kone191
New member
You could just add a water area to an area only reachable at the end game that has no water and then make it so you only fish up lvl100 Magikarp that only know splash but drops a butt load of experience. That way people can reasonably level up their pokémon with out that sort of issue. Obviously lvl100 is max so you can't make him easier by leveling. But really Pokémon doesn't normally have random encounters of pokémon over lvl75 so getting those last 25 is always hard. This is just the kind of work around found in lots of other games. Why else does Dragon Quest have Metal Slimes, Final Fantasy have Cactaur, or those Gold Slimes in Breath of Fire.
Truly you can see over lv80 pokemons (max.lv90) in Silver Cave so leveling up isn't a problem. (You get usually 2000-3000 experience per battle.) Training in grass is just boring I think...and in indigo plateau you get also levels pretty easily by going it again and again.
And Magikarp don't give much experience. If you play my game you can see it with Kanto pokemon trainers.