3D-Arcade v0.91

posted in Frontend News by mfc on Jun 10th, 2004

3D-Arcade v0.91, an extremely interesting and innovative frontend for MAME, has been updated recently. Here is what's new:
  • Support for lightmaps as a second texture layer. (See Voodooscientists lovely Voodoo Lounge Arcade to see this new feature put to great use!)
  • Major update to cylarcade with new options, more straightforward setup values (tutorial coming soon) and externalising lots of its parameters. (See Deniro's ingenious c64 skin that shows off some of these new features.)
  • The menulevel have been removed from the skins and all remaining camera related stuff has been moved to the arcade cfgs in order to make skin assigment more userfriendly. The fe will accept old skins but its recommended to update your skins. The fe will help by saving updated skins to skins\updatedskins\. See the sticky thread in the "setup help" section of the forum if you need assistence with the conversion of skins and for more info about how to assign skins under the new scheme.
  • New set of generic magiccabs by Deniro. With shapes typical for the 70's, 80's and 90's. More will follow!
  • Added the option oldkeyhandler|| in the general cfg menu (fe.cfg) to invoke the old keyhandler because several people reported problems with the current one.
  • Added lots of checks against user errors in the listmanager.
  • Added several new options to the creation of dummy marquees.
  • The fe now also recognises the .jpg extension for artwork. (Yes i finally gave in ;-) )
  • Search and filters can now also use dialogs instead of the highscore like interface. See filtermenutype and searchmenutype in the general cfg menu.
  • New commandline options: -menulevel, -menutype, -selset, -gamelist and more...
  • Workarounds for the teleporter turning the camera upside down when going fullscreen or switching menutypes when cabs are in positions that result in gimbal lock.
  • Fixes an error in the mame parser that when a new line is inserted in a gamelist some addtional empty lines were added to the list.
  • Animated .cst textures no longer has to be on the environment model for them to work with prop, fpsxtra and gamelist models.
  • And more... ;-)
You can download this from our MAME Frontends section.