Dolwin v0.09
posted in Emulator Release by narvick on Apr 2nd, 2004Dolwin was the first GameCube emulator that wasn't a hoax and it has shown a good bit of progress since it was first released. This is also its first update for the year. New in this version:
- Welcome, hotquik!
- Final revision of source code layout
- Source code is now compatible with CodeWarriors workspace, best choice for fast and optimized code
- Improved user interface, file selector/browser added
- Dolwin now following Dolphin-emu politics and supports only GCM extension for disk images. No lamer "ISOs", or else!
- Full low-level support for joypads (serial code) and rumble
- Added emulation of audio DMA (CrowTRobo sound demo works)
- First cut for DVD emulation (Sappharad DVD Browser works)
- Memory cards are somewhat emulated (untested, or not working due to lack of DSP code)
- Fixed apploader HLE bug (GCM files now loading properly)
- Maps and patch files (ppf) now storing in "Data" directory
- Maps are auto-loading with executable/GCM files
- Added some maps and demos for GCMs
- Added some library HLE (boring)
- Recompiler disabled (untested)
- Some work on debugger (symbolic information, function browser)
- Dolwin now more stable on load/reload/close operations
- Updated plugin specs (added pad rumble, removed DVD, new sound)
- Improved GFX engine (lighting, textures, still not full)
- Save-state support (experiemental)
- Fixed another long outstanding GCM bug, caused by unexpected interrupts during apploader HLE. Now GCM reloading is safe
- *Ton* of other internal core bug fixes
Get it at the GameCube Emulators page