NeoPop v0.31

posted in Emulator Release by lillymon on May 30th, 2002

NeoPop has had another update (I'm really excited about this emulator)! Here's what's new:
  • Made some improvements to the timer emulation, supporting all of the timers now in a limited capacity.
  • Emulated CPU flags for a large number of instructions. This has been the primary reason for any jumps in compatibility.
  • Added several new instructions and fixed some more. Also raising compatibility a bit.
  • Fixed the EXTS instruction which was clearing the remaining data instead of preserving it after extension.
  • Fixed the interuppt level register again, I hope for good now.
  • Improvised a sprite priority hack to make "Fatal Fury" display the players, but I'm not sure this is correct - it shouldn't affect other games, so I'll leave it in for now.
  • Improved games: Dive Alert (starts to play intro) Bikkuriman 2000 (runs intro and almost starts!) KOF-R2 (shows the intro but isn't playable, title screen doesn't work) Neo Baccarat, Neo Twenty One (will start now) Pac-Man (black title screen - but game starts if you press a button) Sonic (Shows title screen, unplayable though) You can pick this up from our Neo Geo Pocket Emulators page.