Kawaks 1.05 Released
posted in Emulator Release by outsider on Jun 21st, 2001
Kawaks has also been updated to support this new release of Armored Warriors. Here's what's new:
Various emulation fixes:
- In the sprite system. Fix for some PGear bugs.
- In the layer system. Fix for Ring of Destructions backgrounds.
Fix for a small XvSF attract demo glitch.
- In the palette system. Fix for flash intros before fight in SFA2, and SSF2 attract demo.
- General fixes in CPS1 driver. All SF2s should run like a charm now :)
Added dummy driver for main parents of games that do not have their main set emulated (ex, sfa3 for sfz3). Generates better RomCenter DAT.
CPS1 games play with Allow Continue ON, Free Play ON and Demo Sounds ON.
(Does not affect CPS1 games with EEPROM, like Punisher, WoF and Dino)
Sound in QSound CPS1 games (that's Warriors of Fate, Punisher and
Cadillac & Dinosaurs), thanks to MZ80 hack by ElSemi.
Started work on "regular" CPS1 sound. CPS1 games now have their Z80
running (preliminary mapper). (No sound output yet, however)
Upgraded to Genital68k 0.40. Fixes DDSOM's continue countdown.
New drivers:
Armoured Warriors (US 941024)
Street Fighter Zero - CPS Changer (Japan 951020)
Tenchi wo Kurau (Japan) (Dynasty Wars Japan, CPS1)
Sorted game list a tad :)
Sprites Table module works with CPS1 too, now.
Full support for CPS1's BgHi. This fixes all priority errors in CPS1 games :)
Those without a sound card should be able to use Kawaks now (if NoSound is set to 1 in INI, no DirectSound initialisation occurs)
Hopefully fixed bugs with S3/S4 video cards, and others that don't use a standard video pitch. Untested, since my own video cards act 'normally' If you still have problems, please report with:
- If possible, a screenshot of the problem
- Info about your desktop resolution and color depth
- Info about your video card model
- Info about what renderer caused the problem (Double mode ? Non double mode ?
- Scanlines 50% activated ? Was it a vertical or horizontal game ?)
If your problem is fixed in this version, I'd like to hear about it too.
Joypad supported in Redefine keys dialog box.
Get it from the Multi Arcade page.
Thanks Der tolle Emil