uCON64 v1.9.8-3

posted in Utility Release by narvick on Dec 17th, 2003

uCON64 is an excellent ROM backup, transferring and modifying utility that supports almost every console or handheld system. As always, lots new in this release:
  • Added (SNES) -xswc-super option to force 32 Mbit dump
  • Updated (SNES) enabled -hi & -nhi for -xswc-super, -xswc (dumping) and -xfig (dumping). You should explicitly specify the parallel port address when you use -hi or -nhi in combination with one of the mentioned dump options
  • Updated (Genesis) fixed problem with -multi that caused problems with some games when run on the MD-PRO
  • Updated (SNES, Genesis, PC-Engine, SMS, Game Gear & GB) -mgd now produces correct filenames. This time for real! :-)
  • Added (SNES) -xswcr send/receive RTS data to/from Super Wild Card*/(all)SWC
  • Updated (PC-Engine) reversed how -mgd & -smg work. -mgd bit-swaps a file if it is detected as not being bit-swapped ("Japan mode"/"unencrypted"). -smg bit-swaps a file if it is detected as being bit-swapped ("U.S.A. mode"/"encrypted"). Note that if you want to play a game with an MGD2 on a PC-Engine that you have to manually bit-swap the file with -swap (or specify -int while converting)
  • Updated (SMS) improved detection of SMS and Game Gear files. In most cases specifying -sms is no longer necessary
  • Added (SMS) -chk fix checksum
  • Updated (PC-Engine) It's Magic Super Griffin, not Super Magic Griffin. Thus the option -smg has been renamed to -msg
  • Added (PC-Engine) -xmsg send/receive to/from Magic Super Griffin
  • Added (PC-Engine) -f fix region protection
  • Updated (NES) -ffe writes correct headers for the NES games that actually run on the Super Magic Card
  • Added (NES) -xsmc send to Super Magic Card
  • Added (NES) -xsmcr send/receive RTS data to/from Super Magic Card
  • Added (all) -pattern=FILE change ROM based on patterns specified in FILE
  • Added (N64) -swap2 word-swap ROM (1234 <-> 4321)
  • Added (SNES) -xgd3r & -xgd6r send/receive RTS data to/from Game Doctor SF3/6/7. -xgd3r can currently only be used for sending
  • Added (SNES) -gd3s convert emulator *.srm (SRAM) to GD BRAM format
  • Updated (SNES) Added crack for Front Mission - Gun Hazard. This crack is only necessary when the game is modified, for example by -f
  • Updated (SNES) added NTSC/PAL fix for Pop'n Twinbee
  • Updated (SNES, Genesis, PC-Engine, NES) (dumping) functions for FFE copiers and Pro Fighter should work correctly with very fast PCs
  • Updated (N64) Added work-around for old bug in DJGPP and Solaris. Now -swap, -swap2, -v64 and -z64 work correctly for large files (larger than 8 or 12 MB respectively) when using the DOS or Solaris port of uCON64
  • Updated (Genesis) replaced -pal with -region=CODE. Now it should be possible to create multi-game files for the MD-PRO that work on all three console types
Pick it up at the Multisystem Auditing Utilities page