VGMPlay, a player for VGM files, was updated to version 0.40.2 on April 26th. Its associated Wimamp/XMPlay plugin, in_vgm, was updated on April 29th. Here's a list of changes since our latest posted version, 0.40:
- fixed volume of K053260 (was too loud)
- changed QSound commands
- added option to reset the YM2612 LFO when it is turned off (fixes Ending of Ghouls 'n Ghosts SMD)
- fixed VGMPlay's wav writer (crashed with playlists)
- added muting to QSound chip
- fixed bug that caused AdLibEmu (OPL emulation) to ignore the clock setting (fixes DECO8 rips)
- added muting to AdLibEmu
- added patch for \"Cosmic Fantasy Stories\" vgm pack (enabled by setting a special bit in the VGM header)
- made YM2612 update alternating between \"update left channel\" and \"update right channel\" (I've read that somewhere and it sounds good)
- fixed a bug with YM2413 drums
- added new feature to DAC driver: reverse sample playback (see PS4_Title.vgm at second 46)
- added DPCM compression for data blocks (see smsboss.vgm)
- fixed the crash when reading the UPD7759's ROM (small typo)
- added YM2612 DAC Test Mode (register 2C) - I assume that the implementatin is still a little inaccurate, but it works
- fixed Pokey muting
- in_vgm now saves settings properly in XMplay
Bleep! is a music player for NSF and GBS files which was updated to version 1.07 on May 6th. It has undergone significant changes since our last posting, v1.04, from 1999. Here's a complete list:
- Pulse channels are now 25% louder than triangle, noise, and DMC
- Linear timeout now works properly, fixing Alfred Chicken, Zelda 2, etc.
- DMC hacks were added to reduce clicking in Kirby, Lolo 3, and most Konami games
- The mixing algorithm was totally rewritten. Benefits include: louder output, less obvious clipping, and stronger click removal.
- PAL timing (including the 1.773 MHz CPU frequency) is now supported.
- Output is now monaural rather than stereo-but-actually-monaural.
- VRC7 feedback has been implemented.
- Expansion sound channels are now filtered, when filtering is enabled.
- Added a Winamp EQ bug workaround.
- The NSF file info dialog box shows more information and allows editing.
- The title format strings have been changed: %t = Title, %f = Filename, %a = Artist, %p = Full path, %c = Copyright, %e = Expansion sound (new). Old format strings (using %1-%5) will still work.
- The current song number is now shown next to \"kbps\". The maximum song number may optionally be shown next to \"kHz\" as well.
- Added a standalone text-mode player.
- Added GBS support.
- Added Famicom Disk System, Namco 106, and Sunsoft 5B.
- Improved accuracy of 2A03 and VRC7.
- Fixed multiple bugs in the 2A03 CPU, which now also emulates undocumented instructions.
- Source code released under GPL.
- Fixed open-bus read behavior on $40xx.
- Fixed a type-to-search bug.
You can grab it at our Bleep! download page.
vgmstream, a library for playing streamed audio from video games, was updated to test build #975 on March 21. The author does not maintain a changelog for test builds. You can grab it at our vgmstream download page.
JSIDPlay 2, software that makes it possible to listen to SID music of the Commodore 64 (C64), as well as being a full-featured Commodore 64 emulator, was updated to version 2.5 on March 22. The author does not maintain a changelog. You can grab it at our JSIDPlay2 download page.
Each of the five foobar2000 input plugins authored by kode64 were updated on February 19th. In the latest releases, each updated plugin added an abort check to the decoder:
- QSF Decoder, v2.0.20, for Capcom QSound Sound Format
- SID Decoder, v1.26, for Commodore 64 SID
- Game Emu Player, v1.124, for several game console music formats
- PSF Decoder, v2.0.26, for Sony Playstation Sound Format
- UPSE PSF Decoder, v1.5, based on William Pitcock's Unix PlayStation Sound Emulator library
nGlide is a freeware Glide wrapper for Windows and DOS games. It allows you to play 3Dfx games on modern GeForce/Radeon graphics cards. Some of them are Diablo 2, Need for Speed 2-5, Carmageddon 2, Tomb Raider, Turok. All three API versions are supported, Glide 2.1 (glide.dll), Glide 2.4 (glide2x.dll) and Glide 3.0 (glide3x.dll). Glide wrapper also supports high resolution modes.
nGlide 0.99 changelog:
Glide2:
- added support for Anachronox
- added support for Descent
- added support for F/A-18 Korea
- added support for F/A-18 Korea (Demo)
- added support for Time Warriors
- fixed Archimedean Dynasty (with DOSBox + Gulikoza patch) voxel radar indicators
- fixed Jane's Combat Simulations: F-15 Classic 2D cockpit glitch
- fixed Lands of Lore 2: Guardians of Destiny (with DOSBox + Gulikoza patch) black glitches
- fixed Montezuma's Return shadows
- fixed Pandemonium no movies and no pause menu bugs
- fixed Pył enemies visiblity range
Glide3:
- fixed Diablo 2 contrast/gamma issue
- fixed Turok 2: Seeds of Evil fog issue
Miscellaneous:
- added support for shameless plug
- fixed 4:3 aspect ratio for 1280x1024
- fixed nGlide's configuration access issue
Download it here or at http://www.zeus-software.com/downloads/nglide
Emulators Organizer is an advanced program designed in order to manage your roms, Games, E-Books,Compressed files, Music and any type of file.
Emulators Organizer simply described as launcher, you can use it for different purposes,professional and advanced,grap game (file) photo or cover,view it's manual (pdf , txt rtf),compress\extract file or multi file along with snap cover and other attachment,you can do what ever you want with your rom (every kind of file) just try it.
What's New:
- Added: get info/history from internet (moby game only for now)
- Added: configuration files list for each emulator ( mame , dosbox and almost all emulator with editable config file)
- Added: emulator configuration file editor (fully pro with ability to edit each field with it uniqe value usefull in dosbox and mame)
- Added: Emu panel (a panel below roms list, allow to quick edit emu's commandlines and configuration files)
Download source and zip here or at https://sourceforge.net/projects/emusorganizer/files/EO%204.4.1.16/
ePSXeQuickPlay v0.1b (made by Leo2236) it is a frondend for ePSXEe 1.7.0
Screenshots >>>
http://s18.postimage.org/7vet8a4ex/e_PSXe_Quick_Play.jpg
http://s18.postimage.org/61s72faix/e_PSXe_Quic_Play_1.jpg
http://s13.postimage.org/dm7sht5nb/e_PSXe_Quic_Play_2.jpg
Downoad it here or at
3DO emulator for Windows updated
Changes:
- Daedalus Encounter freeze fix updated. Viktor did a lot of debugging, and eventually found and fixed a difficult core emulation bug that was causing the Scene 5 freeze! This also uncovered a fix to an issue in Pebble Beach Golf Links.
- Samurai Shodown graphical issues fixed. Samurai Shodown was previously riddled with odd graphical issues, but no more! The characters render correctly, and the backgrounds are no longer black.
Download it here or at http://www.fourdo.com
Nintendo 64 emulator for windows updated. Changes:
Core:
- Remove a well hidden bug from dialog
- maybe it is the cause of some weird issue
- remove combo preload, so far no issue
- major update to MyROM_Properties.ini (must read forum post before upgrade)
- Minor update to class style
- Change audio length spec, Mario Tennis seems to violate it (experimental change)
- so far, no issue with re-spec
- Re-write looping check handling during VI interrupt
- lower the check limits base on timing control
- appropriate reset base on timing control
- reset exception counter
- help timing sensitive games e.g. Turok Dinosaur Hunter, Re-Volt etc
- Re-design and re-write core audio handling
- fix TGR music audio skipping (read gamenote in NICE64_Readme)
- fix In-Fisherman SP DMA Read error
- fix South Park Rally no audio and slowdown
- remove tempfix for above 3 games
- Implement new ini read / write logic
- reduce unnecessary write to ini by > 50%
- Fix Nushi Zuri 64 - Shiokaze ni Notte for the following issues:
- game start in interpreter mode if run after emu startup
- game crash immediately if it is the same as previous game
- game pickup previous game rom settings instead of its own rom settings
- remove buggy tempfix
- Fix NFL QBC 2000 settings (read gamenote in NICE64_Readme)
- Use CF=2 & Speedup=2X for Forsaken
- Fix Fighting Force 64 lost audio during gameplay - finally :)
Other Changes & Fixes
- Add DO & DONT for multiple emu window switching in NICE64_Readme
- Add Top Gear Rally gamenote in NICE64_Readme
- Add NFL QBC 2000 gamenote in NICE64_Readme
- Update MyROM_Properties.ini
Download it here or at https://sites.google.com/site/pkmnsn64/home
Nintendo DS emulator for Windows updated
Changes:
General/Core:
bug: fix more IPC FIFO errors
bug: import more save files correctly
bug: don't autopatch already-patched roms
bug: fix bugs in piano and guitar grip
bug: fix ARM7's VRAMSTAT register
bug: fix memory leaks on compact flash emulation
bug: fix reading of rom from low header area
bug: spu: fix some poppy interpolation audio quality issues
bug: improve timing of dma operations by running through normal mem cycle accounting; fixes an annoying number of games and graphical glitches
bug: fix opcode MRC and fake bios CRC16
enh: jitter some related register and irq events to simulate pipeline effects and stimulate some race conditions to other outcomes
enh: fake (deterministic) some tiny jitter from human's hand holding stylus; some games were accidentally depending on this
enh: support nocash-stylep rints from arm
enh: add lua apis for accessing vram
enh: platforms other than windows receive threading optimizations
enh: provide diagnostics when system powers off (useful for homebrewers returning from main())
enh: clarify handling of different console types within the family (ds,dslite,debug)
enh: vfat support for slot-1 devices
enh: emulate temperature register
enh: add paddle emulation
Graphics:
bug: fix occasional crash from uninitialized blending table
bug: fix some 2d alpha blending cases resulting in white screens
bug: fix VRAM_I B_OBJ mirroring and fix sprites rendering across the end of vram
bug: fix rotoscaled sprites wrapping around screen
bug: dont fix rotscaled bitmap sprites with alpha==0
bug: opengl: fix degradation of toon rendering during loadstate
bug: opengl: alpha blending fixes
bug: many refinements to opengl renderer
bug: opengl: support rear-plane/ClearImage emulation (fixes many graphics)
bug: rasterizer: fix some rare alpha blending cases
bug: fix bug in environment mapping introduced after 0.9.6
bug: fix totally glitched out 3d graphics with several improvements involving matrix stack
bug: fix memory overflows in epx filter
bug: prevent backdrop from blending with ???
enh: opengl: better depth buffering emulation
enh: better support for line segment "polys" by detection and special rendering logic
enh: opengl: support quad primitives directly
enh: add hq4x filter
Windows:
bug: fix a long-standing loadstate crash
bug: fix lag frame accounting
bug: fix glitches in cheat entry menu
bug: stop compact flash emulation from accidentally scanning c:\ sometimes
enh: add support for game database for improved save type detection
enh: hotkey for limit framerate toggle
enh: remove stop and reset toolbar buttons which were accidentally getting used
enh: additional complexification to desmume's behaviour run from a console prompt. whether it's better is uncertain.
enh: add support for cheats databases
enh: improvements to ram search tool
enh: preliminary support for varying stylus pressure
enh: add [Display] Show Console=1 to ini file
enh: more graceful cheat parsing and add some hotkeys
enh: add 5x window size
enh: add big endian and 20.12 toggle to memview and ramwatch
enh: improve FPS throttle feedback and granularity
enh: add lua menu API
enh: hud font switching
enh: add optional file association for .nds to path config dialog
Cocoa:
enh: Big update to cocoa frontend. Pretty much entirely new. (rogerman)
Linux:
bug: gtk: glitches in rom and recent rom loading
bug: glade: normalize savestate slot to hotkey mapping
enh: support soundtouch for use by metaspu
enh: gtk: add SPU mode selection (Tobias Jakobi)
enh: cli: better fps limiting (Thomas Jones)
Wx:
bug: some small fixes here and there (Jan Bьcken)
enh: lot of code cleanup (Jan Bьcken)
Download it here or at http://desmume.org/
3DO emulator for Windows update.
Changes:
- Bios 2 Support Added. Viktor determined how to added support for the second bios slot, used in Japanese hardware for the Kanji font. This should enable support for several Japanese games that require it (one example being Blue Forest Monogatari). Awesome!
- Daedalus Encounter timing fix added. This should alleviate many of the freezes encountered.
- Screenshot Feature added. Press F3 to take screenshots to a “Screenshots” subfolder.
- Russian translation fixes and improvements from both Viktor and Sedabi.
Download it here or at http://www.fourdo.com/
NES emulator for Windows/DOS updated:
Changes:
- Fixed broken MMC3 IRQs (mapper 4), my mistake.
- Fixed a potential crash if the joystick is set, but disconnected.
- Put back Sleep(0) for both double and triple buffering modes.
Download it here or at http://www.rocknes.net
Arcadia + others emulator for Windows and Amiga (OS3&Morph OS) updated. Changes:
- Arcadia: \"Tools|Controls...\" window: \"View as Palladium\" option.
- Laser Battle: improved autofire.
- Miscellaneous improvements and bug fixes.
Download it here (Windows), here (Amiga), or at http://amigan.1emu.net/
NES emulator for Windows updated. Changes:
- Improved 640x480 stretched mode.
- Improved/fixed APU timing to match the behavior of the hardware. - Improved savestate code, old files are not compatible (must be version 4). - Tweaked mouse support for gameplay, now you can adjust the number of frames between mouse polls.
- Fixed mapper 4 (MMC3), IRQ code rewritten.
- Fixed mapper 5 (MMC5), added extended attribute mode (Koei games playable).
- Fixed mapper 7, now all 512 KB of ROM is accessible.
- Fixed mappers 9 and 10, Punch Out works with no glitches.
- Fixed mapper 90, plus support for 211 (Donkey Kong 4 works).
- Fixed mapper 232 (BF9096).
- Added WRAM control to the mapper 1 (MMC1).
- Added keyboard keys 1, 2, 3 to cycle between game screen blitters, but can be disabled in the config file.
- Added an option to setup the video resolution to match the desktop.
- Added an option to disable $4011 raw writes.
- Added Famicom Disk System header viewer, much like the NSF header viewer.
- Adjusted DMC sound decay and proper $4011 raw, no sound pops.
- Multiple instances of RockNES.exe are no more allowed.
- The disassembler now points to the line within the CPU PC value.
- The close button (\"X\" corner) now works while the GUI is active.
- There's a new menu item [!], called \"Quick Menu\".
- Added a new submenu, \"Other options\", to be improved. Currently, you can disable hotkeys 1,2,3, and setup quit to OS confirmation.
- Fixed CHR ROM bank masking.
- The config file rocknes.ini is now loaded from the application path.
- A few cosmetic changes and minor internal fixes.
- Documentation updated.
Download it here or at http://rocknes.net/
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