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Old 03-05-2005, 05:16 AM   #1
RaiBlastoise
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Default RBY graphics decompression

I need a decompresser for the pokemon graphics (in battle) for RBY.
Yes, I have looked extensively on Google, and Zophar doesn't have it either.
Maybe they don't make one...

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Old 03-05-2005, 10:59 AM   #2
CROcOp
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Default Re: RBY graphics decompression

If you mean Pokemon gold and Silver then try this
If you searched in google extensively, then i think you are blind. No offense.<img src=smilies/magbiggrin.gif>

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Old 03-05-2005, 11:58 AM   #3
mrfreeze
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Default Re: RBY graphics decompression

> If you mean Pokemon gold and Silver then try this
> If you searched in google extensively, then i think you are
> blind. No offense.
>
I think he means Red Blue And Yellow.

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Old 03-05-2005, 12:11 PM   #4
CROcOp
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Default Re: RBY graphics decompression

> I think he means Red Blue And Yellow.
Then:
Sorry, you'll have to make your own decompressor.


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Old 03-05-2005, 02:31 PM   #5
RaiBlastoise
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Default Re: RBY graphics decompression

> Sorry, you'll have to make your own decompressor.

Okay, can someone provide me with some sort of compression algoritm for the graphics? Or just how they're compressed?

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Old 03-06-2005, 12:42 AM   #6
Reaper man
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Default Re: RBY graphics decompression

> > Sorry, you'll have to make your own decompressor.
>
> Okay, can someone provide me with some sort of compression
> algoritm for the graphics? Or just how they're compressed?

have fun loooking at ARM assembly ;p

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Old 03-06-2005, 01:08 AM   #7
MegaManJuno
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Default Re: RBY graphics decompression

> have fun loooking at ARM assembly ;p

Pokemon Red/Blue/Yellow were not for the GBA... therefore the chances of it being ARM based are abolutely nil, since the GB/GBC ran on a Z80 or compatible variant last I was aware of... <img src=smilies/upeyes.gif>

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Old 03-06-2005, 04:02 PM   #8
Prower
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Default Re: RBY graphics decompression

If it's already information that's readily available, that's great...otherwise, though, you're probably going to wind up having to track it down yourself. Although it's expensive, you might want to invest in a copy of Interactive Disassembler Pro (or IDA Pro as it's usually called). It's pretty useful for picking apart binaries for practically any processor or platform you could think of. :>

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Old 03-07-2005, 04:28 AM   #9
Reaper man
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Default Re: RBY graphics decompression

> > have fun loooking at ARM assembly ;p
>
> Pokemon Red/Blue/Yellow were not for the GBA... therefore
> the chances of it being ARM based are abolutely nil, since
> the GB/GBC ran on a Z80 or compatible variant last I was
> aware of...

ah shit... what was I on?? sorry, been dabbing into GBA hacking stuff as of recent... oops

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