempo, pitch control, and disabling silence detection when converting files with the override control enabled
  • Implemented tempo control in the new SPC/SFM players
  • More SPC playback fixes
  • Another amendment to the SFM BML metadata standard
  • Enabled profile guided optimization
  • Removed useless definition
  • Updated SPC playback again a bit
  • Replaced hard clipping in SPC/SFM input with floating point scaling outside of Game_Music_Emu itself
  • Fixed SPC tempo and pitch control
  • Moved DFC to its own submodule, as it was all that remained of foo_festalon anyway. It is located on Bitbucket.
  • Updated and fixed VGM OKIM6258 support from VGMPlay 0.40.4
  • Fixed DFC references

You can grab it at our Game Emu Player download page.

Peace,
-Montie


17 days ago
posted by  Montie2k

ACID 64 Player Pro, a Commodore 64 player for devices that have a real SID chip installed, was updated to version 3.5 on December 19th. Here are all of the updates since our last posted version, 3.2:


  • Emulation improvements
  • COMPUTE!'s Sidplayer (MUS file) support with support of stereo files.
    Improved speed of identifying players
  • STIL window state is now preserved (when default size/position option is turned off)
  • SID Search improvements for searching certain words and characters, re-index required
  • Added \"search by this author/publisher/group\" feature in search grid context menu
  • Added triple click support on the search box to select all text
  • Second SID device settings for HardSID 4U and HardSID Quattro devices are now stored correctly
  • ACID64 works on Windows 98 again for HardSID PCI and ISA cards
  • Property dialog to show info about the loaded SID file can now stay open
  • Pressing F5 will now refresh folder tree and corresponding files
  • CTRL-A can now be used to select all text in search boxes
  • CTRL-H is now used for Author search
  • UNC paths are now handled correctly
  • Rare access denied error fixed when traversing files
  • Fixed error when HVSC folder was not specified on some machines
  • Fixed error when opening certain MUS files
  • Layout issues fixed for different DPI settings
  • First file played is now always added to history list
  • Other small improvements

Additionally, since the author now claims that the program now supports all HardSID cards/devices and software devices, all older versions have been removed.

You can grab it at our ACID 64 Player Pro download page.

Peace,
-Montie


17 days ago
posted by  Montie2k

NEZplug++, a modification to the original NEZplug which adds support for CPC files and SGC files, was updated to version 0.9.4.8 + 3 + 22.31 on October 30th. Since the plugin is in Japanese, I cannot interpret the change log. You can grab it at our NEZPlug++ download page.

Peace,
-Montie


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