Visual Boy Advance 0.7

posted in Emulator Release by groat on Dec 6th, 2001

A new version of Visual Boy Advance has been released. New to this release: Core GBA emulation:
  • emulating GBA windows correctly when they wrap around the screen
  • fixed some minor THUMB flag bugs
  • fixed blended sprites priority bug
  • fixed unimplemented ARM LDM opcode
  • not applying SFX to semi-transparent sprites
  • completed mode 5 emulation
  • disable sfx now takes effect immediately
  • screen capture sets the correct extension when name typed
  • MOSAIC support in all video modes and sprites
  • fixes to several of the reported black screen, hangs and missing opcode
  • Gameshark code support
  • import function for battery files, code files and game saves
  • export function for battery files Core GB emulation:
  • fixed window priority bug (sprites on top of window)
  • screen capture now being taken before status message is displayed
  • import function for battery files, code files and game saves
  • export function for battery files (no RTC saved in this case) SDL versions:
  • fixed some small disassembler bugs
  • fixed keyboard shortcuts with modifier keys (Ctrl, Alt, Shift)
  • added MMX support (default is off)
  • configuration file now in DOS format for the Windows version
  • added break on write support for IRAM and WRAM Linux version specific:
  • fixed some bad opcodes Download the current version from the GameBoy Advance Emulators page. Thanks to Abalone for the news.