Super Sleuth version 1.02
posted in Emulator Release by hcs on Dec 25th, 2004Version 1.02 of the SNES emulator Super Sleuth came out yesterday. What's new:
- Added SA-1 Bitmap File Registers and Character DMA Buffer Transfer
- Updated the SA-1 Registers and Memory Mapping
- Added PCB patching to Game Doctor 3 Headers
- Disallowed transfer from WRAM to $2180 and vice-versa for high speed DMA
- Added freeze in CPU execution to each scanline (OPHCT: 135-143)
- Modified Overdump detection to more reliablely identify open architecture
- Extended Database to override cartridge mapping using PCB indentification
- Added Support for BS-X Cartridge Mapping Registers
- Added Header Detection at Bank $40 for ROMs larger than 32Mbits
- Shifted OAM Address Reset to LineBlank/ForceBlank, should fix object corruption in Dungeon Master
- Adjusted the Color Map to produce slightly brighter colours
- Fixed the 65816 Reset to resemble an interrupt
- Fixed Window Handles for some problem Message Boxes
- Fixed NMITIMEN Register - XBand Modem BIOS (U) accidently caused NMI to re-interrupt
- Fixed 20Mbit HIROM Game Doctor file header
- Fixed Super Wildcard Real-Time Save load
- Fixed SRAM Mapping in Game Doctor Mode
- Enabled Game Doctor SF III to Send BackupRAM
- Added Custom Paths for Gamepak, BackupRAM, PNG and State Files.
- Updated readme.txt, bpsfmt.txt, and sleuth.db