MEKA v0.57b
posted in Emulator Release by swampgas on Jun 28th, 2001
SMS/GG emulatorers will be happy to hear of an update to MEKA...lots of changes:
Various minor fixes and improvements.
Fixed startup delay (and sometimes crash) when autodetecting Sidewinders.
Fixed and improved the new dynamic palette handler, avoiding palettes overflow on some Game Gear games such as Sonic & Tails 2 / Triple Trouble, Sonic 1 or Deep Duck Trouble.
Made various clean and corrections to the main sound engine structure.
MEKA refuse to start if sound initialization has failed.
Sound is now muted while certain long operations are being processed.
Sound card type is not lost if you only disable sound.
An incorrect BLASTER environnement variable is now reported.
Added an algorithm to automatically detect certain mappers and select them when the ROM is unknown.
Fixed vertical scrolling emulation in certain special cases.
Fixed zoomed sprites in SMS/GG video mode.
Fixed a bug with checksum handling.
Fixed usage of the ';' key in the input system (now usable), previously the character was considered as beginning a comment in MEKA.INP.
Fullscreen messages are now correctly displayed when the current emulated system uses a resolution higher than your fullscreen resolution.
Fixed debugger breakpoint when loading a save state.
Added some new entrys to the checksum and compatibility lists, and fixed few existing ones.
Download from the SMS/GG emulators.