Lazy Shell v 3.4

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Lazy Shell, a Super Mario RPG editor built by giangurgolo and Omega, has been updated to v3.4.

According to the change log, several additions and alterations have been implemented since v3.3a:

Additions:
*Dialogues: NEW compression table editing now supported
*Palette Editor: NEW threshold adjustment feature

General changes:
*Dotted pattern for cartographic grid

Editor-specific changes:
*Levels: moved the level event and music to the level's toolstrip
*Previewer: now remembers battlefield, allies in party, and max out stats
*Sprites: zoom box for tilemap mold tileset now shows only tile mouse is over

Fixes:
*Dialogues: importing a font table image wasn't drawing based on max width
*Levels: solidity maps weren't resetting when level editor closed w/o saving
*Palette Editor: resetting was updating too many times, slowed down CPU
*Palette Editor: equate & switch RGB was updating twice, slowed down CPU
*Previewer: problems with allies in party not saving to right offsets
*Sprites: tileset zoom box problems with tilesets less than 3 rows
*Sprites: tile index label in graphics editor/viewer off by 1
*Sprites: palettes weren't saving
*Sprites: graphics had several issues when saving/not saving
*Sprites: hover box for tilemap molds offset by a few pixels

You can download Lazy Shell in executable or source code form from its own homepage or from it's own page here on ZD.

Also make sure to check out The Bob-Omb Mafia, a hack that was designed specifically to show off the capabilities of Lazy Shell.
 
Wow, looking at all the documentation at the bottom of their homepage, it's very impressive how much that game has been taken apart. Even the animations and scripting instructions. Someone with some spare time and the give-a-shit could really do something awesome with this.
 
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