The C# NES emulator My X Nes 1.2 released and here are the changes :
- Added undocumented opcodes for cpu.
- PPU VRAM Toggle fixed.
- Added new sound channels (VRC6 Pulse 1 & 2, Sawtooth).
- Fixed DMC sound channel.
- Fixed save/load state for sound.
Download it here or at https://sourceforge.net/projects/myxnes/
A new version of this Gameboy emulator has been released. These are the changes:
- Dissasembler fixes.
- Debugger screen now gets focus when reaching a breakpoint.
- Changed to OpenGL, allowed 3x zoom. Fullscreen mode is buggy, sometimes it crash when returning to windowed mode… :S
- Rumble “emulated” (screen shakes a bit).
- MBC7 fixed (Kirby Tilt ‘n’ Tumble).
- Mapper code optimized a bit.
- Stat bug emulated (Legend of Zerd, Road Rash now work in non-color GameBoy modes).
- GameBoy Pocket screen is now white, you can only change the color of the normal GameBoy screen.
- Sound emulation code partially optimized. Also, it is more accurate now (and it can save the sound output to a wav file, but the code is disabled this version because it needs testing).
- CPU fixes: Zero flag for opcodes RRA / RR A, RCLA / RCL A, etc…
- Added a filter to make colors more “realistic”. You can enable it in the menu, and you can also enable or disable the frame mix filter that comes with GiiBii since first version.
- Discovered why Alleyway didn’t work: GB Printer was enabled Ù_Ú.
- Fixed a bug in ICON_EN SGB command that made graphics have serious glitches in some games (DK2, DK3).
Download it at the author's website. Windows version will be later available here.
A new version of this rom manager tool for Windows is available. What's new:
3.53 :
- fix bugs in zip engine
- fix some bugs with folders included in zip (still bugs remaining...)
- fix rezip procedure including local paths in archive
- fix import files with invalid date (files dates are restore to valid format)
- display empty folders inside zip
- fix nodump detection if roms are in a folder
- Update included datafiles (cps1/cps2/kawaks...)
Download it at the author's website. It'll be later available here.
A new version of this AppleII emulator for Windows, has been released. This is what's new:
Changes:
- Added No-Slot-Clock (located in $C300 ROM space).
Download it at the BerliOS Developer project website. It'll be later available here.
A new version of this pack of emulators for multiple systems has been released. These are the changes:
8/9/2010
- [EMU/WIN32] disable ALT short cut key
- [VM/Z80] reimplement Z80 (based on MAME Z80 core)
8/13/2010
- [EMU/WIN32] reset virtual machine after emu class is initialized
- [VM/M6502] support M6502 and N2A03
- [VM/SN76489AN] fix mixer
- [VM/YM2151] fix mixer
- [VM/YM2203] fix mixer
8/27/2010
- [VM/AND] fix output signal when it is changed
- [VM/OR] fix output signal when it is changed
- [VM/NAND] fix output signal when it is changed
- [VM/NOR] fix output signal when it is changed
- [VM/NOT] fix output signal when it is changed
- [VM/DEVICE] refine signal connections
- [VM/DISK] support SF7 floppy disk image
- [VM/EVENT] sync 2 or more cpus precisely
- [VM/I8253] fix read both low and high counter
- [VM/PCM1BIT] update to check on/off signal width in one sample
- [VM/TMS9918A] fix screen mode selection
- [VM/UPD765A] support reset signal
- [VM/UPD765A] support index hole signal
- [VM/Z80] revirt reimplemented Z80 core (temporary)
8/31/2010
- [VM/UPD765A] support dack signal
Get it at the author's website. It'll be later available here.
A new version of MAMEUI has been released.
Download it at the author's website. It will be available later here.
A new release of these Arcadia 2001 emulators for Windows and Amiga is available. These are the changes:
14.27 [OS3.5+][Windows][MOS?][OS4?]: Wed 1 Sep 2010. 230th release.
Summary:
- Malzak: improved graphics emulation.
- Miscellaneous improvements and bug fixes.
Details:
- aa: removed NEWSCREEN functionality; colours were bad anyway.
- incorporated Stefan's latest German translation and user's guide changes.
- aa: created dir.txt in empty directories to avoid broken WinRAR unpacking.
- aa: arexx: changed and improved HELP command.
- aa: arexx: added OPENGAMEINFO and CLOSEGAMEINFO commands.
- wa: fixed: subwindows weren't being reopened when reopening the main window.
- wa: fixed: rapid clicks on sidebar were being missed.
- incorporated Damaso's latest Spanish translation.
- malzak: fixed inverted tile issue.
- changed \"flag line:\" entry in game info subwindow from yes/no to on/off.
Get them at the author's website. They'll be later available in ZD, Windows version here and the Amiga version here.
A new version of the auditing tool clrmamepro is available. This is what's new:
3.135
- added: adv scanner option to automatically move sets in wrong sysdefpaths
- added: chd checksum option to read chd sector map
- misc: don't rebuild cache if newly created dats/exes are identical to others
- misc: added *.xml filemask to setinfo export
- misc: improved dupes scan to find double chd folders
- misc: new option for rename wizard to not rename replaced sets
- misc: some text changes here and there incl. copy/move prompts
- misc: added warning to rebuilder if bios storing methods between scanner/rebuilder differ
- fixed: miss/have lists handle sample-only sets
- fixed: \"version not found issue\" for 64 bit versions
- fixed: merger ignored sets with chds
- fixed: chd folders in full merged modes can rarely create missing rom messages
- fixed: set stats count for bios only + chd sets
3.135a
- fixed: wrong warning about bios storage method in rebuilder when no bios sets are available
- fixed: wrong \"error while reading\" warning during scan
- misc: double setnames/descriptions are now renamed in any case during parsing dat
3.135b
- fixed: rare wrong \"no or corrupt chd header/sectormap\" message
- fixed: wrong dupe check when clones does have chd(s) while parent doesn't
- fixed: wrong \"wrong case\" message when using the move set to correct sysdefpath option
Download it at the author's webpage. It also will be available here.
A new public beta of WinUAE, an Amiga emulator for Windows, version 2.3.0, is available. These are the changes.
Beta 13:
- addaq.x #x,Ax and subaq.x #x,Ax had too long cycle count (this was really stupid bug)
- joystick type (default,mouse,joystick,analog joystick,etc..) was reset to default when configuration was loaded
- do not decide bitplane dma overriding sprite dma too early, DDFSTRT might get moved few cycles before bitplane dma was originally supposed to start (Heimdall 2 AGA mouse cursor)
- floppy panel DF0: \"write-protected\" text was getting disabled
- SCSI emulation is only forced if version stored in configuration file is older than 2.3
- CDTV MODE2FORM0 2336 byte sectors didn't work in image mode
- Sherlock Holmes - Consulting Detective separate video tracks hack removed, working full image is available.
- mds subchannel data wrong positioning fixed
- fixed some rare thread syncronization issues when CDA was stopped
- read also standard 2048 byte sectors using SPTI if CDA required SPTI mode, mixing IOCTL and SPTI does not seem to be reliable
- Brian the Lion CD32 starts CDA play at the very end of data track, obviously this must not be an error, only return error if both current start and start + 2s is located inside data track
- files inside archives didn't load if path was relative
- paused CD32/CDTV was resumed after exiting GUI (\"old-style\" GUI pause/resume was not removed..)
- directories selected via \"favorite menu\" also sets default path
- prowizard updates
Beta 14: (official release in september, few more betas to go)
- DSKSTEP and DSKSELx going inactive at the same time steps the rw-head normally. Fixes Euro Soccer stupid disk change detection.
- uaehf.device HD_SCSICMD TEST UNIT READY returned an error (HDInstTools works again)
- added 68020 CE-mode very approximate 2-stage CPU prefetch pipeline emulation (not that 68020 don't really have 2-stage prefetch but it still will be more compatible without major changes) Fixes ATR and (partially) Last Ninja 3 CD32 graphics glitches, (missing blitter waits..) also more compatible with self-modifying code
- CD32/CDTV empty \"image mode\" tried to select physical drive
- added windowed mode configuration GUI setting (borderless, minimal, normal, extended) Extended is WIP and something you (and me?) should ignore
- do not capture mouse if left mouse was clicked and WinUAE window had no focus (now available via GUI = can't be totally useless anymore..)
- borderless mode can be dragged by clicking mouse button once, only double click captures mouse
- fixed epson printing emulation blank page when printing multiple text pages and later pages didn't have any font or font style changes
- more prowizard ripper updates
Download it at the English Amiga Board. It'll be later available here.
The following soundtracks have been added to the Sony PlayStation Music File (PSF) section:
- Inuyasha
- Kaettekita Cyborg Kuro-chan
- Meitantei Conan - Trick Trick Vol. 1
- Monster Farm Jump
- Tokyo Majin Gakuen Ken Kaze Tobari
- Ai Yori Aoshi
- Hooligan - Kimi no Naka no Yuuki
- Nurse Witch Komugi-Chan Magikarte
- Taisen Hot Gimmick - Axes-Jong
- Wrestle Angels - Survivor
- Yanya Caballista - City Skater
-Montie
A new release of this Sega Dreamcast / Naomi emulator for Windows is available.
There were several fixes to the binary before being released again. Check here to read the full notes from the author:
Download it at the author's website. It'll be available later here.
A new version of this rom manager tool for Windows is available. What's new:
3.52:
- Fix crash with folder containing quotes
- Fix rezip operations
- Code clean up
- Fix some memory leaks
- Fix status sometimes not refreshed in treeview
- Fix roms sometimes moved to bad file during file merge
- Fix multiple row error with raine 0.52 datafile
Download it at the author's website. It'll be later available here.
A new stable version of Stella, an Atari 2600 emulator for multiple systems, has been released. This is what's new:
- NOTE: because of the many event-related changes in this release, all event mapping should be reset to defaults after starting Stella for the first time. As well, because of other internal changes, older save-state files are no longer valid.
- Many improvements to joystick handling code, particularly for analog axes. Navigating the UI should be much smoother now, and remapping events to analog axes should be less 'twitchy'.
- Added ability to assign and remap 'combo' events in emulation mode. Combo events are basically a sequence of normal events (up to 8) that are generated from a single event (ie, one button on a joystick could generate up to 8 events). Updated Input Settings UI to access and modify these events.
- Default mappings are now available in UI and emulation mode for the first 'hat' detected on a joystick/gamepad. Related to this, a hat now works exactly like an axis in UI mode (holding down a direction continues that direction until the hat is released/centered).
- Several major improvements to the debugger:
- the disassembler can now process multiple entry points, and caches entry points as they're encountered (ie, the disassembly isn't 'reset' each time a bank change occurs or you exit and re-enter the debugger)
- preliminary support for disassembling from zero-page RAM - re-added ability to change banks with the 'bank' debugger prompt command and within the ROM disassembly UI
- user labels in disassembly are now supported again
- 'runto' command is now case-insensitive, and shows a progressbar while searching through the disassembly
- the debugger window can be resized between ROM loads (previously, the app had to be restarted)
- fixed bug in Distella disassembler output, where it sometimes generated addresses above $FFFF
- a vertical line separates the disassembly from the raw bytes
- Fixed behaviour of SWCHB and SWBCNT; pins set to output now remember the values previously written. Some ROMs use this functionality for extra storage. Special thanks to Omegamatrix of AtariAge for advice and test ROMs in this area.
- Fixed bug when reading from illegal TIA addresses; a Space Invaders hack was showing pink enemies instead of white ones. Again, special thanks to to Omegamatrix of AtariAge for advice and test ROMs in this area.
- Fixed bug in handling INPT4/INPT5 latches from VBLANK; a least one ROM was working in Stella when it didn't on real hardware.
- Added 'ramrandom' commandline argument, which is used to randomize all RAM in the system; otherwise, the RAM is zeroed. This defaults to off, which is different than previous versions of Stella.
- Added 'finishing touches' to some of the UI descriptions, giving a better explanation of the functions. Related to this, certain options now show a message box explaining the option in further detail (particularly the ROM Audit mode). As well, when starting Stella for the first time, a prompt appears to select a ROM directory.
- Fixed bugs in the ROM launcher when viewing certain PNG images not created by Stella. Related to this, the official PNG library is now included in the Stella codebase (version 1.4.3). Also added composite snapshots for those ROMs which consist of several games. Thanks go to Buzbard of AtariAge for these images.
- Added several fixes for crashes on 'small' systems (those systems where the maximum resolution is less than 640x480).
- Tweaked bankswitch autodetection for 0840, DPC+, E7 and UA schemes.
- Improved F8 bankswitch autodetection for Yars Revenge in 8in1 ROM.
- Updated DPC+ bankswitch scheme to latest specifications.
- Snapshots taken in continuous snapshot mode are now timestamped, so older files are never overwritten.
- Fixed a TIA segfault that could occur with certain ROMs.
- The 'center' application window functionality can now be changed without having to restart the application. Related to this, mouse positioning bugs when using the Linux version in OpenGL mode with SDL 1.2.14 have been fixed.
- Reworked the manual, dividing it into 'Getting Started' and 'Advanced Configuration' sections. It still contains the same info as before, but hopefully in a better organized way.
- Updated Help dialog; it was showing incorrect info for some OSX shortcuts.
- Updated OSX build script to not crash when a previous build is detected, and to properly handle filenames with spaces.
- Updated included ZLib to latest release version (1.2.5).
Get it at the project webpage. Windows version will be later available here, the Linux version here, and the MacOS version here.
A new stable release of this multi-platform SNES emulator is available.
Changelog:
- Split core into three profiles: accuracy, compatibility and performance
- Accuracy core now takes advantage of variable-bitlength integers (eg uint24_t)
- Performance core uses a new S-CPU core, written from scratch for speed
- Performance core uses blargg's snes_dsp library for S-DSP emulation
- Binaries are now compiled using GCC 4.5
- Added a workaround in the SA-1 core for a bug in GCC 4.5+
- The clock-based S-PPU renderer has greatly improved OAM emulation; fixing Winter Gold and Megalomania rendering issues
- Corrected pseudo-hires color math in the clock-based S-PPU renderer; fixing Super Buster Bros backgrounds
- Fixed a clamping bug in the Cx4 16-bit triangle operation [Jonas Quinn]; fixing Mega Man X2 \"gained weapon\" star background effect
- Updated video renderer to properly handle mixed-resolution screens with interlace enabled; fixing Air Strike Patrol level briefing screen
- Added mightymo's 2010-08-19 cheat code pack
- Windows port: added XAudio2 output support [OV2]
- Source: major code restructuring; virtual base classes for processor cores removed, build system heavily modified, etc.
Download it at the author's website. Windows version will be available here later and the source code for Linux users will be available here.
A new public beta of WinUAE, an Amiga emulator for Windows, version 2.3.0, is available. These are the changes.
Beta 12:
: without '\' in harddrive paths was detected as a relative path, automatically add missing '\', it was commonly used in old config files
- CD32 pad in 2-button mode usually returned non-existing 3rd button pressed
- CD32 pad in 2-button mode didn't have pullup resistor emulation (was lost when joystick pullups were removed in 2.2)
- autocorrect CD32/CDTV CDA starting position if R-W subchannel data is detected, workaround for a bug (happens on real CD32 and CDTV too) that can cause missed subchannel frames at play startup causing corrupt or missing CD+G graphics
- CD thread safety critical sections moved to common part from image mounter
- CD image mounter in play state while replacing image: state was still reported as playing
- do not enable rawinput if rawinput capable device is inserted after winuae has been started
- 2x or larger filters changed RTG hardware mouse cursor size.. (D3D + hardware RTG cursor only)
- scsi emulation always-on logging disabled, added -scsiemulog command line parameter
- CD32 pad in 2-button mode usually returned non-existing 3rd button pressed
Download it at the English Amiga Board. It'll be later available here.
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