FCE Ultra v0.92r2

posted in Emulator Release by narvick on Mar 11th, 2003

FCE Ultra was updated with a small update fix for v0.92 released earlier. It should be mentioned that only the Windows (Direct X) version has been updated to v0.92+ as of now. Here's the latest:
  • Fixed a small bug in the sound code that caused Cobra Triangle to freeze
  • The source code package for 0.92 also was incomplete (it was missing some of the new Windows code)
Oh, and this is what is new for v0.92:
  • Added a new high-quality sound core. It is disabled by default. I recommed using it if your machine can handle it.
  • Rewrote the network play code to use a combination of UDP and TCP
  • Reassigned 'Devil man' to mapper 154
  • Reassiged 'The Money Game' to mapper 155
  • Removed ROM image header correction for 'Trojan'
  • Improved support for mappers 80, 90, 117, and 189, based on information from nnester and virtuanes.
  • Modified frame IRQ to not break games.
  • Added support for mappers 61, 88, 114, 115, 144, 241, and 249.
  • Fixed mapper number for 'Golden Game 150 in 1'. Changed it to 235 from 43
  • Added partial support for mapper 74
  • Added support for UNIF board UNL-8327
  • Fixed a sprite transfer bug. Fixes PAL version of 'Rainbow Islands'
  • Internal RAM is now initialized to something other than 0. Fixes 'Minna no Taabou no Nakayoshi Dai Sakusen'
  • iNES header corrections are now printed as status messages not errors
  • Fixed some bugs in the FDS emulation code. 'Silviana' works now.
  • Adjusted PPU timing a bit
  • Changed the default last rendered scanline to 231
  • Fixed a major cheat unloading memory bug (and memory leak)
  • Removed NSF player background, and added some special effects goodies
  • Changed the NSF player to use the emulated gamepad as input instead of having special NSF-player-only keys
  • Added a message log
  • Added a CPU debugger
Grab the newest version at the Nintendo Emulators page.
Thanks to Jigsaw for the news!