A new release of this Genesis/Megadrive emulator, a derivative of Gens, is available. This is the final version of release 7. These are the changes.
New Features
- Added an additional color scaling method, \"Full with S/H\". This method takes into account the Shadow and Highlight functionality of the Sega Mega Drive's VDP. With this method, MD color 0xEEE (white) is scaled to 0xEEEEEE for normal, 0xFFFFFF for highlight, and 0x777777 for shadow. This color scaling method is now the default.
- Initial reimplementation of \"Full Screen Minimize\". This allows the emulator to minimize itself from Full Screen when a dialog is open, e.g. to load a ROM image. It is currently only usable for a specific case on the Linux version.
- [Linux] Added Alt-Tab support in Full Screen. This uses the \"Full Screen Minimize\" infrastructure.
Bug Fixes
- [Win32] Added a workaround for an ASPI-related crash on Windows 98SE.
- [Win32] Fixed a regression from r7_pre3 that caused Gens/GS to crash if a ROM is loaded via File, Open ROM and a Saitek P580 gamepad is plugged in. Special thanks to NeKit from Sonic Retro for helping to diagnose and solve this problem.
- [Linux] Fixed a regression from r7_pre4 where starting Gens/GS in fullscreen mode with a ROM specified wouldn't work. This bug was reported by Zombie in #retro.
Miscellaneous
- [Win32] The custom debug console activated with \"--debug\" on the release build has been replaced with a standard Win32 console, which is created after initial startup.
- [MDP] Implemented mdp_host_t->emulator_control(MDP_EMUCTRL_RELOAD_INFO).
- Added \"Manual\" and \"Report a Bug\" items to the Help menu.
Low-Level Code Changes
- [libgsft] Added an implementation of strsep() and removed the strtok_r() implementation. All Gens/GS code that uses strtok_r() has been switched over to strsep().
- [libgsft] Added the BSD implementations of strlcpy() and strlcat(). Most Gens/GS code has been switched over to these functions.
- Initial infrastructure for dynamically loading libpng. This will be used to separate libpng on Gens/GS Win32 into a separate DLL. If libpng can't be found, Gens/GS will fall back to saving screenshots in BMP format.
- Eliminated most of the \"DECL\" macros from the x86 assembler files. This reduces the total symbol count in the resulting binaries.
- Added a new x86 assembler macro, SYM(), which prefixes symbols with the appropriate C symbol prefix for the platform.
Get it at the project website. Windows version will be later available here and the Linux version and source code here.
A new beta release of version 2.0.0 of this Amiga emulator for Windows is available. These are the changes.
Beta 22:
- do not load multiple harddrives (directory and regular hardfile) from configuration file if they have identical device names, also fixes bad handling of hardrive paths with national characters in utf8
- added simple validation to harddrive device and volume labels
- fixed small graphics glitch in Sequential / Andromeda \"18 frames!\"
- slightly smaller on screen leds, fits in 320 pixel wide display
- BPLCON1 to bitplane delay timing fix in some specific situations
- KS 1.x interlace screen setup was incompatible with \"scandoubler\"
Download it at the English Amiga Board. It'll be later available here.
Changes:
- lowered Game Boy audio volume so that it matches SNES audio volume;
- fixed Super Game Boy multi-player support;
- fixed Super Game Boy swapped player bug;
- compressed Game Boy cartridges can now be loaded;
- added save state support for Super Game Boy games;
- blocked illegal Super Game Boy packets, fixes Zelda DX, Akumajou Dracula, etc palette issues;
- main window once again shrinks on size changes;
- joypads can now control the file loading window (support is very rudimentary);
- cleaned up video and audio sliders, increased audio input frequency range for 59hz monitors;
- rewrote all of the input capture system from scratch;
- added dozens of additional GUI hotkey bindings to resize the main window, control synchronization, control speed, etc;
- it is now possible to map keyboard modifiers (shift, control, alt, super) to any input or hotkey; eg alt+enter = fullscreen;
- merged all input capture windows into the main settings panel;
- added turbo button support; hold down turbo buttons to send a 30hz input pulse;
- added asciiPad controller emulation; contains off/turbo/auto fire toggles and slow-motion mode;
- asciiPad support allows for quick switching between keyboard and gamepad input;
- merged scanline filter into the user interface (under Video Settings) to allow it to work on all filters; including the NTSC filter.
- killed off an evil QString <> string intermediary class called utf8; string class can convert to and from QString directly now;
- added fast BS-X, Sufami Turbo and Game Boy cartridge loading: use the filter list under \"Load Cartridge\" to bypass the BIOS selection screen;
- added pixel shader support to the OpenGL driver on Windows and Linux; note that it only really works well on Linux at the moment;
- added proper Vsync support to the OpenGL driver on Windows and Linux using GL extensions; again this really only works well on Linux;
- added unique path memory for shaders, folders, cartridges, BS-X, Sufami Turbo and Game Boy images;
- upgraded to Qt 4.6.0 release candidate 1; fixes an issue with the first checkbox in lists not updating when clicked.
Download the emulator here or at http://byuu.org/
MameUI, the former Mame32, has also been updated, bringing along all the changes brought forth by the v0.135u1 update.
Hop on over to the MameUI website to give it a try. You can also find it on our very own MameUI page.
A new release of MAME Plus has appeared, hot on the heels of 'vanilla' MAME. It brings this port in line with MAME, and also updates the Simplified Chinese game list.
You can obtain this fine new version over on the MAME Plus! website, or you can get a copy of it over on your local ZD.
A new source diff for an update to v0.135 has been released. Read on for a list of some of the fixes you'll find (please refer to the readme for a more verbose version of the changelog):
| MAMETesters Bugs Fixed |
- 03535: [Documentation] 3stooges: P1-P2-P3 button does not match documentation (input (this game)) (David Haywood)
- 02734: [Crash/Freeze] videocba, videodad, blckjack: Crash immediately after OK (Firewave)
- 00941: [Sound] tp84: The startup 'tune' no longer sounds like the original game after the fixes to the SN76496 sound core. (Lord Nightmare)
- 03494: [Gameplay] batridc, batrid, batridk, batridu: 'Guest Player', 'Special Course', 'Player Select' dipswitch settings reversed (Fabio Priuli)
- 02155: [DIP/Input] mole: Incorrect buttons mapping. (M.A.S.H.)
- 03498: [Graphics] sengekis, sengekisj: Missing graphic layer in Stages 3 and 5 (David Haywood)
- 03509: [Graphics] galpans2, galpans3, panicstr: Input test screen shows zoomed in text (David Haywood)
You can find the entire list of changes, as well as the source diff itself, over on the MAME homepage. You'll also find it here on Zophar's Domain.
The soundtracks for Sega Genesis and Mega Drive games -- which were previously in the .gym format -- have been reuploaded as .vgm files. This format has vastly superior versatility and equal or better quality.
You can get these soundtracks at our new VGM archive page. For now, only soundtracks which previously existed on our old GYM page, or were related to those soudtracks (for example: sequels and prequels) have been uploaded. More will be added in the future.
The soundtracks for Sega Master System, Game Gear, and MSX games -- which were previously in the .vgx format -- have been reuploaded as .kss files. These files are much more compact with no sacrifice in sound quality.
You can get these soundtracks at our new KSS archive page. For now, only soundtracks which previously existed on our old VGX page have been uploaded. More will be added in the future.
A new version of the excellent multisystem emulator for Windows, RetroCopy, has been released. As always, a host of changes awaits those who use this new version, these include accurate Game Gear emulation, and support for multiplayer, as well as the usual bug fixes and improvements.
A more thorough list of changes follows:
- [EMU] Added cycle accurate Game Gear emulation
- [EMU] Added multiplayer support (same machine) to NES, SEGA-E arcade and SMS drivers.
- [EMU] Fixed bug in NES PPU that was causing crashes for certain games upon loadup
- [EMU] Fixed a fews bug in NES APU that were causing slight issues with sound generation when DMC was used
- [EMU] Added korean mapper to SMS and corrected a few CodeMaster mapper games
- [EMU] Cleaned up the SMSVDP core (used by SMS, Gamegear and SEGA-E arcade cores) and made it more accurate using the new information found about the TMS9918 graphics processor.
- [CORE] Can now select whether to start playing on the emulated 3D television or in \"fullscreen mode\"
- [CORE] Added configurable input, you can now change every input to whatever you want including using key modifiers like SHIFT, ALT, etc.
- [CORE] Added joystick/joypad support. Up to 4 joysticks/joypads plugged in at once are supported.
- [CORE] Fixed issue with ENTER or SPACE causing the menu buttons to be pushed if you had focused a button while playing a game
- [CORE] Replaced most of boost::filesystem with own disk layer functions to reduce exception handling
- [CORE] Changed file functions to morph any \"indirect\" paths to a full path name to resolve any issues with working directory being set to something other than the RetroCopy directory
- [CORE] Added texture cache
- [CORE] Moved all system specific dat files to a dat subfolder to reduce main directory clutter
- [CORE] Added the emulator benchmark ROM internally into RetroCopy to avoid issues with not having the file
- [CORE] Can now run RetroCopy in a window on your desktop or fullscreen (default).
- [CORE] Every option is now saved in a config file
- [CORE] Now convert \"unknown games\" in the directory to a default GAME file so that they can possibly be played if valid
- [CORE] Fixed a few issues with GAME conversion, made it more reliable
- [3D] Added new 3D furniture into the Virtual Game Room
- [3D] Added a new 3D TV, it is more modern and has a widescreen aspect ratio to give more options for playing games accurately
- [3D] Added game gear 3D model upon which you can play games on. Even has a semi accurate LCD flicker effect.
- [3D] Changed shader code to only allow 5 active lights to improve performance.
- [3D] Fixed issue with camera tilting on Y axis after entering game room
- [3D] Added antialiasing and VSYNC options
- [3D] Fixed possible bug that may have detected shader capable cards when they didn't support all features needed
- [AUDIO] Can now change sample rate up to 192000Hz for those seeking insane audio quality. Minimum allowed is 22050Hz which gives a tiny speed boost over the default of 44100Hz.
- [GUI] Tweaked the 3D game browser to make it easier to use
- [GUI] Fixed a very random crash bug that was caused by scrollbars not being properly initialized in some instances
- [GUI] Now show a 3D arcade machine in the area gameboxes go when viewing the arcade games since they don't have gameboxes
- [GUI] Changed the theme of some buttons/windows to make a more cohesive looking interface
- [GUI] Added an animation effect when switching areas within RetroCopy
- [GUI] Added a random message generator on the main part of the interface that shows \"witty\" slogans.
- [GUI] Added login panel
Head on over to RetroCopy's homepage for the download. You'll also find it on our RetroCopy page.
This new port of Fceu to the Dingoo A320 (Dingux Linux to be precise) supports many of the features you'd expect of a port of Fceu. Compatibility is quite good, and it will also play FDS games.
This is the initial version, so there's not much to say as far as changes, but here is what is not supported at this time:
- Movie record/playback
- Frameskip
- Screen filters
- High quality sound
- New ppu core (It is just too heavy Sad)
- Custom palettes (Not really tested)
- Nes apu volume settings.
If you want to give it a try, you'll find it on the Dingoonity Forums. You can also find a mirror of it here within our Dingoo section.
via EmuWiki.com
A new version of this FinalBurn Alpha derivative for Windows is available. This is what's new:
- Disabled unused RAM Watch accelerators, which were opening a dialog every time the R key was pressed.
- Reverted to the old Pause behavior.
- The screen is now automatically refreshed when emulation is paused. This makes some Lua scripts, such as FatRatKnight's \"Multi-track rerecording\", work better with gui.register.
- Added \"Haunted Castle\" driver to the release build.
- Fixed the input for player 4 in the TMNT driver.
- Fixed the Lua function joypad.set().
Download it at the project webpage. It'll be also available here later.
A huge v1.0.0 update of ScummVM has been released. There are a lot of changes, and many ports/versions released. It's a good day for adventure games, that's for sure. Read on for the changes in this new version:
| New Ports: |
- Added MotoEZX and MotoMAGX ports.
| General: |
- Fixed several bugs in GUI.
- Updated the project logo and icons.
- Clarified licenses for several PS2 port files.
| AGI: |
- Fixed crash on game exit.
- Fixed crash at detection of some games.
AGOS:
- Fixed load/save code for PC version of Waxworks.
- Fixed undo in Puzzle Pack games.
| Broken Sword 1: |
- Fixed missing background sound effects in some rooms.
| CinE: |
- Fixed crashes with Future Wars and Operation Stealth demos.
| Cruise: |
- Fix freeze on game pause.
| Gob: |
- Fixed gfx glitch in Lost in Time.
- Fixed hotspot-related regressions in Gob2.
- Fixed several regressions in Gob3.
- Fixed crash in Bargon Attack intro.
- Fixed animations in Win3.1 version of Gob3.
| Groovie: |
- Fixed video performance on PSP.
- Fixed menu blanking in some instances.
| Kyra: |
- Fix possible corruption of restart game save in Kyrandia 1.
- Fix GFX glitch at the broken bridge.
- Fix for brandon tunring invisible in some situations in Kyrandia 1.
| MADE: |
- Fixed performance on NDS.
- Fixed several crashes in Return to Zork demo.
| Parallaction: |
- Fixed several regressions in Nippon Safes.
- Fixed music in sushi bar in Nippon Safes.
| SCUMM: |
- Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty
Bear's Birthday Surprise.
- Fixed game save in Macintosh versions of HE games.
- Fixed default save game path in later HE games.
- Fixed palette in NES version of Maniac Mansion.
- Fixed palette in Amiga version of Secret of Monkey Island.
- Fixed cutscenes not stopping music after pressing ESC in DIG.
- Fixed lip-sync in Fatty Bear.
- Fixed crash in FT when entering inventory.
| Tinsel: |
- Fixed crash in palace.
- Fixed crash when talking to the old lady.
- Fixed partially off-screen text in DW1.
| NDS port: |
- Added mouse pad undeneath onscreen keyboard
- Added ability to scroll when cursor reaches edge of screen (in mouse pad mode)
- Made cd audio read from track01.wav as well as track1.wav
- Fixed bug with switching modes with keyboard active
| PSP port: |
- Fixed video flickering and stretching is some situations.
- Improved suspend/resume support.
| WinCE port: |
- Improved compatibility with VGA devices.
All you folks out there clamoring to play the Mac version of Putt-Putt Joins the Parade and Fatty Bear's Birthday Surprise can rest easy now. You can of course get each port from the ScummVM webpage. You'll also find them on our site as follows (it is quite a list, so bear with me):
- Wii
- Nintendo DS
- GP2x/GP2x Wiz
- PocketPC
- PSP
- Dreamcast
- Gamecube
- Playstation 2
- Windows
- Linux
- Macintosh
- Nokia s60 and Symbian UIQ 3
- PocketPC (v1.0.0 only for ARM at this time)
- iPhone
- Maemo Phones
- Motorolla Phones
- BeOS
- AmigaOS
via TehSkeen
Valendian has released BloodSin, a hack of Vagrant Story for the Playstation Gaming System.
In the author's words:
This patch replaces the texture for Ashley Riot with the one where hes wearing that red bloodsin.
You can get the patch here.
Thanks to Valendian for the news.
kgp4death has released Bruce Campbell vs Ganon, v 1.1, a hack of The Legend of Zelda:A Link To The Past for the SNES gaming system.
This is an update of his initial release, fixing some glitches and some graphics hacking.
You can get the patch at the author's website or here.
Thanks to kgp4death for the news.
With this latest update, the collection of Nintendo DS Sound Files (2SFs) is now complete! We now have approximately 750 soundtracks for your listening pleasure. The following soundtracks were added this evening:
- Death, Jr. and the Science Fair of Doom
- Hi Hi Puffy AmiYumi: The Genie & The Amp
- Tony Hawk's American Sk8land
- Naruto: Ninja Council 2
- Legacy of Ys: Books I & II
- Atelier Lise: Ordre no Renkinjutsushi
- Dynasty Warriors DS: Fighter's Battle
- Naruto: Ninja Council 3
- Justice League Heroes
- Contact
- Time Hollow
- Kingdom Hearts 358/2 Days
Due to a limitation on the maximum upload size currently employed by ZD of 25.0MB, the following soundtracks cannot be hosted here:
- Anata mo DS de Classic Kiite Mimasenka? (80.3MB)
- Bleach: Dark Souls (44.1MB)
- Bleach: The Blade of Fate (47.7MB)
- Deep Labyrinth (28.8MB)
- Deltora Quest: 7-tsu no Houseki (69.7MB)
- Dino King Battle: Taiko Kara no Hyuuryuusha (42.5MB)
- Dokidoki Majo Shinpan! (63.1MB)
- Elemental Monster: Gochuushin no Nazo (33.6MB)
- Elite Beat Agents (44.2MB)
- Elminage DS Remix: Yami no Fuo to Kamigami no Yubiwa (52.3MB)
- Final Fantasy Tactics A2: The Sealed Grimoire (40.5MB)
- Fossil Fighters (40.1MB)
- Greg Hastings' Tournament Paintball Max'd (57.2MB)
- Hana Saku DS Gardening Life (28.6MB)
- Kanshuu Nippon Joushikiryoku Kentei Kyoukai: Imasara Hito ni wa Kikenai Otona no Joushikiryoku Training DS (32.7MB)
- Mario Hoops 3 on 3 (28.7MB)
- Moero! Nekketsu Rhythm Damashii: Osu! Tatakae! Ouendan 2 (44.8MB)
- Naruto Shippuuden: Saikyou Ninja Daikesshuu 5 - Kessen! 'Akatsuki' (25.4MB)
- Ontamarama (101.6MB)
- Oshare Majo: Love and Berry (25.7MB)
- Osu! Tatakae! Ouendan (28.7MB)
- Purr Pals (27.3MB)
- Rub Rabbits!, The (32.6MB)
- Series of Haruhi Suzumiya, The (48.9MB)
- Sonic Rush (30.2MB)
- Sonic Rush Adventure (28.3MB)
- Tengai Makyou II: Manjimaru (37.6MB)
- The World Ends With You (45.7MB)
- Tony Hawk's Downhill Jam (26.9MB)
- Witch's Tale, A (36.5MB)
-Montie
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