MEKA v0.57b

posted in Emulator Release by swampgas on Jun 28th, 2001

SMS/GG emulatorers will be happy to hear of an update to MEKA...lots of changes:
  • Various minor fixes and improvements.
  • Fixed startup delay (and sometimes crash) when autodetecting Sidewinders.
  • Fixed and improved the new dynamic palette handler, avoiding palettes overflow on some Game Gear games such as Sonic & Tails 2 / Triple Trouble, Sonic 1 or Deep Duck Trouble.
  • Made various clean and corrections to the main sound engine structure.
  • MEKA refuse to start if sound initialization has failed.
  • Sound is now muted while certain long operations are being processed.
  • Sound card type is not lost if you only disable sound.
  • An incorrect BLASTER environnement variable is now reported.
  • Added an algorithm to automatically detect certain mappers and select them when the ROM is unknown.
  • Fixed vertical scrolling emulation in certain special cases.
  • Fixed zoomed sprites in SMS/GG video mode.
  • Fixed a bug with checksum handling.
  • Fixed usage of the ';' key in the input system (now usable), previously the character was considered as beginning a comment in MEKA.INP.
  • Fullscreen messages are now correctly displayed when the current emulated system uses a resolution higher than your fullscreen resolution.
  • Fixed debugger breakpoint when loading a save state.
  • Added some new entrys to the checksum and compatibility lists, and fixed few existing ones. Download from the SMS/GG emulators.