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Old 12-15-2017, 05:25 PM   #1
nglide
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Default nGlide 2.00 released with a new Vulkan API backend

The next generation, low-overhead graphics and compute Vulkan API lands in the latest version of glide wrapper to provide best compatibility with modern and future hardware, as well as to improve support with GNU/Linux systems.

nGlide 2.00 changelog:

Glide2:
-added support for BoaBite 3D
-added support for K.O. Boxing
-added support for Natural Fawn Killers
-fixed Pył rare depth buffer bug

Glide3:
-fixed Die Hard Trilogy 2 regression (dx backend)

Miscellaneous:
-added Glide to Vulkan emulation
-new option in nGlide configurator: 'Video backend'
-new environment variable: NGLIDE_BACKEND
-new option in nGlide configurator: 'Refresh rate: By desktop'
-nGlide configurator window now repaints properly after resolution change
-nGlide configurator now implements both ANSI and Unicode WinAPI variants
-ICC profiles are no longer ignored in fullscreen mode
-game window coordinates are now restored properly on close


- [URL="http://www.zeus-software.com/forum/viewtopic.php?f=2&t=2044"]News source[/url]
- [URL="http://www.zeus-software.com/downloads/nglide"]Download[/url]

"nGlide is a 3Dfx Voodoo Glide wrapper. It allows you to play games designed
for 3Dfx Glide API without the need for having 3Dfx Voodoo graphics card.
All three API versions are supported, Glide 2.11 (glide.dll), Glide 2.60 (glide2x.dll) and Glide 3.10 (glide3x.dll). nGlide emulates Glide environment with Direct3D and Vulkan. Glide wrapper also supports high resolution modes."

Last edited by martini; 02-05-2018 at 11:52 AM.
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