SMILE v0.045
posted in Utility Release by narvick on Nov 11th, 2003Jathys of Dragon Eye Studios has updated his Super Metroid level editor, SMILE, today! New:
- Changed the way headers are detected
- Started converting some code to C++ (dll)...No visible changes to the user
- Selecting tiles from menu can now be done with left or right mouse buttons
- Rooms with no enemies no longer crash after being saved
- Warning if new data is too large and will overwrite other data
- Added Prop-X support to the enemy editor
- Refresh level when changing room dimensions
- Dialogue window defaulted to the folder you've got SMILE in, instead of C:\
- Black line bug gone for good