Little John GP32 v0.2
posted in Emulator Release by spacetiger on Jul 9th, 2003There has been a lot of action in the GP32 Emulation community of late. This latest release for a NES emulator that has been ported to the popular handheld. The latest version, which the author says should be considered a beta, has the following updates:
- nestoy DB support
- rom browser uses caches to speed up browsing
- improved mapper support : 0,1,2,3,4,5,6,7,8,9,10,11,13,15,16,17,18,19,21,22,23,24,64,66,68,69,70,71,83,91
- autofire modes
- 2 "alternative" players mode : emulated pad can be changed in GUI (player 1,player 2,zapper)
- Autoframeskipping
- Improved fixed frameskipping (to solve the pb of blinking sprites not visible with odd frameskipping values)
- Gamma correction
- fullspeed emulation ! Without sound fps is between 30 & 60 fps and with sound between 20 and 45 fps, depending on games
- zapper support
- overpass NES PPU limit : double sprites limit (16 instead of 8), draw 240 lines in NTSC mode (instead of 224)
Thanks to Melee Kirby for the news.