June 1999

6/30/99
Utility Release: ROMCenter 1.50 news by bnu
17:40:  ROMCenter, a really good MAME ROMset manager/fixer, has been updated. Actually it was updated a while ago, but I seem to be the only one updating about it. Anyways, here are the news:

  • 12 HTML reports available.

  • 2 HTML graphical statistic pages

  • Merge process improved (less zip problems)

  • Error messages during repair process are collected and displayed at the end

  • Unknown roms and files are no more deleted, they are moved to an external directory.

  • Now,RomCenter doesn't delete ANY files.

  • Some audit optimization

  • Unreadable zip files are moved to the RomCenter Badfiles directory.

  • More stable zip dll available

  • Automatic ROMs refresh before any audit operation.


  • Go download it from the General utilities page.

    Misc. News: NES Stars Demo released news by bdlou
    15:31:  Chris Covell has released a C-64 style demo for the NES called Stars. It has a picture of a NES in the center with a starfield floating by. It has the title at the top with the info scrolling at the bottom. Also has background music from Journey to Silius. Included are two other demos which are stars floating in different patterns.

    As always, download this free ROM from the NES Free ROMs area.

    Site News: And the winner of NSM contest #2 is... news by zophar
    02:50:  Chris Sande has won the second NSM contest! He beat Castlevania II, without any sort of cheating or code aids, in only 47 minutes, 56 seconds! He'll win either FF7 PC (pre-owned) or $20, whichever he decides on! I'd also like to give my congratulations to the runner up, Steve Raunch. He beat the game in 49 minutes, 40 seconds. Close, but that only counts in horseshoes. Better luck next time. ;)

    I'm taking more suggestions for NSM contest #3, you can e-mail your comments to me. You can find the winning NSM contest #2 submission at the link below!

  • Castlevania II winning NSM

    Emulator Release: NIN64 0.01 beta 3 news by XiP
    02:23:  NIN64 is a new N64 emulator. I can't tell you much about it, since all the documentation is written in Spanish. What I do know, is that it can play many demos, and I've heard that its fast. If you want to try it out, go to the N64 page.

    Site News: Poll Update news by [noam]
    01:50:  The results are in, and the majority believes that emulation is just fine and still on a rise in the world. Still, there was also many responses saying that they believed emulation was on a decline. So who knows, we'll wait it out and worry more about the future than what's going on now and how things were.

    The last poll was:

    Do you believe, with recent achievements and with the equal amount of losses in the emulation scene that things are spiriling downard?

    Choice 1 was: "I'm not sure i haven't been involved long enough"
    It received 35 votes (8.5 percent).

    Choice 2 was: "Yes, I've been able to watch the scene decline rapidly"
    It received 148 votes (36 percent).

    Choice 3 was: "No, I've been here through it all and I think it's still on a rise"
    It received 191 votes (46.5 percent).

    Choice 4 was: "I don't really care to tell you the truth"
    It received 37 votes (9 percent).

    After noticing Zophar's post below, the poll has been updated with none other than a brand spanking new question for you to all tackle, the main focus...rumors. Let the polling begin, head on over to the Polling Grounds and make yourself heard.

    Misc. News: Anyone for a Game of Java Mrs. PacMan? news by XiP
    01:37:  A group called Plutonium Software made a Java version of Mrs. PacMan called "Chomper Girl". It runs really well, so go check it out. Thanks to Michael Andresen for the e-mail.

    Emulator News: No, A/PMAME are NOT dead news by zophar
    01:26:  Am I the only person who views every website's page source? ;) I guess it's a habit from the old days of Sardu. A/PMAME, despite what the webpage says (try checking the source), has moved to the website address below. I've updated the MAME page as well.

  • A/PMAME official homepage

    Site News: Hello everyone! news by zophar
    01:21:  Yes, It's me, Zophar, with another dose of ZD fun. There are many things I want to cover in this morning's post, so I'll start off with the NSM contest.

    The NSM contest #2 has ended. I'm now in the process of reviewing all of the entries, and I will have the winner announced to everyone very soon. I received a pretty good number of submissions, so I feel that we'll have a third contest soon.

    Next, an issue involving rumours. As of today, June 30, 1999, I will be monitoring ZD to insure that *NO* rumours involving emulators are posted. At all. I've always believed in publishing the truth, the whole truth, and nothing but the truth. The reason that ZD posted nothing on bleem! until it was released was for that very reason. It seems that many rumours have been posted lately, and now it will come to an end. We at ZD apologize for any inconvenience that any rumour posts may have caused you.

    I still have about 30 more e-mails in my inbox to check, so I'll be doing that before I fall asleep. If you haven't received a reply to any e-mail you sent, it's either because it was a ROM request, or you sent it to the wrong person. Remember, I do NOT handle translations, frontends, and utilities. Please check the bottom of the front page of ZD for the correct e-mail addresses.

    Remember, without the support of each and every ZD visitor, we would be nothing more than a bunch of words and HTML tags. Thanks for visiting ZD!

    6/29/99
    Emulator Release: Nemu64 0.5a news by XiP
    19:34:  This is the 2nd Nemu64 release in a day, but there is only one thing new this time. It now supports ROMs flipped with Fliprom. Get it at the N64 page.

    Misc. News: Nintendo's FAQ news by emufreak
    18:50:  It seems that Nintendo has recently changed their intellectual property FAQ. Read the original one here, and then read the recently updated version here. An example of one of the changes is that Nintendo changed the "all ROMs are illegal" part of the FAQ.

    Thanks to F. Siff for the news.

    Misc. News: Windows 2000 to have "game protection" news by emufreak
    18:16:  According to BetaNews, the consumer version of Windows 2000 is going to have a "virtual v-chip", which will regulate the types of games that users can install, and on games that support it, turn off the violence. Give me a break. I'm really tired of the BS that claims that video games cause violence. This may be true for complete retards who don't know any better, but for the rest of us who have something higher than the IQ of split pea soup, no.

    Thanks to finalfansix for the news. You can read the official BetaNews article here.

    Misc. News: Chrono Trigger 2 rumor confirmed news by emufreak
    18:07:  According to Reality Check, Square Co. has registered the name "Chrono Cross", and they are working on two RPGs, one named Dewprism, and another which can't be named due to confidentiality, but they said that it "starts with ch." Hmm, I wonder what it could be. ;)

    Thanks to Mayhem for the news.

    Misc. News: The Scribe's thoughts on the next-gen PC era news by emufreak
    17:50:  The Scribe, author of the EmuFAQ and many compatibility charts, has written an article on the next generation PC era...

    "Passing the Torch"
    Thoughts on the NextGen PC wave
    -------------------------------


    It's amazing how far we've come in a quarter-century.

    I took the time this weekend to check out TNT's movie "Pirates of the Silicon Valley," a made-for-television production about the early formative days of personal computers. Was it your typical television production - full of half-truths, media stereotyping, and not-so-subtle slams of favorite targets? Yes, it was. Did I watch it anyway? Yes, I did.

    Why? Because I lived through those years.

    I'm old enough to remember the MITS Altair. I'm old enough to remember those wonderful, glorious, early heady days for Apple. I'm old enough to remember the gamble IBM took with its personal computer project and that alliance that eventually made Bill Gates and Microsoft the current kings of the industry. I'm old enough to remember having to chose among the very first personal computers, and both the Apple II and IBM PC were prime candidates. I'm old enough to remember a television commercial of a man sitting all by himself in a large room with a new and revolutionary Apple computer that was to be named "Lisa." I'm old enough to remember the displacement of CP/M by Microsoft MS-DOS. I'm old enough to remember that infamous "1984" ad for the Macintosh and how that computer swept the industry. I'm also old enough to remember receiving one of the very first commercial copies of Microsoft Windows 1.0, as well as the firing of Steve Jobs by Apple. I may not have been a player in the events depicted by the TNT film, but I was one of those early users who was as eager to join the scene as that mad crowd at the Computer Faire, and I and many others of the current elders in the personal computer scene lived through that time and remember it well.

    I'm not going to editorialize over what parts of the movie were right and what were wrong, why or why not the depictions of certain characters in the film (Wozniak, Jobs, Gates, Allen, and company) are correct, or even if the movie is worth repeat viewing. I would like to say, however, that you youngbloods out there need to see it at least once if you can.

    Why? Why watch a second-rate documentary about computer geeks?

    Two reasons. First, those computer geeks are the ones in the corporate boardrooms today. Bill Gates would not be where he is with what he has had he not taken advantage of every opportunity that he could grasp, no matter how remote. The same could be said of Steve Jobs, although history (and the film) shows that he peaked earlier in his career than his bespectacled rival. The quick-minded hackers of yesteryear are now the corporate vendor establishment of today. They know what can happen in the industry, because they helped to build it. They are now the ones in the dark suits and white shirts singing the company song - although their suits may be mismatched warmups, their white shirts may have coffee and sweat stains, and their company songs may be licensed pop tunes ("Start Me Up," for example). They are now the ones having to deal with young upstarts with fresh concepts that are new and not all that clear to them - just as was the case with Hewlett-Packard, Xerox, and IBM over two decades ago.

    Second, you as the next generation of hackers are in the same shoes as those pioneers of yesteryear. You are the ones trying to buck what seems to you as an unfeeling and obtuse establishment. How soon we forget that those pioneering hackers of old said the same things in almost the same way about the establishment of their day that you are saying now. Disputes over development approaches, interest in alternate systems, and even a little "friendly borrowing" from others - none of this is new. Those guys in the corporate boardrooms were there a full two decades before you. The only problem with them, perhaps, is that they might have forgotten what it's like to really "hack." For them, it's no longer a question of finding a means to an end, but making an end in itself. The revolutionaries of yesteryear are now the Big Brother of today, and it will not be long before a new Steve Jobs or a new Bill Gates appears to throw that hammer and smash the way open to a new future for the personal computer industry.

    We are already seeing signs that personal computing as a whole is currently
    undergoing what amounts to a paradigm shift. Even the pioneers of old are
    at something of a loss to cope with it, although not for lack of trying.

    Those of us down here in emulation land can also feel it, as we go through with highly specialized videogame console emulators what Simon Douglas went through with Macintosh emulation a mere decade ago. Change is in the air - can you smell it? Are you ready to rise to the challenge of molding the NextGen revolution, or will you leave it all to the corporate big boys to subvert and eventually distort to the point of uselessness?

    Are you listening, the new crop of innovators out there? Are you up to the NextGen challenge? History can and does repeat itself, and a new cycle is already underway. Can you catch the wave, or will it wash over you?

    Until then, anybody know where to get an Altair emulator?

    - The Scribe
    26 July 1999

    Emulator Release: Nemu64 0.5 news by XiP
    12:07:  After months of waiting and looking at the great screenshots, a new version of Nemu64 has finally been released. It supports many commercial games such as Mario64, WaveRace(JAP), Mortal Kombat Trilogy, Starfox, Mario Kart, and more. Here's what's new:

    *** Lemmy ***

  • Completed Dynamic Recompilation core
  • Fixed so many cpu bugs. CPU core has been completely rewritten two times since the last release
  • Speeded up COP1 and removed bugs
  • TLB support. Requires for Mario, Tetris64 and many more
  • New and much better GUI that makes rom loading much easier
  • Support for cheats. Take a look at chapter 4 to find out how it works
  • UCode detection by CRC. To learn more about it check chapter 5
  • Support for rom-based settings. Right now only eeprom support is stored. This allows you to disable eeprom in certain games (WaveRace JAP requires that)
  • Much, much more...

    *** hWnd ***
  • HLE-Graphics are done by the DirectX 6.0 video plugin, its current capabilities:
    * Cfb graphics
    * Hardware acceleration if you own an accelerator card
    * Texture caching
    * Support for two ucodes
    * Lighting

    *** LaC ***
  • Audio is done by the audio plugin, but it is still the same as in the last release. Next version is planned to support hle-audio.
  • Eeprom support, that allows you to use real save games. You can even download them from www.dextrose.com and use them in Nemu.
  • Mempack support

    Get it at the N64 page.

    Emulator News: Bleem! 1.3b1 is on the way news by XiP
    11:50:  Since a new full version of Bleem! was released, the time is right for more betas. Here's what is planned for 1.3b1:

  • Significant Direct3D Speed Optimizations
  • Significant Direct3D Texture Improvements
  • Improved Direct3D support for Background Graphics
  • Improved Direct3D Clipping (FF8's Popup Menus, etc.)
  • Improved CDXA Sound
  • Improved CD-ROM Support for Multi-Disc games
  • Fixed Xenogears Saving/Loading
  • Added AutoConfig for Gravis Xterminator
  • Insert Disc Message doesn't lock out Configuration Menus

    Its already in testing, and a beta will be ready soon.

    Emulator News: Bleem! 1.2b2 Upgraded to 1.2 Full news by XiP
    11:46:  The last Bleem! beta has proven to be bug-free, so it was upgraded to an official full version. Here's what's new from 1.1 to 1.2:

  • Paletted Texture Improvements (including fix for V2/V3 Crash)
  • D3D clipping, Black Boxes, Transparency, Translucency, "Update Bug" as seen in Tekken 3
  • Ability to Disable Memory Cards, Fixed Crashes in MK4 & Hot Shots Golf, Fixed Loaders in Castlevania & Ogre Battle (AND MORE!)
  • **IMPORTANT** : Please use fresh, clean Memory Cards with this new build -- Bugs in the earlier Memory Card logic may have affected your Memory Cards and could result in saved games not loading properly
  • General Improvements in Sound (much less scratchiness and noise)
  • Speed limiter improvements
  • ALT + F1 will toggle between Software and Hardware modes
  • Final Fantasy 8 Support
  • Gran Turismo Support (stopping at the Notice Screen on some Win95 machines)

    You can download it a the Bleem! page.

    6/28/99
    Utility Release: New SPU plugin for PSemu news by emufreak
    18:48:  Pete Bernert, author of a GPU plugin for PSemu, has now released a sound plugin. Get it from the PSemu Plugins page.

    Thanks to Dave's Classics for the news.

    Misc. News: Two new interviews at lator.com news by bnu
    17:52:  News-U-Lator, an emulation news site, is "back" with two new interviews: Gridle (The author of MAME) and lev (Owner of Emulation World/ZTNet and the one who hosts ZD). Go read them.

    Emulator Release: Come Back 64 beta2 for Windows news by XiP
    17:33:  A new beta of the Win32 version of CB64 has been released. Here's what's new:

  • Added 'About' box
  • Added 'Help' menu item
  • Added Version Information to executable
  • Added icon to executable
  • Made some cosmetic changes to 'Load ...'
  • Keyboard is fixed
  • Changed Emu-ID

    Get it at the Commodore64 page. Thanks to Erik for the e-mail.

    Misc. News: BEL-coming back? news by emufreak
    15:49:  Backyard Emulation Links may be making a comeback! Here's what the webmaster posted:

    B.E.L.'s Back???
    I've had tons of email's pleading with me not to close the site down, So I've had a bit of a re-think. I'm not saying that B.E.L. will be back anytime soon - that depends on you! - but it stands a very good chance that it will re-open in the not to distant future...

    Before I even think of re-opening B.E.L. I need you to do something for me... I want to get B.E.L. it's own domain name instead of using u-net's web space, and (as with most things) this isn't going to come cheap, so I have installed a banner program. All I want you to do is click on one of the banners (below) every time you visit B.E.L. That's it! Nothing more... As soon as I've generated enough money to pay for the domain I'll re open B.E.L. Now I can't say fairer than that.

    Normally I'd pay for it myself, but I have an impending wedding!!!! ;)

    Cheers,
    Steve.


    Great! Click those banners, people! ;) Thanks to Elijah Chu for the news.

    Emulator News: DBoy cancellation reason news by emufreak
    15:40:  Here's why DBoy was cancelled....

    Firstly, why I decided to label it "Project halted at the moment". This is because I still do want to continue with the project, alas currently, I have no plans of restarting.

    Next, why I stopped development. There are several reasons for this, but the greatest one is "I believe I've achieved my goals". I've received less mails (presumably complaints) to show for this.

    The next reason why, is because I "was angry with the treatment by a magazine". I felt stupid in giving them my ok to publish their article.

    (extract)
    "If there is a famous gameboy emulator, it's DBOY and NO$GMB. Smart thinking by a Japanese to profiteer off the aftermath of pokemon sales (laugh)." That's all.

    I only had a glimpse at the article, and so it might be worded differently, but basically, that's what it meant to say. The saying "gobsmacked" is correctly used in this case, I believe.

    Another reason is because of the " forgotten existance of proper English translations". Even though there were people whom translated for me in English, I disregarded that and only translated the 'what's new' section. I complete forgot about the prescence of English. The fact that my English page was shut down, I don't think most of you know (talking to a Japanese audience). DBOY is more famous overseas than within Japan, so in this sense, I could also foresee the end of DBOY.

    Other reasons also included the fact that "The level of the mentality of the users has dropped". It seems that I can apply this to all Japanese people in general, and don't you think it's about time we tried to solve this problem ourselves?

    "The difference between the maker and the user" has also been a factor. The maker struggles like hell, the user doesn't, and yet still bitches about the finished product. If you hate it so much, make one yourself from scratch, that's what I think.

    Lastly, the reason "I lost something to me which I always took for granted". Similar to like having a tree in the corner of the park being cut down, and not noticing at all.

    One point I would like to express is that I received absolutely no pressure from Nintendo. If anyone received pressure, it would be Mr. Marat. After all, he does his business on another persons lawn.

    Well, I think I'll stop developing, but I think you'll still be able to download the emu from foreign emulation news pages.

    When I look again, this page might be gone completely, I might be doing something different, or there might be another DBOY. I'll choose as I please.

    A final note, a D-BOY secret only people close to me know, and one you might not necessarily want to know. D-BOY is short for Dangerous Boy, Who happens to be the main character for the Space Knight Tekkaman Blade series.

    Well, till we meet again.


    Scratch another emulator...Thanks to Xeur666 for the translation.

    6/27/99
    Site News: DBoy cancellation reason news by emufreak
    22:24:  BouKiChi has posted his reason for cancelling DBoy-but, it's in Japanese. If someone could translate it, I would greatly appreciate it!

    Thanks to Retrogames for the news.

    Misc. News: News-u-Lator back?! news by emufreak
    19:39:  It seems that News-u-Lator has returned. cleric is no longer covering emulation news, but he has some interesting stuff up-go take a look at it!

    Thanks to EmuSphere for the news.

    Emulator Release: Meka 0.20 news by emufreak
    19:31:  A new version of Meka has been released, here's what's new:

  • Fixed slowdown with FM emulation on certain games
  • Much improved input system with new options and a way to remap the gamepad's buttons
  • Added Sport Pad emulation
  • Improved Paddle controller emulation and detection
  • Slightly improved Light Gun emulation
  • Messages are now in fullscreen mode
  • Major checksum and compatibility update

    This version is only available to registered users at the moment. Thanks to EmuSphere for the news.

    Misc. News: Alone In The Dark 4 in progress news by bnu
    16:49:  It seems like a sequel to the Alone In The Dark games is in progress. If you want to check out a few pictures of the game and its movies go to http://www.e3.net/image_pages/Infogrames_Entertainment/314_1.asp and if you want to check out one lonely picture with the text "We're making Alone In The Dark" and a picture of what I assume is the main character then go to http://www.darkworks-studio.com/. For those of you who don't know what Alone In The Dark is it's the first Resident Evil style game ever to be released. It was really cool for being a game released at the time it was when most of everything that included 3D wasn't very good.

    Emulator Release: FCE Ultra .14 news by emufreak
    15:48:  A new version of FCE Ultra came out today, here's what's new:

  • Better PPU/CPU timing
  • PPU emulation code refreshes the screen in a more accurate manner
  • PPU VRAM address high/low toggle fixed
  • Sprite priority bug fixed
  • Sound code rewritten. Sound should be much better now
  • Mapper 4(MMC3) improved
  • Mapper 13(CPROM) added
  • Mapper 24(VRC6) improved
  • Mapper 25(VRC4) improved
  • Mapper 26(VRC6V) added
  • Mapper 33(TC0190/TC0350) improved(second type mirroring support - Pon Poko Pon 2)
  • Mapper 64(Rambo-1) improved
  • Mapper 85(VRC7) improved
  • Mapper 119(TQROM) improved
  • Save states are saved in a different format now, so all save states created with previous versions are not compatible

    The home page of FCE Ultra can be accessed here. You can get FCE Ultra from the NES page. Thanks to Xodnizel for the news.

    Emulator Release: Snes9x 1.19b39 Windows Source news by XiP
    15:16:  The Snes9x Windows source has been released by the author. You can download it at the SNES page. Thanks to PRext and The Clueless Gamer for their e-mails.

    Misc. News: Chrono Trigger 2?! news by emufreak
    00:01:  This article is about the possiblity of a sequel to Chrono Trigger. Since Square has not said anything yet, this rumor can't be verified, but gamers have been waiting for a sequel for so long, I expect Square to open their mouth sometime soon and finally tell us whether or not they are making another CT.

    Thanks to bludstone for the news.

    Site News: Save archives updated news by alamone
    00:01:  Updated: CHT, CS0, GS0, NeoRAGEx, NSF, NSM, SPC, SRM, ZST archives.

    6/26/99
    Emulator Release: MAME32 0.35RC2 news by emufreak
    23:20:  MAME32 0.35RC2 has been released, so now both the DOS and the Windows versions are up to date.

    Get it from the MAME page. Thanks to Dave's Classics for the news.

    Emulator News: RockNES status update news by emufreak
    22:45:  Over at the RockNES homepage, there is the news of progress on the emulator:

  • Mapper #16 is working
  • Mapper #17 is being worked on

    Keep on the lookout for a new version soon! Thanks to EmuSphere for the news.

    Emulator Release: True Reality for Windows Release 3 news by nitro
    17:37:  Another version of True Reality the Nintendo 64 emulator has been released. New in this version, is the ability to play Mario 64! True Reality is the only other Nintendo 64 emulator that can play commercial games, other than UltraHLE to be released publically. Take a look.

    You can download it over at the Nintendo 64 emulators page.

    Emulator Release: EMU+ 0.35 RC2 DOS news by XiP
    12:49:  Both versions of EMU+ DOS and the source have been updated to 0.35 RC2. This puts them right along side the official MAME. Get them at the MAME page.

    Emulator Release: loopyNES 6/26/99 beta news by XiP
    12:27:  The 6/25/99 loopyNES beta was removed from the loopyNES page due to crash problems, and a 6/26/99 beta was released. I guess it fixes those problems. Get it at the NES page.

    Emulator Release: AMAME/PMAME 0.35 released news by emufreak
    00:30:  New versions of AMAME and PMAME have been released. Go and get them from the MAME page.

    Thanks to Dave's Classics for the news.

    I am sorry that this update took so long to finally do, but I had to go through a lot of trouble to get the files uploaded to the FTP server.

    6/25/99
    Emulator Release: Arnold/MacOS 1.0.1 news by raejae
    22:23:  Arnold/MacOS 1.0.1 has been released... I was unable to find a what's new, however. If anyone has this information and mails it to me, I will post it.

    Grab it on the Amstrad CPC emulators page.

    Emulator Release: loopyNES beta 6/25/99 released news by emufreak
    21:17:  A new version of the loopyNES "secret" beta came out today, here's what's new:

  • Minor change in NSF player
  • Minor PPU fix
  • Added VS gun and more palettes
  • Fixed mapper 11

    Get it from the NES page. The loopyNES "secret" page is accessible here.

    Thanks to The Clueless Gamer for the news.

    Emulator Release: CaPriCe32 1.0.1 released news by emufreak
    21:09:  CaPriCe32 1.0.1, the Amstrad emulator, has been released. Here's what's new:

  • Fixed sound code to work with SB DSP versions below 4.00

    The CaPriCe32 page can be viewed here. Thanks to the author for the news!

    Misc. News: MAME Flyers update news by emufreak
    20:50:  The MAME Flyers and Posters Archive has been updated to version 3.3. Go take a look. There is a page which shows the changes, available here.

    Emulator Release: Hu-Go! 0.96b news by bnu
    19:00:  A new version of Hu-Go!, a TG16 emulator, has been released and here's what's new:

  • the index type used in the fileselector changed, Hu-Go! will try to autodetect the change and update the index, else refresh it with F1

  • Better zip support, bug which caused line command zip files not to work was fixed and zip file integration in fileselector

  • Input support improved (joypads, etc...)

  • Fixed a bug which prevented roms with a '-' in to be loaded on the command line

  • As a test, logo from ]pit[

  • More ROMs recognized (525)

  • You can now step trought the rom in disassembly mode

  • One can put a breakpoint before the execution of the first op with -d1 command line option

  • Began ISO/CD investigations

  • Slovenian translation by ]pit[

  • Portuguese translation by CodeMaster

  • Cleaner docs because my editor was handling tabulation of a weird maneer

  • Better commented sources


  • You can download it from the TG16 Emulators page. Please note that the source code has not been uploaded yet (as result of a modem problem) but it will be up soon. Thanks to the Hu-Go! author for the news.

    Misc. News: Tristar64 a fake? news by zophar
    17:50:  I've received several e-mails regarding Tristar64.com. I have no idea if these are legit backup devices, or why any of the ZD staff have decided to post about this particular backup unit, but if anyone does decide to buy it, it's on you.

    Anyone with any more information on Tristar64.com, please let any of the ZD staff, or myself, know. The original post that sparked this debate can be found at the link below.

  • Tristar64.com post

    Emulator Release: MacMAME 0.35RC2 news by raejae
    13:12:  OK, before I begin, I realize I missed MacMAME 0.35RC1, and I would like to apologize; my life has been extremely busy the past couple of weeks. In any case, Brad Oliver has updated his Macintosh port of MAME to Release Candidate 2. Here's what's new specific to the Mac version.

  • In sync with DOS rc 2. [Brad Oliver]
  • The Game list reports now properly ignores NeoGeo games which are clones if you ask it to. [Brad Oliver]
  • Fixed problem with some YM2203-based games losing sound the second time they are run. [Brad Oliver]
  • Most sound clipping ("static") problems that were reported on the MacMAME message board have been fixed. [Brad Oliver]
  • Fixed a glitch whereby sometimes MacMAME would leave images on the desktop if you were using a 3D blitter and then quit. [Brad Oliver]
  • The Pause key was inadvertently mapped to 'P' in the last release. It has been changed back to ESC. A tip: you needn't pause the game to quit or return to the front-end. You can use the keyboard shortcuts instead - Command-Q and Command-O respectively . [Brad Oliver]

    You can get it on the Multi-Arcade emulators for Mac page.

    Translation News: Deep Dungeon 4 Complete! news by taichou
    09:44:  kueller of Dragoon-X translations has released the 1.0 (100%) version of his patch for Deep Dungeon IV.

    You can download it off the Translations page.

    Misc. News: Archaic Ruins facelift news by emufreak
    00:58:  Archaic Ruins, one of the oldest emulation sites on the Internet, has gotten a facelift. Check it out, it looks great! It has also gotten two new staff members. Maybe we'll be seeing more frequ ent updates from AR now. :)

    Emulator Release: EMU+ 0.35 RC1 DOS news by XiP
    00:49:  Version 0.35 RC1 of EMU+ has been released for DOS. Only the assembly version and the source are availible. Go get it at the MAME page.

    6/24/99
    Interview News: Interview with ___Z___ of Nemu64 news by emufreak
    17:48:  Roy Kossen has done an interview with ___Z___ of Nemu64. You can check it out here. Thanks to Roy Kossen for the news!

    I would also like to make an apology to ___Z___, because I forgot to include a link to the Nemu64 page on one of my updates. You can reach the Nemu64 page here.

    Emulator Release: SNEeSe 0.251 released news by emufreak
    17:37:  A new version of SNEeSe has been released, here's what's new:

  • Render: Fixed the back color add hack (Mario World blue sky, others) that got broke somewhere along the way
  • Source: Fixed some problems in the makefile that gave some users trouble rebuilding

    Get it from the SNES page. Thanks to _TRAC_ for the news.

    Emulator Release: DGen Unix v1.14 news by rouge
    13:03:  Another new version of the Unix port of DGen, wow, it's moving fast, reminds me of DarcNES, which, coicidently, I just did an update for. Thanks again to Joe Groff for the news on his Unix port, I really appreciate it. Anyway, wha t's new from the homepage:

  • If you compile DGen yourself, be sure to use the new StarScream v0.26a, which fixes the savestate problem. Yay! ;)
  • Gzipped/compress'd rom support. This probably needs 'gzip' to be on your $PATH to work.
  • Crap TV mode has been improved. In addition to the original blur effect, Phillip K. Hornung submitted a cool new scanline effect. The modes can be toggled in-game.
  • Linux joystick support, big thanks to Phillip K. Hornung!
  • Added messages which get printed at the bottom of the screen, when you do things like save/load states, reset the Genesis, etc. (a la KGen) Since SDL has no builtin text support, I had to write my own. :)
  • More little fixes and tweaks, read the README file!

    Unix Genesis page.

    Emulator Release: DarcNES v990620 news by rouge
    12:49:  Uhm, I added the source to the Unix NES page, and since XiP already did the what's new, I guess there's really nothing else to say... Ok, bye.

    6/23/99
    Site News: NSM contest #2 extension news by zophar
    22:41:  I've extended NSM contest #2 until June 27, 1999, since many people requested it, and I realize that CV2 is a longer game to complete than Metroid. You can read the rules at this page if you haven't already. Remember, the fastest time wins $20 or a pre-owned copy of FF VII PC!

    Emulator Release: FCE Ultra 0.13 news by XiP
    22:14:  A new version of FCE Ultra has been released. Here's what's new:

  • Mapper 1 improved.
  • Mapper 21 improved.
  • Sprite/background priorities fixed.
  • Sprites are now rendered line by line.
  • VS Unisystem dip switch bug fixed.
  • A bug that was causing some smaller VS Unisystem games to cause FCE Ultra to crash during startup has been fixed.
  • Various optimizations.
  • Two new video modes added for compatibility with newer displays, like LCDs. Both are 640x480x8b and require VBE 2(for linear graphics memory).

    Get it at the NES page.

    Emulator Release: MAME 0.35 RC2 news by XiP
    21:25:  MAME 0.35 RC2 is out, and the final version is approaching fast. There's a lot of stuff new, so check it out here. You can download the new version at the MAME page.

    Emulator Release: Bleem! Demo b22253 news by XiP
    21:15:  A new Bleem! demo has been released. Here's what's new:

  • GT stopping at NOTICE screen on Win95
  • Speed Limiter Adjustments
  • Final Fantasy 8 Compatibility

    Get it at the PSX page.

    Utility Release: Hexecute 1.01 news by XiP
    20:24:  A new version of Hexecute was recently released. It fixes a few bugs from 1.0. Get it at the translation utility page.

    Utility Release: PsxPlay 1.28 news by XiP
    20:13:  A new version of PsxPlay has been released. Since everything is in Japanese, I can't tell you what's new. What I CAN tell you is that it plays the movies off the Lunar disks really well. Get it at the PSX ultility page.

    Emulator Release: DarcNES 990620 Source news by XiP
    20:10:  A new version of DarcNES and the source were released recently. Here's what's new:

  • Fixed a problem with the background v-wrapping too soon on the PC-Engine.
  • Added 4 megabit split rom support to PC-Engine.
  • Added some ram to where the savegame memory is on the PC-Engine.

    Get it at the NES page. If you're looking for the Unix binary, go to the DarcNES page, or wait for us to put it on our Unix page.

    Site News: DGen Unix v1.13 news by rouge
    16:08:  A new version of the Unix port of Dave's DGen, Genesis emulator. I just noticed that this is probably the best Unix Genesis emulator, hmm. Thanks to Joe Groff, the author of the DGen Unix port, for the news. Anyway, here's the what's new from the homepage:

  • Fixed craptv toggle. Stupid bug on my side :P
  • Added `-s' switch to allow you to choose your own sound rate instead of the default 22050Hz
  • Game Genie cheating/hacking device support. The new `-p' switch takes a comma-delimited list of Game Genie (ABCD-EFGH) and/or Hex (123456:ABCD) patches to the ROM for all those cute tricks you remember. :)
  • Added a new field to dgenrc: "int_nice". It takes an integer, and like the `-n' switch, causes DGen to sleep for the given microseconds. The default of 20 significantly lowers CPU usage and doesn't hurt performance terribly. Of course, if you don't mind DGen hogging all your CPU (like me :) you can set it to 0. The `-n' option overrides the dgenrc setting.
  • Moved all the compile-time configurable options to a new file Makefile.config, instead of Makefile, and also I added some new options. I hope it's a little friendlier now to users of other (non-Linux) OS'es (and friendlier to Linuxers as well ;)
  • Starscream has been publicly released! If you have an Intel CPU and NASM, go to http://www4.ncsu.edu/~nscorlet/star/ and get it! Also, the new v0.26 had some interface changes, so I subsequently edited the code to fit it. You're welcome. ;)
  • Redid the sound code. It is now much smoother and better synced with the graphics.
  • Now you can use NumLock, CapsLock, ScrollLock, Ctrl, Shift, Alt, and Meta as control keys. Sorry I forgot them :I

    Unix Genesis page.

    Translation News: 2 New translations... news by taichou
    05:42:  2 new translations released. One from Aeon Genesis Translation Proclamation, who released their patch of Dezaemon which is a shooter-maker for famicom. J2e released one of their hidden projects, STED: Starfield of Memorable Relics which is supposed to be a Phantasy Star-like RPG.

    Download these off the Translations page.

    6/22/99
    Misc. News: News on Tristar64 and stuff. news by bnu
    19:00:  I have received some news about TriStar64, a device that enables you to play NES and SNES games on your N64. They have already completed the testing of over 700 NES titles and 300 SNES titles on their prototype unit, with 100% compability so far. There might be some slight issues with anti-piracy chips, though but about 99.9% of all NES titles should work OK. They have also hired a temporary employee for two weeks whose sole job is to test virtually every NES and SNES game ever produced to find out if there might be any problems with anything, and a compability list will be posted on the TriStar64 website when the testing is done (in approximately 2-3 weeks). After that testing is done they'll test all the "weird" hardware compability such as the Super GameBoy and GameGenie and anything the website visitors can think of. They also want you to report any odd NES or SNES hardware that you might know of that could be a good thing to test, so go tell 'em, hehe. The estimated retail price of the TriStar64 in USA will be $90 and the estimated release date is October 1 1999! They are also close to signing a bundle deal with a company to bundle up NES and SNES cartridges with the TriStar64. Hard to find cartridges such as PacMan will be bundled in some of the packs. The price of the TriStar bundle pack hasn't been determined yet, but expect it to be very reasonable. And for all of you who live in Europe: The Pal version of the TriStar64 is being developed right now and they're looking for exlusive distributors outside the USA. The expected European and Australian release date is November 1st 1999. Feel free to visit the TriStar64 website

    Frontend News: DBoy Frontis 3.0 news by bnu
    18:23:  DBoy Frontis, a DBOY frontend, has been updated. I'm a little bit late with this one and my sincere apologies go out to David Stankiewiz, The DBoy Frontis author, Here are the news:

  • All saves in catalog

  • Added the SGB/CGB/JAP/MBIT detector and indicator (Thanks to Vaile)

  • Added CRC Button

  • Added Delay Button

  • Added a new About page

  • And much more..


  • You can download it from the GameBoy emulators page.

    Emulator News: More Nemu64 screenshots news by emufreak
    17:26:  There are more screenshots over at the Nemu64 page. Go take a look at them.

    Thanks to Dave's Classics for the news.

    Emulator Release: New SNEeSe released news by emufreak
    16:25:  SNEeSe, a SNES emulator which some of you may not remember, was cancelled in 1998. However, one of the developers, named TRAC, never stopped working on the project. He was releasing private betas, and finally he decided for the project to go public again. So here it is, SNEeSe .25! Here's what's new:

  • CLI: Implemented a basic commandline interface, providing a means to override ROM loader autodetection
  • Released to the public! (again)

    There have been many other changes besides this in the private betas, but it would take too much space to list them. For a list of all the changes, look at the readme file. Thanks to TRAC for the news! You can download it from the SNES emulators page.

    Emulator News: Nemu64 news news by emufreak
    15:55:  Here's the latest on Nemu64:

    This update is to get everyone up to date on their Nemu64 information. Myself [PRext], Lemmy, and LaC have been hard at work on Nemu64 for over a month now getting it all nice for ya. It's not UltraHLE yet, but we'll get there. Lemmy has been reworking the floating point unit for increased speed and accuracy, and adding compatibilities so more games will run. He has added TLB support which allows several popular games to get much farther. Without this, you wouldn't be seeing any of the Mario or Starfox Shots. Thanks Lemmy.

    LaC has been working with EEPROM support so that other games get farther. Also, he added mempack support, so all of our games should be able to be saved using the standard save spots that would normally save to the cart or mempack. Also, since he used a standard format, any of the save game sav files on dextrose and similar sites should be able to be used with Nemu64. This means that if you want to start mario with 120 stars already, it's not a problem. LaC has also started re-writing the audio interface plugin and hopefully by next (not this coming, but the one after) release you'll be hearing all the nice sounds as the programmer intended. LaC will also be working on better PIF emulation which will allow many games to work without cracks and whatnot. Thanks LaC.

    What I've been up to is fairly obvious by all the screenshots we've been posting. I've been doing the graphics. I'd like to take this opportunity to let everyone know what I've been doing and clear up a few misconceptions. I'm programming the Video plugin in DirectX 6.0/6.1. There are several reasons for this. The main reason is that I wanted to learn D3D better and this was a great chance. Second is that most other emus are using OpenGL and I don't like being like everyone else. Also, the glide wrapper I worked on was in OpenGL and I wanted a change of pace. I'm not doing it in Glide because UltraHLE has that covered for now, and I don't particularly have a strong liking for the company that makes Glide. So the plugin is in DirectDraw/Direct3D. I will have several modes that you can run in. Dummy mode is the graphic off option. You get a grey screen and a really really high FPS. :) Reference Mode is using the DX reference rasterizer. This is *slow* but is the most full-featured, accurate software renderer there is for DX. Software mode is a fairly full-featured, but still relatively slow mode that uses no graphics acceleration. Hardware mode is dependent on your graphics card. It is fully accelerated, but as yet, I have made almost no hardware checks, so it does not always look right. If you card lacks a feature I use, it may not work at all. This will change in the future to increase compatability. It is mighty fast though, compared to software mode. I also support a limited wireframe mode, but it is mainly used for testing purposes. Last but certainly not least is Fullscreen mode. This can be used with any of the rendering modes stated earlier, but is currently limited to the N64's native resolution which is in most cases 320x240. I will soon (hopefully) be adding higher resolutions, but there are some compatibility issues with some demos/games that's holding me back. (The ones that UltraHLE doens't even try to run :).

    I hope my little (not so little) discussion helped clear up some of the questions you might have had about who we were and what we have been up to so long. We are headed toward a full release soon, all of my efforts are now involved with getting us to a releasable state, which means I probably won't be adding new features (high res, Zelda, speed, etc) until the release after that. Drop by and see us every so often and we'll try to keep you up to date.


    I can't wait to see Nemu64 running!

    Emulator News: TrueReality Windows news news by emufreak
    15:42:  I got an e-mail about TRWinGL:

    Hi. Icepir8 here again. I made some progress on the rdp. fixed a small bug in the movemem routine. Mario's head is now visible. I still have a lot to do, but I am making headway.

    Lots of progress going on in N64 emulation. RealityMan really started something with UltraHLE.

    Media News: Dave of bleem interviewed news by emufreak
    15:19:  Dave of bleem has been interviewed. Take a look at it here. Please note that you will need RealPlayer to listen to the interview. Thanks to HyperX for the news.

    Emulator News: SNES9x news news by emufreak
    15:07:  Here's the latest news from the SNES9x Developers' Journal:

    With the availability of an English image of Mario RPG, I put on hold Windows port and 3dfx development and started work on SA-1 emulation, needed by the game. Two weeks later and the first part of the intro was up and running in C code, but a week later, still only the first part of the intro was running. Feeling fed up at the lack of progress, a switched to investigating and fixing other emulation problems, and fixed several more graphics clip window bugs and implemented horizontal offset per pixel mode.

    Back on Mario RPG, I started to convert some of the C code to i386 asm, hoping to find the problem that was causing the intro to hang, it worked! I fixed the bug and Mario RPG seems to be working, a little slowly in places, but the mine cart section that ZSNES screws up works fine. zsKnight thought that was caused by a SA-1 DMA emulation problem; it can't be because I haven't implemented that yet! In fact I've hardly implemented any of the additional SA-1 hardware features, leading me to think the SA-1 is used more of a game protection device rather than a game enhancer.

    Still got to look into the slow down problems, convert the SA-1 emulation to asm and play test the game some more before I can release anything (anyone got any S-RA1 files they can send from later in the game?)

    Now I've got my desktop machine working again after I upgraded it (it only took 3 weeks, 6 complete Windows 98 reinstalls, a hard disk re-format, motherboard and video card bios upgrades and a new driver down-load for my scanner) and I can work on 3dfx and DirectX support again and look into the remaining Windows port sound problems (I might need some beta-testers for that).


    Wow. Looks like Gary has even worse problems with his computer than I do. ;) Thanks to Hero of Time for the news.

    Translation News: Sad News... news by taichou
    13:20:  Stovetop of J2E Translations has called it quits. Another one leaves to have a life ;)

    Well, this weekend I graduated High School, which was fun and all, but now that I'm through with high school, my dad will be moving, and I will be moving to my mothers. So, I will be on very limited internet access (and having to go through aol makes it 10x worse) And all this means that I'm going to have to give up my position in J2e translations. I just don't have the time to do all that I want to do.. and I don't want to make promises I cannot keep. Like updating the page, answering e-mails, etc. I will stick around and finished DQ1&2 remix, but after that, I'm going to have to call it quits.

    I'm very sad about this, J2e has given my a part of a my life that I will never forget. Even through all the e-mail and updates that took hours and sometimes days when I decided to give it a new look. But it was all worth it with all the wonderful commplements that you guys sent to us. Thank you for your all support that you have given us/me these past years. You'll never know how welcome it is.

    I apologize for everytime it took me a month to reply to your e-mails, and also for failing as a webmaster to update the page on a regular basis. But even with my incredibly lazy work ethics, the support for our group never ceased. And I thank you for that as well.

    Hey, and to all you people that can't stand on your own two feet, thanks for making my job a living hell! : ) Yeah, you might not think it's not that bad sending one e-mail asking a question, but just imagine answering the same question all the freakin time.. it's not fun. And I'm not the person to just blow someone off when they e-mail us, so I respond to every single lame question that I recieve. Even when the letter is one line, I still take time to respond to it. Unless it took me a month to respond, after that aol deletes the mail. I had to say that, becuase I know that someone's going to say "You suck because you didn't respond to my letter", being as lame as this scene is... Lamers kill everything..

    So, I guess that's all i have to say. Again, I thank all the people that took the time to write us with their thoughts/opinions and support.

    Thank You,

    Stovetop/Blasted2
    John Weber


    We hope you have a good life...and we'll be sure to put up DQ12 when it comes out :) Thanks to Destination Emulation for the news.

    Emulator Release: 1964 0.1.0 news by zophar
    02:15:  A new version of 1964, a free-source N64 emulator project, with ports for Windows9x, has been released. Here's what's new in 1964 v0.1.0:

  • This is the first version to play some demos
  • Improvements to interrupts (steb, schibo)
  • Fixed the crazy memory window (schibo)
  • Many opcode cleanups and fixes (schibo)

    Thanks to duncan3399 for the news. You can download 1964 v0.1.0 and the source from the N64 emulators page.

    Site News: Lunar: SSS [Complete] article change news by zophar
    00:29:  As Rhonda Gibson would have said, "Oops! I bumped that." It seems that I missed something in the game, regarding a loose end. I've edited the article to reflect these changes. I've also added another little treat to the page, for those of you who go to find out what I changed. ;)

  • ZD Articles page
  • Article #13: Lunar: SSS [Complete] thoughts

    6/21/99
    Emulator News: MORE Nemu64 screenshots news by emufreak
    20:29:  Even MORE screenshots of Nemu64 in action are available at the Nemu64 page. There's also a compatibility list available. If the progress continues at the rate it is going, we're going to have another UltraHLE on our hands!

    Misc. News: Geechyguy leaves the scene news by emufreak
    18:39:  Geechyguy, former SNES Emulation Centre staff member, has now left them emulation scene. You can see his closing message here. *sigh*

    Misc. News: News-u-Lator shuts down news by emufreak
    18:17:  News-u-Lator has shut down. I wish cleric the best of luck... :/

    Misc. News: New EmuFAQ released news by emufreak
    15:47:  The Scribe has released a new version of his EmuFAQ. Get it here. It talks about the history of emulation, and other things.

    Translation News: Zzzzz..... news by taichou
    15:22:  I'm gonna have to kill brad after this for dissing Phacia :P

  • Tetrastar v1.0 Completed and added to the Translations page courtesy of Gaijin

  • SnowBro has released a beta of his new utility, MetEdit.. If you're a fan of romhacking, and YY's mario editor, TRY THIS!

    Get it off the Translation/Hacking Utility page.

    Emulator Release: PX-Mame v0.35rc1.1 news by rouge
    09:16:  Well, there's a new release of PX-Mame, first version on ZD, I didn't know they existed. Anyway, one for X11 one for Svaglib. Same features and what's new from X-Mame version 0.35rc1.1 except pentium optimized. Ok, bye.

    Unix Arcade page.

    Site News: Article #13: Lunar: Silver Star Story [Complete] thoughts news by zophar
    05:53:  It's amazing, but after over a year of me writing no articles, I've decided to write one! This article is all about my thoughts on Lunar: Silver Star Story [Complete], english version, for the PSX. Be warned, however, it contains *SPOILERS*, so do NOT read it if you haven't played the game yet. There's also an extra treat for anyone who reads the whole thing straight through... :)

  • The Articles index
  • Article #13: Lunar: Silver Star Story [Complete] thoughts

    Emulator News: HelloGB site closes down news by zophar
    05:23:  The official homepage of HelloGB (a Gameboy emulator for Windows9x) has closed down. The author has posted the following message (in rather cryptic english):

    Hey,

    I hear to the rumor that Nintendo might do legal behavior in emulation scene of Gameboy from the authorities.

    This may be a mere groundless rumor, but everybody knows that Gameboy is the machine of main force of Nintendo even the present. Though I don't think that emulator itself is illegal, but, there is a fact that emulator influences an illegal act in consequence.

    I don't know whether the rumor is truth, but I decided site to be closed for a while.

    Poor English sorry.

    Thanks for reading,
    1999.06.20
    -pop3


    Thanks to Mog The Moogle for the news. It's a shame whenever an emulator is no more, especially when it's due to fear of legal action from giant game companies.

  • HelloGB closing statement

    6/20/99
    Misc. News: NeoCD FAQ news by emufreak
    22:11:  I posted a NeoCD FAQ on the Neo-Geo page. Go and read it if you use the emulator.

    Emulator Release: RockNES 0.91 news by XiP
    19:32:  A new version of RockNES is finally out! Here's what's new in this release:

  • More gfx optimisations;
  • Background render rewritten (little speed up);
  • Added a new PPU scroll/control method (should fix games scores);
  • Screen layout fixed/changed;
  • Some IRQ fix for mapper #24 (horizontal scrolling is ok);
  • Removed screen border color;
  • Fixed problem with the key [~] (coins);
  • Fixed problem with violet color instead of blue color;
  • Fixed some startup/shutdown problems;
  • Fixed a minor problem saving snapshots;
  • Fixed/added palettes for many VS system games;
  • Fixed mapper #7 (Wheel of Fortune Junior now works);
  • Fixed mapper #151 mirroring;
  • Fixed problem with soundcard detection (finally!);
  • Fixed squares waves duty cycles (using 25, 25, 50, 87.5 sounds better);
  • Fixed messages display (color) with VS games;
  • Fixed bitmap garbage on startup/reset;
  • Changed VBlank lines/frame to 30;
  • Added left-sprite clipping (same way used for left-background clipping);
  • Added CHR pages masking for Mapper #4 (MMC3);
  • Added VS R.B.I Baseball support (unplayable);
  • ESC key aborts the emulator startup;
  • Added 3 new palettes (use -pal x to select);
  • ROM loading stuff rewritten;
  • Detected problems with VBlank lines/frame (see "Know problems");
  • Famicom Disksystem support disabled.

    Get it at the NES page.

    Misc. News: Some GameBoy free ROMs news by bnu
    18:59:  Here's some new free ROMs for GameBoy. It's the original Zork text adventures 1-3 for gameboy.

    You can download them from the GameBoy free ROMs page.

    Emulator Release: TrueReality v1999061801 news by rouge
    18:53:  New TrueReality, granted it's not the new version that is capable of running Mario64 (whoo), but the next best thing, eh? Oh, and the TR homepage moved to www.emuhq.com (free plug), I don't know how long the link on the N64 page was broken... What's new:

  • Fixed the TLB error. It was a stupid bit problem in the new TLB stuff of cpu.c.
  • Okay - TLB is implemented. But there must be an error somewhere.
  • Implemented new clean fast memory routines. Every memory access is now handled by a function pointer. So the memory routines are ready for TLB.

    Unix N64 page.

    Emulator Release: New Bleem! beta news by bnu
    18:33:  Another beta of Bleem! has been released this new version has a few things new and here's a list:

  • Gran Turismo Support (stopping at the Notice Screen on some Win95 machines)

  • Final Fantasy 8 Support

  • ALT + F1 will toggle between Software and Hardware modes

  • Speed limiter improvements

  • Paletted Texture Improvements (including fix for V2/V3


  • Go download it from http://www.bleem.com.

    Emulator News: DBoy possibly cancelled news by emufreak
    16:31:  According to Steven Livingston, the DBoy page was updated with the news that the project may be cancelled.

    Thanks to EmuSphere for the news.

    Emulator News: TrWinGL news news by emufreak
    16:23:  TrWinGL now plays Super Mario 64! Go check out the screenshots at EmuHQ.

    Thanks to BWB for the news!

    Emulator News: Two Secret Games Revealed in Raine news by XiP
    12:44:  The Raine page has announced that there are 2 secret games in Raine 0.22 and 0.23. Here's the official post:

    "There were some extra games in Raine 0.22 and 0.23, we gave a few hints that there might be. Anyway, incase you never found them, add the line extra_games = 1 to raine.cfg, under [general]. Also you might like to add wibble = 1 in the same place.

    The extra games are Bio Ship Paladin (which has sound protection or something). Also, Mutant Night, which runs on Atomic Robokid type hardware. Maybe there are more secrets, maybe not. "


    Get Raine at the multi arcade emulators page.

    Emulator Release: Pete's TNT OpenGL GPU 1.17 news by XiP
    12:33:  Pete released a new version of his PSEmu Pro (*sob*) GPU plugin. It is faster and more compatible, and it includes a special fix for Tomb Raider 3. Get it at the PSEmu Pro plugins page.

    Emulator Release: Snes9x 1.19b39 for Windows news by XiP
    12:13:  A new version of Snes9x was released this morning. There's only a few things new, and here they are:

  • Added a bunch of keys, see the Keys section below.
  • Added ZIP support, you can now zip your ROM files like with some of the other ports of Snes9x and the upcomming new ZSnes. ZIP'ed ROM's will not show a title while opening a ROM file.
  • Fixed so that you can finaly load split ROM files again.

    Get it at the SNES page. Thanks to PRext for the e-mail.

    Emulator Release: DarcNES v990619 news by rouge
    09:46:  New version of DarcNES, these repeatative updates are getting repeatative, NES, SMS, and PCE emulator. What's new:

  • Did some playing around with the 68k core (no real progress).
  • Rebuilt the NES palette system.
  • Rebuilt the NES refresh (formerly mid-hblank) code (SMB1 title bar fixed).
  • Cleaned out a lot of dead code from the NES PPU.

    Unix NES page.

    Emulator Release: Basilisk II v0.6a news by rouge
    09:10:  New version of Basilisk II, "An Open Source 68k Mac emulator". Apparently there's only a source distribution for this version right now. Thanks to Digital2k for the news. Here's the what's new from their homepage:

  • sys_*.cpp: 400K DiskCopy disk images are now recognized (84 byte
    header)
  • user_strings.cpp: added strings for GTK preferences editor
  • Unix: implemented preferences editor
  • Unix: added "install" target to Makefile
  • Unix: created minimal man page
  • BeOS/prefs_editor_beos.cpp: added "Create" button to volume list
  • BeOS/prefs_editor_beos.cpp: "About" dialog added

    Unix Mac emulator page.

    Emulator Release: DGen v1.12 for Unix news by rouge
    08:41:  Yes, you did read that correctly. As Dave has released the source to his DGen, Genesis emulator, it has been ported to Unix. There's a binary from Debian Linux and source code. There's no what's new, since this is jus the port o f v1.12 for DOS/Win.

    Unix Genesis page.

    Translation News: Seiken Densetsu 3 Update news by taichou
    07:47:  Neill Corlett has updated the SD3 webpage to state that the project is currently 85% complete.

    Get your latest news at the Official SD3 Translationpage.

    Translation News: Regarding Tales of Phantasia post.... news by taichou
    07:42:  Although im still unsure of why emufreak is doing my news, Trans-tech has basically been idle for over a couple months. Theres *ANOTHER* group who is still doing ToP, so please dont worry.

    Misc. News: Stephen King hurt in Accident news by raejae
    00:26:  I was scanning CNN news and I found out that Stephen King had been seriously hurt in a car accident! Here's a quote from their article:

    King was walking south on the shoulder of Route 5 in North Lovell, where he owns a home, at about 4:30 p.m. when a motorist approaching from behind lost control of his Dodge Caravan because of a dog that was running loose inside, Oxford County Sheriff's deputy Matt Baker said.

    I know I read and love a lot of Stephen King novels... let's just hope he comes out of this all right. You can read the full article here.

    6/19/99
    Misc. News: MAME WIP page update news by emufreak
    21:00:  The MAME WIP page has had a big update, with news of quite a few new drivers. Go check it out.

    Emulator Release: ZX Plus 0.21 news by bnu
    19:12:  ZX Plus, a Sinclair ZX Spectrum 48K and 128K emulator for Windows 9x that uses DirectX, has been released. Here are the news:

  • Fixed the loading of version 2 and 3 z80 snapshots due to the incorrect order of the page blocks.

  • Changed the timing of the delay so the emulator calculates the correct speed more quickly.

  • Progressing well on the AY8912 soundchip and expect to release a working version in version 0.3

  • Improved the sound when soundblaster is selected.

  • Fixed a bug which means that the music in alot of games plays now; eg. Nodes of Yesod, KnightLore, etc.
  • Changed the 128k roms, now a 128 reset will work properly


  • You can download it from the Sinclair computers emulators page.

    Utility Release: SNES Explorer 1.25 news by nitro
    15:05:  An SNES utility called SNES Explorer, which lets you edit the headers, and fix up your SNES roms. Its a useful utility, you should get it.

    You can download it over at the SNES Utilities page.

    Links Update: 12 sites added news by nitro
    14:41:  I have gotten around again to update the links. This time 12 sites have been added, and about 5 taken off. Please, if your site's address changes, send me an e-mail, because I dont want to have to keep adding, and deleting sites one after another just because you forget to.

    Thanks.

    You can view the links over at the Links Page.

    Thanks goes out to Hitman for helping me out with some links.

    Misc. News: TransBRC is back! (kind of) news by raejae
    13:30:  TransBRC has returned, but not in its original form. Here's a quote from their webpage.

    Errr. Hello, greetings from machine language hades! First off, I've recieved alot of positive feedback for the work I did, and whats more its been from people I respect in the emulation community. What this means is that I've decided to slowly re-start work on my two unfinished works Dragon Ball Z & Little Magic. I hope to have them finished by the end of the summer. Sooner if certain conditions prevail.

    There is more on the TransBRC homepage, so check it out!

    Misc. News: Neil Bradley of Retrocade interviewed news by raejae
    13:22:  The Emulation Zone has posted an interview with Neil Bradley of Retrocade. You can check it out at the link below.

  • Interviews

    Misc. News: Final Fantasy Movie Cast Announced news by raejae
    13:11:  Square has announced the cast for the Final Fantasy Movie! This is a completely computer-animated movie due out in 2001. Here are the voices that have been announced so far. Drumroll please...

  • Alec Baldwin
  • Ming Na Wen
  • James Woods
  • Donald Sutherland
  • Ving Rhames
  • Steve Buscem

    Assuming that the Final Fantasy Movie stays on schedule, we should see it on June 18th of 2001. Thanks to Tobias Fridell for the tip.

    Misc. News: EmuFAQ 061799 news by raejae
    11:56:  The Scribe has updated his "Emulation, Right or Wrong?" document. There have been many new changes in this release, including a new part and some rewriting.

    Grab EmuFAQ here. This is a ZIP file, so you'll have to download it to read it.

    Emulator News: NES Emulator Compatibility Chart news by [noam]
    11:18:  RougeX is arranging a compatibility chart for the most popular NES emulators to date. So far he's tested only a few things and will be updating weekly, check it out over here.

    Media News: House rejects media violence bill news by [noam]
    11:15:  Another attempt by government officials to ban violence and sexual content in media fails. Thanks to Aeryk for this article:

    WASHINGTON -- In a victory for the entertainment industry, the House refused Wednesday to curb youth access to explicit sexual or violent material in video games, movies and elsewhere in modern-day culture. The vote was 282-146 and came as lawmakers in both parties said the restrictions would have violated the Constitution's free speech guarantee. Rep. Henry Hyde, R-Ill., authored the proposed curbs on sexual and violent material for minors, saying they were designed to "slow the flood of toxic waste into our kids' minds." "Parents need our help. Let's stand with them. Nothing we do in this life is more important than how we raise our children," the House Judiciary Committee chairman said. The proposal called for curtailing minors' access to pictures, drawings, video games, movies, books, recordings or other materials containing certain "explicit sexual material or explicit violent material." The measure drew the opposition of both Democrats and Republicans who cited concerns about the First Amendment.

    Nice try, stay out of our damned games though.

    Site News: Guess who's back? news by zophar
    01:47:  Yes, it's Zophar, back after my 8-day extended "vacation" from the internet! It's been a great week, let me tell you. I finished Lunar: Silver Star Story Complete today, and it's the *BEST* RPG I've ever played. While I do have some nitpickings about the music soundtrack, everything else beat the original Lunar for the Sega CD into the ground! I won't spoil anything on the main page for those who haven't played it yet, but I will be writing an article on it sometime this week, expressing everything I feel about the remake. Be warned though, the game is addicting! Once you pick it up, you won't be able to put it down. I also purchased Xenogears (which I haven't touched yet)... I'll be playing that over the next few days (or weeks?) as soon as I figure out how to find the time!

    I got a part-time job at Best Buy. I'll be starting Monday (I hope everything goes well). Basically, my hours change from week to week. I'm working 30 hours this week, which is less than my usual 42.5 hours (that's because this job is only part-time), but that means more time to work on ZD and RPGs, right? ;)

    I'm checking my 500+ e-mails as we speak, so be patient if you're awaiting a response. I'll also be going over the various NSM submissions I've received... if you haven't heard about it yet, head on over to the NSM contest rules and read about it for yourself.

    Kudos to the ZD staff, each and every one of them. They've certainly outdone themselves, and I'm proud of them. Maybe they'll get a $0.00 raise, up from their current $0.00. ;) I'd also like to say farewell to Stick Figure, who was with ZD for nearly a year. He maintained the poll at one point, and we'll miss him. He was a great addition to ZD.

    Yep, we need a new tech docs maintainer now! You have to be at least 18 years old to apply, and have some knowledge of technical documentation. You also need to be available at least 8 hours a week to be able to devote to ZD. If you think you fit the qualifications, then send me an e-mail at zophar@voicenet.com.

    But give me a chance to check all of my e-mails first! ;) By the way... DIVX is DEAD! Hehe... for those of you have been visiting ZD for a while, we used to have a "Ban Divx" button on our website. I predicted the death of Divx, but I didn't think they would give up so quickly. (For those who are uninformed, Divx was like a DVD standard that let you "rent" DVDs without having to return them). You can read more about it at this site.

    I have a lot more to say, so if you want to find me on #zopharsdomain, I'll be there late tonight. Remember, ZD is nothing without all of its visitors who have been supporting it. Thanks for visiting ZD!

    Emulator Release: AMAME and PMAME 0.35RC1 news by raejae
    01:20:  AMAME and PMAME, two CPU-optimized versions of MAME, have been updated to the latest MAME version. Here's what's new specific to these versions:

  • Added Puzzle Bobble
  • Added Fight Fever
  • Fixed a bug with DigDug (Atari)
  • Fixed PMAME's zip file problem due to a corrupted library.

    Grab them on the MAME page.

    Emulator Release: Pretendo 0.04 news by raejae
    01:04:  Pretendo, a NES emulator for Win9x, has been updated. Here's the scoop:

  • Auto-frame skipping and limiting
  • Working joystick support
  • Correct sprite priorities
  • NES and PPU I/O in ASM
  • Preliminary debugger
  • Mapper Fixes
  • Bug fixes

    Grab it on the NES page.

    Interview News: Interview with Dave of DGEN/DTMNT news by emufreak
    00:50:  Fixo has done an interview with Dave of DGen and DTMNT. You can read it here. It is pretty good, go read it. Thanks to Fixo for the news!

    6/18/99
    Site News: Poll Updated news by [noam]
    23:38:  Well the results are in, and it's a close one but everyones favorite GameBoy emulator is..........No$GMB! Here are the specific results for each emulator:

    Which Gameboy emulator do you use?

    Choice 1 was: "NO CASH GMB, the emulator for poor people!"
    It received 70 votes (23 percent).

    Choice 2 was: "Say Hi to HelloGB"
    It received 49 votes (16.1 percent).

    Choice 3 was: "SmyGB is my heart's desire"
    It received 56 votes (18.4 percent).

    Choice 4 was: "I'm so rich, I can afford VGB"
    It received 37 votes (12.1 percent).

    Choice 5 was: "I'll Boycott all the other emulators and get Boycott!"
    It received 4 votes (1.3 percent).

    Choice 6 was: "I understand Japanese, so I use DBoy"
    It received 68 votes (22.3 percent).

    Choice 7 was: "Gameboy 98 is good enough for me!"
    It received 21 votes (6.9 percent).

    The new poll is based on the recent advances and losses in the emulation scene, with achievements such as Bleem! and UltraHLE, and emulators of that sort, there are still losses such as PSemu's end. Cast your vote over at the Polling Grounds.

    Emulator News: MORE Nemu64 pictures news by emufreak
    21:00:  The amount of pictures is getting crazy. Dave's Classics has posted some MORE pictures of Nemu64 in action. Check them out here.

    Emulator News: SNES9x Windows port news news by emufreak
    20:42:  Here's the latest on the Windows port from the SNES9x Developer's Journal:

    The next Windows port(which will be released within a day or two) will have ZIP support like some of the other ports of SNES9x and like the upcoming version of ZSNES. I will also be releasing the source code, hoping that people will help eliminate bugs in the Windows port.

    For now, you can get the latest SNES9x for Windows at the SNES page. Thanks to Pikaraichu and Hero of Time for the news.

    Misc. News: EliteGamer shuts down news by emufreak
    18:16:  EliteGamer has been shut down, maybe forever, maybe just temporarily. You can read the message here. It talks about Sony and bleem and the infamous legal problems going on between them. Unfortunately, it seems the legal problems extended beyond just bleem, Sony, and beta testers. Hopefully the site will come back up. Excuse me while I write some mail to Sony, as if they're going to actually reply...

    Thanks to Dave's Classics for the news.

    Misc. News: NeoN shuts down news by emufreak
    17:49:  NeoN, a Neo Geo ROM dumping team, has shut down due to bankruptcy, lamers, and other things. You can read the closing message here. Please note that some people may be offended by the closing message.

    Thanks to Retrogames for the news.

    Emulator Release: ZX 0.5 Beta news by raejae
    14:18:  ZX 0.5 Beta has been released. ZX is a ZX Spectrum 48k emulator for Windows 9x with DirectX. This is the first English version of ZX. Here's what's new:

  • English Version
  • PC Joystick Support

    Grab it on the Sinclar Emulators page.

    Emulator Release: v7800 0.12 news by raejae
    14:03:  v7800, the only Atari 7800 emulator avaliable for Windows 9x, has been updated. Here's what's new:

  • Now shuts down properly when started with -nosound
  • Fixed VBLANK timing. Foodfight now works.
  • Added support for 48K carts
  • Added pause button
  • Fixed holey DMA support. Lucasfilm logo is now better
  • Replaced 6502 CPU core with Neil Bradley's ASM 6502 core. (Increased speed, and accuracy).
  • Fixed handling of fire buttons.
  • Implemented Debugger. (Only available in debug version).

    Grab it on the Atari 7800 page.

    Site News: I'm quitting. news by stick_fig
    09:25:  Well, it's been a nice nine months working on Zophar's Domain, but I have to bail. I think that I just don't have the enthusiasm to keep at it. Need proof of that? Look at the last time I did an update. I'd like to thank Zophar fo r giving me the chance to work on ZD, and everyone who has made working on it interesting.

    My current plans after this are to begin doing reviews on 3DGaming.Net again. That's another reason why - I don't want my time to go down the toilet.

    Bye-bye.

    Emulator News: More Raine Shots news by raejae
    08:01:  There have been new screenshots posted on the Raine site about a new game called Strahl, which is like P-47. Also, this was taken from the Raine page:

    BTW, this board was bought with money sent from Raine fans out there! Thanks again to all that contributed to make this happen. Without your support this game wouldn't be emulated so quickly!

    It's so nice to see what people can do sometimes... get the shots and more at the Raine homepage.

  • Raine homepage.

    Emulator Release: X-Mame v0.35rc1.1 news by rouge
    07:19:  A new version of the X-Mame, multiple arcade machine emulator of Unix/X, released. The Unix port has now, finally, caught up with the DOS port again. What's new in this version, you ask?

  • Everything from msdos b13 & rc1 highlights:
  • Now all display targets do snapshot in png format
  • png support needs zlib, since png is in the core zlib is now mandatory
  • history.dat file location can now be specified
  • Updated German README
  • Many changes to the blit-core these include:
  • use memcpy's to speed up where possible
  • use doublebuffering when doing direct framebuffer access, and scaling.
  • simulated scanlines when scaling
  • hand optimised cases for 3x and 4x inproved generic case. Overall, this should give a nice speed-up in alot of cases. Much of the work and ideas where contributes by a kind soul who's e-mail and name I've lost. If you read this please mail me so you c an be given proper credit.
  • Don't crash on exit when no suitable DGA mode can be found
  • Made xmame emit warnings and continue on errors in xmamerc, instead of emmit errors and exit (By TKMAME)
  • Made xmame except fxmame and glmame options even when not compiled with fx / gl, it just ignores them.
  • Added some boundary checks in: sound/adpcm.c and vidhrdw/megasys1.c, this fixes edf in b12. I don't know whether it's still nescesarry in rc1, thus, these changes are backed out and are now available in: contrib/boundary-check-patch.

    Unix arcade page.

    6/17/99
    Emulator Release: GLMAME32 v0.35RC1 news by raejae
    22:44:  GLMAME32 has been updated updated to the latest MAME version, 0.35RC1. GLMAME is an OpenGL enhanced version of MAME which improves the video greatly. Grab it on the MAME page.

  • MAME page.

    Emulator Release: NeoCD 0.40 released news by emufreak
    22:32:  NeoCD is the world's first Neo-Geo CD emulator to play games! I haven't tested it, as I have no CDs for it, but if you do, give it a try, and tell me what you think of it so I can stick something useful in the description box on the Neo-Geo page. Source code is available for download also.

    Thanks to Voxxel for the news.

    Emulator Release: NeoRAGEx 0.6b released news by emufreak
    20:27:  Here's what's new in NeoRAGEx 0.6b:

  • Floating shadow problems in some games fixed.
  • ADPCM Delta channel bug fix (Metalslug & Neo Turf Masters random crash).
  • Overclocking support.
  • Support for altered version of Gururin (MAME version).
  • Small fixes (little here, little there, little everywhere).

    Get it from the Neo-Geo page. Thanks to ChiPPy for the news.

    Emulator Release: SNES9x for Windows 1.19a38 released news by emufreak
    19:28:  This is only a minor update of the program. Here's what's new:

  • Fixed the menu bar so that it doesn't flicker in double buffered mode screen modes. Removing the menu bar with ESC also now works in double buffered screen modes.
  • Switched back to Borland C++Builder 3, this results in a smaller DLL file.
  • Added Kreed's 2xSaI mode, now all three modes are supported
  • Updated Kreed's interpolation routines, in *NOT* double-buffered screen modes the 2xSaI and SuperEagle modes are faster, in double-buffered modes it may be a bit slower.

    Thanks to Hero of Time for the news. You can get the new SNES9x at our SNES page. The broken link on the SNES page has been fixed, try downloading it now.

    Misc. News: A reader's thoughts on videogame violence news by emufreak
    18:47:  I got an e-mail with an excellent article by a ZD reader on video game violence. You can read it here. I highly suggest you read it.

    Misc. News: Article on Dreamcast news by emufreak
    18:37:  WiredNews did an article on the Dreamcast.

    Dreamcast's Worst Nightmare

    Thanks to yahiko-ch for the news.

    Misc. News: Interesting site news by emufreak
    18:33:  I received news of a page about a group which is against the censorship of games. You can see the page here. Make sure you take a look at the Congressional bills section.

    Misc. News: Bill for blocking violence in video games rejected news by emufreak
    18:19:  I'm sure happy that the idiotic bill to block people under the age of 18 from buying games with violence/etc. was rejected. Read this:

    WASHINGTON -- In a victory for the entertainment industry, the House refused Wednesday to curb youth access to explicit sexual or violent material in video games, movies and elsewhere in modern-day culture. The vote was 282-146 and came as lawmakers in both parties said the restrictions would have violated the Constitution's free speech guarantee. Rep. Henry Hyde, R-Ill., authored the proposed curbs on sexual and violent material for minors, saying they were designed to "slow the flood of toxic waste into our kids' minds." "Parents need our help. Let's stand with them. Nothing we do in this life is more important than how we raise our children," the House Judiciary Committee chairman said. The proposal called for curtailing minors' access to pictures, drawings, video games, movies, books, recordings or other materials containing certain "explicit sexual material or explicit violent material." The measure drew the opposition of both Democrats and Republicans who cited concerns about the First Amendment.

    Thanks to Aeryk for the news.

    Frontend News: StartRAINE 0.23.2 news by bnu
    17:43:  A new version of Dennis Piet's RAINE frontend StartRAINE has been released and here are the news:

  • Split Tools-menu in Settings and Tools

  • Added 'Set default Keys to Mame-default' option

  • Added 'Reset default Keys to Raine-default' option

  • Fixed default tab was romcheck on startup.

  • Fixed some of the new options in 0.23.1 not working.


  • You can download it from the Arcade emulator frontends page.

    Translation News: Other Stuff news by taichou
    16:54:  The Assorted Updates:

  • Added an FF2j Hacking doc to the Romhacking Docs section
  • FF4 SRAM hacking program added to Translation Utils section

    Translation News: Hacks update news by taichou
    16:38:  Updates:

    BS Zelda Hack: Roto has made a BS Zelda hack which enables sound, and cuts off that nasty time limit.

    Final Fantasy 6 Hack: Changes some things around such as changing Shadow into Clyde

    Download them off the Hacks page.

    Emulator News: New UltraHLE compatibility list news by emufreak
    12:38:  A new UltraHLE compatibility list has came out, you can see it here. The list is used with .ini version 1-E2. It also includes almost playable games, and games that will do an intro only.

    Thanks to Dave's Classics for the news on the new list. The ini file is available on the N64 page.

    Emulator News: EVEN MORE Nemu64 screenshots news by emufreak
    11:46:  The official Nemu64 page has posted some screenshots of StarFox 64 running on Nemu64. Will the screenshots ever stop?

    Thanks to Dave's Classics for the news.

    6/16/99
    Emulator News: More Nemu64 screenshots news by emufreak
    23:30:  The screenshots just keep coming in. There are a bunch of new ones at this site.

    Thanks to Cadillac Joe for the news.

    Emulator Release: MSX 2 0.04 news by bnu
    17:52:  MSX 2, the MSX 1, 2 and 2+ emulator for Windows 9x, has been updated. This new release is just a bugfix and it fixes a small bug in the VDP-handling.

    You can download it from the MSX emulators page.

    Emulator News: MORE Nemu64 screenshots news by emufreak
    12:46:  There's plenty of progress on Nemu64, it seems. There are more screenshots, showing transparencies and other stuff in software mode (hardware mode doesn't work very well at the moment).

    Nemu64 homepage-contains screenshots and other stuff

    Thanks to EmuHQ for the news.

    Emulator News: Lewpy talks about PSEmu news by emufreak
    12:41:  Lewpy has written an article on the current state of his plugin for PSEmu, and just in general about the current state of the program. You can read the article here.

    Thanks to EmuSphere for the news.

    Misc. News: Interview with Jeff Miller news by rouge
    09:30:  Fixo has interviewed Jeff Miller (Stella, MAME, etc.), Jeff talks about his emulation projects, the future of emulation, and other things. The link. Thanks to Fixo for the news.

    Emulator Release: New Bleem! beta (v1.2 b1) news by rouge
    09:13:  A new Bleem! beta released today. This one, again, requires a CD key to run, paying customers only. Here are some listed improvements, from the Bleem! page:

  • GRAPHICS : D3D clipping, Black Boxes, Transparency, Translucency, "Update Bug" as seen in Tekken 3
  • MEMCARDS : Ability to Disable MemoryCards, Fixed Crashes in MK4 & HotShotsGolf, Fixed Loaders in Castlevania & Ogre Battle (AND MORE!)

    **IMPORTANT** : Please use fresh, clean memorycards with this new build -- Bugs in the earlier memorycard logic may have affected your memorycards and could result in saved games not loading properly

  • SOUND : General Improvements (much less scratchiness and noise)
  • SPEED : General Improvements, speed limiter worked on

    Heed thy memory card data warning, and get thine Bleem! beta from the Bleem! homepage.

    Misc. News: NES Emulator Compatability List news by rouge
    08:10:  RougeX (my clone, perhaps?) has submitted a new NES emu/ROM compatability list for us. Now, you have no excuse to ask what the best emulator for your ROM is, that is, if you're into that sort of thing. You can find this on the regular old NES page. My name is rouge, and I thank you for your time.

    Misc. News: Government Push to Censor Games news by raejae
    00:29:  Stalphos Knight informed me of an article on GameSpot which discusses the new game censorship bill:

    Hyde's measure as it stands would seek to bar minors from viewing or buying certain video games, books, pictures, and films if the materials qualified as obscene or being "designed to appeal or pander to the prurient, shameful, or morbid interest." The Republican chairman has defined violent material as items depicting sadistic or masochistic flagellation, torture, acts of mutilation, or rape.

    I for one think this bill is a flagrant violation of our first amendment rights, and is also extremely vague. Please call your local congress persons and ask them to vote no! Once again, thanks to Stalphos Knight for the news.

  • GameSpot article

    6/15/99
    Emulator Release: DGen 1.12 released news by emufreak
    23:06:  DGen 1.12 was released, here's what's new:

  • Graphics speed-up (10-15%)

    Get it from the Genesis page. Thanks to Pikaraichu for the news.

    Emulator News: More Nemu64 pictures news by emufreak
    20:39:  EmuHQ has more photos of Nemu64 in action!

    Jeopardy title screen
    Mario64 title screen-This may not look any different, but it is: on the old Mario64 title screen picture, the Nintendo text and the copyright text were screwed up

    Thanks to Cadillac Joe for the news, and for saying that he hopes that ZD stays around forever. :D

    Emulator Release: VirtualE news by [noam]
    20:24:  VirtualE 1.0 has been released. It's been about 2 months since its last release and it's been well worth the wait. Chock full of fixes, here's what's new:

  • Finally it looks like a decent emulator (with many changes internally :).
  • Basic Sound emulation (if you dont like the sounds, turn it off!).
  • New fullscreen style.
  • More options like Ignore Palettes (useful for playing Panic Bomber and WaterWorld) and Save/Load RAMs.
  • Improvements in HBias/OBJ Worlds, Display wrapping and Direct VB Display memory.
  • Many bugs solved (the most important is the keypad config).
  • Includes the Croach demo.

    You can pickup the new VirtualE from the Virtual Boy page.

    Interview News: 3 interviews at Emulation Zone news by bnu
    18:49:  Emulation Zone has got 3 interviews up with zsKnight, Gollum and Martin Korth up in their interviews section. Feel free to go check them out. Thanks to EvilRyu for the news.

    Misc. News: Two interesting articles news by emufreak
    15:26:  Here are two interesting articles (thanks to News-u-Lator for the links):

    PS2 Too Powerful for China?-shows that the US government is even more retarded than we thought
    N64 modem-sounds like XBAND (anyone remember that?)

    Emulator News: SNES9x Windows port news news by emufreak
    12:43:  Here's what's new from the SNES9x developer's journal concerning the Windows port:

    If all goes well, a new version of the Windows port will be released soon, I will be updating the interpolation routines written by Kreed, these are now faster and will support 15-bit RGB display modes... Although I have not verified this, I also have a feeling that it will work on non-RGB modes(like BGR modes) used on some cards... Also, if all goes well, I'll add cheat-support too...

    Thanks to EmuSphere for the news.

    Emulator News: Bleem beta news news by emufreak
    12:39:  Here's what will be in the latest beta of bleem (which is not out yet):

  • GRAPHICS : D3D clipping, Black Boxes, Transparency, Translucency, "Update Bug" as seen in Tekken 3
  • MEMCARDS : Ability to Disable MemoryCards, Fixed Crashes in MK4 & HotShotsGolf, Fixed Loaders in Castlevania & Ogre Battle (AND MORE!)
  • SOUND : General Improvements (much less scratchiness and noise)
  • SPEED : General Improvements, speed limiter worked on

    Thanks to EmuSphere for the news.

    Emulator Release: AMame and PMame news by [noam]
    07:43:  Rodimus Prime has updated his AMD and Pentium optimized versions of M.A.M.E. to be up to date with the latest M.A.M.E. 0.35 RC1. Remember, these are pretty much the exact same thing as M.A.M.E. 0.35 RC1 official, but optimized for AMD and/or Pentium systems.

    You can get the new AMame and PMame from the M.A.M.E. page.

    6/14/99
    Emulator News: New Nemu64 screenshots news by emufreak
    20:20:  EmuHQ has some screenshots of Nemu64 running Mario 64 with filled polygons and some quick news about it.

    SM64 title screen
    Mario's head
    The princess

    Thanks to cadillacjoe for the news.

    Misc. News: Article on video games that never made it news by emufreak
    19:13:  Videogames.com did an article on games that never made it, and it is quite interesting. It mentions quite a few games, including Earthbound. You can view the article here.

    Thanks to Crono for the news!

    Emulator News: FPSE 0.5 changes news by emufreak
    19:01:  Here's whats new in FPSE 0.5, which I updated about earlier:

  • Full sized window
  • GPU speed and half brightness problems fixed
  • Started working on CD-ROM support

    A big thanks to Steven Livingston and Mark Kimsal for translating the changes and e-mailing me!

    Emulator Release: 1964 0.0.18 news by bnu
    18:58:  1964, the open source N64 emulator has been updated. Both new binaries and source code has been added. Here's the news:

  • Fixed the opcodes with 64-bit sign-extended errors that caused crc to fail (schibo)

  • Added memory window to debugger (steb, schibo)

  • The debugger version no longer requires DirectX, 3Dfx to be on your system (schibo)

  • As of this release, emu accuracy is 100% up to the following instruction in firedemo: 0x802047D4: LW t8, t7=BFC007FC (pif ram) t8 should be 0 but isn't

  • New icon (schibo); Thanks to everyone for their icon submissions. I may use some of them in future releases :)

  • New binary builds


  • You can download it from the N64 emulators page.

    Emulator Release: MSX 2 0.03 news by bnu
    18:44:  MSX 2, the currently newest addition to the collection of MSX emulators has been updated. Here are the news:

  • Better Vram handling (You can play Big Stratagy now)

  • Better disk-change (Disk will only be offline during the changing)

  • You can play F1-spirit 3D now, although the screen is completely garbled..


  • Go download it from the MSX emulators page.

    Frontend News: StartRAINE 0.23 news by bnu
    18:30:  A frontend update! Yay! Hehe. Anyway, Dennis Piet has updated his RAINE frontend StartRAINE and here's the news:

  • Fixed yet another setting-rename from Raine 0.23

  • Added tripple-buffer, pixel-double and fast-set-pallete options to the settings-tab

  • Added VGA-check for enable/disable tripple checkbox

  • Changed frameskip option to allow manual setting

  • Added 'Check all romsets' option to tools-menu

  • Added 'Romcheck for this game' tabsheet.


  • What was new in StartRAINE 0.22.1 beta 1:

  • Just a quick fix to get StartRAINE to work with Raine 0.22, because of some changes in the interface.

  • Fixed a small problem with 'check new supported games' reporting to many new games found.

  • Fixed games displaying screenshots of their sequel (Darius displayed all Darius*.pcx) by adding 0 before number. People who have more than 9 shots for 1 game should rename their screenshots above 10 to include the extra 0.


  • You can download it from the Arcade emulator frontends page.

    6/13/99
    Emulator Release: Raine 0.23 news by XiP
    20:57:  A new version of Raine was released today. There aren't any new games supported in this version, but there are some new features. Here's what's new:

  • Added support for 12 buttons on each joystick.
  • Added new default joystick settings:
    button 9 = player start (this button is the 'start' button on a sidewinder) button 10 = player coin slot (this button is the 'mode' button on a sidewinder) It's great, now I can play on raine without leaning over the keyboard =).
  • Fixed sidewinder in allegro (added a second copy of the code as 'sidewinder b'). From what I can tell, the 'sidewinder b' should function the same as the system16 driver...
    BIG THANKS to Paul G. for the sidewinder gamepad :).
  • Added Player 3 and 4 Controls in Snow Bros 2, Hit the Ice.
  • Fixed Taito Tetris romlist (2 of the listed roms were unused).
  • Fixed tripple buffer interfering with frame skip radio buttons in gui.
  • Fixed most sprite sync in Tatsujin 2.
  • Fixed most priorities in Master of Weapons, Ashura Blaster.
  • FG0 banking in B-System (eg. screen clear in Rambo 3, FBI logo in Violence Fight).
  • Updated translation template.cfg (oops, forgot).
  • Changed Frame Skip option in gui.
  • Replaced Tripple Buffer scroll routines, so they (should) work with vbe/af.
  • Added Combatribes player 3 controls and dsw to activate them (thx mayuga).
  • Changed TNZS guide url in cheats.txt (thx chris).

    Get it at the multi arcade emulators page.

    Emulator Release: Neo-RAGEx v0.6 news by rouge
    20:47:  A new version of Neo-RAGEx has been released, excellent. Here's the what's new from the readme:

  • ajor Changes in the drawing routines (faster and more accurate).
  • Optimised ADPCM decoding.
  • Sound drop bug fix (first boss in Aero Fighters 2 etc).
  • 44khz sound output.
  • VSYNC option if Tripple buffering enabled.
  • Interpolated Sound option (44khz/MMX only).
  • Possibility to record sound into wave file while playing(Output format will always be 22khz).
  • Frameskip option (AUTO/0-11 out of 12).
  • Full throttle mode supported (only if VSYNC is turned off) have always been there but undocumented.
  • Option to show Frames/Sec.
  • Volume +/
  • buttons remaped to '5' & '6'.
  • Preview shot save (8-bit mode only) have always been there but undocumented.
  • Faster loading times.
  • And other stuff we have forgotten.

    Neo*Geo page.

    Emulator Release: MAME 0.35 RC1 news by XiP
    20:43:  At long last, it looks like we will soon see the final version of MAME 0.35. MAME 0.35 RC1 was released today. Download it at the MAME page. Also, be sure to check what's new.

    Emulator Release: Ultee 0.12 news by bnu
    18:20:  Ultee, a NES emulator being programmed in Delphi by Vincent, has been updated. Here are the highlights of this version:

  • Windowed mode
  • More optimized code

  • Some of the 0.9 features


  • Thanks to Vincent, the author of Ultee, for the news, hehe. Go download it from the NES Emulators page.

    Misc. News: More about Emulation Ireland news by bnu
    17:48:  Okay, I've now received some more info about the site Emulation Ireland that shut down because of the death of PSEmu. The owner of this site shall no longer be referred to as some guy but rather Andrew Scott, hehe. Anyways, Andrew is replacing the old Emulation Ireland with a new site called Emulation Clinic that will provide help, FAQs, manuals and other things to help the experienced retro-gamer and help with any Emulator/ROM he/she might have trouble with. The preview URL is the one for the old Emulation Ireland, so just check out the link above if you want to see it. Andrew is also looking for some webmasters to help him out, so if you feel up to it, mail him.

    Emulator Release: Nestra 0.63 released news by emufreak
    16:02:  A new version of Nestra, the NES emulator for Unix, has been released. Here's what's new in version 0.63:

  • Mapper 7 (RARE/AOROM) support
  • More support for self-modifying code
  • Cleaned up the memory allocation a bit
  • Savegames can be stored in $HOME/.nestra/

    Get it from the NES emulators for Unix page.

    Misc. News: Sqrxz v0.95 Color Gameboy ROM released news by bdlou
    15:58:  Icarus Productions has released version 0.95 of their Color Gameboy game Sqrxz. This is a run and jump game where you guide Sqrxz the bug through tricky levels to get him to his home. Avoid spiketraps, nasty blobs, dangerours hedgehogs and flying bats! This is a Color Gameboy ROM and runs best in No$GMB.

    Grab yourself a copy in the Freeware Gameboy ROM area.

    Emulator Release: FPSE 0.5 released news by emufreak
    15:09:  A new version of FPSE, the new PlayStation emulator, has been released. You can get it from the PlayStation page. If anyone can read Japanese, please tell me the changes, and I'll post them here.

    Thanks to Dave's Classics for the news.

    Emulator Release: NESemu8 0.01b released news by emufreak
    14:55:  A new NES emulator called NESemu8 has been released today. It doesn't support very many games, and the sound is awful, but it should improve over time. Get it at the NES page.

    Thanks to Martin F. for the news.

    6/12/99
    Utility Release: GYMX version 0.1.2 news by nitro
    23:52:  The first ever GYM player, has been renamed (from GYMPlay to GYMX), and a new version has been released. Nothing new from what the readme has told me, but hey, get it if you like Genesis music.

    You can download it at the GYM Players / Utilities page.

    Utility Release: Danji Conversion tool Version 1.0 Beta 5 news by nitro
    23:38:  Danji Conversion tool Version 1.0 Beta 5 was released. Danji is a utility to make easier conversion of neogeo roms to Danji format. Here's what's new:

  • Added preliminary support for Art of Fighting (Some graphic glitches).
  • Removed obsolete support for bad converted roms.
  • Added support for Puzzle de Pon (Some graphic glitches).
  • Added support for Pop 'n Bounce.
  • Fixed a bug in Neo Mr Do!, Flip Shot, Puzzle de Pon R, Nam 1975 Conversion. This bug was causing a "Page Fault" error. This is fixed now.
  • Automatic detection of zipfiles "a la MAME". Example : If you want to convert Magical Drop2 type : "dct99 drop2" and it will search for magdrop2.zip (proper MAME ROM name).
  • Cleaned up the code a little.
  • Faster loading and conversion of Quest of Jongmaster, Neo Mr Do!, Quiz King of Fighters, Magical Drop 3, Panic Bomber, Neo Bomberman, Tecmo World Soccer 96, Neo Cup '98..

    You can download the new version of Danji at the Neo-Geo utilities page.

    Thanks goes out to Sebastian for the e-mail.

    Utility Release: RomZIP version 0.5 news by nitro
    23:26:  A general utility for zipping ROMs has been released. Many people say it is inspired from the new Zsnes that is soon to be released with ZIP support. Check it out.

    You can download it at the General Utilities page.

    Utility Release: AGE version 0.7 news by nitro
    23:13:  AGE, an arcade graphic editing utility has been upgraded to version 0.7. And here are the new features:

  • Game drivers are now in the form of INI files
  • Palettes can now be edited and new ones created
  • ROMPath now in AGE.INI - you can specify where your roms are kept

    You can download the new version at the Arcade utilities page.

    Media News: MacWorld articles on VGS news by emufreak
    22:45:  Here are the scans that I promised:

    Page one
    Page two

    Utility Release: Pete's OpenGL plugin 1.16 released news by emufreak
    20:47:  A new version of Pete's OpenGL plugin for PSEmu has been released. You can download it at the PSEmu plugins page.

    Thanks to Daniel Farstad for the news.

    Site News: Save archives updated news by alamone
    19:46:  Updated: GS0, NeoRAGEx, NSF, NSM, SPC, SRM, STA, ZST archives.

    Misc. News: UltraINI 1E-2 news by bnu
    19:36:  The ultra.ini file for UltraHLE has been update to version 1E-2 and with this update comes a few nice things. Have a look for yourselves:

  • Mace, The Dark Age (U.S) Fully playable. Fully repatched by "$23$". No more left Key problem.

  • Zelda Cheats corrected (Heart's Blood)

  • Comments added to: NBA in The Zone 99 (XYBeR) ; All Star Tennis 99, Shadow Gate 64, Mystical Ninja 2 Pal (The Cpy)

  • Minor corrections into the Ini file.

  • New comments added to demos and Homebrew games (XYBeR)


  • You can download it from the N64 emulators page.

    Emulator Release: TRWin update news by bnu
    19:25:  Well, a new version of TRWin, the Windows port of TrueReality, a N64 emulator, has been updated. I couldn't find a version number, but I've gathered as much as this: There has been no real core updates, but the GUI has received a small update.

    You can download if from the N64 emulators page.

    Media News: Voodoo Magazine article on emulation news by emufreak
    17:26:  The latest issue of Official Voodoo Magazine has an article on emulation and mp3's. It has some shots of MacMAME, UltraHLE, and Virtual Game Station. If anyone has a scan, please send it!

    Thanks to 68030 for the news.

    Emulator News: Nemu64 running Mario 64! news by emufreak
    15:48:  Nemu64 is able to run Mario 64! It may only be wireframe, but it's still amazing. Here's a picture:



    You can look at the Nemu64 page here.

    Thanks to EmuSphere for the news.

    Emulator Release: z26 v1.31 news by [noam]
    14:21:  A new version of the Atari 2600 Emulator z26 has been released, snatched from the readme, here's what's new:

    Various graphics improvements, mostly having to do with implementing some undocumented positioning properties of the 2600. Some of the most difficult to emulate 2600 games now run nicely. One of the most dramatic game improvements is gijoe.bin/actionmn.bin. The snake has eluded emulation for years. z26 gets it right. Other improved games include polepsn.bin, fatalrun.bin, koolaide.bin, snoopy.bin, solaris.bin (hyperspace now correct), mash.bin (trees now accurate), duckshot.bin, dolphin.bin/tubybird.bin (clouds move smoothly), moonptrl.bin, batlzone.bin, thundgrd.bin, and maybe others. At this point, there isn't much left to fix in the graphics area.

    Thanks to Eckhard Stolberg for help figuring out some of the puzzles
    in this release. Also for writing a special demo program that helped
    map out some of the 2600's undocumented positioning properties.

    For a complete history of the versions please visit:

    http://www.whimsey.com/z26/z26FAQ.html.


    Phew, that was alot, anyway you can pickup the new z26 from the Atari 2600 Emulator page.

    Emulator Release: Hu-Go! v0.95b news by [noam]
    14:17:  Hello hello, and here we have an update to Hu-Go! the TG-16 Emulator. No sign of what's new in the Hu-Go!.doc so i did some investigating and found:

  • Support Zipped roms
  • Auto fire implemented
  • Game with a screen width different from 256 now works
  • Speed
  • Etc...

    This information was gathered from Zeograd's Lair.

    You can pickup the new Hu-Go! from the Turbografx 16 page.

    Emulator Release: Bleem v1.1 Final news by [noam]
    14:01:  Bleem! has been upgraded to v1.1 FULL, there is nothing new code wise since version 1.1b2 so unless you just want to go to FULL there's no need to download the new one. Straight from their page here's what they said:

    Beta Version 1.1b2 has been upgraded to v1.1 FULL. (You do not need to re-download it, if you have the beta, it is the SAME exe). We are happy to start taking reports on this version of bleem! Full version 1.0 will no longer be supported. A new series of betas will be showing up soon, I mentioned a bit about it yesterday. (Thanks for the note AnEvilYak, date corrected.)

    You can get the new Bleem! from The Bleem! Page.

    6/11/99
    Media News: More media attention on emulation news by emufreak
    23:54:  Updates.com has done an article on emulation. You can read it here.

    Thanks to Moogle Madness for the news.

    Interview News: Interview with loopy news by emufreak
    23:05:  Archaic Ruins has done an interview with loopy of loopyNES. You can read it here.

    Related link: loopyNES "secret" page

    Utility Release: BGMapper .162 news by nitro
    22:33:  WOW! A new version of BGMapper has been released. I havent updated this utility in a while, because I didnt get an e-mail. :) Well here is what's new in this version since my last update:

    - Nicer looking scene viewing keyhelp
    - VRAM graphics exporting, all sprites and tilesets (by pressing 0 in graphics viewer or selecting from scene export menu)
    - Subscreen/mainscreen layering fixed
    - Allow mainscreens and subscreens to be toggled on/off
    - Set key for merging screens of games that use transparency. Should greatly improve viewing in some cases (press '7')
    - Add little messages to let you know what happens
    - Raw palette exporting (also by pressing 0)
    - Different color palettes for each bg in mode 0
    - '-info' startup switch

    Well there ya go! You can download the most up to date version, at the SNES Utilities page.

    Utility Release: MarioRPG Savestate editor .5 news by nitro
    22:08:  A new utility has been released named MarioRPG editor. It lets you edit the EXP levels, FP levels, and the amount of coins you have. It edits ZSNES save states .800c only. Check it out, I'm making a VC++ port of it now, to make it not require runtime files. I am just about done now.

    You can see it for yourself at the SNES Utilities page.

    Emulator News: New RockNES soon news by emufreak
    21:58:  According to the RockNES page, a new version should be released soon.

    RockNES homepage

    Misc. News: Tristar64.com update news by nitro
    21:53:  Wow! Tristar64.com is going to be my homepage for a while until their TRISTAR64 comes out! This thing is awsome! It lets you play N64, SNES, and your NES games on the N64! And on top of that, it looks very good for an accessory! They also have Gameboy Blaster for the N64 which enables you to play GameBoy games on the N64! They also have the Gameboy Blaster for the PSX almost the same as the N64 version, but this enables you to play them on the PSX! If you think the N64 version is pointless, that all you have to do, is get the Tristar64, and a Super GameBoy, and then play the game like that.... go ahead... hehe. But this way, all you need is the Gameboy Blaster, which (get this) is only 34.95 US!!!!!!!!!!! You can't buy a Color Gameboy for that price... and this plays both Color gameboy, AND original gameboy games!! I say you should buy this right now! I know I am gonna get one... and I will get a Tristar64 aswell. I wish the very best for Tristar64.com and Ultimate Videogame Accessories.

    Misc. News: New arcade games site news by bnu
    19:17:  A new arcade games such, with a lot of Space Invaders stuff on it has been launched and is available for your viewing at http://www.spaceinvaders.de. Feel free to check it out.

    Misc. News: Emulation Ireland shuts down... news by bnu
    18:35:  Because of the death of PSEmu. The leaked beta that caused the new version of this emulator not to be released is one of the biggest happenings for emulation this year. On the other hand it's not really for the good of emulation. Anyway, this guy closed down his site Emulation Ireland (which I was unable to find the former URL for, sorry) as an apology for posting the leaked beta there. I think it's a good thing that someone realized that it was wrong to have it available for download and removed it. He is starting up a new site, though, but I don't think it'll carry any leaked betas, hehehe.

    Misc. News: 3Dfx sues yet another company news by emufreak
    18:12:  Add 3Dfx to the list of companies that have way too much time on their hands. 3Dfx is now suing Creative Labs, the company which made the Sound Blaster and many other multimedia accessories. Read more about it here.

    Thanks to Jeff Green for the news.

    Misc. News: Mega Man NES games rerelease news by emufreak
    12:43:  Capcom is planning on rereleasing their Mega Man NES games for the PlayStation. Unfortunately, they will be sold separately, not one just one CD. You can read more about it here.

    Thanks to EmuSphere for the news.

    Emulator News: Bleem bits news by emufreak
    11:57:  1. Bleem beta testers have been subpoenad by Sony. Can't Sony find something better to do with their time?

    2. Bleem has updated their site with a new look, news of a new beta, and a contest for free copies of bleem.

    Thanks to EmuSphere for both bits of news!

    Media News: Austin Chronicle article on emulation news by emufreak
    11:51:  More media attention to emulation! The Austin Chronicle has done an article on emulation, mostly about Atari emulation. You can read it here.

    Thanks to Dave's Classics for the news.

    Emulator Release: StellaX 1.1.2 news by raejae
    11:39:  A new version of the Win32 port of Stella has been released. I can't tell you what's new, because the documentation doesn't say. However, you can pick it up at the link below, and I'll get the what's new posted ASAP.

  • Atari 2600 Emulators

    6/10/99
    Misc. News: Another editorial news by emufreak
    22:33:  I received news on another editorial on emulation. You can see it here. It's pretty good!

    Thanks to George Moffitt for the news.

    Site News: WHOO! news by zophar
    19:02:  I've finally received Lunar: Silver Star Story! I can't begin to tell you guys how excited I am about this. For over 5 years, I've waited for the remake, and here it is!

    As such, I will be taking a leave of absence from ZD until I play through Lunar: SSS Complete, in its entirety. In my absence, [NOAM], _Bnu and XiP will be doing the updates that I would normally do, so please e-mail them, not me, with updates.

    To anyone who needs to contact me, have patience. After nearly 3 years of doing this non-stop, I'm taking my first true leave. I'd like to have some fun myself, you know. ;)

    Thanks for visiting ZD! See you in a few days!

    Emulator Release: New 1964 0.0.17 Binaries and Source code news by bnu
    18:44:  The binaries and sourc code for 1964, the open source Nintendo 64 emulator, has been updated. Here's the news:

  • Implemented PI DMA and interrupts into core (steb, schibo)

  • New version of 1964 demo "1964.bin" (steb)

  • New memory model with lookup table. Thanks to Lionel of N64VM for the help! :) (schibo)

  • Endian support (for .v64 file types) (schibo)

  • New binary builds- 3 binaries included: debug, release and benchmark versions


  • You can download both the source and the binary from the N64 emulators page.

    Misc. News: Two interesting editorials news by emufreak
    12:14:  1. An emulation fan named Alyas wrote an excellent editorial of the current emulation scene on the Retrogames message board. You can view the message here.

    2. SAV2800 of #retrogamers EFnet also wrote an editorial on what has been going on in the scene lately. You can view the editorial here.

    Thanks to Retrogames for both bits of news.

    Emulator News: StellaX 1.1.2 to be released soon news by raejae
    00:37:  There's a new version of StellaX on the horizon; here's what you have to look forward to:

  • Stella no longer automatically registers the .bin file type
  • DirectSound now works on all machines - NT4, W2K, Win95, Win98!
  • DirectInput support for keyboard, mouse, joystick - you can now play breakout!
  • Fixed minimize window button bug
  • Created virtual list view to speed StellaX load time
  • Add screen capture to .bmp file (press the F12 key)
  • STELLA.INI file now holds configuration - you can even specify the drive and directory where your rom files are! (defaults to ROMS directory)
  • StellaX icon properly shows on the task list
  • Changed stellax web site to http://stellax.8m.com/
  • Works on NT4 (doesn't fail if DirectInput not available)

    Find more info on the StellaX homepage. Thanks to News-U-Lator for the news!

    Emulator News: PSEmu is really dead... news by raejae
    00:09:  I hate to be the bearer of bad news, but yes, it's true. PSEmu is officially dead. It appears as though a certain person at a certain emulation site twisted his e-mails up and around and all over the place, and the e-mail he descr ibed in fact was received before the decision to kill PSEmu. This is the real thing, this post is supported by Zophar.

    This truly is a loss for the emulation community, and it's too bad that one person ruined this whole great project by leaking the beta. Best of luck to the PSEmu team!

    PSEmu homepage.

    6/9/99
    Emulator Release: DGen/MacOS 1.0.9c news by raejae
    23:10:  This is a minor update to DGen for Macintosh; here's the what's new:

  • Optimized background rendering code
  • Mac version 1.0.9c is the same as v1.10 on the PC, except for the medley mode.

    Don't hesitate to grab it on the Genesis Emulators for Mac page.

    Also, I'd like to thank Dienydd for creating my new icon! You can check out his homepage by clicking on his name.

    Site News: Quickie update news by [noam]
    18:26:  Here's a quickie update, just so you know I'm the new polls maintainer. I've got a few nifty polls in my head to try out in the next few weeks, so sit tight and we'll see what's next.

    Emulator Release: SMSFan Plus 1.09m news by zophar
    17:38:  A new release of SMSFan Plus, a shareware Sega Master System emulator for Windows9X is now available. Here's the translated changes since version 1.08, thanks to Steven Livingston:

  • MIDI support fixed, Now uses MIDI if MIDI sound source is available
  • SG Series: added sound without a text file if MIDI sound source is found

    You can download SMSFan Plus 1.09m from the Master System & GameGear emulators page.

    Utility Release: FPCE ID 2.0 news by ap0calypz
    14:50:  A new utility for Hu-Go, the Pc-Engine/TG16 emulator, was just released. This utility helps you sort all the roms, rename them, and delete duplicates. It's great for people that doesn't have the time to screen them. You can get it from our TurboGrafx 16 page.

    Interview News: "Some guy" interviewed news by zophar
    14:28:  Necromancer VMX has interviewed a prominent webmaster at his site. You may want to read this interview, since you'll learn more about the person being interviewed by going to the link below . ;)

  • The man they call Zophar

    Misc. News: SNES RPG FAQ Release 1 news by raejae
    11:59:  Alex W. Jackson has submitted SNES RPG FAQ Release 1 to us. It is a compilation of the questions he is most frequently asked about running RPGs in emulators. Grab it at the link below.

  • SNES RPG FAQ Release 1.

    Emulator Release: GrayBox 0.3 news by raejae
    11:36:  Well, it seems as though a new version of Graybox was released a couple of weeks ago and I missed it. Here's what's new:

  • Now requires System 8 (or System 7.55+ with Appearance and Navigation Services libraries).
  • Added software volume control.
  • Added Navigation Services support.
  • Now allows the user to change the key settings for the game speed, volume control and reset.
  • Changed the default keymapping of the speed adjustment keys to F9-F11 for those with small keyboards.
  • Now restores the screendepth when the application quits. (finally)
  • The NES window now (also finally) gracefully handles it's drawing when it's in the background.
  • GrayBox now is a lot nicer to other processes when it is not running a cart.
  • Made the prefs and key setup dialogs a bit nicer, with grays and stuff.
  • Removed the decimal arithmetic handling from the 6502, since that's the way it should be.

    Grab Graybox on the NES Emulators for Mac page.

    Media News: PS emulation article in July GamePro news by stick_fig
    11:33:  Well, we have a scan of the article in GamePro about PlayStation emulation. It talks about not only VGS, but Bleem! as well.

    Go check it out here.

    Thanks to Zulu for the scan.

    Misc. News: Stuff news by bnu
    03:46:  Sorry for the lack of updates by me lately, but I've been kind of not so motivated to use computers since I've been stuck with my P100 fitted with 24 MB of RAM for about a week now. I hope you can imagine how hard it is to do some thing on a computer which causes CuteFTP to crashe every time you launch it and takes IE5 one and a half hour to start up. But hopefully enough I'll get my 128 MB DIMM today and be back in full force again.

    Site News: Zophar's Dungeon news by zophar
    03:20:  Before reading this, be sure to check below for NSM Contest #2, if you haven't read it already.

    I'm still awaiting my copy of Lunar: Silver Star Story complete (never, ever order anything from Funcoland, you'll regret it). I've tried to deal with it by playing FF7 for PSX, and Resident Evil: Director's cut. However, it's been to no avail. All I know is that once it does arrive, I probably won't be doing a single update (except maybe my progress in the game) on ZD until I beat it. The ZD staff will have to work double time!

    Tomorrow, I get the results of my drug test that Best Buy had me take. Unless I ate too many poppy seeds, I don't anticipate there being any problems. My starting salary is $7.25/hour. Go me.

    Was it just me, or was the revelation of "The Greater Power" on last nights WWF Raw the stupidest, most non-sensical piece of trash that the world has ever seen? I truly thought that at that moment, Eric Bischoff had taken over the booking scene for the W WF.

    Once again, remember that without the support of all ZD's millions... (pause), and millions of fans.. we'd be lost. Thanks for visiting ZD!

    Site News: NSM contest #2 news by zophar
    03:12:  Well, lots of people have flung Klingon food at me, but it's OK, because I love the taste of dried worms! Anyway, the NSM contest #2 is now ready to be announced! This month's contest is Castlevania II: Simon's Quest. I know, it's an even longer game to complete than Metroid, but this month's prize is better!

    You'll win a boxed copy (pre-owned) of Final Fantasy VII PC! If you prefer cash, you will win $20 (US currency) instead. Your name will also go down in ZD history, and you'll be placed on the "NSM Hall of Fame" page when it is opened. When I start making more money, the prizes will get even better!

    Complete rules & contest information are available by reading the NSM: rules & regulations text sheet. All submissions MUST be e-mailed to me by June 23, 1999. No exceptions!

    Thanks for visiting ZD, and may the best man (or woman) win!

    Emulator Release: EMU+ Adds Support for 2 New Games news by XiP
    02:08:  The EMU+ author has added support for Pop 'n Bounce and Shock Troopers 2 to the latest version of EMU+. You can download this updated version at the MAME page.

    Emulator Release: Bleem! (beta) full v22126 news by rouge
    01:25:  A new, full version, of the Bleem! beta has been released. This is the paying customer version, so don't get too excited if you're poor like I am. Two things worked on, if you had problems reading the CD key, you're probably set now and clipping problems (Grand Turismo, 2-player mode) have been fixed/worked on. Well, that's all for now, hopefully you're getting your Bleem! dollar's worth now. And, of course, this new version is available at www.Bleem.com.

    Emulator News: Nemu64 continued news by zophar
    01:15:  Although this news is a few days old, it's new to ZD, so why not? Lemmy has decided to continue his N64 emulator project, Nemu64. From the homepage:

    After several discussions with team members and authors of other emulators I decided to make Nemu public as it was before. It has been some time, so first of all a status update.

    Our team consists of Lemmy (cpu core and main programmer of the emu), LaC (eeprom, audio and responsible for hacking out a lot of useful info), hWnd (Direct3D graphics plugin), Fires (OpenGL graphics plugin), TheN64Fan (mail), Zoric and Coolbest (Alpha testers) and soon ___Z___ (who designed a kickass new layout).

    So what's the latest on Nemu? The cpu core is now about twice as fast as it was in the last release version, but I can still speed it up with better register caching. The Direct3D Graphics plugin plays 2D games like Mortal Kombat and NBA Hangtime almost perfectly and 3D games are about to start working. Many 3D demos show already nice graphics. The OpenGL plugin has been started.

    We started working on some additional things like eeprom, which work pretty fine. Their advantage is that you can save your game as on the real n64 without the need of huge memory dumps, but we plan to feature memory dumps as well, as they allow you to save every game at any point.

    Now you probably wonder when we will release next time. Well....I can't say yet. I expect this to be soon, but all I can say now, is "please wait" :)


    Be sure to visit the official homepage at the link below.

  • Nemu64 homepage

    Translation News: Hacks and Translations Updated news by taichou
    01:10:  Gema2k has made a hack of Final Fantasy Legend 2 for Gameboy, which changes it back into Saga 2. Changes included are:

  • Entire Font Changed And Looks Tons Better
  • Real SaGa2 Names Added for almost everything.
  • GP Changed Into Kero (Real SaGa2 Cash)
  • Title screen changed into SAGA2
  • PUB Sign Added into FFL2
  • Skill Replaces Abil
  • Bunch of item names changed back into SaGa

    And also, the Do-Re-Mi Fantasy: Milon's Quest version 0.80 patch has been released, which is about 80% complete!

    Download these off the Translation and Hacks pages.

    6/8/99
    Media News: GameSpot article with bleem president news by emufreak
    12:39:  The media attention just doesn't stop. The GameSpot website has done an article with David Herpolsheimer, the president of bleem. The article talks about the future of bleem, the commercial bleem release (in other words, bleem being in a box at your local computer store), the legal run-ins with Sony, and bugs in the program.

    Bleem!'s President On The Record

    Thanks to Dave's Classics for the news.

    Utility Release: WonderTheme 1.1! news by bnu
    04:49:  WonderTheme, currently THE MEKA theme editor mad by lilac of Emulation Camp, has been updated. Here's the news:

  • this will be the last version until either a new version of Meka comes out with new theme details or an unknown bug appears, since this version is practically complete

  • new theme file parser

  • reads commented files as disabled themes

  • fixes the bug resulting in commented themes being moved to the comment of the last uncommented theme

  • allows commenting and uncommenting of themes. Note: Meka will only show the first twenty (20) uncommented themes in its menu; WonderTheme does not limit how many you can enable.

  • fixes bug of not showing color values in color box tool tip text when a theme is selected

  • blood and hearts special effects now displayed in correct colors


  • Go download it from the SEGA Master System/GameGear emulators page.

    Utility Release: SNES ROM Zip ALL! news by taichou
    01:02:  With the upcoming release of Zsnes with zipped rom support, Antonio Maiorano has made a utility that will zip all of your SMC, SFC, and FIG roms into seperate zip files, instead of having to do it all manually.

    Get it off the SNES Utilities page.

    Misc. News: Polls updated! news by ap0calypz
    00:40:  Hey! The poll has been updated again. Here's the new topic of discussion... "Which Gameboy emulator do you use?" This should prove interesting.

    Last poll was a landslide! Here are the results.

    Topic: Was Nintendo right in shutting down SNES9X.COM?

    Choice 1 was: "In the words of a wise man, I don't think so, Tim."
    It received 409 votes (90.9 percent).

    Choice 2 was: "Um, would you mind if I said yes?"
    It received 19 votes (4.2 percent).

    Choice 3 was: "I'd answer that, but I just don't feel like it."
    It received 22 votes (4.9 percent).

    Cast your votes here.

    6/7/99
    Emulator Release: fMSX Amiga 2.2 FINAL news by raejae
    20:58:  fMSX Amiga 2.2 Final has been released. This port of Marat Fayzullin's MSX emulator can be downloaded from the website which can be reached by clicking below. Thanks to Arnaud de Klerk for the e-mail.

  • MSX Emulators Homepage.

    Emulator Release: 1964 0.0.16a news by zophar
    02:00:  A new source release of 1964, a freely available/open-source N64 project, is now available. Here's what's new in the 1964 0.0.16a source archive:

  • New FP ops (see readme)
  • Various debugger enhancements; Improved debug printing design; Additional AI, VI docs; interrupts started
  • DMA started; Fixed memory bug with MemGaps# integers
  • Various bug fixes
  • Implemented DMA and interrupts into core
  • Fixed a nasty little bug in the debug printing

    Thanks to X-HBlade (Mr. 3,000,000) for the news. You can download 1964 0.0.16a source from the N64 emulators page.

    Emulator Release: New loopynes beta news by zophar
    01:46:  A new beta of loopynes, a NES emulator for DOS, has been released on the official homepage. Here's what's new in the 6-6-99 beta:

  • new & improved sound (I hope)
  • built-in mini NSF player
  • SNSS support updated yet again
  • mapper 9 fixed

    I'll add it to the NSF players page eventually. Thanks to Wajahmegan for the news. You can retrieve the new loopynes beta from the NES emulators page.

    Site News: DS9, drug test & more! news by zophar
    01:43:  I have to say, kudos to the Star Trek: Deep Space Nine team for making a series finale that I'll never forget. I was very upset when Dukat fell to a fiery death, and I feel my only consolation is that Captain Nabisco... (err Crisco... Cisco?) died with him. The loss of a fellow cardacian is never an easy one.

    Tomorrow, I go for my drug test, as required by my new employers at Best Buy. Whoo.

    I promise that I'll post the NSM contest #2 data on the site tomorrow, or else you can hurl a pile of Klingon food at me. Remember, without your support, we would not exist. Thanks for visiting ZD!

    Interview News: EmuUnlim E-Mail Wars #57: Jay Fenton news by stick_fig
    01:10:  Well, another EmuUnlim E-Mail Wars has been posted. This time, it's with Jay Fenton, creator of Gorf, among other arcade games. Among the topics in the interview is the release of the ROM for the game Robby Roto, which is one of a mere handful of ROMs freely available for MAME.

    Read the article here.

    Now that I've posted this, I'm going to sleep. Watch out, keyboard.

    Emulator Release: Raine 0.22 news by XiP
    00:27:  A new version of Raine has just been released! There's too much new to post on the main page, so you can view it here. Go download it at the multi arcade emulator page.

    6/6/99
    Emulator News: Bleem beta news news by emufreak
    22:33:  A beta of bleem has been released to beta testers only. Here's what will be in the upgrade that should be released sometime soon:

  • Some fixes for clipping problems (such as the Gran Turismo rear view mirror problem, the two player mode in GT, and other split screen games)
  • CD-ROM fix so that all people should be able to read the CD key

    The bleem page can be accessed here.

    Media News: Emulation Sites mentioned on GameSpot TV news by raejae
    15:36:  Emulation was featured in a recent episode of GameSpot TV. Several emulation sites were mentioned (unfortunately not ZD), and UltraHLE was also mentioned. You can find more, including some RealVideo clips, on the GameSpot TV Websi te. Thanks to FrozdSolid for the e-mail.

  • GameSpot TV Website.

    Misc. News: MAME Flyers v3.2 news by raejae
    15:23:  The Flyer and Poster Archive for MAME has been updated. There are 38 new images and 4 replaced images, making a total of 670 images in this archive. Check it out on their homepage. Thanks to Xray1 for the e-mail.

  • The Flyer and Poster Archive for MAME.

    Misc. News: Pokemon savegame editor fixed news by nitro
    12:45:  Sorry for any problems you may have had yesturday because of the corrupt file. It is now uploaded correctly. Enjoy.

    You can pick it up over at the GameBoy Utilities page.

    Emulator News: ZSNES web page updated once again news by nitro
    12:17:  The ZSNES page has been updated once again, and here is what they have to say about the next release:

  • Sound Interpolation
  • .ZIP Support (C Version/within GUI only)
  • Emulation speed ups (although sound interpolation slowed things down so it might not be much faster, but you can always disable it)
  • Several MMX optimisations
  • Several Sound Fixes
  • Longer Cheat Descriptions (18 characters now)

    It looks like it will be good... like always.

    You can download the current public release of ZSNES from the official ZSNES website.

    Thanks goes out to Terrorcide for the e-mail.

    Misc. News: SNOW NES Demo released! news by bnu
    11:41:  A new NES demo has been released for your watching and listening pleasure. This new demo is coded by Tennessee Carmel-Veilleux, the graphics are done by me, so you'd better like them, hehe, and the music has been done by Memblers. Adore this info you and download it here. At least until I get some time to add it to the free ROMs pages.

    Translation News: Legend of the Blob Bros. v1.0! news by taichou
    07:14:  Yay! a complete hack change, everything is new, nothing "mario" is remaining. A great hack to check out.

    Download it on the Hacks Page.

    Translation News: Translation Station added! news by taichou
    07:11:  TranslationStation, a new utility for win95/98 combines features from other utilities such as Thingy, Hex Workshop, and others to create a nice program all in one. The downside is, its written in VB, which means its a rather large file. If you have the time to download 1.5MB, go for it...but you might be better off keeping the other DOS apps.

    Download it (1.5MB) on the Translation Utility page.

    Technical Docs News: EMUFAQ (multilanguage) v1.031 news by raejae
    02:18:  The Scribe has sent a minor update to his EMUFAQ, a document about the rights and wrongs of emulation. This update is mostly editorial connections, and also rough drafts of French, Spanish, German, and Italian versions of the EMUF AQ; he asks that anyone who wishes to clean up the translations e-mail him first, so he can give credit to you.

  • EMUFAQ v1.031

    Technical Docs News: Return of Genesis Chart? news by raejae
    02:12:  Zophar's Domain receieved an interesting e-mail from The Scribe today; it seems that he will be re-releasing his Genesis ROM Compatibility Chart shortly. From the end of the e-mail: "I promise! Really! It's true!"

    Technical Docs News: Sega Genesis Compiler news by raejae
    02:08:  A software development tool for the Sega Genesis has been released. It is a modified version of a Sozobon C compiler. Grab it on the Genesis Tech Docs page. Thanks to Johan Långström for the e-mail .

    Emulator News: English translation of EX68 news by raejae
    01:50:  EX68, a X68000 emulator, has been translated to english. The english version has been uploaded. Thanks to Roushi for the news.

  • X68000 Emulators page.

    Utility Release: Pokemon save game editor news by nitro
    00:38:  Ever want to change your items? Well then use this utility. It enables you to edit alot of items, name, and money.

    You can download this utility from the GameBoy utilities page.

    Utility Release: Danji Conversion Tool 99 Beta 4 news by nitro
    00:11:  Danji Conversion Tool 99 Beta 4 has been released! Here's what's new:

  • Fixed Super Sidekicks 4 conversion.
  • Added all-new cnv.exe built from scratch by Ivan Baldo, so now the program is DOS MODE compatible no longer needs Windows 95/98/NT. - Thanks Ivan -
  • Zipfile Guesser for obvious zipfiles (for example kof94).
  • Configuration file support.
  • Added support for Top Hunter, Stakes Winner, Savage Reign, Street Hoop, Money Puzzle Exchanger, Quiz King of Fighters, Quest of Jongmaster, Top Players Golf, Quiz Daisousasen, Quiz Daisousasen 2, Neo Geo Cup '98.

    You can download Danji from the Neo-geo Utilities page.

    Utility Release: Sonic the hedgehog editor news by nitro
    00:03:  Like Mario improvement, here is a sonic the hedgehog editor for DOS. This is what it features:

  • Very simple mouse-driven GUI.
  • View/change positions of the objects in Emerald Hill Zone act 1.
  • Coordinates of the screen and object which you are pointing to correspondant with actual game coordinates.
  • Object type as the game recognizes it shown at the bottom.
  • Map of Emerald Hill act 1, to actually see what you're doing.
  • Space for that annoying legal banner I plan to add :P (Hey, I dont want my work stolen, or to get in trouble for a misunderstanding)

    This is a crippled shareware product. (unfortunatly) And is 30$ to register.

    You can download it, and many other fine utilities from the Facelift utilities page.

    6/5/99
    Utility Release: in_gym, a Winamp plugin for GYM files news by nitro
    23:20:  A new Winamp plugin has been created by Chipmunk. It has a nice interface, and supports many other files too. Oh, forgot, we were talking about the plugin... (sorry). Well, what can I say? It is based off of Charles MacDonald's DOS GYM Player, and is now in Winamp... take a look, I have it, with my other many plugins for Winamp.

    You can download it from the GYM Utilities/players page.

    Site News: Quick note (or notes?) news by zophar
    22:59:  X-HBlade, when you read this, could you re-email me? I somehow accidentally deleted your e-mail, and lost your address.

    On a second note, I'd like to let everyone know that I purchased a Sony PSX 2 days ago, and FF7. Lunar: Silver Star Story should be here any day now, I can't wait!

    Thanks for visiting ZD!

    Utility Release: Gdebug64 beta 0.1 news by nitro
    22:19:  A new N64 debugger has been released. This debugger is pretty much straight forward, and gives you the basic debugging features. If you are interested in debugging for the N64, then download this.

    You can download it at the N64 Utilities page.

    Emulator Release: True Reality WIN Release 2 news by nitro
    21:43:  A new version of that nicely comming N64 emulator has been released. Nothing to the core has been touched in this version, just a new GUI.

    You can download it, and the source from the N64 emulation page.

    Thanks to Rusty1 for the e-mail.

    Misc. News: Squaresoft Sound Font 3.0 news by nitro
    21:25:  The Squaresoft sound font version 3.0 has been released. The author said that it sounds better than the previous ones.

    You can go download the new version at the SoundFont page.

    Emulator Release: Just For Fun 0.22 news by nitro
    20:42:  A new version of the Just For Fun multiple arcade emulator has been released. In this version, here is whats new:

  • Added support for Butasan, Nova 2001 and Valtric

    You can get the new version over at the Multiple Arcade Emulator page.

    Emulator News: Project Unreality source code released! news by zophar
    20:15:  The source code to the world's first working Nintendo 64 emulator, Project UnReality, has been released! Straight from pur.parodius.com:

    Well, I finally broke down and decided to release the source code to Project Unreality 0.4a-1. I don't know if it's going to be of much help to anyone now or not, but with some good low-level N64 emulators on their way (Nemu64 and TRWin come to mind), I figured I might as well.

    The code base hasn't been touched since November 14th, 1998 when I fixed a bug in the DSLLV opcode. If you look in R4300I.ASM, you'll see the RCS comment I put in. Before this date, the code was last modified on May 25th, 1998 -- before I started my new job doing PSX stuff.


    For all programmers into N64 emulation, this should prove useful! A big thanks to koitsu for the news. You can download the source from the Nintendo 64 emulators page.

    Site News: ...and the 3,000,000th visitor is... news by zophar
    19:35:  Congratulations to X-HBlade who e-mailed in the *real* winning 3,000,000th counter screenshot! He will be e-mailed shortly, while I think of a prize to give him.

    By the way... to the few people who e-mailed in fake screenshots, you should know that we've installed a CGI that makes every landmark hit counter *TOTALLY DIFFERENT*, so here's the list that I promised of all the people who had photoshop and edited *green* counters. :)

    e-zrider@geocities.com, KuBandC@aol.com, xpoolboyx@hotmail.com, peepoop@hotmail.com.

    Remember, without the support of all of our visitors, we'd be lost. Thanks for visiting ZD!

    Zophar

    Links Update: 16 sites added news by nitro
    18:25:  Wow! After about 2 weeks of no updates, I have finally done them. Sorry for the time absent, I have just been really busy with my job, and taking care of the animals at my camp. So here are 16 sites, out of 45 that I have received. Now people, if you want your site up, dont send me a broken link. Oh, and one more thing... Don't send more than 1 e-mail, it gets a bit irritating. I get them all, so please don't.

    You can check out the links, of course, over at the Links Section.

    Be sure to check out Gothic EmuStation when you have time.

    Media News: Yet another article on emulation news by emufreak
    17:48:  Salon.com has done an article on emulation, which, to my surprise, was quite good. You can read it here:

    Why emulators are making video-game makers quake

    Thanks to Dave's Classics for the news.

    Site News: 3,000,000 is near news by zophar
    14:14:  Alright people, this time, I've taken precautions to ensure that fake screenshots are not possible. When the 3,000,000th person hits ZD, that person may e-mail me with a screenshot (hit print screen, paste into paint. ONLY *zipped* BMPs will be accepted. No JPGs/GIFs, etc). I *will* know if you are faking this time, and if you do, your e-mail address will go up here forever.

    To the true 3,000,000th visitor, maybe I have a surprise waiting for you. :)

    Emulator Release: Snes9x 1.19a36 news by zophar
    13:46:  A new version of Snes9x for Windows has just been released! It's been half a year since a release of the Windows port. There's a LOT of changes in Snes9x 1.19a36, so here's a partial list of what's new in version 1.19a36:

  • Noticed a fast way to implement the SNES 4096 colour mode, so I implemented it. Now the colours in ActRaiser 2 look correct.
  • Corrected a noise frequency error thanks to information from Takehiro.
  • Added a 'start in full screen mode' flag to the Linux port.
  • While debugging the new graphics code I thought of a fast way to implement the SNES direct colour mode, tried it out and now the colours in Actraiser 2 are correct.
  • Implemented a software z-buffer and changed the SNES graphics rendering to use it (required change for future 3D card support). Finally fixes the sprite-to-sprite priority bug that some games suffer from. Also a big speed increasing for some games (10 fps+), others are slight losers.
  • Added code to skip the rendering of completely transparent graphic tiles rather than comparing each pixel to see if it is transparent; helps the frame rate a bit on some games.
  • Added a fixed for Tetris & Dr. Mario - the game didn't like a multi-player 5 adaptor plugged in to the real SNES when being played, so turned off the adaptor emulation for this game.

    The full list is available within the zip, in readme.txt. Thanks to Pikaraichu for the news. You can download Snes9x 1.19a36 Windows from the SNES emulators page.

    Emulator Release: DarcNES v990525a for DOS released news by bdlou
    13:22:  A new version of DarcNES has been released by Sephiroth. Here's what's new from the README:

  • This version fixes a long-standing bug that caused darcnes to crash on startup if you had any apps running that used the soundcard. MANY thank's to FX3 (from Rocknes) for the code.
  • Volume Control: There's now a -vol command line switch, which lets you adjust the sound volume. As the codename says, you can now tell DarcNES to be completely silent with -vol 0 , or crank up the volume with -vol 15.
  • TG-16 Frameskip support: Now frameskip works on TG-16 also!! Notice that the switch for enabling frameskip has changed from -frameskip to -fskip. The reason?? To prevent problems with that stupid character limit on the DOS command line....
  • Wait.... : Some games (eg: SMS Golden Axe) can take some time (up to 5 seconds) to start, so the "Wait..." message on the screen while starting up. You probably will only see the message if you are on a slower machine.

    DarcNES is a SMS/GG, NES, and TG-16 emulator. You can pick it up in the Nintendo emulators area.

    Emulator Release: Megasis 0.04 news by zophar
    13:20:  A new version of Megasis, a Sega Genesis emulator for Windows9x, is now available for download. Here's what's changed in version 0.04:

  • Fixed 68000 CPU, and speed up
  • Fixed H-interrupt
  • Fixed FMTimer
  • Added LowQualityRasterEffect mode
  • Speed up to Drawing
  • Support 6Button
  • Support BankSelectRom(P-Star 4)
  • Support .gsv .ksb file read

    Thanks to Pikaraichu for the news. You can download Megasis 0.04 from the Genesis emulators page.

    Utility Release: MSP .25 news by zophar
    13:11:  A new release of MSP, a Callus CYM player for DOS, has been released. It also plays other sound formats. Here's the list of changes for MSP .25:

  • CYM code re-written, no longer uses CYMPLAY code. Now @ 48KHz with 16-bit, stereo sound.
  • CYM code now uses v2.0 of Jarek's YM-2151 code (modified slightly).
  • Tone Generator now implemented, using the PC Speaker.
  • ID3v1 tag support for MP3 files now implemented. Displays file info when playing.
  • Added untested ID3v1.1 support.
  • MAKEFILE added to the source distribution.
  • Added OS/Processor detection code that displays when using the '-i' switch.
  • MSP no longer hogs CPU as much as it did before.
  • Small amounts of code cleanup.

    Thanks to Marp for the news. You can download MSP .25 from the Arcade Utilities page.

    Misc. News: Jet Pak DX v0.08 Color Gameboy Free ROM released.... news by bdlou
    12:56:  ...over a month ago. :) Here is what is new:

  • Once you put the ship together, you can now get into it and fly to the next level
  • There are now 3 stages with 3 different enemies. Level 1 - Kamikaze Meteorites. Level 2 - Funky Furries. and Level 3 - Bouncing Bubbles.
  • For more points there is a diamond and a gold bar floating around.

    You can get Jet Pak DX v0.08 from the Gameboy Free ROMs area.

    Misc. News: Free ROM information updates news by bdlou
    12:40:  No new ROMs added yet, but there were a few things I needed to update that I failed to do until now. Here goes:

  • TheFreak pointed out that the Genesis demo "Hardwired" later became Red Zone, released in the US by Time Warner Interactive. He said that while the game is almost the same, all the cool features such as the FMV intro were removed.

  • Paul Lay himself let me know that the SNES Demos "AstroHawk" and "Lotto" were coded by himself, and that Harvey A. Kong Tin did the graphics for "AstroHawk" and "RockFall". These previously had no information as to who the author was.

  • Knuckles X-Treme let me know that the Censor 3D Demo that I previously stated ran with garbled graphics now runs just fine using DGen 1.08, and it turns out to be pictures from the groups old C64 days.

    I'd like to thank all these folks for the great info, and my apologies for the lengthy delay on these posts.

    Translation News: Hotman 1.0 and New Hexecute! news by taichou
    03:23:  Six Feet Under has released a completed patch for the Hotman translation! Also, a new version of Hexecute has been released, which fixes some minor bugs, you probably didnt even notice.

    Download these on the Translations and Translation Utility page.

    Emulator News: ZSNES report news by raejae
    00:21:  The ZSNES page was updated today, with some little bits about the next release:

  • No new chips will be supported, so the bugs in StarFox, MegaMan X3, etc. will still be there.
  • IPX support hasn't been touched since v0.800
  • New graphics engine hasn't been touched either, however, a rewrite is planned
  • The "wind" effect bug is still there.

    These are just little tidbits, you can find out more on the ZSNES website.

    6/4/99
    Misc. News: Drive crash news by emufreak
    19:19:  Well, while Zophar gets a new drive, I get a dead drive. Recently, my 16.8GB IBM Deskstar crashed, and I lost everything. I should be able to do updates again soon, however. I find this incident funny because my old 13.6GB Maxtor crashed just a few months ago. I must be cursed.

    Misc. News: Some announcements news by zophar
    18:45:  Hello everyone, Zophar here. I've had a pretty interesting day today. I recently purcahsed a new hard drive. It's a Maxtor 8.4 gig, and my friends are currently at my house, installing it (thanks Mike!) while I'm at my uncle's house.

    What am I doing at my uncle's house, you may ask? I've been working on a simple webpage for his company, The Camera Man / Treasure Hunter. He specializes in used collectables, cameras, lenses, and accessories. You can check out his webpage at camera-treasure.com. For anyone who's into cameras, I'm sure you'll find a good deal on his site! He also buys/sells jewelry, gold, silver, oil paintings, diamonds and antiques.

    The NSM contest #2 will be announced Sunday at the latest. I'm sure you'll all be interested in it, since the prize will be different.

    Finally, I'd like to thank everyone for their continued support of ZD. Without your support, we're nothing. Thanks for visiting!

    Translation News: Hexecute v 1.0 news by taichou
    09:39:  A new version of Hexecute has been released, totally re-written and with a bundle of new features.

    Hexecute is a hex editor for DOS

    Download it on the Translation Utility

    Emulator Release: basicNES 0.15 beta2 news by bnu
    05:19:  Don Jarret has updated basicNES, his NES emulator written in VB, with some new nice tidbits. This new version introduces mapper 7 & 11 emulation plus it adds the much wanted Load File common dialog so that you won't have to type in the file name of the ROM anymore!

    You can download it from the NES Emulators page.

    Misc. News: WARNING news by bnu
    04:56:  Here's a warning for those of you out there who are desperate enough to try anything that says it is an altered version of UltraHLE, etc. I friend of mine was, and now his Windows directory is gone, heh. Also thanks go out to Cymeria for mailing me about this new "emulator" so that I remembered it. This fake emulator is called UltraN64 and in the readme it states to be a continuation of UltraHLE. It isn't. All this program does is a deltree C:\Windows, which could be harmful enough. You've been warned.

    6/3/99
    Emulator Release: Pagan R1 news by [noam]
    21:10:  A promising new emulator, Pagan, has been released publically for the first time. So far it runs just about all the demos you can toss at it but has still got a while to go. I'm interested to see where it goes from here. Anyway, here is what's in this first release (thanks to EmuHQ for the listing of what is included in this release):

  • Added support for two more demo ROMs, Psyco and KsIntro.
  • 32 demo ROMs now work!
  • Full DirectSound support included
  • GUI nearly fully functional
  • All settings stored in Registry

    You can snatch Pagan from the N64 Emulators Page.

    Emulator News: Bleem! video configuration news by zophar
    20:58:  The official bleem! homepage has posted a support page for anyone having troubles or questions about what their optimal video settings should be. You can check it out at the link below.

  • bleem! video settings

    Emulator News: ZSNES gets a domain name, and progress report news by zophar
    20:49:  The official ZSNES homepage has moved to www.zsnes.com. They've also posted a little bit of news on their site about an upcoming version of ZSNES:

    The wwwboard should now be functioning properly. Thanks to Zophar's Domain for providing help on the wwwboard! Also, a new version of ZSNES shouldn't be too far from now depending on how much time we get to work on it.

    Thanks to WoRmBoY for the news. You can check out the official ZSNES homepage at the link below.

  • www.zsnes.com

    Misc. News: Emulation FAQ v1.03 news by zophar
    20:42:  The Scribe has updated his legal Emulation FAQ to v1.03. Here's what's new in this latest edition:

  • Added the first draft of Part 4.
  • Reworked the description of Sega vs. Accolade (Part 3) with regards to trademark infringement (Chuck Cochems); also added a paragraph dealing with part of the ISDA's position on emulation.
  • Added Playboy vs. Frena to the list of sample cases covered in Part 2 and expanded considerably on Nintendo vs Galoob in Part 3. I have more material to add in Part 2 regarding trademarks, but will do so in a future update.
  • Retooled the plan again, as the subject matter originally planned for Part 4 was too large. Added a new section (planned) dealing specifically with software base modifications; limited the old Part 4 to general concerns and "fair use" issues. Also added the "module" design, and broke the planned "Reflections" discussion into two separate parts.

    You can download the Emulation FAQ v1.03 at the link below.

  • Emulation FAQ v1.03

    Utility Release: XSPC not dead, v2.07 now available news by zophar
    20:31:  The author of XSPC, an SPC player for Windows, recently lost his source code due to a hard drive crash. However, a friend e-mailed him back the source, so the SPC player will go on! Here's a status report, right from the official page:

    For those who had downloaded v2.06 patch, I'm very sorry that you need to get XSPC v2.07 binaries. I forgot what I have done into v2.05 that day... so I just took a bit of my times debugging the source code again, and the result is v2.07. Here's a list of what has been done :

  • Revamped the default bitmaps. No size or layout changes.
  • Replaced the registry key to pin-point EmulationZone instead of ALIENATED.NET
  • Moved playback rates and pre-amp popup menu into the main popup menu.
  • Fixed all the bugs that were found in v2.05.
  • Optimized the source code by removing sloppy lines, etc.
  • Updated the README.TXT file.

    You can download XSPC v2.07 from the SPC players page.

    Emulator Release: BRSMS 1.21r news by zophar
    20:17:  A new version of BRSMS, a Sega Master System & GameGear emulator for DOS, has been released to the public. Here's what's new in version 1.21r:

  • fixed a problem in video cache (CV "Artillery Duel","Tapper" are faster)
  • added "-res 8" (512x384x15 with 2xSaI engine)
  • added an auto-framerate renderer
  • added a fps counter on the 7th bar of the "-cpugraph"
  • improved Z80 initialization (SMS "Shadow Dancer")
  • support to 6Mbit games (SMS "Street Fighter 2'")
  • fixed a minor border bug in the intro of GG "Power Strike 2"
  • improved lightgun support (SMS "Rambo 3")

    You can download BRSMS 1.21r from the Sega Master System & GameGear emulators page.

    Site News: Some things news by zophar
    20:08:  Hello everyone, Zophar here. I guess I'll start this post off by explaining what happened today, as best I can. I was at work all day today, and came home late. It seems that earlier today, someone (not a ZD staff member) had a little too much fun compromising our security. This has been rectified. I apologize to anyone who sent any SD3 beta e-mails. No, there is no SD3 patch, and no, ZSNES is alive and well and NOT owned by AOL... hehe.

    Next, I'll be doing a number of updates, since I did miss a few here and there. Also, I'll be posting about NSM contest #2 over the weekend, as many people have indiciated interest in it.

    Finally, I'll be receiving my PSX and Lunar: SSS any day now, and I just want to say that I'm totally pumped up! I can't wait to sink my teeth into the ultimate RPG remake in the world.

    Thanks for visiting ZD!

    Misc. News: Well, if Zophar can, I can too! news by taichou
    16:51:  I just wanted to say Happy Birthday to a friend of mine, Mike.

    Hope theres many more to come :D

    Site News: No, ZSNES is NOT being bought out by AOL. news by stick_fig
    14:54:  As much as you'd all like to hear that ZSNES is being bought out by AOL (probably not much), it isn't. Also, our friend Neill Corlett doesn't have a beta of the SoM2 English translation released, so leave the man alone -- I know you will. :)

    Site News: New Sections! news by raejae
    07:57:  As promised, I have uploaded new sections before I go under the knife. They aren't all here, so please don't e-mail me asking about sections I don't have up yet. I have 13 new sections for you today, enjoy!

  • Amstrad CPC
  • Amstrad PCW
  • Apple I
  • Apple ///
  • Atari ST
  • BBC Micro
  • Commodore VIC-20
  • TI99
  • Thomson T08
  • TRS-80
  • TRS-80 Color Computer
  • VAX

    With any a stroke of luck and a friendly wind, I should be back by early next week. Until then, so long!

    Emulator Release: New PlayStation emulator news by emufreak
    00:43:  A new PlayStation emulator, called PSFE, has been released. Not much is implemented right now, as the emulator is quite new, but it is worth a look. The homepage can be found here.

    FPSE is available from the PlayStation page.

    6/2/99
    Utility Release: GYMPlay news by nitro
    23:58:  A new (but same named) .GYM player has been released. This player is a bit slower than the other GYM player, but it does sound better. It also supports many sound cards. This GYM player is worth a look... if you are into Genesis music.

    You can download GYMPlay from the GYM Utilities / Players page.

    Emulator Release: 1964 0.0.15a Sourcecode released news by ap0calypz
    23:44:  1964, the open source N64 emulator, version 0.0.15a has been released. There is no binary, though. Here's what's new:

  • All pointers to memory are accounted for
  • Graphics code by NooTe and FiRES added.
  • Updated video docs "vi.txt" 0.02 (steb)

    You can download it from our N64 Page.

    Utility Release: GYM page added news by nitro
    23:31:  After 2 utilities for GYM files have been released, I have decided to make a seperate GYM utilities page for them.

    You can go and check out over at the GYM Utilities / Players page.

    Translation News: Yy Mario Editor Release AGAIN! news by taichou
    16:12:  Just a day after I put up Yy Mario Editor v1.76, 1.8 comes out! I'm not exactly sure what is new, but take a look if you're a Mario Hacking fan.

    Download it off the Translation/Hacking Utility page.

    Emulator Release: bleem! Full v22113 news by zophar
    06:53:  For all people who purchased the bleem! key, you can head over to www.bleem.com and download a new beta version, v22113. Here's what they've worked on for this beta release:

  • Removed MANAGED TEXTURES. It is no longer needed for Voodoo 2 (or other cards).
  • Memory Cards. Many OLD memory card errors have been eliminated.
  • General Speed/Compatibility Issues.

    I've just tried it, and although the sound in FF7 is still super-fast, it would seem that the sound no longer snap, crackles and pops for me. Remember, this is useless unless you purchased the bleem! key. Thanks to all who e-mailed in. Feel free to discuss this new beta on the ZD Next-Generation Board.

  • bleem! homepage

    Emulator News: Bleem status update news by emufreak
    00:17:  A new beta of bleem! will be out in about two days. Here's what will be new:

  • Managed texture fix with AWESOME speedups
  • Many sound and CD audio problems should be fixed
  • Copy protection problems should reduce
  • Eject function for easier CD change
  • Speed limiter works better now
  • Most (not all) memory card errors fixed
  • Support for MUCH more games
  • Some bad exiting errors got fix

    Thanks to the EmuHQ bleem! page for the news.

    6/1/99
    Misc. News: AOL buys Nullsoft news by emufreak
    23:09:  AOL bought Nullsoft, creators of WinAMP and SHOUTcast. You can read more about it here:

    America Online Acquires Leading Internet Music Brands

    Misc. News: Speak and Spell Simulator Author Working on Gameboy Tetris Clone news by bdlou
    17:52:  The author of the Speak and Spell Simulator (SASS) has notified us that he is working on a Tetris clone for the Gameboy, and already has a working version.

    He states:

    "I'm also not quite sure of the legal status of this, BUT the plan is to re-write Gameboy Tetris and make it opensource. It's already very playable, scoring, lines, etc, but needs a substantial bit of coding before complete."

    Keep your eyes open for this one.

    Emulator News: Sunset news by XiP
    16:19:  The Moonlit Coalition has updated their page with info on Sunset. The DirectX graphics mode is pretty much done, and a software mode and OpenGL mode are being worked on. The update also mentions NesRise, the NES emulator that they are working on.

    Misc. News: Tristar64 news by XiP
    15:50:  Have you ever wanted to play NES games or SNES games on a N64? Well the Tristar64 lets you do just that! If you're interested, check out the page.

    Translation News: Supa Ascii Bros. news by taichou
    15:30:  A new hack today, which I found quiet funny, called Super Ascii Mario Bros, which is in the spirit of old BBS Doors and other such Ascii games.

    Here's a screenshot:




    Download it on the Hacks page.

    Misc. News: HotRod Joystick Review news by XiP
    15:18:  Saint has obtained a pre-released edition of the HotRod and posted an in-depth review of it on his site. Go read it 'cause its pretty cool.

    Emulator Release: GLMAME32 0.35 beta 12 news by XiP
    15:12:  GLMAME32 is a Windows port of the GLMAME for Linux. It uses OpenGL to do some of the graphics in MAME. You can download version 0.35 beta 12 at the MAME page.

    Misc. News: SNES9x domain news by emufreak
    12:07:  SNES9x.com now points to the correct place. You can now visit the page by typing www.snes9x.com.

    Translation News: Yy Mario Editor Release! news by taichou
    01:58:  Yy has updates his Mario Editor for Win95/98

    Here's Whats New:

  • A new version (1.76) was released.(The translation of the program was completed.)
  • An English page was opened.(You can get the latest version there.)
  • My hack Mario "SuperMarioBros YY" was released. (My first hack. But, you will be able to enjoy it.)

    Download the new version on the Translation/Hacking Utility Page.

    Site News: Search Engine working news by zophar
    00:18:  The Search Engine mysteriously broke recently. It's been fixed. You can go to it at the link below.

  • ZD Search

    zophar@voicenet.com