Glide64 v0.7 ME Service Pack 7

posted in Emulator Release by mfc on Oct 10th, 2004

Glide64, a graphics plugin for N64 emulators, has been updated recently. Here is what's new:
  • New texture checksum calculation algorithm.
  • The automatic generation of the texture coordinates is fixed.
  • Vertex coordinates modification algorithm is improved.
  • Texture stretch problem workaround
  • Wrong blender usage is fixed
  • Alpha compare problem is fixed.
  • Another alpha compare problem is fixed.
  • Yet another alpha compare problem is fixed.
  • Depth compare problem in sprite microcode is fixed.
  • Coordinate calculation in sprite microcode is fixed.
  • 4bit texture size calculation in sprite microcode is fixed.
  • Matrix stack size problem is fixed.
  • Weird fillrect removed.
  • Too large tiles loading is fixed.
  • Old bug in Sprite2D microcode is fixed.
  • Old bug in fillrect is fixed.
  • Fix for depth problem in NFL Quarterback Club 99.
  • New hack for Space Invaders.
  • Doraemon 2 backgrounds scale fix.
  • Earthworm Jim 3D depth fix.
  • New ini settings.
  • Missing combiners implemented.
You can download this from our N64 Plugins section.