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3 days ago
posted by  dlevere

Vulkan support for Android devices with a PowerVR GPU greatly improved, Adreno 500-series Vulkan fixes, better GLES support on Linux and many game compatibility fixes!

PPSSPP 1.8 released


6 days ago
posted by  martini


Wine version 3.05 (maintenance release) for Linux has been released:

URL: https://www.winehq.org/

Here it is the official announcement:
URL: https://www.winehq.org/news/

"Wine (originally an acronym for "Wine Is Not an Emulator") is a compatibility layer capable of running Windows applications on several POSIX-compliant operating systems, such as Linux, Mac OSX, & BSD.

It is open source software under the terms of the GNU Lesser General Public License.


6 days ago
posted by  martini



OpenTTD version 1.9.0-RC1 is available for download:
- URL

OpenTTD is an open source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.

OpenTTD is licensed under the GNU General Public License version 2.0.


6 days ago
posted by  martini


GameEx 15.53 is available for download:
- URL

"GameEx is a front-end for MAME, GameBase, Daphne, PC Games and all command line based game emulators. Supported Operating Systems are Windows 8, Windows 7, Windows Vista SP2, Windows XP SP3+, Windows Server 2003 SP2+, Windows Server 2008, Windows Server 2008 R2, Windows Server 2012."


6 days ago
posted by  martini



AppleWin 1.28.3.0 has been released:
- URL

AppleWin is an Apple II emulator for Windows platform. It is open source under the GNU GPL V2 license.


15 days ago
posted by  Red_Chaos1

Forum post by the Win32 dev here: http://www.snes9x.com/phpbb3/viewtopic.php?f=8&t=26600

Full text:

Many things changed in this release. The largest change is a refactoring of the sound handling, which means sound should work better than before and consume less CPU time.

Important Notes:

.slang shader support

We have added support for libretro .slangp presets and .slang shaders. These can currently only be used with OpenGL on the Windows and GTK versions. A large set of shaders can be downloaded from:
https://github.com/libretro/slang-shaders

Win32

  • The DirectSound driver has been glitch-prone for a while, so it has removed and replaced with a WaveOut driver. WaveOut is the most basic Windows method for outputting sound, and has used the same output path as DirectSound since Windows Vista. There are only small differences between the two, but the main one is that WaveOut doesn't loop by default, which means we can use a push API and have Dynamic Rate Control. XAudio2 is still available and recommended if your system supports it.

  • More git subprojects have been added, so without git it will be more difficult to compile. See how2compile.txt in the win32/docs directory for details.


GTK

  • The build system has been switched to Meson. Packagers will need to adapt, but most operating systems already have Meson available and being used in packages. The procedure to build is fairly simple:
    1. 1. Change to the gtk port directory: `cd gtk`
    2. 2. Run meson: `meson builddir --prefix=/usr --buildtype=release`
    3. Change to the build directory and run ninja: `cd builddir; ninja`
    4. 4. Install if you wish: `meson install` or `sudo meson install`

    A full list of options is in meson_options.txt.

  • .slang support requires SPIRV-Cross, which is a git submodule of Snes9x. git can retrieve this with:
    `git submodule update --init shaders/SPIRV-Cross`
    If a source archive is used, .slang support will be disabled unless you download the submodule. This can be done by extracting an archive from https://github.com/KhronosGroup/SPIRV-Cross/release to that directory, or by creating a temporary git repository in the extracted Snes9x source by running `git init` and using the above command.


Download mirrors:
https://github.com/snes9xgit/snes9x/releases/tag/1.59.2
https://sites.google.com/site/bearoso/
http://www.s9x-w32.de/dl/

Changes:


- Count clock cycles to synchronize SA1 with S-CPU properly. Based mostly on
work by Vitor Vilela.
- Only allow instant IRQ when toggling IRQ. Fixes WWF - Wrestlemania.
- Refactored APU output code to buffer less on the client side. Removed 8-bit,
Mono, and Reverse Stereo options.
- Consistently handle interlacing when we skip frames.
- Changed APU clock to reflect nominal values for original hardware.
- Fix C4 square instruction regression.

Win32:
- Don't display Joypad 2 pressed keys if disabled.
- Add support for libretro ".slang" shaders to OpenGL driver.
- Removed glitch-prone DirectSound audio driver in favor of a generic Wave Out
driver.
- Moved sound sync to drivers to be more reactive. This makes sound sync and
dynamic resampling work more reliably.
- Cleaned up dialog boxes to be more consistently spaced.
- Fixed TVMode filter in Direct3D and OpenGL modes.
- Fixed an interaction slowdown with OpenGL and Blargg NTSC filters.

libretro:
- Fix multiline cheats.

GTK+:
- Switch from autotools to Meson build system.
- Readd glFinish option as alternative to glFenceSync.
- Fix size fallthrough with xBRZ filter.
- Fix loading of key bindings with spaces in them and modifier keys used alone.
- Add support for libretro ".slang" shaders to OpenGL driver.
- Use a cleaner onscreen font.
- Trap errors to allow OpenGL <= 2.1 to run again.
- Break display settings up to make it easier to access hardware accel section.


20 days ago
posted by  Yukio

Dangan GB game has been released.
https://snorpung.itch.io/dangan-gb

Dangan GB is a short simplistic boss-rush/bullet-hell shmup released for the Game Boy to celebrate the console's 30th anniversary.

Some features:

6 unique bosses with multiple phases
no bullet flicker
no slowdown
no tearing
plenty of bullets


21 days ago
posted by  Yukio

Colour Bar Test is Colour program for MSX.

You may test this with the C-BIOS and others :
https://sergio-yukio.itch.io/msx


22 days ago
posted by  martini



No$gba 2.9d has been released.
- URL

No$gba is Gameboy Advance, Nintendo DS and DSi Emulatorfor the Windows and DOS platform.


22 days ago
posted by  martini


WinUAE 4.2.0 Beta 3 has been released.

URL:

WinUAE is the Commodore Amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000.

A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models.

WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.


22 days ago
posted by  martini

bsnes version 107 has been released:
- URL

"bsnes is a Super Nintendo / Super Famicom emulator for Windows. It is open source under the GNU GPL license".


22 days ago
posted by  martini

RomCenter v4.0.0 RC4 released.

* URL
* Download

RomCenter is an application written for 32 bit Windows operating systems, designed to help you maintain and organize your emulators roms collection for various gaming systems including computers, consoles, arcade, calculators and handheld.

You can add additional systems through external datafiles available on a lot of sites.

RomCenter can audit your games and report which are working or not. It can fix problems such as bad names, missing roms available elsewhere, and clean your set by removing useless or bad roms and files.


22 days ago
posted by  martini



QuickPlay 4.6.6 is available for download.
- URL

"QuickPlay is a windows-only powerful universal emulator 'frontend-of-frontends', which has support for countless emulators and systems, old and new, with a philosophy of being quick and easy for new users, yet comprehensive and flexible for old-timers. It was written in the heyday of RAD and OO frontends (as such it's written in Delphi), and like other frontends of the time, its very powerful and able to support considerable complexity and customisation (think MAMEUI, but on steroids). However unlike many other frontends of the time, its also very flexible and adaptable, and still updated by enthusiastic supporters. It takes a fresh approach to the backend which, in particular, gives blisteringly-fast search over large and diverse romsets. "


22 days ago
posted by  dlevere

Android got ported to the Switch which may make running Linux on your device much more appealing!

http://wololo.net/2019/02/24/android-gets-ported-to-the-nintendo-switch/


27 days ago
posted by  dlevere

This Switch emulator for Android is called MonoNX and it's based on Ryujinx which can be though of as a competitor to Yuzu although it's not seeing as much development time being spent on it lately. Currently, there’s no support for graphics in MonoNX so you’re stuck with console output ONLY and it can only run some very early homebrew such as the first libtransistor tests.

If you have a modern enough phone that runs a 64 bit version of Android, you can give it a go by getting it off the Google Play Store. To see whether it works, a test ROM can be download from the GBATemp thread linked Below.

https://gbatemp.net/threads/mononx-an-experimental-nintendo-switch-emulator-for-android.531427/

Source


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