3D Arcade v0.89

posted in Frontend News by mfc on Feb 17th, 2004

3D Arcade, quite possibly the most interesting MAME frontend around, has been updated recently. Here's a list of what's new:
  • Support for external "magic" generic models. Deniro made allready a bunch of them...watch the models section ;-)
  • Support for a new kind of generic models that can be skinned completely developed by me and Deniro.
  • New internal pinball model by Deniro that takes advantage of the new generic model type. More info soon in the pinball section.
  • The chat sprites can now, when not in multiuser mode, be used to show info- and history content for the selected game just like in the info screen. Including basic html if the text method for the sprite is not set to field.
  • More options to format information content for the selected game.
  • Updated the internal visual pinball launcher. With vp in it's default location, (c:\program files\visual pinball\ , c:\program files\visual pinball\tables\), it should now work out of the box. Reinstantiating of textures is no longer nescessary. And fixes and issue with names with . in it. All in all I think then internal vp launcher should be now your first try to get vp going ;-)
  • Enhanced support for the mouse in cabinets.
  • The new keyhandler in 0.88 ignored the ctrl, alt and shift keys. Reported by Cory.
  • Force1024x768 set to true resulted in an error when leaving the internal cfg utility. Reported by several people..ouch
  • And as allways more small enhancements ;-)
You can download this from our MAME Frontends section!