VisualBoyAdvance 1.0

posted in Site News by lillymon on Jul 7th, 2002

Gameboy Advance emulator VisualBoyAdvance has been updated to version 1.0! Here's the list of what's new: Core changes:
  • semi-transparent objects are now processed correctly when windows enabled
  • battery files now written even after resetting
  • 16-bit sound rendering
  • fixed some LDM/STM instructions when running in user/system mode
  • added missing LDM/STM instruction formats
  • Div/DivARM BIOS calls work correctly when dividing by 0
  • added sound echo effect
  • added sound low pass filter
  • added reverse stereo support Gameboy changes:
  • can now edit palette for mono games Windows changes:
  • added option for not stretching viewing data
  • added automatic update option for all viewers (every frame)
  • added tile viewer
  • added disassembler
  • added accelerator editor: user can configure almost all menu items hotkeys
  • added GDB support (will be improved in the next version)
  • memory viewer can now edit memory
  • fixed autofire for L/R buttons which was inverted
  • fixed dialog keyboard navigation
  • fixed bug in map viewer when viewing mode 2 map
  • files should now be saved to the correct directory when directories not set SDL changes:
  • fixed autofire for L/R buttons (was not working before)
  • added support for sound quality selection You can get this from our GameBoy Advance Emulators page. Thanks to Demulith for the news!