Daedalus 0.03b

posted in Emulator Release by xip on Apr 14th, 2001

Daedalus is a new N64 emulator for Windows. Here's what's new:
  • Resized input configuration dialog - the combo boxes were too small for people with long device names.
  • Fixed palette bug that messed up CI/4 and CI/8 textures.
  • Fixed palette bug that mistook CI/4/8 textures for RGBA textures.
  • CI texture decoding has been improved.
  • Fixed PI DMA to check for the correct domain before transfer.
  • Fixed Memory Cartridge access to allow Domain2 to be addressed (this has helped get a lot of ROMs working!).
  • A CRC-check is carried out on the rom before the rom bootcode executes, to fix the ROM CRC values if they are wrong.
  • The debug console can now be turned on and off.
  • The display resolution is remembered, and it can be changed in-game.
  • Fullscreen support has been added.
  • Sound support has been improved so hopefully it won't slow the emulator to a crawl.
  • TLB Exception handling has been improved. This allows certain ROMs run without mapping memory regions with a hack.
  • Added crash protection to the CPU Thread. If the CPU thread causes a general protection fault the emulator can now be shut down gracefully (and changes to the inifile saved).
  • Bug fix to prevent crashes on 3DFX cards when oversized (greater than 256) textures are created.
  • Audio plugins can now (theoretically) be hot-swapped while the emulator is running. Only Azimer's plugin seems to like this though. Get it at the N64 page. Thanks to Orb for the news.