ZSNES v1.20

posted in Emulator Release by swampgas on May 1st, 2001

One the best SNES emulator, ZSNES, was just updated. Huge list of new stuff:
  • Final Fantasy Mystic Quest works again.
  • Fixed Empire Strikes Back crashing bug in the millenium falcon sequence
  • Removed all self-modifying code in ZSNES. This will make ZSNES crash a lot less on certain systems, especially during mode 7 sequences.
  • Implemented S-RTC chip, using the system clock as the actual time
  • Fixed crashing bug in certain mosaic scenes (eg. FF3 Phantom Forest) in the new graphics engine
  • Fixed a nasty crashing/corruption bug in the new graphics engine (both 8bit and 16bit)
  • SPC7110 emulation!
  • Altered HiROM/LoROM detection a bit - Fievel goes West works now
  • Open source preparations
  • In-game clock working for the windows port.
  • Fixed a memory leak problem in the new graphics engine
  • Added Cubic Spline Interpolation
  • Fixed a assign/compare size bug in the new graphics engine
  • Fixed b flag setting in BRK instruction in 6502 emulation mode
  • Added SPC7110 logger file output to help in the filesize clipping of the SPC7110 data files
  • Fixed a memory leak bug, fixing that nasty Win2K crash bug
  • Fixed key combination release
  • Fixed source code warnings/added necessary includes
  • Added high priority mode for Windows 2000 users and slower computers
  • Added large sound buffer option for people having DirectSound problems.
  • Fixed problem with ZSNESW and Opera causing a BSOD.
  • Fixed up error reporting for people experiencing problems.
  • Improved performance on 3dfx cards by compiling with DirectX 8 SDK.
  • Fixed a sound problem with people with messed up config files.
  • Fixed FF3 flashing line problem
  • Fixed mysterious sprite disappearing bug in the new graphics engine
  • Reduced noise in ToP opening theme. It works fine in the DOS port, but the windows port still seems to produce some static, probably because of the way how sound is updated in that port.
  • Updated Super 2xSaI and Super Eagle code (should be much faster now on MMX processors)
  • Added gzip support
  • Added support for ViBRA16 cards
  • No longer requires zlib.dll file, now statically linked. ZSNESw won't crash anymore if you try to load a .zip file without that dll file.
  • Now compiled using an optimising compiler
  • Almost a fully re-written DSP-1 emulation engine!
  • Fixed memory leak problem in the windows port during exit
  • And more ... Whew. Grab the latest Windows and DOS versions from the SNES emulators. And on a side out, our mirroring script for our ZSNES mirror is missing. Figures. We'll update our mirror as soon as I write a quick replacement. Thanks to Robert Dargis for the news. Update: Wrote a new mirroring script...our mirror is up to date :)