ZSNES 1.28
posted in Emulator Release by xip on May 28th, 2001
Here's what's new in this version of ZSNES:
Added option to allow multiple instances of ZSNES (off by default) [pagefault]
Fixed Lufia 2 sprite disappearing bug [zsKnight]
Fixed quick menu crash problem when the entries other than the first one is selected when the load menu is opened [zsKnight]
Modified SPC700<->65816 timing again to get Hook working [zsKnight]
Added more keyboard shortcuts to GUI [pagefault]
Fixed vram read to get Smash Tennis working again [zsKnight]
Hopefully fixed lockup when exiting Windows port [pagefault]
Added a spc700 timing hack for Super Final Match Tennis until I re-write the timing engine later (but not anytime soon though) [zsKnight]
Kinda got Rendering Ranger 2 to go further, but this game seems to use some picky timing, so this will have to wait until I re-write timing in the future. [zsKnight]
Removed large sound buffer option since it wasn't really useful [pagefault]
Fixed 16bit access to address $001FFF (or equivalent). Fixes Super Tetris 2+Bombliss. [zsKnight]
Implemented 128KB sram support. Dezaemon runs now (but it suffers graphics glitches at the moment) [zsKnight]
Fixed Wordtris (reading from 002100) [zsKnight]
Fixed reset function in William's Arcade Classics [zsKnight]
Tuff-E-Nuff works now (another timing hack *sigh* )
Added exclusive DirectSound mode option [pagefault]
Fixed corrupt graphics in Rock'n Roll racing (reading from invalid memory) [zsKnight]
Added alternate timer for people having problems with zsnes running too fast [bootgod,pagefault,zsKnight]
Fixed corrupt graphics in Captain America (also reading from invalid memory) [zsKnight]
Implemented latest save state selection in Windows port [pagefault]
Added v-sync to Windows port (enable in options to use it, should fix most graphical tearing issues) [pagefault]
Fixed mid-screen OAM updating. Uniracers works in 2 player mode. [zsKnight]
Combined the new header detection method with the old one, producing a much better method [zsKnight]
Added SA-1 read/write to BWRAM bitmap mode in the lower banks [zsKnight]
Fixed "freeze data" text [hpsolo]
Fixed SA-1 write to BWRAM bitmap mode. It seems like this was the main cause of the level-up screen not working in Mario RPG. [zsKnight]
Fixed cpu usage when ZSNES is in the background doing nothing [pagefault]
Re-wrote character conversion 1 for 2bpp, implemented cc1 for 4bpp [zsKnight]
Fixed vertical high resolution mode for tile priority 1 [zsKnight]
Fixed Terranigma overworld glitch in the new graphics engine 16bit engine [zsKnight]
Enabled RTC in Windows port [pagefault]
Moved the Transparent Message option from the Options to the GUI Optns section. [pagefault]
Added Trainered rom support [zsKnight]
Fixed BG4 graphics in certain games (fixes Digital Devil Story) [zsKnight]
Get the Windows as DOS versions at the SNES page. Get the Linux version at the SNES for Unix page.