Audio Overload 1.4
posted in Utility Release by groat on Oct 29th, 2001
Richard Bannister has released a new version of the MacOS game music player Audio Overload. New to this release:
Audio Overload now uses Carbon Events.
Added support for VGM playing. VGM files contain Sega Master System and Game Gear music. Both PSG (SN76496) and FM (YM2413) sound chips are supported.
Added support for reading GZIP compressed files.
Added automatic volume level adjustment. Please read the section of the manual discussing this carefully, as it can be a bit hit and miss.
Added the ability to pause for a few seconds between tracks for those using Audio Overload to record out to Minidisc players (apparently there are some of you!).
Updated to Fx3¹s latest Konami VRC6 emulation.
Added the ability to adjust the number of seconds used to fade out at the end of a track.
Added a volume level indicator to the main display (and the ability to turn it off).
Updated to the latest YM2612 emulation core - sound is quite a bit better now.
Totally reworked the preferences and channel configuration dialog boxes.
Fixed a number of issues under OS X 10.1.
Fixed the Shuffle Tracks feature so that it doesn¹t jump right back to the track it has just played.
Fixed a bug where AO could occasionally forget what song was playing.
Fixed a bug where AO could sometimes freeze when changing tracks.
Get the current version from any of the four Game Music Player pages, such as the SPC Players page.