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Old 08-06-2010, 07:31 PM   #1
gutzsant
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Join Date: Jun 2008
Posts: 961
Default WinUAE 2.3.0 Beta 9

A new public beta of WinUAE, an Amiga emulator for Windows, version 2.3.0, is available. These are the changes.

Beta 7:
  • reverted b5 audio hack, it breaks other programs and also it does not seem to be audio.device bug after all but application calling CMD_WRITE with interrupts disabled..
  • zipped iso was unnecessarily unpacked completely during scanning if cue was found later
  • some drives/driver/Windows versions don't seem to like IOCTL_CDROM_RAW_READ, returns ERROR_INVALID_FUNCTION (XP returned ERROR_INVALID_PARAMETER). Falls back to SPTI SCSI passthrough in this situation and uses SCSI READ CD command
  • improved default ROM path handling
  • ccd and mds CDA was silent (b5)
  • higher CPU usage, display emulation debugging stuff.. (b5)
  • initial rom scan didn't load AF key files correctly
  • updated VPOSW fake 60hz support sometimes selected bogus 314 line timing for sound sync (not really much difference, might have caused some extra SND% changes)
  • CD32 audio play status code was unreliable if new CDA play command was send without stopping previous play state (Fightin' Spirit CD32)
  • CD32 state restore ignored statefile embedded CD image path (if included)
  • CD32 state save saved wrong command fifo offset, restoring state can send some random commands to drive (old bug)
  • new CDTV state file support was quite unusable
  • state restore didn't initialize audio completely, samples playing while state was restored could play incorrectly until sample (on any channel) ended or new sample was started (old bug)
  • printscreen key saves screenshot when button is released (was when pressed) quick workaround for Windows built-in screenshot not getting overridden in rawinput keyboard mode (perhaps there is better way..)
  • "highend" quickstart mode was not in KS2.0+ check list
  • fullscreen 8-bit RTG and "match depth" RTG setting enabled and 32-bit display mode selected in Display panel: 16-bit mode was selected with 32-bit mode color settings.
"Portable mode" updates: (and no stupid registry related comments again or..)
  • added -portable command line parameter which is same as "-ini winuae.ini", creates ini in temp directory if winuae.exe directory is write protected
  • /<command line parameter name> also accepted
  • official support for relative paths added, checkbox in Paths panel, automatically enabled when ini mode is started (ini missing or empty), all paths that are inside of winuae directory are kept relative. Report all possible side-effects or paths that are not in correct format. Currently all relative paths have .\ prefix, this may disappear in future
  • do not set apppath in registry in ini-mode
  • real harddrive configuration path is now ":<name of device>" (was "HD_<name of device>") (to prevent relative/absolute path conversion conflicts, field is unfortunately shared with hdf paths), this is automatically converted when old config is loaded

Beta 8: (mainly quick b7 crash fix update)
  • GUI configuration panel crash fix (b7)
  • do not emulate slow CDA startup in uaescsi.device mode
  • blue button was still broken in CD32 pad 2-button mode
  • removed obsolete 15-bit fullscreen mode support code
  • statefile restore failed if rarely used 68020 M status register bit was set
  • added protection against starting new transparent clipboard conversion if previous operation has not finished yet
Beta 9:
  • when attempting to play CD32 data track: return normal "playing" status and "play ended with error" flag in next status packet (Mission Impossible 2025 CD32)
  • return error status when CD32 qcode command packet is received and currently played CD audio track is about to change (jumping "laser" in CD32 built-in CD player)
  • new D3D filter stupid design fault corrected, all 2x or higher D3D shader filters had bad image quality because both internal source and destination textures had identical size..
  • select box next to filter name is now D3D shader filter supersampling mode, 1x = normal, 2x = internal texture is twice the size of display etc.. Big texture support required, makes some shader filters look more smoother when combined with bilinear filtering (for example hq2x)
  • crash when entering or exiting GUI when ASPI SCSI mode is enabled (b6)
  • cd32 pad shift register should stay in reset state in 2-button mode (F17 Challenge CD32)
  • added cd insert/eject to systray menu
  • added configuration file delayed cd insert, add "delay" to end of path ("cdimage0=<path>,delay"), waits 3 seconds before inserting the cd, workaround for stupid CD32 games that only work if CD is inserted after boot screen (F17 Challenge and Last Ninja 3, maybe others)
  • fixed cue+mp3 size detection if mp3 frames included checksum data
  • only accept 8 or 32-bit Windows clipboard image input (instead of crashing..)
  • diskswapper and floppy/quickstart archive dragndrop: add all disk images inside the archive (I don't know why this was not done ages ago..)
Download it at the English Amiga Board. It'll be later available here.
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