
Batman - Arkham Asylum
Release date: Aug 25th, 2009
Console: Playstation 3 (PSF3)
Developer: Rocksteady
Publisher: Eidos
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(cs) 412_ME (C, LFE) | 0:48 | Download | |
(cs) 412_ME (Fl, Rl) | 0:48 | Download | |
(cs) 412_ME (Fr, Rr) | 0:48 | Download | |
(icon) SND0 | 1:46 | Download | |
Admin_B4~307_HarleyKills~307_ME (C, LFE) | 1:39 | Download | |
Admin_B4~307_HarleyKills~307_ME (Fl, Rl) | 1:39 | Download | |
Admin_B4~307_HarleyKills~307_ME (Fr, Rr) | 1:39 | Download | |
AlertIntro | 0:40 | Download | |
AlertLoop | 0:13 | Download | |
AtmosLoop~2 | 0:42 | Download | |
Bach02TV | 1:11 | Download | |
BatCaveBridge | 1:13 | Download | |
BatCaveStart | 0:22 | Download | |
BatGelReward | 0:07 | Download | |
Boss_1_Outro | 0:07 | Download | |
C5PErcLoop1 | 0:13 | Download | |
Cave_A_Audio~MUS_Explore1~Explore1IntroExplore1Intro | 1:17 | Download | |
Cave_A_Audio~MUS_Explore1~Explore1LoopExplore1Loop | 1:02 | Download | |
Cave_A~MUS_CaveA~Cave_ACave_A | 1:50 | Download | |
Cave_B1_Animation_CH1234~MUS_Reward~ResonatorRewardResonatorReward | 0:24 | Download | |
Cave_B1_Audio~MUS_CH6BatCave~BGM3BGM3 | 0:50 | Download | |
Cave_B1_Audio~MUS_CH6BatCave~BGM4_2BGM4_2 | 1:38 | Download | |
Cave_B1_Audio~MUS_CH6BatCave~IvyAttack1IvyAttack1 | 1:43 | Download | |
Cave_C6_Audio~MUS_VenomTransform~VenomTransformVenomTransform | 0:39 | Download | |
Cells_Intro | 0:38 | Download | |
Cell_A1_Audio~MUS_CellsA1~Cells_A1Cells_A1 | 0:50 | Download | |
Cell_A1_Audio~MUS_CellsA1~Cells_HitCells_Hit | 0:05 | Download | |
Cell_A1_Audio~MUS_CellsA1~String_GlissString_Gliss | 0:13 | Download | |
Cell_B3_Audio~MUS_GuardRescueHarleyIntroHarleyIntro | 0:22 | Download | |
Cell_B3_Audio~MUS_GuardRescueLastTenSecsLastTenSecs | 0:18 | Download | |
Cell_B3_Audio~MUS_GuardRescueStream~RescueLoopRescueLoop - layer 1 | 0:37 | Download | |
Cell_B3_Audio~MUS_GuardRescueStream~RescueLoopRescueLoop - layer 2 | 0:37 | Download | |
Cell_B3_Audio~MUS_GuardRescueStream~RescueLoopRescueLoop - layer 3 | 0:37 | Download | |
Cell_Loop | 0:10 | Download | |
Cell~MUS_LunaticAttack1~AttackLoopAttackLoop | 0:06 | Download | |
Cell~MUS_LunaticAttack1~LunaticStopLunaticStop | 0:06 | Download | |
Cell~MUS_LunaticAttack1~SubHitSubHit | 0:05 | Download | |
Cell~MUS_LunaticAttack1~TenseBedTenseBed | 0:04 | Download | |
Cell~MUS_LunaticAttackMulti~LunaticAttackLunaticAttack - layer 1 | 0:12 | Download | |
Cell~MUS_LunaticAttackMulti~LunaticAttackLunaticAttack - layer 2 | 0:12 | Download | |
CH5_Henchman | 0:09 | Download | |
Charge2Loop #1 | 0:04 | Download | |
Charge2Loop #2 | 0:04 | Download | |
Charge2Loop_intro #1 | 0:04 | Download | |
Charge2Loop_intro #2 | 0:04 | Download | |
Charge2Loop_Outro #1 | 0:06 | Download | |
Charge2Loop_Outro #2 | 0:06 | Download | |
Charge3_Intro #1 | 0:03 | Download | |
Charge3_Intro #2 | 0:03 | Download | |
Charge3_Loop #1 | 0:04 | Download | |
Charge3_Loop #2 | 0:04 | Download | |
Charge3_Outro #1 | 0:06 | Download | |
Charge3_Outro #2 | 0:06 | Download | |
Chase1 | 0:29 | Download | |
ChaseEnd | 0:04 | Download | |
ChaseLoop1 | 0:07 | Download | |
ChaseTremLoop | 0:03 | Download | |
ClassicalJoker | 1:10 | Download | |
CombatChallenge - layer 1 | 2:00 | Download | |
CombatChallenge - layer 2 | 2:00 | Download | |
CombatChallenge - layer 3 | 2:00 | Download | |
CombatChallenge - layer 4 | 2:00 | Download | |
Combatloop1 - layer 1 | 1:17 | Download | |
Combatloop1 - layer 2 | 1:17 | Download | |
Combatloop1 - layer 3 | 1:17 | Download | |
DieFledermaus | 0:50 | Download | |
Explore2Intro | 0:59 | Download | |
Explore2Loop | 1:12 | Download | |
Extra_AfterCrocLoop | 0:12 | Download | |
Extra_JokerJump | 0:07 | Download | |
Extra_OrderlyTensionV2 | 0:07 | Download | |
Fallin | 0:11 | Download | |
Finalcredits_A1~MUS_Credits~CreditsV2CreditsV2 (C, LFE) | 5:18 | Download | |
Finalcredits_A1~MUS_Credits~CreditsV2CreditsV2 (Fl, Rl) | 5:18 | Download | |
Finalcredits_A1~MUS_Credits~CreditsV2CreditsV2 (Fr, Rr) | 5:18 | Download | |
ForensicIntro - layer 1 | 0:18 | Download | |
ForensicTrail - layer 1 | 0:44 | Download | |
ForensicTrail - layer 2 | 0:44 | Download | |
ForensicTrail - layer 3 | 0:44 | Download | |
FPed | 0:06 | Download | |
Garden_B7~605_VenomIvyIntro~605_ME605_ME (C, LFE) | 0:53 | Download | |
Garden_B7~605_VenomIvyIntro~605_ME605_ME (Fl, Rl) | 0:53 | Download | |
Garden_B7~605_VenomIvyIntro~605_ME605_ME (Fr, Rr) | 0:53 | Download | |
Garden_B7~605_VenomIvyIntro~605_SFXEnd605_SFXEnd (C, LFE) | 0:07 | Download | |
Garden_B7~605_VenomIvyIntro~605_SFXEnd605_SFXEnd (Fl, Rl) | 0:07 | Download | |
Garden_B7~605_VenomIvyIntro~605_SFXEnd605_SFXEnd (Fr, Rr) | 0:07 | Download | |
Garden_B7~MUS_BossIvy~Boss3Boss3 - layer 1 | 2:11 | Download | |
Garden_B7~MUS_BossIvy~Boss3Boss3 - layer 2 | 2:11 | Download | |
Garden_B7~MUS_BossIvy~Boss3Boss3 - layer 3 | 2:11 | Download | |
Garden_B7~MUS_BossIvy~Boss3Boss3 - layer 4 | 2:11 | Download | |
Garden_C1~MUS_GardensC1~MaxB5_AfterGuardMaxB5_AfterGuard | 0:42 | Download | |
Garden_C1~MUS_MuzakTannoy~Bach01TannoyBach01Tannoy | 1:11 | Download | |
GrabBackground | 0:03 | Download | |
GrabLoop2 | 0:06 | Download | |
GrabPt1_Intro #1 | 0:03 | Download | |
GrabPt1_Intro #2 | 0:03 | Download | |
GrabPt1_Loop #1 | 0:04 | Download | |
GrabPt1_Loop #2 | 0:04 | Download | |
GrabPt1_Outro #1 | 0:05 | Download | |
GrabPt1_Outro #2 | 0:05 | Download | |
GrabStab | 0:06 | Download | |
GrabUnder | 0:08 | Download | |
Guard1 | 0:08 | Download | |
Guard2 | 0:09 | Download | |
Guard3 | 0:10 | Download | |
HeadBite | 0:11 | Download | |
HostageOver | 0:06 | Download | |
HostageStart | 0:19 | Download | |
HostageStartLoop | 0:18 | Download | |
IntroPt1 | 0:25 | Download | |
JazzFast | 0:34 | Download | |
JazzSlow | 0:31 | Download | |
JokerDestroy | 0:33 | Download | |
JokerDestroy2 | 0:20 | Download | |
MaxA1_DoorsOpen | 1:29 | Download | |
MaxA1_DoorsOpenLoop | 0:03 | Download | |
MaxA1_Intro | 1:38 | Download | |
MaxA1_IntroLoop | 0:06 | Download | |
MaxA1_IntroLoopV2 - layer 1 | 0:09 | Download | |
MaxA1_IntroLoopV2 - layer 2 | 0:09 | Download | |
MaxB1_BottomOfLift | 0:24 | Download | |
MaxB1_BottomOfLoop | 0:03 | Download | |
MaxB1_getInLift | 0:14 | Download | |
MaxB1_LiftLoop | 0:49 | Download | |
MaxB1_LightsOut | 0:18 | Download | |
MaxC6_DoorsOpen #3 | 0:03 | Download | |
Max_B1_CH267~204_HarleyDropsLift~204_Batman_MUS (C, LFE) | 0:45 | Download | |
Max_B1_CH267~204_HarleyDropsLift~204_Batman_MUS (Fl, Rl) | 0:45 | Download | |
Max_B1_CH267~204_HarleyDropsLift~204_Batman_MUS (Fr, Rr) | 0:45 | Download | |
Max_B1_CH267~MUS_MAxB1Lift~CombatLoop1_conv | 0:07 | Download | |
Max_B1_CH267~MUS_MAxB1Lift~CombatLoop2_conv | 0:03 | Download | |
Max_B1_CH267~MUS_MAxB1Lift~LiftIntro1 | 1:28 | Download | |
Max_B1_CH267~MUS_MAxB1Lift~LiftIntroLoop2_conv | 0:13 | Download | |
Max_B1_CH267~MUS_MAxB1Lift~LinftIntroLoop1_conv | 0:07 | Download | |
Max_B1_CH267~MUS_MAxB1Lift~Pizz1Shot | 0:40 | Download | |
Max_B1_CH267~MUS_MAxB1Lift~Shaker1_conv | 0:02 | Download | |
Max_B1_Croc | 0:15 | Download | |
Max_B4_Audio~MUS_Zasz~MaxB5_AfterGuardMaxB5_AfterGuard | 0:42 | Download | |
Max_B4_Audio~MUS_Zasz~MaxB5_FailMaxB5_Fail | 0:08 | Download | |
Max_B4_Audio~MUS_Zasz~NewLoopNewLoop - layer 1 | 0:26 | Download | |
Max_B4_Audio~MUS_Zasz~NewLoopNewLoop - layer 2 | 0:26 | Download | |
Max_B4_Audio~MUS_Zasz~NewLoopNewLoop - layer 3 | 0:26 | Download | |
Max_B6_Audio~MUS_CombatB6~CombatB6_IntroCombatB6_Intro | 0:09 | Download | |
Max_B6_Audio~MUS_CombatB6~CombatB6_LoopCombatB6_Loop | 0:46 | Download | |
Max_B6_Audio~MUS_CombatB6~CombatB6_OutroCombatB6_Outro | 0:05 | Download | |
Max_C0~MUS_WardenIntro~102_Batman_MUS_Stem102_Batman_MUS_Stem (C, LFE) | 0:59 | Download | |
Max_C0~MUS_WardenIntro~102_Batman_MUS_Stem102_Batman_MUS_Stem (Fl, Rl) | 0:59 | Download | |
Max_C0~MUS_WardenIntro~102_Batman_MUS_Stem102_Batman_MUS_Stem (Fr, Rr) | 0:59 | Download | |
Max_C5~115_JokerOnCell~115_ME115_ME (C, LFE) | 0:33 | Download | |
Max_C5~115_JokerOnCell~115_ME115_ME (Fl, Rl) | 0:33 | Download | |
Max_C5~115_JokerOnCell~115_ME115_ME (Fr, Rr) | 0:33 | Download | |
Max_C5~MUS_MaxB5~MaxC6_DoorsOpenMaxC6_DoorsOpen | 0:03 | Download | |
Max_C5~MUS_MaxB5~MaxC6_EnterMaxC6_Enter | 1:39 | Download | |
Max_C6_Audio~MUS_MaxB3~MAXB3_LeaveMAXB3_Leave | 1:15 | Download | |
Max_C6_Audio~MUS_MaxB3~MaxC6_LoopMaxC6_Loop | 0:04 | Download | |
Max_IntroParty~MUS_JokerEscapes~106_Batman_MUS106_Batman_MUS (C, LFE) | 1:44 | Download | |
Max_IntroParty~MUS_JokerEscapes~106_Batman_MUS106_Batman_MUS (Fl, Rl) | 1:44 | Download | |
Max_IntroParty~MUS_JokerEscapes~106_Batman_MUS106_Batman_MUS (Fr, Rr) | 1:44 | Download | |
Medical_B2~MUS_MedB2~CombatLoop5CombatLoop5 | 0:08 | Download | |
Medical_B2~MUS_MedB2~CombatLoop6CombatLoop6 | 0:19 | Download | |
Medical_B2~MUS_MedB2~Lift1Shot4Lift1Shot4 | 0:08 | Download | |
Medical_B2~MUS_MedB2~Lift1Shot5Lift1Shot5 | 0:21 | Download | |
Medical_B3~MUS_MedBOneShots~Med_B3Phrase1Med_B3Phrase1 | 0:08 | Download | |
Medical_B3~MUS_MedBOneShots~Med_B3Phrase2Med_B3Phrase2 | 0:11 | Download | |
Medical_B3~MUS_MedB~Med_B3LoopMed_B3Loop - layer 1 | 0:29 | Download | |
Medical_B3~MUS_MedB~Med_B3LoopMed_B3Loop - layer 2 | 0:29 | Download | |
Medical_B3~MUS_MedB~Med_B3LoopMed_B3Loop - layer 3 | 0:29 | Download | |
Medical_B3~MUS_MedB~Med_B3LoopMed_B3Loop - layer 4 | 0:29 | Download | |
Medical_B3~MUS_MedB~RevealReveal | 0:15 | Download | |
Medical_B4~209_ScareCrowGas~209_ME209_ME (C, LFE) | 0:33 | Download | |
Medical_B4~209_ScareCrowGas~209_ME209_ME (Fl, Rl) | 0:33 | Download | |
Medical_B4~209_ScareCrowGas~209_ME209_ME (Fr, Rr) | 0:33 | Download | |
Medical_B6_Audio~MUS_MedB6Predator~AtmosLoopAtmosLoop | 0:33 | Download | |
Medical_B6_Audio~MUS_MedB6Predator~B6_MultiLoopB6_MultiLoop - layer 1 | 0:31 | Download | |
Medical_B6_Audio~MUS_MedB6Predator~B6_MultiLoopB6_MultiLoop - layer 2 | 0:31 | Download | |
Medical_B6_Audio~MUS_MedB6Predator~B6_MultiLoopB6_MultiLoop - layer 3 | 0:31 | Download | |
Medical_B6_Audio~MUS_MedB6Predator~B6_MultiLoopB6_MultiLoop - layer 4 | 0:31 | Download | |
Medical_B6_Audio~MUS_MedB6Predator~BrassSwellBrassSwell | 0:10 | Download | |
Medical_B6_Audio~MUS_MedB6Predator~SpottedSFX1SpottedSFX1 | 0:06 | Download | |
Medical_B6_Audio~MUS_MedB6Predator~StringSwellStringSwell | 0:07 | Download | |
Medical_B6_Audio~MUS_MedB6Predator~Tension1Tension1 | 0:29 | Download | |
Medical_B6_Audio~MUS_MedB6Predator~Trem1Trem1 | 0:13 | Download | |
Medical_B6_Audio~MUS_MedB6Predator~TremIntro1TremIntro1 | 0:03 | Download | |
Medical_B6~213_BaneIntro~213_ME213_ME (C, LFE) | 2:03 | Download | |
Medical_B6~213_BaneIntro~213_ME213_ME (Fl, Rl) | 2:03 | Download | |
Medical_B6~213_BaneIntro~213_ME213_ME (Fr, Rr) | 2:03 | Download | |
Medical_B6~213_BaneIntro~213_SFXEnd213_SFXEnd (C, LFE) | 0:06 | Download | |
Medical_B6~213_BaneIntro~213_SFXEnd213_SFXEnd (Fl, Rl) | 0:06 | Download | |
Medical_B6~213_BaneIntro~213_SFXEnd213_SFXEnd (Fr, Rr) | 0:06 | Download | |
Medical_B7_Audio~MUS_BossBane~Boss2Boss2 - layer 1 | 2:04 | Download | |
Medical_B7_Audio~MUS_BossBane~Boss2Boss2 - layer 2 | 2:04 | Download | |
Medical_B7_Audio~MUS_BossBane~Boss2Boss2 - layer 3 | 2:04 | Download | |
Medical_B7_Audio~MUS_BossBane~Boss2Boss2 - layer 4 | 2:04 | Download | |
Medical_C1_Audio~MUS_MedicalCs~MedicalCorridorsMedicalCorridors | 1:21 | Download | |
Medical_C1_Audio~MUS_MedicalCs~RevealReveal | 0:15 | Download | |
Medical_S1~MUS_ScareCrowElements~IntroLoop1IntroLoop1 | 0:10 | Download | |
Medical_S1~MUS_ScareCrowElements~Loop2Loop2 | 0:07 | Download | |
Medical_S1~MUS_ScareCrowElements~RevealReveal | 0:10 | Download | |
Medical_S1~MUS_ScareCrowElements~SeeGordonSeeGordon | 0:13 | Download | |
Medical_S1~MUS_ScareCrowElements~Stop1Stop1 | 0:04 | Download | |
MeetIvy | 0:45 | Download | |
MUS_BossJoker_SF~MUS_BossJoker~Boss4Boss4 - layer 1 | 2:08 | Download | |
MUS_BossJoker_SF~MUS_BossJoker~Boss4Boss4 - layer 2 | 2:08 | Download | |
MUS_BossJoker_SF~MUS_BossJoker~Boss4Boss4 - layer 3 | 2:08 | Download | |
MUS_BossJoker_SF~MUS_BossJoker~Boss4Boss4 - layer 4 | 2:08 | Download | |
MUS_CellsCombat_SF~MUS_CellsCombat~CellCombatCellCombat - layer 1 | 1:17 | Download | |
MUS_CellsCombat_SF~MUS_CellsCombat~CellCombatCellCombat - layer 2 | 1:17 | Download | |
MUS_CellsCombat_SF~MUS_CellsCombat~CellCombatCellCombat - layer 3 | 1:17 | Download | |
MUS_CellsCombat_SF~MUS_CellsCombat~CellsCombatIntroCellsCombatIntro | 0:40 | Download | |
MUS_Ch3Combat_SF~MUS_Ch3Combat~CH3_AdminCombatCH3_AdminCombat - layer 1 | 1:36 | Download | |
MUS_Ch3Combat_SF~MUS_Ch3Combat~CH3_AdminCombatCH3_AdminCombat - layer 2 | 1:36 | Download | |
MUS_Ch3Combat_SF~MUS_Ch3Combat~CH3_AdminCombatCH3_AdminCombat - layer 3 | 1:36 | Download | |
MUS_Ch3Combat_SF~MUS_Ch3Combat~CH3_AdminCombatCH3_AdminCombat - layer 4 | 1:36 | Download | |
MUS_IPv2_SF~MUS_IPv2~IP_V2IP_V2 - layer 1 | 1:10 | Download | |
MUS_IPv2_SF~MUS_IPv2~IP_V2IP_V2 - layer 2 | 1:10 | Download | |
MUS_IPv2_SF~MUS_IPv2~IP_V2IP_V2 - layer 3 | 1:10 | Download | |
MUS_IPv2_SF~MUS_IPv2~IP_V2IP_V2 - layer 4 | 1:10 | Download | |
MUS_SPGardens_SF~MUS_SPGardens~Garden_SPGarden_SP - layer 1 | 1:18 | Download | |
MUS_SPGardens_SF~MUS_SPGardens~Garden_SPGarden_SP - layer 2 | 1:18 | Download | |
MUS_SPGardens_SF~MUS_SPGardens~Garden_SPGarden_SP - layer 3 | 1:18 | Download | |
MUS_SPGardens_SF~MUS_SPGardens~Garden_SPGarden_SP - layer 4 | 1:18 | Download | |
OfficeCamScene | 0:48 | Download | |
OverworldReveal | 0:28 | Download | |
Overworld_A1_CH2_Combat~MUS_OverWorldA1~A2_IntroA2_Intro | 0:08 | Download | |
Overworld_A1_CH2_Combat~MUS_OverWorldA1~A2_OutroA2_Outro | 0:07 | Download | |
Overworld_A1_CH2_Combat~MUS_OverWorldA1~Mus_A2CombatMus_A2Combat - layer 1 | 1:16 | Download | |
Overworld_A1_CH2_Combat~MUS_OverWorldA1~Mus_A2CombatMus_A2Combat - layer 2 | 1:16 | Download | |
Overworld_A1_CH2_Combat~MUS_OverWorldA1~Mus_A2CombatMus_A2Combat - layer 3 | 1:16 | Download | |
Overworld_A1_CH2_Combat~MUS_OverWorldA1~Mus_A2CombatMus_A2Combat - layer 4 | 1:16 | Download | |
Overworld_A2_CH2_Combat~MUS_MaxB1Combat~CarCombatINtroCarCombatINtro | 0:32 | Download | |
Overworld_A2_CH2_Combat~MUS_MaxB1Combat~CombatIntro1CombatIntro1 | 0:14 | Download | |
Overworld_A2_CH2_Combat~MUS_MaxB1Combat~CombatLoop3CombatLoop3 | 0:13 | Download | |
Overworld_A2_CH2_Combat~MUS_MaxB1Combat~CombatLoop5CombatLoop5 | 0:08 | Download | |
Overworld_A2_CH3~MUS_BatmanChallenege~BatmanCombatBatmanCombat - layer 1 | 2:02 | Download | |
Overworld_A2_CH3~MUS_BatmanChallenege~BatmanCombatBatmanCombat - layer 2 | 2:02 | Download | |
Overworld_A2_CH3~MUS_BatmanChallenege~BatmanCombatBatmanCombat - layer 3 | 2:02 | Download | |
Overworld_A2_CH3~MUS_BatmanChallenege~BatmanCombatBatmanCombat - layer 4 | 2:02 | Download | |
Overworld_A3_CH5~MUS_MaxB3Combat~FirstCombat_IntroFirstCombat_Intro | 0:07 | Download | |
Overworld_A3_CH5~MUS_MaxB3Combat~FirstCombat_MultiLoopFirstCombat_MultiLoop - layer 1 | 1:03 | Download | |
Overworld_A3_CH5~MUS_MaxB3Combat~FirstCombat_MultiLoopFirstCombat_MultiLoop - layer 2 | 1:03 | Download | |
Overworld_A3_CH5~MUS_MaxB3Combat~FirstCombat_MultiLoopFirstCombat_MultiLoop - layer 3 | 1:03 | Download | |
Overworld_A3_CH5~MUS_MaxB3Combat~FirstCombat_MultiLoopFirstCombat_MultiLoop - layer 4 | 1:03 | Download | |
Overworld_A3_CH5~MUS_MaxB3Combat~FirstCombat_OutroFirstCombat_Outro | 0:06 | Download | |
Overworld_A3_CH5~MUS_PlantsA3Reveal~OW_A3PlantsOW_A3Plants | 0:33 | Download | |
Overworld_C4~303_BatCaveGlide~303_ME303_ME (C, LFE) | 0:35 | Download | |
Overworld_C4~303_BatCaveGlide~303_ME303_ME (Fl, Rl) | 0:35 | Download | |
Overworld_C4~303_BatCaveGlide~303_ME303_ME (Fr, Rr) | 0:35 | Download | |
Overworld~MUS_OverworldCombat1Shots~EndEnd | 0:11 | Download | |
Pad1 | 0:22 | Download | |
Pad2 | 0:43 | Download | |
Pad3 | 0:34 | Download | |
ParentsDeath | 0:37 | Download | |
RevIn1 | 0:07 | Download | |
RevIn2 | 0:15 | Download | |
ScareCrowIntroV2 | 0:09 | Download | |
ScareCrowloop | 1:21 | Download | |
SeeYou | 0:06 | Download | |
SniperIntro | 0:12 | Download | |
SniperIntroB - layer 1 | 0:39 | Download | |
SniperLoop1 - layer 1 | 0:47 | Download | |
SniperLoop1 - layer 2 | 0:47 | Download | |
SniperLoop1 - layer 3 | 0:47 | Download | |
SniperLoop1 - layer 4 | 0:47 | Download | |
Spooky1 | 0:15 | Download | |
Spooky2 | 0:13 | Download | |
Spooky3 | 0:09 | Download | |
SPv1 - layer 1 | 1:32 | Download | |
SPv1 - layer 2 | 1:32 | Download | |
SPv1 - layer 3 | 1:32 | Download | |
SPv1 - layer 4 | 1:32 | Download | |
SubHit~1 #1 | 0:05 | Download | |
SubHit~2 #1 | 0:05 | Download | |
SubHit~2 #2 | 0:05 | Download | |
TenseLoop #1 | 0:52 | Download | |
TenseLoop #2 | 0:52 | Download | |
Theme1 | 0:17 | Download | |
Theme2 | 0:19 | Download | |
Theme3 | 0:17 | Download | |
Theme4 | 0:27 | Download | |
VenomFactoryIntro | 0:25 | Download | |
VisitorC1 | 0:25 | Download | |
VisitorC1r2 | 0:15 | Download | |
Visitor_B1_Audio~MUS_VenomHenchmen~Boss1Boss1 - layer 1 | 2:11 | Download | |
Visitor_B1_Audio~MUS_VenomHenchmen~Boss1Boss1 - layer 2 | 2:11 | Download | |
Visitor_B1_Audio~MUS_VenomHenchmen~Boss1Boss1 - layer 3 | 2:11 | Download | |
Visitor_B1_Audio~MUS_VenomHenchmen~Boss1Boss1 - layer 4 | 2:11 | Download | |
Visitor_B1~703_ThroneRoom~703_ME703_ME (C, LFE) | 1:14 | Download | |
Visitor_B1~703_ThroneRoom~703_ME703_ME (Fl, Rl) | 1:14 | Download | |
Visitor_B1~703_ThroneRoom~703_ME703_ME (Fr, Rr) | 1:14 | Download | |
Visitor_B2~705_BreakingNews~705_Batman_MUS705_Batman_MUS (C, LFE) | 2:04 | Download | |
Visitor_B2~705_BreakingNews~705_Batman_MUS705_Batman_MUS (Fl, Rl) | 2:04 | Download | |
Visitor_B2~705_BreakingNews~705_Batman_MUS705_Batman_MUS (Fr, Rr) | 2:04 | Download | |
WhiskeyTrailIntro | 0:51 | Download | |
WhiskLoop | 0:11 | Download | |
WhiskLoopIntro | 0:11 | Download |