NextGL 1.6

posted in Utility Release by groat on Nov 20th, 2001

A new version of the NextGL GPU Plugin has been released. New to this release:
  • A flush of OpenGL's buffers occur before the true color texture cache is dumped.
  • Fixed memory overflow problem in DMA chain. Not only does this fix crashing, but it also has fixed several display issues.
  • Fixed semi transparency problems
  • Added all types of free dimension rectangle primitives
  • Added all types of 1x1 rectangle primitives
  • Added all types of 1x1 sprites
  • Added all types of 8x8 rectangle primitives
  • Added all types of 16x16 rectangle primitives
  • Updated the palettized sprites so that they don't disappear when a 16-bit texture page is encountered
  • Removed performance bottleneck in the new texture creation code.
  • Fixed a small screen resizing bug. This also fixes some weird "double drawing" effects that were occuring because of bad drawing areas.
  • Fixed some really weird VScreen problems that were causing some really weird problems.
  • Command buffer overflow fixed.
  • Accounted for other types of flat lines
  • Accounted for other types of G-Shaded lines
  • Added some more fixes so that polylines are handled correctly
  • Fixed the VScreen dimension finding code
  • Added double scanlines
  • Added better detection for when the display has been modified
  • Changed VScreen texture dimension detection to be more efficient with memory.
  • Added the screen filter "post bilinear filtering."
  • Added fast and slow motion blur
  • Updated the "dump plugin info" to include screen filtration modes
  • Updated the "dump plugin info" to include the texture page types for the sprite and primitive caches. Get the current version from the PSEmu Pro Plugins page. Thanks to Method Man for the news.