Little John GP32 v0.2

posted in Emulator Release by spacetiger on Jul 9th, 2003

There has been a lot of action in the GP32 Emulation community of late. This latest release for a NES emulator that has been ported to the popular handheld. The latest version, which the author says should be considered a beta, has the following updates:
  • nestoy DB support
  • rom browser uses caches to speed up browsing
  • improved mapper support : 0,1,2,3,4,5,6,7,8,9,10,11,13,15,16,17,18,19,21,22,23,24,64,66,68,69,70,71,83,91
  • autofire modes
  • 2 "alternative" players mode : emulated pad can be changed in GUI (player 1,player 2,zapper)
  • Autoframeskipping
  • Improved fixed frameskipping (to solve the pb of blinking sprites not visible with odd frameskipping values)
  • Gamma correction
  • fullspeed emulation ! Without sound fps is between 30 & 60 fps and with sound between 20 and 45 fps, depending on games
  • zapper support
  • overpass NES PPU limit : double sprites limit (16 instead of 8), draw 240 lines in NTSC mode (instead of 224)
Head over to the Emulators for GP32 section to get this.

Thanks to Melee Kirby for the news.