VirtuaNES 0.13

posted in Emulator Release by xip on May 6th, 2001

VirtuaNES is a NES emulator for Windows. Here's what's new according to Elingo: Addition
  • Snap shot function.
  • (LHA,ZIP,RAR,CAB) for compression file.
  • The position of the window of the end was preserved. The first state of the window is preserved when ending at full-screen. Is maximization strangeness for a moment or ..
  • When the shortcut key etc. were pushed in emulation, [it] was made to put out with ???? under the screen. Change
  • Great change in shortcut key allocation. [It] was made to be allocated variously. Correction
  • Correction of bug by which joystick since the second cannot be recognized. [It] worries for a moment relation and nor safe> <(>. (^^;)
  • The thing that the dialog is mass-produced when the error occurred by Windows 98 was corrected.
  • The thing that the same place is not automatically selected even if the folder when the folder was selected by Windows 98 was set was corrected.
  • The command line processing is corrected by there is an environment where command line call/relation start does not go well.
  • The bug to which the pose is released is corrected when an active window is changed when the dialog is opened in emulation and [it] is activated again.
  • Length counter of triangular wave and correction of linear counter processing. The base sound under the game of the (*paltena*) mirror came to ring with (*deddeda*) since [it] fiddled variously and [it] knocked it down.
  • Adjustment of parameter of FDS sound source part. It is still amusing (T_T).
  • It is corrected that cycle of the scanning line which NMI enters number was wrong. The thing etc. not moved came to move, and the one for which the readjustment is necessary might come out, too.
  • It is corrected not to have loaded the back from 8K by the one whose size of saving RAM is larger than that of 8K. There is no problem in state saving/loading.
  • (*mappar*) 16. The code of EEPROM; Addition.; Saving became possible. Dragon ball Z2 is nogood.
  • NSF (*mappar*). The multiplication port of MMC5 was added. It was reconciled that it was slightly amusing in NSF of MMC5. Get it at the NES page. Thanks to Boo-goo for the news.