Lunar Magic Update

posted in Utility Release by spacetiger on Dec 26th, 2003

It seems that FuSoYa has released a new version of Lunar Magic, the level editor for Super Mario World (SNES). This version, 1.61, has a few new features, but is mostly a bugfix release. Here's what's new:
  • Fixed a bug with setting a level to use palette animation for Color 0
  • Fixed a bug where the "Run in Emulator" function wasn't putting quotes around the file name and path
  • Fixed a bug where Lunar Magic would freeze if the user cancelled expanding in the 8 MB dialog warning
  • Fixed the palette numbers being used by the editor to display the bob-omb, para bob-omb, bubble bob-omb, bullet bill, the torpedo launcher hand, puff of smoke, and fishin' Boo
  • Updated the overworld editor to change the "Nothing?" sprite to "Koopa Kid x3", and added display support for it
  • Updated sprite 64 (rope mechanism)
  • Updated tool tips for sprites 4D and 4E (Monty Moles)
  • Adjusted some code so that using features like the Super GFX dialog will no longer cause tileset-specific Map16 data to be unnecessarily
  • Reloaded from the ROM
  • Added keyboard shortcuts for the object and sprite editor windows and the "Open Level Number" dialog, highlighted the level number in the dialog, and added a feature to delete all sprites, objects and exits in a level with Ctrl+Delete
  • Added short tileset descriptions to the entries in the "Change Graphics in header" dialog
  • Added buttons to copy and paste the extended animated tile data in the appropriate dialog
  • Added Opera-style mouse gestures to the right mouse button
The latest version can be downloaded from the SNES Level Editors page.