Project 64 v1.50 beta 1

posted in Emulator Release by lillymon on May 18th, 2002

Yes, Project 64 has been recontinued by a new team! Here's some information about this release from the official Project 64 website: "As many of you may know, a new version of Project64 has been in development. This new version is developed by the cheats staff, the programming being done by Witten. zilmar and I felt it would be a good idea to see this version put on the official website here, we are happy to see the project active again, even though we are no longer working on it." And here's what's new in this release:
  • expansion: cheat system now supports 100 codes per cheat and 500 cheats per game
  • added: serial repeater, activator and GS-button support to cheat system
  • change: remake of cheats dialogbox to enable better viewing & usage (WIP)
  • fix: help in Win2000/WinXP
  • fix: if no RDB, default fields strange
  • fix: ROM open dialogbox ".eur" -> ".pal"
  • fix: "X" button in ROM info dialogbox
  • fix: ROM settings note box wraps text
  • added: Game FAQ
  • added: COP1.CEIL opcode (Custom Robo 1 & 2)
  • added: COP1.TRUNC opcode (Beast Wars)
  • added: COP1.FLOOR opcode (South Park Rally)
  • added: LWU (Twisted Edge, Golden Nugget & Star Wars Rogue Squadron)
  • change: more informative error messages
  • expansion: F11 = Start Emulation - F12 = End Emulation
  • change: placed cheats in system menu
  • fix: no config dialog in audio plugin no longer crashes the emu
  • change: split path in ROM info dialogbox
You can pick this up from our Nintendo 64 Emulators page.