jplstatic has released SMB: Jerry's Remix, a hack of Super Mario Brothers 1 for the Nintendo Entertainment System.
Changes include,according to the author:
This hack has tinkered with some of Mario's landtypes to generate new color themes for the worlds. All in all its a fun and challenging twist on the original mario bros
The screenshots look good. You can get this patch here.
Thanks to jplstatic for the news.
A new beta release of version 2.0.0 of this Amiga emulator for Windows is available. These are the changes.
Beta 23: (RC1, max 2 weeks to go)
- mouse capture didn't work if mouse driver (tablet) mode was enabled without magic mouse
- selecting wave recording (file select) disabled audio sync even if recording was not activated
- added disable sound sync option to output panel. Previously it was always disabled (for best sound quality), option was added because audio only recording with sync disabled can cause sound glitches and emulation slowdowns and vsync issues (recorded sound was still fine)
- CD32 state restore compatibility update
- only update BLTSIGN when writing to BPLCON1, not when starting the the blit (Anesthesia / Possessed and probably others)
Download it at the English Amiga Board. It'll be later available here.
A new version of MAMEUI has been released.
Download it at the author's website. It will be available later here.
karterfreak has released Super Mario Kart: Pro Edition, v 1.0, a hack of Super Mario Kart for the SNES gaming system.
Changes, according to the author, are:
Super Mario Kart makes its comeback!
This hack is a complete remake of SMK, featuring 20 new tracks. The AI
also works, meaning you'll have to work for that first place in GP mode.
For when you're feeling more like hitting your friends with shells and
bananas, there's also 4 new battle mode courses for you and your friends
to determine who is the champion of battle once and for all.
If you played the original SMK and felt that you needed more of a
challenge or wanted more to experience, then download this hack. You
won't be disappointed.
The screenshots look really good. You can get this patch here.
Thanks to karterfreak for the news.
A new release of this PC Engine/Turbo Grafx 16 emulator for Windows is available. These are the changes:
- The speed and timing were brought close to the movement of a real machine. In \"World Heros 2\", the problem that the screen has fallen into disorder (generated from a recent version) was solved. In the battle scene of \"Seiya Monogatari\", the problem that the screen has fallen into disorder (generated from a recent version) was solved.
- The switching process of the resolution (FullScreen and Window-size) was sped up a little. And, when the automatic resolution switch function of full-screen is used, the problem that the screen occasionally fell into disorder with an old video card etc. was solved.
* The speed of the screen switch processing might be considerably different whether to use Direct3D or to use DirectDraw (\"Setting-> Screen\" menu). Select to be suitable for your environment.
* If the screen is not displayed by the Direct3D of an old personal computer environment, select \"TV Use NONE\" and \"RGB Use NONE\" by \"Setting->Screen->Setting Direct3D\" menu.
- At the dialog that opens file, when \"File type\" column is switched, the bug that files had not been occasionally displayed (generated from v2.17) was corrected.
- Additionally, a detailed part has been improved and corrected.
Download it at the author's webpage. It will be later available here.
A new version of this Nintendo DS emulator is available. These are the changes:
"0.9.5 introduces an entirely rewritten main emulation loop
This totally changes the timing, and totally breaks old savestates.
The OSX build is now based on the GTK port which is more up-to-date."
Assorted Highlights:
- synchronous SPU mode to fix streaming sounds
- win32: lua engine, path configuration, 7z dearchiving support
General/Core:
- bug: rewrite main emulation loop and cycle accounting, fixes a lot of timings
- bug: add more detailed timing emulation, removes much bogus lag
- bug: rewrite DMA,gxfifo,gxstat; fix many games and no more alternate flush mode
- bug: fix cflash directory support for non-windows and sector-writing
- bug: fix freeze in cart irq
- bug: correctly emulate dma to/from tcm
- bug: fix in thumb LSR carryflag
- bug: fix thumb BX PC switch to arm state
- bug: fix adpcm looping, remove adpcm caching (no longer necessary)
- bug: fixes to swi 3,4,5,8,0x10
- bug: fixes to exmemstat and ipc sync registers
- bug: support new backup commands
- bug: improve bootup bios/firmware emulation steps
- enh: gbaslot: add guitar grip, gbagame flash support, expansion memory pak
- enh: add more powerful antigrain-based drawing library and rewrite OSD system
- enh: ideas-style debugging prints
- enh: most optimizations now SSE instead of SSE2
- enh: more improvements to frameskipping and frame advance/speed controls
Graphics:
- bug: fix backdrop blending with garbage
- bug: fix 256B granularity sprite addressing for sub gpu
- bug: fix obj blending, bmp obj rendering, and some obj window cases
- bug: fix 128-wide captures
- bug: fix 16color BG line buffer overflow
- bug: fix color overflow in capture blending
- bug: fix disp fifo capture
- bug: fix simultaneous vram display and capture via same bank
- bug: fix 3d overflow acknowledge registers
- bug: fix 32bit toon table writes
- bug: change 3d cores to use 18bit color
- bug: fix boxtest (addition overflow!), move clipper to main graphics engine
- bug: fix failure in some cases of polygon clipping
- bug: fix disp3dcnt emulations
- bug: fixes to poly sorting
- bug: fix ogl renderer wireframe support
- bug: swrast: fix backface culling of nonconvex polys
- bug: swrast: add clear image and scroll emulation
- bug: swrast: add fog emulation
- bug: swrast: fixes to shadow rendering
- bug: swrast: preliminary edge marking, works decent
- enh: swrast: multicore optimization for a few fps speedup
Windows:
- bug: fix support for multiple gamepads and gamepad hotkeys
- bug: fix mic noise code and load wav instead of raw; effective in more cases
- bug: fix for several sticky and broken hotkeys, and f10 hotkeys
- bug: fixes in ram search, add DTCM and ITCM searching, ...
- bug: fix sound settings vol slider
- bug: recover from missing window -32000 problem
- bug: don't turn on mic unless mic input is enabled
- enh: x64 build type now supported
- enh: side-by-side and single screen view modes, many fixes to window resizing
- enh: choose any gap size by dragging bottom window edge (must be enabled)
- enh: choose a gap color
- enh: import/export no$GBA savefiles directly
- enh: multicore optimization for filters, rotation, OSD
- enh: soundview can now mute channels
- enh: new ioregview
- enh: common commandline system, many arguments shared with linux
- enh: improve map view tool to support more modes
- enh: add \"FORCE AS CURRENT\" recovery tool for mis-sized savefiles
- enh: add some kind of very small savestate rewinding buffer
- enh: autoframeskip works better
- enh: add Italian translation
- enh: added 2x resizing filters (hq2x, hq2xs, lq2x, lq2xs, 2xsai, supereagle)
(scanlines, nearest2x, bilinear)
Linux:
- enh: alsa microphone support
- enh: hud and osd notification for gtk and cli frontends
- enh: add support for the SSE optimizations
Get it at the project website or at the project website in SourceForge. Windows version will be also available here.
Dream64 is a new Commodore 64 emulator for Windows.
Download the emulator here or at http://www.dream64.com
The Wii MAME port of SDLMame has been updated to v0.4.0. Here's what's new in this action packed, two-fisted update:
- Upgraded MAME to 0.135
- Added WiiMote Sensor support
- Stereo support fixed
- Game list now shows up to 150 ROMs instead of just 15
- Changed USB/SD detection (Tries USB first, then falls back to SD)
You can get it from it's thread over on TehSkeen (where you'll also find a lively discussion about the emulator), or you can find a mirror on our Wii SDLmame page.
via TehSkeen
A new release of this multi-platform SNES emulator is available. Version 0.057 corrects a serious bug from version 0.056. From the author:
"I'm really sorry about this, but a major issue snuck into v056. It was caused by a bug in the newly released Qt 4.6.0 RC1. Whenever one moved the mouse cursor over the main window in the Windows port, the frame rate was immediately cut in half, which effectively ruined Mouse, Super Scope and Justifier support. As for how this could happen, well ... I'm ... really at a loss for words about this.
This release does not change the source code at all except to increment the version number, and it is built against Qt 4.6.0 beta 1 instead of 4.6.0 release candidate 1 as v055 was.
I will file an official bug complaint and post a link to it here during next week. Again, my apologies for any inconvenience. I incorrectly assumed it would be safe to update to RC1, and didn't spot the bug in time."
Download it at the author's website. Windows version will be available here later and the source code for Linux users will be available here.
A new release of MAMEUIFX 0.135 is available. It has been updated to the latest MAME intermediate release.
- Updated to MAME 0.135u1 - MAMEUI 0.135u1
- Added support for oveclock and refresh rate saving in config files. (MAMEPlus!)
- Fixed MAME Testers bug ID 03542. (Sets/Drivers using YM2610: Missing sounds)
Download it at the author's webpage. It will also be available here.
Game Emu Player, a foobar2000 plugin which adds decoding support for several game console music formats, was updated to v1.76 yesterday. Since I recently discovered the version numbering scheme and was not certain which version was posted here prior to today, here are all of the changes starting with those made in v1.7:
- Updated to in-testing rewrite of Game_Music_Emu.
- Fixed SPC cubic interpolation and surround removal functions.
- Fixed VGM Gd3 tag reading.
- Implemented SPC sinc interpolation.
- Fixed indefinite playback again.
Peace,
-Montie
kode64's QSF Decoder has been added to Zophar's Domain. This audio plugin from the author of Game Emu Player, GYM Decoder, SID Decoder, and PSF Decoder adds support for Capcom QSound Sound Format files (.qsf and .miniqsf) to foobar2000. You can grab it at our QSF Decoder download page.
Peace,
-Montie
vgmstream, a library for playing streamed audio from video games, was updated to test build #716 yesterday. The author does not maintain changelogs for test builds. You can grab it at our vgmstream download page.
Peace,
-Montie
A new release of this Genesis/Megadrive emulator, a derivative of Gens, is available. This is the final version of release 7. These are the changes.
New Features
- Added an additional color scaling method, \"Full with S/H\". This method takes into account the Shadow and Highlight functionality of the Sega Mega Drive's VDP. With this method, MD color 0xEEE (white) is scaled to 0xEEEEEE for normal, 0xFFFFFF for highlight, and 0x777777 for shadow. This color scaling method is now the default.
- Initial reimplementation of \"Full Screen Minimize\". This allows the emulator to minimize itself from Full Screen when a dialog is open, e.g. to load a ROM image. It is currently only usable for a specific case on the Linux version.
- [Linux] Added Alt-Tab support in Full Screen. This uses the \"Full Screen Minimize\" infrastructure.
Bug Fixes
- [Win32] Added a workaround for an ASPI-related crash on Windows 98SE.
- [Win32] Fixed a regression from r7_pre3 that caused Gens/GS to crash if a ROM is loaded via File, Open ROM and a Saitek P580 gamepad is plugged in. Special thanks to NeKit from Sonic Retro for helping to diagnose and solve this problem.
- [Linux] Fixed a regression from r7_pre4 where starting Gens/GS in fullscreen mode with a ROM specified wouldn't work. This bug was reported by Zombie in #retro.
Miscellaneous
- [Win32] The custom debug console activated with \"--debug\" on the release build has been replaced with a standard Win32 console, which is created after initial startup.
- [MDP] Implemented mdp_host_t->emulator_control(MDP_EMUCTRL_RELOAD_INFO).
- Added \"Manual\" and \"Report a Bug\" items to the Help menu.
Low-Level Code Changes
- [libgsft] Added an implementation of strsep() and removed the strtok_r() implementation. All Gens/GS code that uses strtok_r() has been switched over to strsep().
- [libgsft] Added the BSD implementations of strlcpy() and strlcat(). Most Gens/GS code has been switched over to these functions.
- Initial infrastructure for dynamically loading libpng. This will be used to separate libpng on Gens/GS Win32 into a separate DLL. If libpng can't be found, Gens/GS will fall back to saving screenshots in BMP format.
- Eliminated most of the \"DECL\" macros from the x86 assembler files. This reduces the total symbol count in the resulting binaries.
- Added a new x86 assembler macro, SYM(), which prefixes symbols with the appropriate C symbol prefix for the platform.
Get it at the project website. Windows version will be later available here and the Linux version and source code here.
A new beta release of version 2.0.0 of this Amiga emulator for Windows is available. These are the changes.
Beta 22:
- do not load multiple harddrives (directory and regular hardfile) from configuration file if they have identical device names, also fixes bad handling of hardrive paths with national characters in utf8
- added simple validation to harddrive device and volume labels
- fixed small graphics glitch in Sequential / Andromeda \"18 frames!\"
- slightly smaller on screen leds, fits in 320 pixel wide display
- BPLCON1 to bitplane delay timing fix in some specific situations
- KS 1.x interlace screen setup was incompatible with \"scandoubler\"
Download it at the English Amiga Board. It'll be later available here.
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