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Old 03-03-2007, 07:36 PM   #1
BlackTelomeres
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Default Super Metroid: Dependence

Just for anyone here who hasn't seen it elsewhere yet - it's a new Super Metroid level design hack. Take a look at the readme for more important info. Let me know if you find any bugs that got past the playtesters. Although there are some graphical kinks that were compromises with the SM code.

I recommend savestates, as save points are pretty rare, but then, this hack is not as difficult as some of the other SM hacks released recently.

Give me any feedback you can.

http://www.freewebs.com/blacktelomer...dence_v183.rar












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Old 03-04-2007, 04:32 AM   #2
Spinner 8
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Default Re: Super Metroid: Dependence

That looks neat, but why didn't you just put in more save points?
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Old 03-04-2007, 06:07 AM   #3
BlackTelomeres
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Default Re: Super Metroid: Dependence

During my early planning, some of the earlier SM hacks that removed all save points had given me the mistaken impression that you had to mess with save points in SMILE to get them to work right, so I planned the game without them. Of course I later found out that was not the truth. I had forgotten that the newer hacks, at least SMLegacy if I recall right, had save points. A few save points were left connected to doors that I didn't have any use for and during testing, they worked fine so I left them. Plus, savestates are faster so I had always used them for saving instead anyway. I didn't want to have to alter the level layout to add the save points later on.
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Old 03-04-2007, 06:15 AM   #4
pipes
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Default Re: Super Metroid: Dependence

I should replay this game.
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