ZSNES 1.25

posted in Emulator Release by groat on May 16th, 2001

A big new version of ZSNES was just released. New to this release:
  • Fixed cheat menu text when game was not loaded [pagefault]
  • Fixed unlabed checkbox in DOS port [pagefault]
  • DSP1 - Fixed plane controls in Pilotwings [_Demo_]
  • dosintrf.asm - Fixed header detection in the dos port [zsKnight]
  • gui.asm - Video mode checking done at initialization [zsKnight]
  • Enabled mouse wrap in the Windows and Linux ports [pagefault]
  • Fixed full screen mode switch when the user starts ZSNESw before selecting any full screen modes [zsKnight]
  • Made default video mode 512x448 windowed in Windows port [pagefault]
  • Prevented enter key from affecting gameplay on returning from F1 and F3 menus [zsKnight]
  • Added minimize button to the Windows port [pagefault]
  • Added always on top option in GUI options menu [pagefault]
  • Menu fix for 8bit graphics modes [zsKnight]
  • ZSNESW now remembers the window position on your desktop (can be disabled in GUI options) [pagefault]
  • Fixed crashing problem with some IPS's in ZIP's [Teuf, zsKnight]
  • Ported to DirectX 8.0 which fixed some problems and improved performance (DirectX 8.0 is now required to run ZSNESW) [pagefault]
  • DSP1 - Fixed map offset problem in Pilotwings [zsKnight]
  • DSP1 - Fixed rings being mysteriously passed problem in Pilotwings [zsKnight]
  • Fixed DirectSound crash when a normal priority buffer could not be acquired [pagefault]
  • Fixed DirectInput compatibility on some computers [pagefault]
  • Optimized DSP1 code for better performance [teuf]
  • Added proper full main/sub-screen window clipping in the new gfx 16bit engine (fixed Illusion of Gaia/DKC2 selection screens, etc) [zsKnight]
  • Added checksum/header name/chip type header display upon game load [zsKnight]
  • Added PNG snapshot support which is selectable in the F1 menu [Matt Kendora]
  • Stunt Race FX old graphics engine force fixed [zsKnight]
  • Fixed MegamanX copy protection schemes [zsKnight, Matthew Kendora]
  • Fixed TopGear 2 PAL version from detecting a PAL system [zsKnight]
  • Implemented OBC1 chip (for Metal Combat) [zsKnight]
  • Fixed Mode 7 bug in Super Ghouls and Ghosts [zsKnight]
  • Added turbo keys for L & R keys [zsKnight]
  • OBC1 emulation support. Metal Combat works! [zsKnight]
  • You can now customizable the colors to the title bar and window colors. [zsKnight]
  • Optimised global code to provide up to a 50% speed increase on it on most processors [pagefault]
  • Added black and white mode to Windows and Linux ports [pagefault]
  • ZSNESW is now packed with the newest version of UPX [pagefault]
  • Cleaned up the cfg files for windows/linux ports [pagefault]
  • Fixed command-line crash in the Windows port (Thanks Matt Kendora) [pagefault]
  • Save/Load state now displays which state is being loaded [hpsolo]
  • Added double buffering support to Linux port [teuf] Enough for you? Grab it on the SNES Emulators page. Thanks to Gingo17 for the news!