VisualBoyAdvance 1.0
posted in Site News by lillymon on Jul 7th, 2002
Gameboy Advance emulator VisualBoyAdvance has been updated to version 1.0! Here's the list of what's new:
Core changes:
semi-transparent objects are now processed correctly when windows enabledbattery files now written even after resetting16-bit sound renderingfixed some LDM/STM instructions when running in user/system modeadded missing LDM/STM instruction formatsDiv/DivARM BIOS calls work correctly when dividing by 0added sound echo effectadded sound low pass filteradded reverse stereo support
Gameboy changes:
can now edit palette for mono games
Windows changes:
added option for not stretching viewing dataadded automatic update option for all viewers (every frame)added tile vieweradded disassembleradded accelerator editor: user can configure almost all menu items hotkeysadded GDB support (will be improved in the next version)memory viewer can now edit memoryfixed autofire for L/R buttons which was invertedfixed dialog keyboard navigation
fixed bug in map viewer when viewing mode 2 mapfiles should now be saved to the correct directory when directories not set
SDL changes:
fixed autofire for L/R buttons (was not working before)added support for sound quality selection
You can get this from our GameBoy Advance Emulators page.
Thanks to Demulith for the news!