NextGL 1.5g

posted in Site News by groat on Nov 7th, 2001

NextGL (a PSEmu GPU Plugin) has been updated to 1.5g. New to this release: 1.5g:
  • Thanks to Snake785, I've fixed some really annoying configuration problems. NextGL's configuration should now work with ePSXeCutor, PCSX, etc. A bad get window call and out of order configuration loading was at the root of this problem. 1.5:
  • Fixed a possible rectangle transparency problem
  • Improved the speed of MDECs
  • Fixed mixing alpha testing and blending together.
  • Added the 1B - 1F (fake) blending mode
  • Added the 0.5B + 0.5F blending mode
  • Added the 1B - 1F (real) blending mode (thanks to Pete)
  • d the 1B + 0.25F blending mode
  • Added 16-bit color mode as a valid primitive cache page depth
  • Added 8-bit (true color) as a valid primitive cache page depth
  • Added detection for paletted textures
  • Added the paletted texture cache
  • Both texture caches are now using version numbers.
  • Added paletted textures as a valid page depth
  • All palletized modes now have dynamic CLUT modification.
  • Fixed the FPS counter.
  • Added hardware brightness (like in Next3D) for much more accurate polygon and sprite brightness.
  • The debug output now reports memory in sizes of KB and MB instead of just MB.
  • Fixed a display/init bug that prevented some MDECs from displaying properly.
  • Added the "MDEC only" scanlines option requested by Metal Murphy. Get the current version from the PSEmu Pro Plugins page. Thanks to Method Man for the news.