FCE Ultra 0.55 for Windows

posted in Emulator Release by xip on May 29th, 2001

FCE Ultra is a NES emulator. Here's what's new:
  • Rewrote window resizing code. The window will now resize itself to a multiple of the NES' screen dimensions nearest to the user selected dimensions.
  • Added an option to use buttons instead of axes on physical joysticks for the emulated D-Pad. This is useful for some digital joysticks.
  • Fixed a bug that would cause FCE Ultra to crash if sound were disabled during emulation.
  • Added the ability to "fast forward" emulation.
  • Added an option to allow more than 8 sprites per scanline to be displayed.
  • Added an option to save all extra non-volatile game data (such as battery-backed RAM) in a directory under FCE Ultra's base directory(as opposed to the directory the game is located in).
  • Added an option to allow the emulator to change to a full screen video mode once a new game is loaded.
  • Rewrote pieces of DirectInput joystick handling code. Hopefully it should increase compatibility.
  • Added the ability to automatically obtain button numbers when configuring joysticks, by pressing buttons on the joystick.
  • Added the ability to close the current game(decreases CPU usage).
  • Increased the speed of various function calls by passing arguments to functions through registers instead of through the stack.
  • Added emulation of the MMC5's raw PCM register.
  • Added the ability to save/load save states while network play is occuring.
  • Having PAL emulation enabled will no longer override the NTSC/PAL settings in NSF headers.
  • Fixed a bug that got into the .54 release. Extraneous data was being returned on reads from $2002, which caused problems with some games(such as "Choujin Sentai Jetman"). Get it at the NES page. Thanks to Silver X for the news.