What is wrong with game designers now-a-days?

IndeX

New member
Moogle, maybe you can help me. I dunno, maybe you can pass these concerns along to your collegues, and other people in the Videogame Industry.

I have a few gripes about games that are out/are coming out - and I really do believe they are honest-to-goodness well founded gripes.

1. Light : When did it become abhorrent to game designers to allow the player to SEE what they are playing? For example Doom 3. Granted, the game was pretty much ass in the first place, but 99% of the entire game was devoted to 't3h dark'. Sure you get a flashlight - but you have to put it away to fire? Come on. Same thing with this new game I got - F.E.A.R. Can't see a damn thing, and the flashlight dies after 20 seconds or so. I was trying to play it this afternoon, and I had to shut it off. Even with the flashlight on I couldn't see a damn thing the game was so dark. There are no actual graphics being shown onscreen - and yet the game beats the hell out of my videocard.<img src=smilies/upeyes.gif>

2. "Scariness". Yeah - no. I'm sorry. The last videogame to make me flinch was Resident Evil (hallway with the dogs). Once again this game F.E.A.R, it's just not scary. I'm not asking for scary games as I've never really been a fan of horror (I just got into Res Evil because they are flat out good games in general) but if you're trying to make a game scary... Make it scary, don't just hide everything in shadows or flash computer graphics images of disembodied heads. Come on, already. Again, they hide everything in shadow - and I've already talked about lighting in games.

I know I don't speak for everyone. Maybe someone does like being unable to see a game they're playing. Maybe they'd rather just pay $50 for a 'game' that is nothing but eerie sounds and no graphics. But for chrissakes, enough with making games dark, and trying (and failing) to be scary!

Remember the original Doom? Kinda scary for it's time but was everything draped in darkness? I'm glad I don't actually buy games anymore. I'd be really pissed if I spent $50 on FEAR just so I could NOT see what I was playing.

3. Hiphop games. I seriously don't see what the big whoop is about these games. 50Cent gets a game 'based on his life'? What's next? 8-Mile for PS3? Enough. No one plays this crap.
 
> I have a few gripes about games that are out/are coming out
> - and I really do believe they are honest-to-goodness well
> founded gripes.
>
> 1. Light :

I mostly agree here. "Darkness" is way overused. It's ok in certain areas, but not for an entire game.

> 2. "Scariness". Yeah - no. I'm sorry. The last videogame to
> make me flinch was Resident Evil (hallway with the dogs).
> Once again this game F.E.A.R, it's just not scary.

Holy fuck. How far are you in FEAR? The cloakers will scare the piss out of you. The first few levels are just Alma popping up behind you, but trust me, it gets scary.

> 3. Hiphop games. I seriously don't see what the big whoop
> is about these games. 50Cent gets a game 'based on his
> life'? What's next? 8-Mile for PS3? Enough. No one plays
> this crap.

The sad thing about this is that people do play "this crap." These games usually sell fairly well, despite their horrible ratings from sites/magazines/shows. People buy the games because they're a fan of "Cool Rappa DeeJay" and "Ghetto Thugz (TM)," not because they're fun to play.
 
> 1. Light : When did it become abhorrent to game designers
> to allow the player to SEE what they are playing?

To be fair, it's the "kid with a new toy" syndrome. Developers come up with some new dynamic lighting method, they want to use it. Unfortunately, they don't realize that by and large people don't give a fuck about the new technology, but they want to show it off, so they make a game that's really dark so as to show off the OMGZ AWESUM FALSHLITE SHIENING FX or whatever. If you want a game that makes good use of new technology in terms of lighting and other graphical concepts, check out Kameo on the Xbox 360. HDR, self-shadowing, and other impressive effects, but none of them are overused.

> 3. Hiphop games. I seriously don't see what the big whoop
> is about these games. 50Cent gets a game 'based on his
> life'? What's next? 8-Mile for PS3? Enough. No one plays
> this crap.

Gamers with taste don't buy that shit. Unfortunately, gamers with taste are not representative of the mass market, whereas white 14 year olds who want to get a taste of the "gangsta" life in the privacy of their posh suburban homes are.
 
<blockquote><font class="small">In reply to:</font><hr>

1. Light : When did it become abhorrent to game designers to allow the player to SEE what they are playing? For example Doom 3. Granted, the game was pretty much ass in the first place, but 99% of the entire game was devoted to 't3h dark'. Sure you get a flashlight - but you have to put it away to fire? Come on. Same thing with this new game I got - F.E.A.R. Can't see a damn thing, and the flashlight dies after 20 seconds or so. I was trying to play it this afternoon, and I had to shut it off. Even with the flashlight on I couldn't see a damn thing the game was so dark. There are no actual graphics being shown onscreen - and yet the game beats the hell out of my videocard.

<hr></blockquote>

It was bad enough when over half my video RAM was devoted to rendering shadows, but now it's all being devoted to it and I can't even see the graphics.

Sad thing is I have a friend who loves these lighting effects... <img src=smilies/puke.gif>
 
> 2. "Scariness". Yeah - no. I'm sorry. The last videogame to
> make me flinch was Resident Evil (hallway with the dogs).

Silent Hill and Fatal Frame. Need I say more?
 
> Silent Hill and Fatal Frame. Need I say more?

Never played Fatal Frame, and I stopped playing Silent Hill 1 because it bored me. Silent Hill 2 was cool though - but not scary. At all.
 
> whereas white 14 year olds who want to get a taste of the
> "gangsta" life in the privacy of their posh suburban homes
> are.

orn.png
 
What's worse is that with dynamic lighting they could make awesome things, like actually good constrast in lighting and rich in color, something manygames nowadays lack. It's all monocrome, and generally with blue.
 
Back
Top Bottom