Lazy Shell, a Super Mario RPG editor built by giangurgolo and Omega, has been updated to v3.4.
According to the change log, several additions and alterations have been implemented since v3.3a:
Additions:
*Dialogues: NEW compression table editing now supported
*Palette Editor: NEW threshold adjustment feature
General changes:
*Dotted pattern for cartographic grid
Editor-specific changes:
*Levels: moved the level event and music to the level's toolstrip
*Previewer: now remembers battlefield, allies in party, and max out stats
*Sprites: zoom box for tilemap mold tileset now shows only tile mouse is over
Fixes:
*Dialogues: importing a font table image wasn't drawing based on max width
*Levels: solidity maps weren't resetting when level editor closed w/o saving
*Palette Editor: resetting was updating too many times, slowed down CPU
*Palette Editor: equate & switch RGB was updating twice, slowed down CPU
*Previewer: problems with allies in party not saving to right offsets
*Sprites: tileset zoom box problems with tilesets less than 3 rows
*Sprites: tile index label in graphics editor/viewer off by 1
*Sprites: palettes weren't saving
*Sprites: graphics had several issues when saving/not saving
*Sprites: hover box for tilemap molds offset by a few pixels
You can download Lazy Shell in executable or source code form from its own homepage or from it's own page here on ZD.
Also make sure to check out The Bob-Omb Mafia, a hack that was designed specifically to show off the capabilities of Lazy Shell.
According to the change log, several additions and alterations have been implemented since v3.3a:
Additions:
*Dialogues: NEW compression table editing now supported
*Palette Editor: NEW threshold adjustment feature
General changes:
*Dotted pattern for cartographic grid
Editor-specific changes:
*Levels: moved the level event and music to the level's toolstrip
*Previewer: now remembers battlefield, allies in party, and max out stats
*Sprites: zoom box for tilemap mold tileset now shows only tile mouse is over
Fixes:
*Dialogues: importing a font table image wasn't drawing based on max width
*Levels: solidity maps weren't resetting when level editor closed w/o saving
*Palette Editor: resetting was updating too many times, slowed down CPU
*Palette Editor: equate & switch RGB was updating twice, slowed down CPU
*Previewer: problems with allies in party not saving to right offsets
*Sprites: tileset zoom box problems with tilesets less than 3 rows
*Sprites: tile index label in graphics editor/viewer off by 1
*Sprites: palettes weren't saving
*Sprites: graphics had several issues when saving/not saving
*Sprites: hover box for tilemap molds offset by a few pixels
You can download Lazy Shell in executable or source code form from its own homepage or from it's own page here on ZD.
Also make sure to check out The Bob-Omb Mafia, a hack that was designed specifically to show off the capabilities of Lazy Shell.