Snes9x v1.35

posted in Emulator Release by swampgas on Jan 21st, 2001

The Windows port of Snes9x was just released...right on schedule. Here's the changes:
  • Added a recently played game list to the Windows port File menu so you can quickly load up your favourite games.
  • Included IPS patching support based on code from Neill Corlett - just rename the patch file to match your ROM image name but with a .ips extension and copy it into your ROM or freeze-file folder.
  • Added John Weidman's S-RTC, (Real Time Clock) emulation code. The only game that seems to use it is Dai Kaijyu Monogatari II.
  • Included code from Nose000 for games with 128Kbytes of S-RAM. Now Sound Novel-Tcool, Thoroughbred Breeder 3, RPG-Tcool 2 and Dezaemon are supported.
  • The Windows port now has an option to make the 'turbo speed' button a toggle button.
  • The optimised fixed colour addition/subtraction code was ignoring the colour window. Thanks to John Weidman for pointing this out.
  • Added mode 7 and hi-res. hack for Dezaemon from Nose000 - the mode 7 hack looks interesting (to me); I wonder if some other games would benefit?
  • Both Tales of Phantasia and Star Ocean need custom sound CPU timing. Hmm. That's 4 ROMs now, there will be more... That means I still haven't discovered all the major SNES timing quirks. :-(
  • Windows port now has an option to save the S-RAM data at any time.
  • Windows port saving SPC dumps now auto-increments the filename.
  • Added work-around for a Super Robot Wars Ex ROM bug - the game was checking the wrong PPU register for end of h-blank. The game must have only worked by chance rather than by design on a real SNES. Grab a copy from the SNES emulators.