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Old 09-29-2017, 06:05 AM   #1
dlevere
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Join Date: Sep 2017
Location: Philadelphia, PA
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Default Dolphin Git 5.0-5604

Dolphin Git 5.0-5604 is compiled.

This is the trunk of the Dolphin Project. Dolphin is the first GameCube emulator able to run commercial games!

Dolphin is a GameCube, Wii and Triforce (the arcade machine based on the GameCube) emulator which supports many extra features and abilities not present on the original consoles. It has partial Wii support, and plays most GameCube games.

Download Dolphin Git 5.0-5604 x64

Download Dolphin Git 5.0-5604 Android

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Old 10-09-2017, 11:26 PM   #2
dlevere
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Default Dolphin Git 5.0-5636

Dolphin Git changelog:
* Merge pull request #6102 from FoxP/patch-1
Add some missing WiiWare and Wii games makers
* Add some missing WiiWare makers
Some of my WiiWare games do not have a maker :
- Blue's Journey : EAFPJ8
- Magician Lord : EACPJ8
- The King of Fighters '94 : EAGPJ8
- The Last Ninja : C9XPGX
- World Games : C9ZPGX

Download Dolphin Git 5.0-5636 x64

Download: Dolphin Git 5.0-5636 Android

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Old 01-12-2018, 07:11 PM   #3
dlevere
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Default Dolphin Git 5.0-6177

Dolphin Git 5.0-6177 is compiled.

Dolphin Git changelog:
* Merge pull request #6298 from 34will/feature/Android_Single_Char_Fix
* Modified StringUtil to change UTF16ToUTF8 to use a wstring_convert and codecvt_utf8 to convert a UTF16 wstring to a UTF8 string.
* Modified UTF16BEUTF8 to just convert the UTF-16 C-string into a std::u16string, and pass it into CodeToUTF8 with the 'from' parameter being "UTF-16BE", rather than manually performing the big endian to little endian encoding.
* Modified StringUtil to use a u16string instead of a wstring in the non-win32 UTF16BEToUTR8 method.
* Merge pull request #6246 from stenzek/vulkan-readback-fixes
* Vulkan: Fix possible mismatch between EFB framebuffer and render pass
* Vulkan: Move pipeline barrier outside render pass for EFB peeks
* Vulkan: Fix FramebufferManagerBase::m_EFBLayers being set out-of-range
* Vulkan: Move render pass management to ObjectCache
* Vulkan: Add missing layout transition when resolving MSAA depth buffers
* Merge pull request #6300 from JonnyH/WIP/glsl-es-implicit-int-float-conversions-in-gpu-texture-decode
* Some more implicit uint/float conversions in the texture decode shaders
* GLSL-ES doesn't allow implicit int/uint conversions

Download: Dolphin Git 5.0-6177 x64

Download: Dolphin Git 5.0-6177 Android

Source: Here Dolphin Git 5.0-2877
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