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Old 10-19-2004, 03:42 AM   #11
SamIAm
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Default Re: Translation Release: Starfox 2

> Yeah, I don't think Doom's got a battery in it.

Nope, it doesn't, but it's not really necessary. I would feel much better spending less money on a Doom cart, especially if I need to fry a couple of them to get this to work. But I'm not planning on doing this immediately, it's just something on the list.

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Old 10-19-2004, 04:03 AM   #12
pipes
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Default Re: Translation Release: Starfox 2

http://snesdev.romhack.de/sf2.htmThis dude</a> seemed to do it with stunt race fx. Maybe this will work?

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Old 10-19-2004, 07:53 AM   #13
JCE3000GT
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Default Re: Translation Release: Starfox 2

> The title screen is great of course, but what I most noticed
> was how you put yourselves in the credits as the
> 'Translation Team' (or something, I wasn't concentrating)
> instead of modifying the title screen like so many others
> do. I like it.

I agree...putting gawdy gfx to prop yourself on the title screen is kinda stupid. A simple: "Translated by [name here]" and a translation date is sufficiant...any other BS could be put at the begining or ending of the credits.


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Old 10-21-2004, 05:02 AM   #14
windwaker
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Default Re: Translation Release: Starfox 2

>
>
> It's done!
> Relevant linkage: Aeon Genesis
>


Holy
Shit

You are a GOD, GZ. A GOD. Is this like, your 50th or something?

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Old 10-21-2004, 06:03 AM   #15
Gideon Zhi
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Default Re: Translation Release: Starfox 2

> You are a GOD, GZ. A GOD. Is this like, your 50th or
> something?

47. I'm aiming to have finished 50 by the end of the year though.

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Old 10-22-2004, 12:08 AM   #16
maq112k2
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Default Re: Translation Release: Starfox 2

>
>
> It's done!
> Relevant linkage: Aeon Genesis

I think you spelt debriefing wrong in this screenie:


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