Rice Daedalus v5.1.0

posted in Utility Release by narvick on Jun 23rd, 2003

Rice has updated his excellent N64 graphics plugin! Here's what's new, as well as what he had to say:
  • Fully optimized and major speed up in both DirectX and OpenGL. Intel P3/P4 SSE instruction for 3D transformation and lighting OpenGL is now running at speed close to DirectX. (Could be faster on your video card). Running at similar speed as other fastest plugins (if not faster)
  • Tooltips in configuration dialog box, explaining all options and usages (Idea borrowed from Glide64)
  • Bug fixes for the problems found in v5.0.0 and v5.0.1
  • Improvement on DirectX TNT combiner, OpenGL 1.2/1.3/1.4 combiner, and OpenGL TNT combiner


  • You should know that: This plugin is developed by using Geforce MX400 32MB video card on a P3 500MHz PC. Its DirectX combiner works the best on Nvidia TNT/TNT2/Geforce256/Geforce2/Geforce4 MX. Its DirectX high-end combiner should work fine with new video cards which support 4 or more combiner stages. (ATI Radeon, and others). It poorly supports Voodoo3/4, OK with Voodoo5. I haven't worked too much for other mid-end or low-end video cards (May be the next release). The speed of this plugin is very good now. I can run more game at full speed in 1964 at 640x480 window mode, on my low speed computer and cheap GF2 video card.
Get it at the Nintendo 64 Plugins page

Thanks to bennykurns for the news!