gnuboy 0.9.8
posted in Emulator Release by akilla on Mar 10th, 2001
gnuboy, an open source GameBoy emulator for DOS, Win32, and Unix has been updated to version 0.9.8.
Here's what's new:
enabled support for dmg sprite sorting; not sure it works yet
added "sprsort" rcvar to toggle this since it's usually not needed
fixed a potential crash that could happen if sound init failed on dos
added native SDL sound support
fixed lots of bugs in the SDL port
removed stupid sys_realtime() function in favor of the simple ANSI C time()
roms can now be loaded from stdin by specifying - as the rom name
removed lots of useless bloat from system interface modules
take advantage of ANSI atexit() to simplify termination logic
hide mouse cursor with SDL
SDL fullscreen mode
optional alt+enter fullscreen toggle for SDL
SDL rcvars sdl_fullscreen and sdl_altenter to control these features
changed bswapl to bswap in asm to make it work on mingw32
added ram size code 05 for 4 banks, this seems to make Pokemon Crystal work
backed out hack for Altered Space and W&W because it broke other games
new code to make them work, hopefully this time it's right
now we give an error on unknown rom/ram size to prevent crashing
integrated Windows port by mewse
Get it from the GameBoy Emulators for DOS/Win9x page or the GameBoy Emulators for *nix page.