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2 days ago
posted by  martini

MameUI version 0.183a for Windows is available for download:

- Project URL

"MAMEUI, formerly MAME32, is the GUI version of MAME. Originally authored in 1997 by Chris Kirmse, it was the first port of MAMEā„¢ to the Windows platform. MAMEUI is currently in maintenance mode with no active development taking place. The 64-bit version is still compiled and released when there is no breakage with the core."

2 days ago
posted by  martini

MAME version 0.183 had been released:
- Download
- WebSite

MAME is available for the Windows, Linux and Mac OS platforms.

"MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME is free and open source under the GPL-2.0+ license "

7 days ago
posted by  martini

Hello, All!

This week, I released new VGBAnext and iNES versions for Android, and also updated MasterGear for Windows and Linux. Both Android releases fix the Layout Editor issues. The new iNES comes with the proper DiskSystem sound emulation. I have also improved MIDI playback and recording in MasterGear. See below for all the changes.

VGBAnext 5.4.7 -- GameBoy Advance, GameBoy Color, GameBoy Classic Emulator
* Tapping screen in Layout Editor toggles title bar now.
* Items no longer jump in Layout Editor when you start moving them.
* Added cheats for Babar To The Rescue.
* Added cheats for Back To Stone.
* Added cheats for three Backyard Football games.
* Added cheats for Backyard Skateboarding.
* Added cheats for Backyard Basketball 2007.
* Added cheats for Backyard Hockey.

iNES 4.8.4 -- Nintendo Entertainment System (NES) and Famicom Emulator
* Added waveforms to DiskSystem sound chip emulation.
* Added volume envelopes to DiskSystem sound chip emulation.
* Fixed triangular channel volume in MIDI recording.
* Fixed MIDI drums option that simulates noise channel with drums.
* MIDI now computes and uses effective power of a waveform.
* Made title bar transparent in Layout Editor (tap screen to toggle).
* Items no longer jump in Layout Editor when you start moving them.

MasterGear 3.7 -- Sega MasterSystem, GameGear, and SG-1000 Emulator
* Added "Nearest Neighbor" option to disable linear interpolation.
* Added "Force 4:3 Screen" option to MG-Windows.
* Fixed "Hit MIDI Drums" option in MG-Windows.
* Fixed 44kHz sound hiccups when 50Hz sync selected in MG-Windows.
* Computing effective waveform power when simulating samples via MIDI.
* MG-Windows will not overwrite last loaded file name with other names.
* Keys [1]-[8] will toggle individual sound channels in MG-Windows.
* Key [0] will toggle all sound channels in MG-Windows.
* Added -4x3 command line option to MG-Unix.
* Fixed creating file associations on Windows 8+.
* Added a new icon to MG-Windows.

Best regards,
Marat Fayzullin

10 days ago
posted by  Edman

JulianG has created a new fork of bsnes:

xSNES 1.00

The idea behind the xSnes fork of higan/bsnes is to preserve and separate the near perfect Super Nintendo portion from the multi-emulator known as higan. This means the emulator cores for the 8-bit Nintendo, and Game Boy Advance have been removed.

The Game Boy and Game Boy Color emulators remain intact to accommodate the Super Game Boy. However, the Game Boy and Game Boy Color are not emulated as independent systems as compiled. Therefore, to play Game Boy & Game Boy Color games, you must use the Super Game Boy exclusively as a Super Nintendo Adapter. I agree clean code is very important. Therefore, I have tried to follow byuu's lead. The only code I would find to be outside of this philosophy would be the BS-X code, but I must stress that code is extremely narrow and only pertains specifically to the BS-X Satellaview.

higan v094 - xSnes v1.00

- Removed 8-bit Nintendo, and Game Boy Advance emulation cores
- Game Boy and Game Boy Color require the exclusive use of the Super Game Boy
- Audio now defaults to the 32hz frequency to match real hardware
- Custom xSnes profile, Performance profile PPU with Accuracy profile CPU, SMP, & DSP
- Changed cartridge folder name for save states to "states"
- Ananke no longer supports *.fc,*.nes, or *.gba extensions
- Default config path changed from "%AppData%\higan" to "%AppData%\xSnes"
- F1 & F2 input keys have been assigned by default for Export Memory and Tracer minus input.bml
- Emulator Icon has been replaced and the UI has been slightly altered
- Emulator has been rebranded to "xSnes" & Modified "About" information located in the UI Conifg-Advanced tab
- Super Game Boy's video renders in real time (v094r01)
- MSU-1 code has been simpified (v094r08)
- Base system volume is no longer cut in half (v094r08)
- Tiny bugfix in drawing of the Super Scope and Justifier cursor was fixed as they are meant to be red and green respectively, not black (v094r08)
- Performance profile Tetris Attack flicking in VS CPU mode fixed (v094r27)
- BS-X Satellaview specific improvements (thanks LuigiBlood, & quequotion)
- Proper NSS Dip switch function (thanks hex_usr)
- Expanded exportMemory to dump expansion chip-specific memory. Currently, only the SA-1, ST-018, and Cx4 are supported (thanks hex_usr)
- Added exportRegisters for exporting some PPU registers to a debug report in BML format, Not all registers are supported (thanks hex_usr)

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