MameUI, the former Mame32, has also been updated, bringing along all the changes brought forth by the v0.135u1 update.
Hop on over to the MameUI website to give it a try. You can also find it on our very own MameUI page.
A new release of MAME Plus has appeared, hot on the heels of 'vanilla' MAME. It brings this port in line with MAME, and also updates the Simplified Chinese game list.
You can obtain this fine new version over on the MAME Plus! website, or you can get a copy of it over on your local ZD.
A new source diff for an update to v0.135 has been released. Read on for a list of some of the fixes you'll find (please refer to the readme for a more verbose version of the changelog):
| MAMETesters Bugs Fixed |
- 03535: [Documentation] 3stooges: P1-P2-P3 button does not match documentation (input (this game)) (David Haywood)
- 02734: [Crash/Freeze] videocba, videodad, blckjack: Crash immediately after OK (Firewave)
- 00941: [Sound] tp84: The startup 'tune' no longer sounds like the original game after the fixes to the SN76496 sound core. (Lord Nightmare)
- 03494: [Gameplay] batridc, batrid, batridk, batridu: 'Guest Player', 'Special Course', 'Player Select' dipswitch settings reversed (Fabio Priuli)
- 02155: [DIP/Input] mole: Incorrect buttons mapping. (M.A.S.H.)
- 03498: [Graphics] sengekis, sengekisj: Missing graphic layer in Stages 3 and 5 (David Haywood)
- 03509: [Graphics] galpans2, galpans3, panicstr: Input test screen shows zoomed in text (David Haywood)
You can find the entire list of changes, as well as the source diff itself, over on the MAME homepage. You'll also find it here on Zophar's Domain.
The soundtracks for Sega Genesis and Mega Drive games -- which were previously in the .gym format -- have been reuploaded as .vgm files. This format has vastly superior versatility and equal or better quality.
You can get these soundtracks at our new VGM archive page. For now, only soundtracks which previously existed on our old GYM page, or were related to those soudtracks (for example: sequels and prequels) have been uploaded. More will be added in the future.
The soundtracks for Sega Master System, Game Gear, and MSX games -- which were previously in the .vgx format -- have been reuploaded as .kss files. These files are much more compact with no sacrifice in sound quality.
You can get these soundtracks at our new KSS archive page. For now, only soundtracks which previously existed on our old VGX page have been uploaded. More will be added in the future.
A new version of the excellent multisystem emulator for Windows, RetroCopy, has been released. As always, a host of changes awaits those who use this new version, these include accurate Game Gear emulation, and support for multiplayer, as well as the usual bug fixes and improvements.
A more thorough list of changes follows:
- [EMU] Added cycle accurate Game Gear emulation
- [EMU] Added multiplayer support (same machine) to NES, SEGA-E arcade and SMS drivers.
- [EMU] Fixed bug in NES PPU that was causing crashes for certain games upon loadup
- [EMU] Fixed a fews bug in NES APU that were causing slight issues with sound generation when DMC was used
- [EMU] Added korean mapper to SMS and corrected a few CodeMaster mapper games
- [EMU] Cleaned up the SMSVDP core (used by SMS, Gamegear and SEGA-E arcade cores) and made it more accurate using the new information found about the TMS9918 graphics processor.
- [CORE] Can now select whether to start playing on the emulated 3D television or in \"fullscreen mode\"
- [CORE] Added configurable input, you can now change every input to whatever you want including using key modifiers like SHIFT, ALT, etc.
- [CORE] Added joystick/joypad support. Up to 4 joysticks/joypads plugged in at once are supported.
- [CORE] Fixed issue with ENTER or SPACE causing the menu buttons to be pushed if you had focused a button while playing a game
- [CORE] Replaced most of boost::filesystem with own disk layer functions to reduce exception handling
- [CORE] Changed file functions to morph any \"indirect\" paths to a full path name to resolve any issues with working directory being set to something other than the RetroCopy directory
- [CORE] Added texture cache
- [CORE] Moved all system specific dat files to a dat subfolder to reduce main directory clutter
- [CORE] Added the emulator benchmark ROM internally into RetroCopy to avoid issues with not having the file
- [CORE] Can now run RetroCopy in a window on your desktop or fullscreen (default).
- [CORE] Every option is now saved in a config file
- [CORE] Now convert \"unknown games\" in the directory to a default GAME file so that they can possibly be played if valid
- [CORE] Fixed a few issues with GAME conversion, made it more reliable
- [3D] Added new 3D furniture into the Virtual Game Room
- [3D] Added a new 3D TV, it is more modern and has a widescreen aspect ratio to give more options for playing games accurately
- [3D] Added game gear 3D model upon which you can play games on. Even has a semi accurate LCD flicker effect.
- [3D] Changed shader code to only allow 5 active lights to improve performance.
- [3D] Fixed issue with camera tilting on Y axis after entering game room
- [3D] Added antialiasing and VSYNC options
- [3D] Fixed possible bug that may have detected shader capable cards when they didn't support all features needed
- [AUDIO] Can now change sample rate up to 192000Hz for those seeking insane audio quality. Minimum allowed is 22050Hz which gives a tiny speed boost over the default of 44100Hz.
- [GUI] Tweaked the 3D game browser to make it easier to use
- [GUI] Fixed a very random crash bug that was caused by scrollbars not being properly initialized in some instances
- [GUI] Now show a 3D arcade machine in the area gameboxes go when viewing the arcade games since they don't have gameboxes
- [GUI] Changed the theme of some buttons/windows to make a more cohesive looking interface
- [GUI] Added an animation effect when switching areas within RetroCopy
- [GUI] Added a random message generator on the main part of the interface that shows \"witty\" slogans.
- [GUI] Added login panel
Head on over to RetroCopy's homepage for the download. You'll also find it on our RetroCopy page.
This new port of Fceu to the Dingoo A320 (Dingux Linux to be precise) supports many of the features you'd expect of a port of Fceu. Compatibility is quite good, and it will also play FDS games.
This is the initial version, so there's not much to say as far as changes, but here is what is not supported at this time:
- Movie record/playback
- Frameskip
- Screen filters
- High quality sound
- New ppu core (It is just too heavy Sad)
- Custom palettes (Not really tested)
- Nes apu volume settings.
If you want to give it a try, you'll find it on the Dingoonity Forums. You can also find a mirror of it here within our Dingoo section.
via EmuWiki.com
A new version of this FinalBurn Alpha derivative for Windows is available. This is what's new:
- Disabled unused RAM Watch accelerators, which were opening a dialog every time the R key was pressed.
- Reverted to the old Pause behavior.
- The screen is now automatically refreshed when emulation is paused. This makes some Lua scripts, such as FatRatKnight's \"Multi-track rerecording\", work better with gui.register.
- Added \"Haunted Castle\" driver to the release build.
- Fixed the input for player 4 in the TMNT driver.
- Fixed the Lua function joypad.set().
Download it at the project webpage. It'll be also available here later.
A huge v1.0.0 update of ScummVM has been released. There are a lot of changes, and many ports/versions released. It's a good day for adventure games, that's for sure. Read on for the changes in this new version:
| New Ports: |
- Added MotoEZX and MotoMAGX ports.
| General: |
- Fixed several bugs in GUI.
- Updated the project logo and icons.
- Clarified licenses for several PS2 port files.
| AGI: |
- Fixed crash on game exit.
- Fixed crash at detection of some games.
AGOS:
- Fixed load/save code for PC version of Waxworks.
- Fixed undo in Puzzle Pack games.
| Broken Sword 1: |
- Fixed missing background sound effects in some rooms.
| CinE: |
- Fixed crashes with Future Wars and Operation Stealth demos.
| Cruise: |
- Fix freeze on game pause.
| Gob: |
- Fixed gfx glitch in Lost in Time.
- Fixed hotspot-related regressions in Gob2.
- Fixed several regressions in Gob3.
- Fixed crash in Bargon Attack intro.
- Fixed animations in Win3.1 version of Gob3.
| Groovie: |
- Fixed video performance on PSP.
- Fixed menu blanking in some instances.
| Kyra: |
- Fix possible corruption of restart game save in Kyrandia 1.
- Fix GFX glitch at the broken bridge.
- Fix for brandon tunring invisible in some situations in Kyrandia 1.
| MADE: |
- Fixed performance on NDS.
- Fixed several crashes in Return to Zork demo.
| Parallaction: |
- Fixed several regressions in Nippon Safes.
- Fixed music in sushi bar in Nippon Safes.
| SCUMM: |
- Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty
Bear's Birthday Surprise.
- Fixed game save in Macintosh versions of HE games.
- Fixed default save game path in later HE games.
- Fixed palette in NES version of Maniac Mansion.
- Fixed palette in Amiga version of Secret of Monkey Island.
- Fixed cutscenes not stopping music after pressing ESC in DIG.
- Fixed lip-sync in Fatty Bear.
- Fixed crash in FT when entering inventory.
| Tinsel: |
- Fixed crash in palace.
- Fixed crash when talking to the old lady.
- Fixed partially off-screen text in DW1.
| NDS port: |
- Added mouse pad undeneath onscreen keyboard
- Added ability to scroll when cursor reaches edge of screen (in mouse pad mode)
- Made cd audio read from track01.wav as well as track1.wav
- Fixed bug with switching modes with keyboard active
| PSP port: |
- Fixed video flickering and stretching is some situations.
- Improved suspend/resume support.
| WinCE port: |
- Improved compatibility with VGA devices.
All you folks out there clamoring to play the Mac version of Putt-Putt Joins the Parade and Fatty Bear's Birthday Surprise can rest easy now. You can of course get each port from the ScummVM webpage. You'll also find them on our site as follows (it is quite a list, so bear with me):
- Wii
- Nintendo DS
- GP2x/GP2x Wiz
- PocketPC
- PSP
- Dreamcast
- Gamecube
- Playstation 2
- Windows
- Linux
- Macintosh
- Nokia s60 and Symbian UIQ 3
- PocketPC (v1.0.0 only for ARM at this time)
- iPhone
- Maemo Phones
- Motorolla Phones
- BeOS
- AmigaOS
via TehSkeen
Valendian has released BloodSin, a hack of Vagrant Story for the Playstation Gaming System.
In the author's words:
This patch replaces the texture for Ashley Riot with the one where hes wearing that red bloodsin.
You can get the patch here.
Thanks to Valendian for the news.
kgp4death has released Bruce Campbell vs Ganon, v 1.1, a hack of The Legend of Zelda:A Link To The Past for the SNES gaming system.
This is an update of his initial release, fixing some glitches and some graphics hacking.
You can get the patch at the author's website or here.
Thanks to kgp4death for the news.
With this latest update, the collection of Nintendo DS Sound Files (2SFs) is now complete! We now have approximately 750 soundtracks for your listening pleasure. The following soundtracks were added this evening:
- Death, Jr. and the Science Fair of Doom
- Hi Hi Puffy AmiYumi: The Genie & The Amp
- Tony Hawk's American Sk8land
- Naruto: Ninja Council 2
- Legacy of Ys: Books I & II
- Atelier Lise: Ordre no Renkinjutsushi
- Dynasty Warriors DS: Fighter's Battle
- Naruto: Ninja Council 3
- Justice League Heroes
- Contact
- Time Hollow
- Kingdom Hearts 358/2 Days
Due to a limitation on the maximum upload size currently employed by ZD of 25.0MB, the following soundtracks cannot be hosted here:
- Anata mo DS de Classic Kiite Mimasenka? (80.3MB)
- Bleach: Dark Souls (44.1MB)
- Bleach: The Blade of Fate (47.7MB)
- Deep Labyrinth (28.8MB)
- Deltora Quest: 7-tsu no Houseki (69.7MB)
- Dino King Battle: Taiko Kara no Hyuuryuusha (42.5MB)
- Dokidoki Majo Shinpan! (63.1MB)
- Elemental Monster: Gochuushin no Nazo (33.6MB)
- Elite Beat Agents (44.2MB)
- Elminage DS Remix: Yami no Fuo to Kamigami no Yubiwa (52.3MB)
- Final Fantasy Tactics A2: The Sealed Grimoire (40.5MB)
- Fossil Fighters (40.1MB)
- Greg Hastings' Tournament Paintball Max'd (57.2MB)
- Hana Saku DS Gardening Life (28.6MB)
- Kanshuu Nippon Joushikiryoku Kentei Kyoukai: Imasara Hito ni wa Kikenai Otona no Joushikiryoku Training DS (32.7MB)
- Mario Hoops 3 on 3 (28.7MB)
- Moero! Nekketsu Rhythm Damashii: Osu! Tatakae! Ouendan 2 (44.8MB)
- Naruto Shippuuden: Saikyou Ninja Daikesshuu 5 - Kessen! 'Akatsuki' (25.4MB)
- Ontamarama (101.6MB)
- Oshare Majo: Love and Berry (25.7MB)
- Osu! Tatakae! Ouendan (28.7MB)
- Purr Pals (27.3MB)
- Rub Rabbits!, The (32.6MB)
- Series of Haruhi Suzumiya, The (48.9MB)
- Sonic Rush (30.2MB)
- Sonic Rush Adventure (28.3MB)
- Tengai Makyou II: Manjimaru (37.6MB)
- The World Ends With You (45.7MB)
- Tony Hawk's Downhill Jam (26.9MB)
- Witch's Tale, A (36.5MB)
-Montie
A new beta release of version 2.0.0 of this Amiga emulator for Windows is available. These are the changes.
Beta 21:
- stupid b20 VPOSR bug fixed (upper vpos bits returned \"random\" data when new frame was about to start)
- \"manual\" BPL1DAT write update, Sequential / Andromeda \"Magnet\"-part
- interrupt delay changed to 5.5 (was 6) color clocks (<=5: Gleat Stuff #1 breaks, >=6: Warhead audio breaks)
- reading non-existing memory in 68000 CE-mode was broken (upper byte was always zero), fixes Time Machine (game has buggy IFF animation reader, IFF parser checks end of file incorrectly and keeps reading \"random\" data and accessing \"random\" memory)
- ProWizard promizer20 converter update (Asle)
- only autodetect PC/Atari ST image files if file name extension is known (adf, adz, st, ima or img)
- file dialog file type setting is stored to registry/ini
- some work with serial port emulation via UDP (ENET). May or may not be implemented before final 2.0. (if you are wondering about ENET in serial port settings..) NOTE: do not expect most serial linked games to work, at least via Internet.. null-modem games expect extremely low latencies.
Download it at the English Amiga Board. It'll be later available here.
With this latest update, the collection of Playstation 2 Sound Files (PSF2s) is now complete! We now have approximately 100 soundtracks for your listening pleasure. The following soundtracks were added or updated this morning:
- Breath of Fire 5 (tracks timed)
- Kingdom Hearts
- Summon Night 4
- Ys V: Lost Kefin, Kingdom of Sand
- Dokapon the World
- Summon Night 3
- Dark Cloud 2/Dark Chronicle (CRC error fixed)
- Super Robot Taisen/Wars IMPACT
- .hack//Outbreak (two tracks fixed)
Due to a limitation on the maximum upload size currently employed by ZD of 25.0MB, the following soundtracks cannot be hosted here:
- Atelier Iris Eternal Mana (25.0MB)
- Atelier Iris Eternal Mana 2 (42.0MB)
- Berwick Saga (26.0MB)
- Dragon Quest VIII (36.3MB)
- Final Fantasy X (42.2MB)
- Final Fantasy XI (40.4MB)
- Final Fantasy XII (68.0MB)
- Hanjuku Hero IV (55.0MB)
- Kingdom Hearts 2 (50.0MB)
- Kotoba no Puzzle Moji-Pittan (59.0MB)
- Namco X Capcom (68.0MB)
- Onimusha: Warlords (59.0MB)
- SD Gundam G Generation NEO (37.0MB)
- SD Gundam G Generation SEED (45.0MB)
- Shadow Hearts (36.3MB)
- Shin Megami Tensei III: Nocturne Maniax ~Chronicle Edition~ (36.0MB)
- Shin Megami Tensei: Digital Devil Saga 2 (28.0MB)
- Summon Night EX Thesis: Yoake no Tsubasa (30.0MB)
- Super Robot Taisen/Wars Alpha 2 (48.0MB)
- Super Robot Taisen/Wars Alpha 3 (99.0MB)
- Super Robot Taisen/Wars MX (59.0MB)
- Super Robot Taisen/Wars Original Generations (89.0MB)
- Super Robot Taisen/Wars Original Generations Gaiden (115MB)
- Super Robot Taisen/Wars Z (81.0MB)
- Tales of Rebirth (28.4MB)
- Ys 1 & 2 Eternal (29.8MB)
-Montie
A new version of this FinalBurn Alpha derivative for Windows is available. This is what's new:
- Updated core to FB Alpha v0.2.97.07.
- Added Lua scripting.
- Added RAM Search of FBA Shuffle (which unfortunately just crashes in most games).
- Added the old RAM Watch of PCSX-RR.
- Added many new hotkeys and better handling of them.
- Some minor fixes and changes here and there.
Download it at the project webpage. It'll be also available here later.
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