A new release of this multi-platform SNES emulator is available.
Changelog:
- added mightymo's cheat code database, access via \"Find Cheat Codes\" button on cheat editor window
- added an option to temporarily disable all cheat codes quickly
- debugger now properly uses S-SMP IPLROM when needed for disassembling and tracing
- indexed indirect read opcodes in the S-CPU were testing for IRQs one cycle too early [someone42]
- fix an off-by-one array iteration in S-PPU OAM rendering [PiCiJi]
- added some implicit linked libraries to linker flags for Fedora [belegdol]
- moved from C++98 to C++0x, resulting in substantial code cleanups and simplifications
- C++0x: implemented foreach() concept for linear container iteration
- C++0x: implemented concept system using SFINAE and type traits
- C++0x: utilized auto keyword to increase source readability
- C++0x: moved to strongly-typed enumerators
- C++0x: rewrote va_list-based code to use type-safe variadic templates
- C++0x: replaced noncopyable class with deleted default copy functions
- C++0x: replaced custom static_assert template class with built-in version
- C++0x: utilized rvalue references to implement move semantics into string, array, vector and serialization classes
- C++0x: utilized std::initializer_list for { ... } initialization support to lstring, array and vector classes
Download it at the author's website. It'll be later available here.
A new version of this Sega SG1000/SC3000/Master System/Game Gear/Genesis/SegaCD/32X emulator has been released. From the author:
I'm making this unplanned release, because things never go as planned, and all my stuff is going to be in storage for a while (again). Due to that thing they call 'real life' I have probably forgotten most of what I've changed since the last build, and there may be stuff I have only partially implemented and forgotten about.
But I'll list what I remember, and I'm sure you guys (and girls) will find stuff I forgot about, or broke - because you rock.
Most of what I've done is by user request. PLEASE LET ME KNOW OF ANY MAJOR PROBLEMS IMMEDIATELY.
- Swapped SMS buttons
- Added an option (that I couldn't think of a suitable name for) to show the full SMS area when running GG games
- Fixed a couple of non-working SMS games (auto disable of some features, e.g. YM2413, which would cause them to crash if present)
- Fixed some other minor SMS issues
- GG games that are really SMS games in a GG cart should now auto boot in SMS mode
- A couple of 32X tweaks that will only matter to homebrew coders currently
- Fixed a couple of SegaCD games that didn't boot/run - if you find any more, please do let me know - as far as I know, there are none
- Command line with -scd or -mcd and no filename will now cause Fusion to start up in 'Boot SegaCD' mode
- Added support for the (pretty useless) SF7000 floppy disk interface for the SC3000 - you need the SF7000 IPL ROM for this to work
- SC3000 keyboard can now be enabled from the options menu
- A few sound tweaks
Get it at the author's website. You can also download it here.
A new version of this ZX Spectrum emulator has been released.
Here's what's new :
- More accurate display fitting
- New FILL display fitting mode
- Trinitron-like blue background below superimposed text for better legibility
here or at http://twitter.com/MadonnaMkII
via EmuWiki.com
A new version of this Atari 5200 emulator has been released.
Here's what's new :
- Implemented key remapping to make it easier to use with
arcade controller panels.
- Implemented 3x and 4x scaling
- Fix to 2nd fire button handling (\"top\" side buttons)
Changes (v1.0 to v1.1):
~~~~~~~
Download it here
via EmuWiki.com
A new version released and here are the changes:
- Added \"Run the game\" button.
- Added \"Info text\" actions in the menu.
- Added \"Use command lines\" option.
- Added \"Command lines after\" and \"Command lines before\"
- Image detection improved.
- A lot of bugs fixed and a lot of improvements done.
Download it here or at http://emulators-organizer.webnode.com/products/emulators-organizer-2-2-5
A new version of Mame eXTended, a MAMEUI derivative, has been released.
Get it at the project webpage. It'll be later available here.
A new release of MAMEUIFX is available. It has been updated to the latest MAME intermediate release of version 0.136.
- Updated to MAME 0.136u4 - MAMEUI 0.136u3
- Added \"Listen game music with M1\" menu voice to the GUI. (M1 already included)
- Fixed MAME Testers bug ID 03754. (scontra: Flaws in sound emulation) [hack]
Download it at the author's webpage. It will also be available here later.
A new version of MAMEUI has been released.
Download it at the author's website. It will be available later here.
A new version of this GUI for MAME and MESS has been released. This is what's new:
1.5.0
- added support to select games with joystick
- auto center game selection cursor
- added Spanish translation [MiNoviaMuerta]
- fixed MESS bios selection [Xander]
- fixed min/max values of beam and flicker options
- load 7z/zip archives with less strict matching criteria, so that .png files in a subfolder should work
- optimized command.dat parsing
- show rom info in MAMEInfo widget
- Linux: link against static libpng12
- Mac: start game with Return/Enter
Get it at the MAMEWorld forums. It'll be later available here.
via EmuWiki.com
The new release of this port of gpSP/SDL (Game Boy Advance emulator) to the Dingoo A-320 is available. Changes:
- fixed dynamic cache flush for code in work ram
- fixed fake rotrv in dynarec
- added fullscreen mode
Get it at the author's website. It'll be later available here.
via EmuWiki.com
A new version of this DOSBox frontend for Mac OS X has been released. These are the changes:
- Some changes in 2.7.7 broke running Setup applications if its drive letter has been set to A: This is fixed now.
- Drag & Drop real disks and CD-ROMs now, unless there is a Mac operating system stored on it. These images will be re-directed to DOSBox immediately.
Dapplegrey still runs on a PowerPC G3 with minimum Mac OS X 10.4 installed, including Intel based Macintosh models.
Download it at the author's website. It'll be later available here.
via EmuWiki.com
A new version of this MAME port for the PSP is available. These are the changes.
- Reintroduced the sound
- Other general improvements
Get it at the author's website. It'll be later available here.
via EmuWiki.com
A new beta version for Windows of this Nintendo DS emulator has been released. Here's the changelog:
- Fixed bug in Main Memory Management.
- Fixed bug in DMA channels with Card Memory.
- Fixed bug in AUXSPICNT register.
- Fixed bug in Gamecard bus 8-byte Command Out register.
- Fixed bug in ALU opcodes for both CPUs.
- Added some speed at the emulation.
Download it at the author's webpage. It'll be later available here.
via EmuWiki.com
A new public beta of WinUAE, an Amiga emulator for Windows, version 2.1.0 beta series (previously 2.0.2), is available. These are the changes.
Beta 15:
- D3D filter does not scale anymore in \"no filter\" mode to prevent confusion when switching between D3D and DD. D3D null filter does not waste CPU power anymore.
- RTG 8bit to non-paletted mode switch in fullscreen didn't always select correct color space conversion mode (older bug)
- fixed D3D 16-bit only \"vertical scanline effect\" introduced in b14
- onscreen led on/off configuration problems fixed
- restoring NTSC state files work again (broken when NTSC long/short line emulation was introduced)
- PAL/NTSC configuration saved with statefile (I guess this was forgotten long time ago..)
Download it at the English Amiga Board. It'll be later available here.
via EmuWiki.com
A new version of this MSX emulator for the Nintendo DS has been released. Changelog:
Version 0.8 (2010-03-03)
- Compiled with devkitARM r27 and libnds 1.4.0.
- The libfifo library has been optimised by Cooper.
- New sound routine (It's more clean & faster).
- Loader window is bigger and more convenient.
Known issues:
- msxDS crashes after some restarts of the MSX.
- The keyboard has a few flaws.
- The tape player still isn't emulated.
- The sleep mode is stable only when the menu of msxDS is displayed.
Download it at the author's website. It'll be later available here.
via EmuWiki.com
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