Source Package of SNES9x 1.39 for BeOS

posted in Emulator News by whyteknight on Mar 10th, 2003

Caz has put out a package containing the SNES9x 1.39 source which has been commented well, along with everything you need to build it into a fully functioning emulator or even make your own improvements. The following changes have been made since version 1.38:
  • Added SDD-1 unknown graphics data logging at the dumper's request. A bit late, but it might help with Street Fighter 2 Alpha's data dumping. Creates a romname.dat file in the freeze file folder.
  • Removed the Bump map OpenGL mode from the Windows port (didn't look so good anyway, and was slow).
  • Added a hidden novelty OpenGL mode (clue: a keyboard shortcut activates it)
  • Reverted back to FMod version 3.20 after reports that version 3.33 broke AD3 support.
  • Added the same speed-up hack to the OpenGL code that the Glide code already supported. Basically, if your OpenGL implementation supports 16-bit textures then OpenGL mode should be as fast, or faster than the 3dfx Glide mode.
  • Hopefully fixed Glide support.
  • Reverted back to the original colour blending code. The newer code, although more accurate in most cases, had too many glitches and was slower.
  • Included multiple Japanese games fixes from Iwashi San.
  • Fixed a timing problem caused by a speed up hack that was affecting Top Gear 3000. No the game still isn't playable, but I noticed the problem while investigating the DSP-4 chip used by the game.
You can find it in the SNES Emulators.