AdvanceMAME v0.80.0

posted in Emulator Release by mfc on Apr 2nd, 2004

AdvanceMAME, a variant of MAME that offers advanced video support, was updated recently! Here is what's new:
  • The 16 bits rgb color mode is now used as default also if the game has less than 256 colors. Previously the 8 bits palette color mode was used.
  • Added new configuration sections based on the number of the players in the game using the format `Nplayer/OPTION'. Like `1player/input_map[p1_button1] lshift'
  • Added new effects `scale2x3', `scale2x4', `lq2x3', `lq2x4', `hq2x3', `hq2x4'.
  • Added support for TrueType (TTF) fonts with alpha blending using the FreeType2 library. Added also a new `ui_fontsize' option to select the font size and a collection of TTF fonts in the `contrib/' dir
  • Renamed the `input_map[double*_*]' options as `input_map[p1_double*_*]' to allow different player specifications.
You can download this from our MAME for Windows and *nix sections!