PCSX2 v0.5

posted in Emulator Release by narvick on Nov 25th, 2003

The long awaited release of the next version of PCSX2 comes to an end today. For those who don't know, this is one of the most popular up-and-coming PS2 emulators out there. There's lots new in this release. Changes in this version:
    General
  • A release that make you look things more promising. Several games can boot now and plenty of them can reach even ingame. There are still big issues with graphics, but many improvements have been made from v0.41. Some games that now can reach ingame:
    -Wild Wild Racing PAL (with patches)
    -Street Fighter EX3 PAL (with patches)
    -Le Mans 24 Hours (24 Heures Du Mans) PAL (with patches)
    -V-Rally 3 PAL (with patches)
    -And probably a lot more :)


  • CPUs
  • Fixes to VUs
  • Handle for the EDI flag at ERET(cop0)
  • New improved CPU detection routine
  • Commented D/T flags for VUmicro
  • Fixed some FPU bugs in recompiler
  • Fixed PCPYLD in interpreter
  • Add compiler blocks for vu0, vu1 and few instructions
  • Several other fixes in CPU cores
  • Reg caching recompiler (not enabled in v0.5)


  • Debugger
  • Fixed Debugger/rdebugger (there are still some issues)


  • Memory
  • Added TLB exceptions
  • Fixed IOP mem accesses from EE memory
  • New memory routines


  • VIF
  • Fixed VIF Transfers to include MARK reg in VIF0 as well
  • FIFO for VIF0/1 now works
  • More improvements to VifDma
  • Improved VIF for transfers in parts
  • FIFO VIF1 can read data now


  • IPU
  • Fixed IDEC bitstream decoding. Now all *.ipu files should work fine
  • Bug fixes to IPU


  • Hardware
  • Fixed clock in BIOS
  • Fixed MFIFO for GS DMA
  • CDVDgetTD function need a 2nd parameter (new cdvd plugins needed!!)
  • cdgetTOC + cdReadSubq
  • HSync stuff, and better CSR/IMR handling
  • Implemented mskpath3 / m3r flags
  • Fixed VU memory64 writes masks
  • Implemented INTC_STAT/MASK and DMAC_STAT for 64bits
  • Added/fixed SCMDs (2, 3, 1A) in cdvd
  • VIF0/1 regs are now mapped to hardware
  • Fixes in sio, sio2
  • Destination Chain for SPR0 DMA and added VIF masking
  • Now pad2 works in lle mode [tested with bios browser]
  • New SCMDs and MC commands
  • Fixed dmaIrqs for Source Chain mode
  • Fixed ret DMA op
  • Added a base interrupt delay for the dma7 (spu2)
  • Fixed pads. Now it should work okay most of the time
  • Changed the way we handle SPR TTE transfers


  • Misc
  • Added the possibility to load the System.map from ps2linux
  • Added patching system. *pnach files are used now
  • Added dev9 plugins
  • Savestates
Grab it from either the Playstation 2 Emulators or Playstation 2 Emulators for Unix pages!