Dolwin v0.09

posted in Emulator Release by narvick on Apr 2nd, 2004

Dolwin was the first GameCube emulator that wasn't a hoax and it has shown a good bit of progress since it was first released. This is also its first update for the year. New in this version:
  • Welcome, hotquik!
  • Final revision of source code layout
  • Source code is now compatible with CodeWarriors workspace, best choice for fast and optimized code
  • Improved user interface, file selector/browser added
  • Dolwin now following Dolphin-emu politics and supports only GCM extension for disk images. No lamer "ISOs", or else!
  • Full low-level support for joypads (serial code) and rumble
  • Added emulation of audio DMA (CrowTRobo sound demo works)
  • First cut for DVD emulation (Sappharad DVD Browser works)
  • Memory cards are somewhat emulated (untested, or not working due to lack of DSP code)
  • Fixed apploader HLE bug (GCM files now loading properly)
  • Maps and patch files (ppf) now storing in "Data" directory
  • Maps are auto-loading with executable/GCM files
  • Added some maps and demos for GCMs
  • Added some library HLE (boring)
  • Recompiler disabled (untested)
  • Some work on debugger (symbolic information, function browser)
  • Dolwin now more stable on load/reload/close operations
  • Updated plugin specs (added pad rumble, removed DVD, new sound)
  • Improved GFX engine (lighting, textures, still not full)
  • Save-state support (experiemental)
  • Fixed another long outstanding GCM bug, caused by unexpected interrupts during apploader HLE. Now GCM reloading is safe
  • *Ton* of other internal core bug fixes
The end of the history.txt gives a two sentence rundown on what's now going on: Dolwin has now moved to the advanced level. Bust-a-Move 3000 and Animal Crossing are showing Nintendo logos.

Get it at the GameCube Emulators page