Audio Overload 1.4

posted in Utility Release by groat on Oct 29th, 2001

Richard Bannister has released a new version of the MacOS game music player Audio Overload. New to this release:
  • Audio Overload now uses Carbon Events.
  • Added support for VGM playing. VGM files contain Sega Master System and Game Gear music. Both PSG (SN76496) and FM (YM2413) sound chips are supported.
  • Added support for reading GZIP compressed files.
  • Added automatic volume level adjustment. Please read the section of the manual discussing this carefully, as it can be a bit hit and miss.
  • Added the ability to pause for a few seconds between tracks for those using Audio Overload to record out to Minidisc players (apparently there are some of you!).
  • Updated to Fx3¹s latest Konami VRC6 emulation.
  • Added the ability to adjust the number of seconds used to fade out at the end of a track.
  • Added a volume level indicator to the main display (and the ability to turn it off).
  • Updated to the latest YM2612 emulation core - sound is quite a bit better now.
  • Totally reworked the preferences and channel configuration dialog boxes.
  • Fixed a number of issues under OS X 10.1.
  • Fixed the Shuffle Tracks feature so that it doesn¹t jump right back to the track it has just played.
  • Fixed a bug where AO could occasionally forget what song was playing.
  • Fixed a bug where AO could sometimes freeze when changing tracks. Get the current version from any of the four Game Music Player pages, such as the SPC Players page.