FCE Ultra 0.55 for Windows
posted in Emulator Release by xip on May 29th, 2001
FCE Ultra is a NES emulator. Here's what's new:
Rewrote window resizing code. The window will now resize itself to a multiple of the NES' screen dimensions nearest to the user selected dimensions.
Added an option to use buttons instead of axes on physical joysticks for the emulated D-Pad. This is useful for some digital joysticks.
Fixed a bug that would cause FCE Ultra to crash if sound were disabled during emulation.
Added the ability to "fast forward" emulation.
Added an option to allow more than 8 sprites per scanline to be displayed.
Added an option to save all extra non-volatile game data (such as battery-backed RAM) in a directory under FCE Ultra's base directory(as opposed to the directory the game is located in).
Added an option to allow the emulator to change to a full screen video mode once a new game is loaded.
Rewrote pieces of DirectInput joystick handling code. Hopefully it should increase compatibility.
Added the ability to automatically obtain button numbers when configuring joysticks, by pressing buttons on the joystick.
Added the ability to close the current game(decreases CPU usage).
Increased the speed of various function calls by passing arguments to functions through registers instead of through the stack.
Added emulation of the MMC5's raw PCM register.
Added the ability to save/load save states while network play is occuring.
Having PAL emulation enabled will no longer override the NTSC/PAL settings in NSF headers.
Fixed a bug that got into the .54 release. Extraneous data was being returned on reads from $2002, which caused problems with some games(such as "Choujin Sentai Jetman").
Get it at the NES page. Thanks to Silver X for the news.