Project64 1.2

posted in Emulator Release by xip on Jul 23rd, 2001

Finally, here's a new version of pj64. Check out the godly list of changes in this version: R4300i Core and Executable
  • fixed 16k eeprom
  • On timer exit block
  • fixed another bug in dsrlv & dsrav
  • Fixed timer interrupt bug
  • fixed a bug in bltz
  • Fixed a bug in MapTempReg
  • Fixed GE pal not booting
  • fixed jr & added floor.w.s to recompiler
  • re-wrote tlb probe
  • fixed up how cheats save
  • added ability to see cpu usage
  • fixed up retrieveing correct halfline
  • removed RSP plugin selection Direct3D 6.0
  • Tweaked validate blending a little bit (cleanup pending)
  • Added fill mode to the d3d6 mode switching routines so preserves in window changes
  • cleaned up some old texture gen code
  • Rewrote the z-buffer creation a little, probably wont help
  • Implemented about 15 or so more auto-detected ucodes, crc's values courtesy of Smiff
  • Fixed lots of Zelda OoT and Mask of Mujura, too much to name
  • Fixed lots of RivaTNT and GeForce issues, hopefully better drivers will make these fixes not needed in the future
  • fixed black bulldozer in Blast Corps
  • rewrote the blending structure a little
  • should save last window position for window changes, instead of centering..
  • tweaked lots of the tmu cache stuff, might give extra performance, and more accuracy
  • remembers more about the window position, and doesn't modify it as easily OpenGL
  • Implemented about 16 or so more auto-detected ucodes, crc's values courtesy of Smiff
  • tweaked lots of the tmu cache stuff, might give extra performance, and more accuracy
  • cleaned up some old texture gen code RSP Compiler
  • Missing functionality not present on Non-Pentium II class computers is now emulated via multiple x86 instructions, instead of not working at all
  • Corrected some potential SSE problems, which shouldn't be hit, but could of been
  • Integrated all RSP stuff into one DLL, Audio HLE is now an option via the config dialog DirectInput
  • Other small modifications to help like POV support
  • Fixed where you can hit multiple buttons at once when it's waiting for polling already Get it over at the N64 page. Thanks to James Fletcher for the news.