NeoPop v0.31
posted in Emulator Release by lillymon on May 30th, 2002
NeoPop has had another update (I'm really excited about this emulator)! Here's what's new:
Made some improvements to the timer emulation, supporting all of the timers now in a limited capacity.
Emulated CPU flags for a large number of instructions. This has been the primary reason for any jumps in compatibility.
Added several new instructions and fixed some more. Also raising compatibility a bit.
Fixed the EXTS instruction which was clearing the remaining data instead of preserving it after extension.
Fixed the interuppt level register again, I hope for good now.
Improvised a sprite priority hack to make "Fatal Fury" display the players, but I'm not sure this is correct - it shouldn't affect other games, so I'll leave it in for now.
Improved games:
Dive Alert (starts to play intro)
Bikkuriman 2000 (runs intro and almost starts!)
KOF-R2 (shows the intro but isn't playable, title screen doesn't work)
Neo Baccarat, Neo Twenty One (will start now)
Pac-Man (black title screen - but game starts if you press a button)
Sonic (Shows title screen, unplayable though)
You can pick this up from our Neo Geo Pocket Emulators page.