Weird text

Spikeman

New member
Sorry if this is a dumb question but I'm kinda new at this. I made a table file for a game with all of the letters and numbers and some punctuation. But when I look at the text it will be weird for example it says: "No weak[nl] viruses for[nl]a w9hile." when it should say: "No weak[nl]viruses for[nl] a while." It has spaces and numbers in between some of it and sometimes letters and whole words are missing. I don't think it uses MTE but I'm not sure. (btw the game is Megaman Battle Network 5).
 
So is that extra 9 actually in the hex?Look at the raw hex. If it is I would say that you have some sort of compression probably.
 
> If it is I would say that you have some sort of compression
> probably.

It might also be some kind of control byte (like, to have the text pause for a second before displaying that word, or maybe bolding it or changing the color).
 
> It might also be some kind of control byte (like, to have
> the text pause for a second before displaying that word, or
> maybe bolding it or changing the color).

I was thinking this myself and barely know anything about ROM Hacking. I love that I can just hang around here and pick some of the basics up. <img src=smilies/laff.gif>
 
> You're hacking Sneak Run (Shinobi Dash) text... xD
>
> Sorry, I cant't help.
>

Yeah XD. I was trying to figure out how this works cuz I want to translate Rockman.EXE 4.5.

Oh btw, I figured out what the little numbers and stuff mean. They are chunks of text that were used before. So if you change something... it might change alot more things. A minor setback. But anyways the 9 is 0A in this game (in hex) and it is just like an offset backwords to the original text. Now I just have to find where it stores the pointers and how long the 'chunks' are.
 
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