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Old 09-27-2006, 09:18 PM   #1
plokm
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Default Converting ROM images

1) I have a bunch of snes roms in formats like 078,fig,sfc. How do i convert them to to smc?

2) I also have some v64 roms i want to convert to z64. Any suggestions?

Can i use uCON64 to make these conversions?

3) I also have some Playstation images in CUE/BIN that I want to convert to ISO (no audio tracks, so I want to make them a single file each). In CDMage, I can extract the ISO track to a file. Is this the same as if I extracted it as ISO to begin with? If not (or even if so), is there a better program to do it?

4) I have some more Playstation images in some sort of IMG format. Can I convert this to CUE/BIN?
It looks like this format records subchannel information. Is this really important to preserve the game?
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Old 09-27-2006, 10:22 PM   #2
MonsieurSirhan
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Default Re: Converting ROM images

> 1) I have a bunch of snes roms in formats like 078,fig,sfc.
> How do i convert them to to smc?

The odd file extensions are the result of the device used for dumping the original rom. For example .SMC were dumped with Super MagiCom, .swc with Super WildCard and so on. You can't effectively convert from on dump type to another, you would have to redum your cart with Super MagiCom, and so on.

It should be noted that emulators don't truly pay attention to file extensions, so you could rename them to .smc, and still being playable by most emulators. This is due to the fact that most correct dumps shouldn't be substantially different from one to another, other than header info and stuff.

> 3) I also have some Playstation images in CUE/BIN that I
> want to convert to ISO (no audio tracks, so I want to make
> them a single file each). In CDMage, I can extract the ISO
> track to a file. Is this the same as if I extracted it as
> ISO to begin with? If not (or even if so), is there a better
> program to do it?

You could mount a virtual drive with the cue/bin file, and then burn/dump it into a iso file. Nero and Alcohol 120% help (or maybe not, I don't recall if either can rec.

> 4) I have some more Playstation images in some sort of IMG
> format. Can I convert this to CUE/BIN?
> It looks like this format records subchannel information. Is
> this really important to preserve the game?

Perhaps if it relies on copy protection.

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Old 09-27-2006, 10:44 PM   #3
MonsieurSirhan
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Default Re: Converting ROM images

> The odd file extensions are the result of the device used
> for dumping the original rom. For example .SMC were dumped
> with Super MagiCom, .swc with Super WildCard and so on. You
> can't effectively convert from on dump type to another, you
> would have to redum your cart with Super MagiCom, and so on.


You are so full of shit, dude. <img src=smilies/upeyes.gif>

http://pt.parodius.com/help.html
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Old 09-27-2006, 10:59 PM   #4
plokm
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Default Re: Converting ROM images

Thanks, this helps with 1). But one question: the last two posts appear to have come from the same user, so exactly who is full of shit?
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Old 09-27-2006, 11:33 PM   #5
shawn
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Default Re: Converting ROM images

> Thanks, this helps with 1). But one question: the last two
> posts appear to have come from the same user, so exactly who
> is full of shit?
>
It's a schizopheric thing, but don't worry about it, they're getting help. lol <img src=smilies/laff.gif>
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Old 09-27-2006, 11:41 PM   #6
MonsieurSirhan
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Default Re: Converting ROM images

The dude I quoted, clearly. He stated you couldn't convert from one format to another, and I proved him wrong with the link I posted.

He's an idiot.

(ie, while googling for "snes rom dumps extensions", i found that link, and rather than edit, I thought bumping it would emphazise more my correction)
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Old 09-28-2006, 12:59 AM   #7
soniczip
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Default Secret Hax! *nt*

Ninja Turtles.
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Old 09-28-2006, 05:32 AM   #8
The 9th Sage
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Default Re: Converting ROM images

> You are so full of shit, dude.

Really now? I'd like to know more about this data that is supposed to be missing. I haven't heard of that, all I heard was differences in headers, and some copiers doing weird things like interleaving the image and fooking the data all around.
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