gnuboy 0.9.8

posted in Emulator Release by akilla on Mar 10th, 2001

gnuboy, an open source GameBoy emulator for DOS, Win32, and Unix has been updated to version 0.9.8. Here's what's new:
  • enabled support for dmg sprite sorting; not sure it works yet
  • added "sprsort" rcvar to toggle this since it's usually not needed
  • fixed a potential crash that could happen if sound init failed on dos
  • added native SDL sound support
  • fixed lots of bugs in the SDL port
  • removed stupid sys_realtime() function in favor of the simple ANSI C time()
  • roms can now be loaded from stdin by specifying - as the rom name
  • removed lots of useless bloat from system interface modules
  • take advantage of ANSI atexit() to simplify termination logic
  • hide mouse cursor with SDL
  • SDL fullscreen mode
  • optional alt+enter fullscreen toggle for SDL
  • SDL rcvars sdl_fullscreen and sdl_altenter to control these features
  • changed bswapl to bswap in asm to make it work on mingw32
  • added ram size code 05 for 4 banks, this seems to make Pokemon Crystal work
  • backed out hack for Altered Space and W&W because it broke other games
  • new code to make them work, hopefully this time it's right
  • now we give an error on unknown rom/ram size to prevent crashing
  • integrated Windows port by mewse Get it from the GameBoy Emulators for DOS/Win9x page or the GameBoy Emulators for *nix page.