FCE Ultra v0.92r2
posted in Emulator Release by narvick on Mar 11th, 2003FCE Ultra was updated with a small update fix for v0.92 released earlier. It should be mentioned that only the Windows (Direct X) version has been updated to v0.92+ as of now. Here's the latest:
- Fixed a small bug in the sound code that caused Cobra Triangle to freeze
- The source code package for 0.92 also was incomplete (it was missing some of the new Windows code)
- Added a new high-quality sound core. It is disabled by default. I recommed using it if your machine can handle it.
- Rewrote the network play code to use a combination of UDP and TCP
- Reassigned 'Devil man' to mapper 154
- Reassiged 'The Money Game' to mapper 155
- Removed ROM image header correction for 'Trojan'
- Improved support for mappers 80, 90, 117, and 189, based on information from nnester and virtuanes.
- Modified frame IRQ to not break games.
- Added support for mappers 61, 88, 114, 115, 144, 241, and 249.
- Fixed mapper number for 'Golden Game 150 in 1'. Changed it to 235 from 43
- Added partial support for mapper 74
- Added support for UNIF board UNL-8327
- Fixed a sprite transfer bug. Fixes PAL version of 'Rainbow Islands'
- Internal RAM is now initialized to something other than 0. Fixes 'Minna no Taabou no Nakayoshi Dai Sakusen'
- iNES header corrections are now printed as status messages not errors
- Fixed some bugs in the FDS emulation code. 'Silviana' works now.
- Adjusted PPU timing a bit
- Changed the default last rendered scanline to 231
- Fixed a major cheat unloading memory bug (and memory leak)
- Removed NSF player background, and added some special effects goodies
- Changed the NSF player to use the emulated gamepad as input instead of having special NSF-player-only keys
- Added a message log
- Added a CPU debugger
Thanks to Jigsaw for the news!