Final Burn 0.080

posted in Emulator Release by xip on Jan 26th, 2001

A new version of Final Burn is here. The list of changes is rather large:
  • Added Vampire (Jpn), which is also known as DarkStalkers. We haven't found a region switch for it yet :( There may not be one. There's a problem with the eeprom - haven't figured it out yet. Otherwise it looks perfect to me!
  • Note for the rom manager programs about Vampire - I'm considering the files: vam.* in dstlk.zip to be the US parent set, and vamj.* and vamjx.* in vampj.zip to be the Japanese overrides. (Final Burn will actually accept the files from either zip though.) Hopefully that helps you guys and agrees with what Mame will do.
  • Input can now be configured from the emu. Press Input to bring up the Input List, double-click on an input, and press a new key, joystick/pad direction or joystick/pad button for it.
  • Note that if you playing the Sega games, you can't use this to configure analog controls yet - you will have to edit the game's .INI file still. Also, you will have to edit the games .INI file to set dip switches and region codes.
  • Added a layer switch for CPS games (Alt-L). Press to toggle background layers on or off. You can use this to show only the sprites.
  • Fixed the Victor lariat 'teleport' bug, which was caused by being able to press left and right at the same time. (Of course you can't do this on the original arcade, but if you could, the bug would probably happen there as well!)
  • Fixed some Triple Buffering problems.
  • Refined the sprite priority patch so it only modifies sprites when absolutely necessary, and also added the other priority levels. Tiny little fixes: the blue flame and picture on Dem's stage is fixed, and the bats now *don't* fly over the red cave on Morrigan's level in VSav (which is the way it is in the arcade).
  • Rowscroll also fixed (it used to created a bit of a glitch at the bottom of the Iron Horse Iron Terror stage as the train scrolled on) Get it at the multi arcade page.