8 days ago
posted by  Azul Fria

The MAME Frontend has been updated.

Changes:

• Totally rewritten application. Speed gains everywhere.
• No need anymore for an external database file. mGalaxy creates it directly from any new Mame version.
(On new Mame version, delete the "old" 'mame.exe' AND 'xmlout.xml' files.
Place the "new" 'mame.exe' in the folder.
The new 'xmlout.xml' file will be generated on mGalaxy's first run)
• You now can hide categories of games from the main list (i.e: mature, bios, electromechanical, quiz, ...)
• The full game name is now displayed in the bottom left corner.
• 'Menu' window is now interactive. Changes made inside it are reflected in real-time.
• 'Search' window is now interactive. Changes made inside it are reflected in real-time.
• No more black stripes on 16/9 screens. The background image now fills the whole monitor.
• Cosmetic changes...even nicer than before.

More info and download on http://www.mgalaxy.com


23 days ago
posted by  Azul Fria

Atari 2600 for Windows/DOS updated

Changes:


  • Stella is now DonationWare! Please see the DonationWare link on the main webpage for more information.
  • Added several improvements to the joystick management code. Joystick event mapping is now saved per device, meaning that if you map events to a certain joystick device, remove the device and then later insert it again, Stella will remember the original mapping.
  • The total number of joysticks present and their associated properties (number of axes, buttons and hats) is now dynamic. That is, there's no longer a hard-coded limit on the number of joysticks that Stella can use, or the number of buttons, etc that it contains. This fixes a serious bug with PS3 controllers with 27 buttons, whereby adding a mapping for joystick 0 would inadvertantly change settings for joystick 1, and could potentially lead to a program crash.
  • Added 'mcontrol' commandline argument, which can specify to use each mouse axis as a separate paddle. The old (and default) behaviour can be activated by setting this argument to 'auto'. Related to this, removed redundant 'usemouse' argument.
  • Huge restructuring of the OpenGL code, making it compatible with OpenGL 2.x+ features (such as vertex buffer objects), while at the same time keeping compatibility with OpenGL 1.5 / OpenGL ES. Because of the required changes, TV effects were removed (they will be added again for the next release).
  • Improvements to audio handling, particularly for certain cases of Windows, ATI video cards, and OpenGL mode. The sound device is now opened only once when Stella starts, and is paused between loading different ROMs. This fixes a problem whereby sound could possibly not be functional after loading the first ROM. Related to this, removed the 'audiofirst' commandline argument as it's now redundant.
  • Fixed bug with displaying the ROM launcher in Windows XP; the initial load was sometimes taking up to 30 seconds to complete.
  • Added logging facility, whereby the output of the application is available within Stella itself. This can still be printed to the console, or also saved to a file. Add the 'loglevel' and 'logtoconsole' commandline arguments which control these settings, and removed the 'showinfo' argument as it's now redundant.
  • Updated DPC+ bankswitching scheme to latest code provided by SpiceWare.
  • Added MAMCR handling to the Thumb ARM emulation code. Note that MAMCR isn't actually emulated, it is just ignored for now. This fixes a bug whereby accessing MAMCR would crash the ARM emulation.
  • Added 'thumb.trapfatal' commandline argument, which causes the Thumb ARM emulation to either trap on a fatal error (throw an exception to the debugger and exit emulation) or simply log the error and continue. This should normally always be enabled, but can be disabled by developers for testing reasons.
  • Updated default snapshot directory to be much saner and easier to find. For most systems, it now defaults to the users 'Desktop'. Note that the commandline argument has changed to 'snapdir'.
  • The debugger 'print' command now indicates \"special\" addresses if they are read-only (R), write-only (W) or read-write (R/W).
  • Fixed a bug where scrolling the mouse-wheel in certain debugger UI items would cause the program to crash; scrolling now works as expected.
  • Fixed minor display issue in the debugger RAM area; some addresses were being displayed as '...'.
  • Fixed compile issues in the latest versions of Ubuntu and Debian, and fixed UNIX desktop file so that Stella will launch with a ROM when selected from its icon. Thanks go to Stephen Kitt for this code.
  • Updated included PNG library to latest stable version.
  • Updated the credits list in the documentation, listing people that have donated hardware to the Stella team.


Download it here or at http://stella.sourceforge.net/


23 days ago
posted by  Azul Fria

Sega Saturn emultor has been updated

Changes:


  • fixed errors in 68000 and SCU-DMA emualtion;
  • added scanlines, emulation speed, SH2 cache and parameters settings;
  • fixed bug in savestates saving/loading;
  • minor changes and fixes.


Download it here or at http://www7a.biglobe.ne.jp/~phantasy/ssf/index.html


33 days ago
posted by  Azul Fria

PCEngine/Turbo Grafx 16/PCE CD/TG16 CD6 emulator for Windows have been updated recently.

Changes:


  • The performance of these days' PC improved. So the default setting was made high-definition setting.
  • At the menu space of \"Save State\" and \"Load State\", \"the elapsed time from the game start\" is indicated.
  • If the save file is started with the old version (before v1.14), the elapsed time isn't indicated.
  • If the game is reset by [F1] key, it's possible to reset the elapsed time. Or, after state file of the old version is read, if you carry out the \"File->Set Resume\" menu, the elapsed time is reset.
  • A severe indication restriction mode of Sprite (at width 336 pixel mode) was mounted.
  • When the check is put at \"CPU->Perform SpriteLimit\" menu, it's effective. In \"R-TYPE Complete CD\", a flicker of sprite (character) becomes the same motion (intense flicker more the \"R-Type I\" of Hu-CARD) as a real machine.
  • The speed and timing were brought close to the movement of a real machine.
  • In \"Metal Angel\", the problem which cannot start a game (from v2.58) was solved.
  • Additionally, a detailed part has been improved and corrected.


Download it here or at http://www.ouma.jp/ootake/


46 days ago
posted by  Azul Fria

Forum member Mike Chambers wrote a 6502 CPU core (called Fake6502) for his NES emulator, It is cycle timing accurate, and supports the undocumented opcodes in addition to the documented ones.

it is a single C file. it doesn't need any other special header files or anything. just stdio.h and stdint.h.

here's the link - http://rubbermallet.org/fake6502.c


53 days ago
posted by  Azul Fria

Final Burn Alpha has been updated.

Changes:


  • Fixed missing menu in Windows XP [CaptainCPS, doomking]
  • Fixed Neo Geo CD dialog game scanning timeout [CaptainCPS]
  • Better organised the Neo Geo menu items [CaptainCPS]



Download it here or at http://www.barryharris.me.uk/


53 days ago
posted by  Azul Fria

Sega Saturn emulator for Windows/DOS has been updated.

Changes:


  • Now using CMake as the default build system. For now, autotools based build and \"custom\" build systems are still supported.
  • New Cocoa port.
  • Added a dynamic recompiling SH2 core for x86 and ARM.
  • New SCSP implementation.
  • Major update of the software renderer from the yabause-rr team.
  • Added an option to allow to execute from the cache.
  • Improvements to the OpenGL renderer.


carbon port:

  • Improvements.


gtk port:

  • Added command line option to enable/disable frame skipping / limiting.
  • Added frame skipping/limiting configuration in settings.
  • Added --autoload command line option
  • Vdp2 layers can be toggled from the Vdp2 debug window


psp port:

  • Added support for Media Engine CPU
  • Improvements to the PSP port .


qt port:

  • Added command line support.


wii port:

  • Merged some stuff from the wiibrew fork, mostly related to SH2 emulation


windows port:

  • Fixed the XBox controller driver.
  • Fixed the \"open iso then cancel bug\".


Download it here or at http://sourceforge.net/projects/yabause/


63 days ago
posted by  Azul Fria

nGlide is a freeware Glide wrapper for Windows and DOS games. It allows you to play 3Dfx games on modern GeForce/Radeon graphics cards. Some of them are Diablo 2, Need for Speed 2-5, Carmageddon 2, Tomb Raider, Turok. All three API versions are supported, Glide 2.1 (glide.dll), Glide 2.4 (glide2x.dll) and Glide 3.0 (glide3x.dll). Glide wrapper also supports high resolution modes.

Changes:

Glide2:


  • added support for Archimedean Dynasty (with DOSBox + Gulikoza patch)
  • added support for Deathtrap Dungeon
  • added support for Formula 1
  • added support for Gunmetal
  • added support for MechWarrior 2: 31st Century Combat
  • added support for Pandemonium
  • added support for Pył (with DOSBox + Gulikoza patch)
  • added support for Severance: Blade of Darkness
  • fixed Hardcore 4x4 freeze
  • fixed Lands of Lore 2: Guardians of Destiny (with DOSBox + Gulikoza patch) special effects
  • fixed Lands of Lore 3 transparency issues
  • fixed POD Gold shadows
  • fixed V-Rally pause menu


Miscellaneous:

  • added support for Glide 2.1.1 library (glide.dll)
  • 3x faster texture palettes handling


Download it here or at http://www.zeus-software.com/downloads/nglide


74 days ago
posted by  Azul Fria

NES emulator for Windows and Linux has been updated.

Changes:

Comments from FHorse.

0.41 (bugfix release)
In the previous release I have fixed many bugs but it is also true that others have been added, such as an annoying disturbance of sound that, under certain circumstances, could afflict the windows version. Fixed.

0.40
I'have rewritten from scratch the input system and now are supported 2 players, joysticks, it's possible redefine the button of the control pad and also I can implement the emulation of other input devices much more easily.
Fixed various bugs .

Download it here (Windows), here (Linux) or at http://nesdev.parodius.com/bbs/viewtopic.php?t=6928


83 days ago
posted by  Azul Fria

Emerson Arcadia+ emulator for Windows and Amiga have been updated.

What's new:


  • Laser Battle: sound emulation;
  • Laser Battle: \"View|Controls...\" command;
  • miscellaneous improvements and bug fixes.


Download it here (Windows), here (Amiga), or at http://amigan.yatho.com/


92 days ago
posted by  Azul Fria

NES emulator for Android has been updated.

What's new:


  • now automatically saving state on exit, letting you restart where you left off;
  • changed virtual joystick to make fire buttons more comfortable;
  • MIDI recordings are now named after original program files;
  • fixed audio latency controls, try setting your latency to 100ms;
  • fixed MIDI soundtrack logging;
  • reduced minimal audio latency.


No downloads here at zophar.net. You can go to emucr.com for and buy the app for 4.99.

You can however read the information on the emulator here:
http://www.zophar.net/digital-phones/android/nes.html


92 days ago
posted by  Azul Fria

MSX emulator for Android has been updated.

Changes:


  • fixed loading of files with spaces in their names;
  • MIDI recordings are now named after original program files;
  • fixed audio latency controls. Try setting your latency to 100ms;
  • fixed MIDI soundtrack logging;
  • reduced minimal audio latency;
  • made physical SPACE/SHIFT buttons act as joystick fire buttons.


Download at http://www.emucr.com


102 days ago
posted by  Azul Fria

SNES emulator for Windows has been updated.

Here's what's new:


  • license is now GPLv3;
  • re-structured GUI as a multi-system emulator;
  • added NES emulation [byuu, Ryphecha];
  • added NES ICs: MMC1, MMC2, MMC3, MMC4, MMC5, VRC4, VRC6+audio, VRC7, Sunsoft-5B+audio, Bandai-LZ93D50;
    [* added NES boards: AxROM, BNROM, CNROM, ExROM, FxROM, GxROM, NROM, PxROM, SxROM, TxROM, UxROM;
  • Game Boy emulation improvements [Jonas Quinn];
  • SNES core outputs full 19-bit color (4-bit luma included) for more accurate color reproduction (~5% speed hit);
  • audio resampler is now a band-limited polyphase resampler [Ryphecha];
  • cheat database includes NES+GB codes as well [mightymo, tukuyomi];
  • lots of other changes.


Download it here or at http://byuu.org/


109 days ago
posted by  Azul Fria

News from Marat Fayzullin via email

Hello!

I have released a new update to ColEm (my ColecoVision emulator) for Android. The updated ColEm will save game state on exit, to let you restart the game where you left off. It also changes the virtual joypad layout, moving fire buttons to the top-right corner.

You can get it for free from the Android Market:

https://market.android.com/details?id=com.fms.colem

Or, if you are tired of watching the ads, get the ad-free premium version (lots of people asked for it):

https://market.android.com/details?id=com.fms.colem.deluxe

Also see ColEm homepage:
http://fms.komkon.org/ColEm/

And the common page for my Android apps, containing some tips on using Speccy (such as loading from tapes, etc):
http://fms.komkon.org/EmuAndroid/

Best regards,
Marat Fayzullin


109 days ago
posted by  Azul Fria

The NES emulator for DS has been updated.

Changes:


  • mapper 240 added;
  • fixed the tmpfile;
  • DPCM weakened, sounds better?
  • a bug with ppustat fixed. e.g.'teenage mutant ninja turtles';
  • a bug with palette fixed;
  • patch update, Battleloads (Europe) added;
  • SRAM can be saved whatever a game supports.


Download it here or at http://sourceforge.net/projects/nesds/


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