1 day ago
posted by  gutzsant

A new release of this multi-platform SNES emulator is available.
Changelog:


  • added mightymo's cheat code database, access via \"Find Cheat Codes\" button on cheat editor window
  • added an option to temporarily disable all cheat codes quickly
  • debugger now properly uses S-SMP IPLROM when needed for disassembling and tracing
  • indexed indirect read opcodes in the S-CPU were testing for IRQs one cycle too early [someone42]
  • fix an off-by-one array iteration in S-PPU OAM rendering [PiCiJi]
  • added some implicit linked libraries to linker flags for Fedora [belegdol]
  • moved from C++98 to C++0x, resulting in substantial code cleanups and simplifications
  • C++0x: implemented foreach() concept for linear container iteration
  • C++0x: implemented concept system using SFINAE and type traits
  • C++0x: utilized auto keyword to increase source readability
  • C++0x: moved to strongly-typed enumerators
  • C++0x: rewrote va_list-based code to use type-safe variadic templates
  • C++0x: replaced noncopyable class with deleted default copy functions
  • C++0x: replaced custom static_assert template class with built-in version
  • C++0x: utilized rvalue references to implement move semantics into string, array, vector and serialization classes
  • C++0x: utilized std::initializer_list for { ... } initialization support to lstring, array and vector classes

Download it at the author's website. It'll be later available here.


1 day ago
posted by  gutzsant

A new version of this Sega SG1000/SC3000/Master System/Game Gear/Genesis/SegaCD/32X emulator has been released. From the author:

I'm making this unplanned release, because things never go as planned, and all my stuff is going to be in storage for a while (again). Due to that thing they call 'real life' I have probably forgotten most of what I've changed since the last build, and there may be stuff I have only partially implemented and forgotten about.

But I'll list what I remember, and I'm sure you guys (and girls) will find stuff I forgot about, or broke - because you rock.

Most of what I've done is by user request. PLEASE LET ME KNOW OF ANY MAJOR PROBLEMS IMMEDIATELY.


  • Swapped SMS buttons
  • Added an option (that I couldn't think of a suitable name for) to show the full SMS area when running GG games
  • Fixed a couple of non-working SMS games (auto disable of some features, e.g. YM2413, which would cause them to crash if present)
  • Fixed some other minor SMS issues
  • GG games that are really SMS games in a GG cart should now auto boot in SMS mode
  • A couple of 32X tweaks that will only matter to homebrew coders currently
  • Fixed a couple of SegaCD games that didn't boot/run - if you find any more, please do let me know - as far as I know, there are none
  • Command line with -scd or -mcd and no filename will now cause Fusion to start up in 'Boot SegaCD' mode
  • Added support for the (pretty useless) SF7000 floppy disk interface for the SC3000 - you need the SF7000 IPL ROM for this to work
  • SC3000 keyboard can now be enabled from the options menu
  • A few sound tweaks

Get it at the author's website. You can also download it here.


2 days ago
posted by  Azul Fria

A new version of this ZX Spectrum emulator has been released.

Here's what's new :


  • More accurate display fitting
  • New FILL display fitting mode
  • Trinitron-like blue background below superimposed text for better legibility

here or at http://twitter.com/MadonnaMkII
via EmuWiki.com


2 days ago
posted by  Azul Fria

A new version of this Atari 5200 emulator has been released.

Here's what's new :


    Changes (v1.0 to v1.1):
    ~~~~~~~

  • Implemented key remapping to make it easier to use with
    arcade controller panels.
  • Implemented 3x and 4x scaling
  • Fix to 2nd fire button handling (\"top\" side buttons)



Download it here
via EmuWiki.com


2 days ago
posted by  Azul Fria

A new version released and here are the changes:


  • Added \"Run the game\" button.
  • Added \"Info text\" actions in the menu.
  • Added \"Use command lines\" option.
  • Added \"Command lines after\" and \"Command lines before\"
  • Image detection improved.
  • A lot of bugs fixed and a lot of improvements done.


Download it here or at http://emulators-organizer.webnode.com/products/emulators-organizer-2-2-5


2 days ago
posted by  gutzsant

A new version of Mame eXTended, a MAMEUI derivative, has been released.

Get it at the project webpage. It'll be later available here.


2 days ago
posted by  gutzsant

A new release of MAMEUIFX is available. It has been updated to the latest MAME intermediate release of version 0.136.


  • Updated to MAME 0.136u4 - MAMEUI 0.136u3
    - Added \"Listen game music with M1\" menu voice to the GUI. (M1 already included)
    - Fixed MAME Testers bug ID 03754. (scontra: Flaws in sound emulation) [hack]

Download it at the author's webpage. It will also be available here later.


2 days ago
posted by  gutzsant

A new version of MAMEUI has been released.

Download it at the author's website. It will be available later here.


2 days ago
posted by  gutzsant

A new version of this GUI for MAME and MESS has been released. This is what's new:

1.5.0


  • added support to select games with joystick
  • auto center game selection cursor
  • added Spanish translation [MiNoviaMuerta]
  • fixed MESS bios selection [Xander]
  • fixed min/max values of beam and flicker options
  • load 7z/zip archives with less strict matching criteria, so that .png files in a subfolder should work
  • optimized command.dat parsing
  • show rom info in MAMEInfo widget
  • Linux: link against static libpng12
  • Mac: start game with Return/Enter

Get it at the MAMEWorld forums. It'll be later available here.

via EmuWiki.com


2 days ago
posted by  gutzsant

The new release of this port of gpSP/SDL (Game Boy Advance emulator) to the Dingoo A-320 is available. Changes:


  • fixed dynamic cache flush for code in work ram
  • fixed fake rotrv in dynarec
  • added fullscreen mode

Get it at the author's website. It'll be later available here.

via EmuWiki.com


2 days ago
posted by  gutzsant

A new version of this DOSBox frontend for Mac OS X has been released. These are the changes:


  • Some changes in 2.7.7 broke running Setup applications if its drive letter has been set to A: This is fixed now.
  • Drag & Drop real disks and CD-ROMs now, unless there is a Mac operating system stored on it. These images will be re-directed to DOSBox immediately.

Dapplegrey still runs on a PowerPC G3 with minimum Mac OS X 10.4 installed, including Intel based Macintosh models.

Download it at the author's website. It'll be later available here.

via EmuWiki.com


2 days ago
posted by  gutzsant

A new version of this MAME port for the PSP is available. These are the changes.


  • Reintroduced the sound
  • Other general improvements

Get it at the author's website. It'll be later available here.

via EmuWiki.com


2 days ago
posted by  gutzsant

A new beta version for Windows of this Nintendo DS emulator has been released. Here's the changelog:


  • Fixed bug in Main Memory Management.
  • Fixed bug in DMA channels with Card Memory.
  • Fixed bug in AUXSPICNT register.
  • Fixed bug in Gamecard bus 8-byte Command Out register.
  • Fixed bug in ALU opcodes for both CPUs.
  • Added some speed at the emulation.

Download it at the author's webpage. It'll be later available here.

via EmuWiki.com


2 days ago
posted by  gutzsant

A new public beta of WinUAE, an Amiga emulator for Windows, version 2.1.0 beta series (previously 2.0.2), is available. These are the changes.

Beta 15:


  • D3D filter does not scale anymore in \"no filter\" mode to prevent confusion when switching between D3D and DD. D3D null filter does not waste CPU power anymore.
  • RTG 8bit to non-paletted mode switch in fullscreen didn't always select correct color space conversion mode (older bug)
  • fixed D3D 16-bit only \"vertical scanline effect\" introduced in b14
  • onscreen led on/off configuration problems fixed
  • restoring NTSC state files work again (broken when NTSC long/short line emulation was introduced)
  • PAL/NTSC configuration saved with statefile (I guess this was forgotten long time ago..)

Download it at the English Amiga Board. It'll be later available here.

via EmuWiki.com


2 days ago
posted by  gutzsant

A new version of this MSX emulator for the Nintendo DS has been released. Changelog:

Version 0.8 (2010-03-03)


  • Compiled with devkitARM r27 and libnds 1.4.0.
  • The libfifo library has been optimised by Cooper.
  • New sound routine (It's more clean & faster).
  • Loader window is bigger and more convenient.

Known issues:

  • msxDS crashes after some restarts of the MSX.
  • The keyboard has a few flaws.
  • The tape player still isn't emulated.
  • The sleep mode is stable only when the menu of msxDS is displayed.

Download it at the author's website. It'll be later available here.

via EmuWiki.com


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